mirror of
https://github.com/1dot13/gamedir.git
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Added foregrip to appropiate weapons (#188)
Added a built-in foregrip to weapons with graphics showing a built-in foregrip. Updated attachments of Rocket Rifle and Auto Rocket Rifle, giving them attachments simular to other weapons of that range and coolness.
This commit is contained in:
@@ -3281,11 +3281,6 @@
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<itemIndex>23</itemIndex><!-- Diemaco C7A2 -->
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<itemIndex>23</itemIndex><!-- Diemaco C7A2 -->
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<APCost>20</APCost>
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<APCost>20</APCost>
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</ATTACHMENT>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>209</attachmentIndex>
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<itemIndex>24</itemIndex><!-- FAMAS G2 -->
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<APCost>20</APCost>
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</ATTACHMENT>
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<ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>209</attachmentIndex>
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<attachmentIndex>209</attachmentIndex>
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<itemIndex>25</itemIndex><!-- AK-74 -->
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<itemIndex>25</itemIndex><!-- AK-74 -->
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@@ -9506,6 +9501,16 @@
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<itemIndex>36</itemIndex><!-- HK 21E -->
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<itemIndex>36</itemIndex><!-- HK 21E -->
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<APCost>20</APCost>
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<APCost>20</APCost>
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</ATTACHMENT>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>307</attachmentIndex>
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<itemIndex>55</itemIndex><!-- Rocket Rifle -->
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<APCost>20</APCost>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>307</attachmentIndex>
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<itemIndex>65</itemIndex><!-- Auto Rocket Rifle -->
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<APCost>20</APCost>
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</ATTACHMENT>
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<ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>307</attachmentIndex>
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<attachmentIndex>307</attachmentIndex>
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<itemIndex>68</itemIndex><!-- Calico M-900 -->
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<itemIndex>68</itemIndex><!-- Calico M-900 -->
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@@ -17776,6 +17781,16 @@
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<itemIndex>34</itemIndex><!-- FN Minimi -->
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<itemIndex>34</itemIndex><!-- FN Minimi -->
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<APCost>20</APCost>
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<APCost>20</APCost>
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</ATTACHMENT>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1004</attachmentIndex>
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<itemIndex>55</itemIndex><!-- Rocket Rifle -->
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<APCost>20</APCost>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1004</attachmentIndex>
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<itemIndex>65</itemIndex><!-- Auto Rocket Rifle -->
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<APCost>20</APCost>
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</ATTACHMENT>
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<ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1004</attachmentIndex>
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<attachmentIndex>1004</attachmentIndex>
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<itemIndex>68</itemIndex><!-- Calico M-900 -->
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<itemIndex>68</itemIndex><!-- Calico M-900 -->
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@@ -19926,6 +19941,11 @@
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<itemIndex>33</itemIndex><!-- HK CAWS -->
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<itemIndex>33</itemIndex><!-- HK CAWS -->
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<APCost>20</APCost>
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<APCost>20</APCost>
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</ATTACHMENT>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1006</attachmentIndex>
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<itemIndex>55</itemIndex><!-- Rocket Rifle -->
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<APCost>20</APCost>
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</ATTACHMENT>
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<ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1006</attachmentIndex>
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<attachmentIndex>1006</attachmentIndex>
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<itemIndex>56</itemIndex><!-- Automag III Custom -->
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<itemIndex>56</itemIndex><!-- Automag III Custom -->
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@@ -19936,6 +19956,11 @@
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<itemIndex>61</itemIndex><!-- Dart Gun -->
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<itemIndex>61</itemIndex><!-- Dart Gun -->
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<APCost>20</APCost>
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<APCost>20</APCost>
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</ATTACHMENT>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1006</attachmentIndex>
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<itemIndex>65</itemIndex><!-- Auto Rocket Rifle -->
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<APCost>20</APCost>
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</ATTACHMENT>
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<ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1006</attachmentIndex>
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<attachmentIndex>1006</attachmentIndex>
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<itemIndex>66</itemIndex><!-- Modified EMF Hartford 6 Shooter -->
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<itemIndex>66</itemIndex><!-- Modified EMF Hartford 6 Shooter -->
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@@ -21137,6 +21162,16 @@
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<itemIndex>36</itemIndex><!-- HK 21E -->
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<itemIndex>36</itemIndex><!-- HK 21E -->
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<APCost>20</APCost>
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<APCost>20</APCost>
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</ATTACHMENT>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1007</attachmentIndex>
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<itemIndex>55</itemIndex><!-- Rocket Rifle -->
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<APCost>20</APCost>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1007</attachmentIndex>
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<itemIndex>65</itemIndex><!-- Auto Rocket Rifle -->
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<APCost>20</APCost>
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</ATTACHMENT>
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<ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1007</attachmentIndex>
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<attachmentIndex>1007</attachmentIndex>
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<itemIndex>68</itemIndex><!-- Calico M-900 -->
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<itemIndex>68</itemIndex><!-- Calico M-900 -->
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@@ -22482,11 +22517,6 @@
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<itemIndex>1190</itemIndex><!-- KAC PDW -->
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<itemIndex>1190</itemIndex><!-- KAC PDW -->
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<APCost>20</APCost>
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<APCost>20</APCost>
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</ATTACHMENT>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1011</attachmentIndex>
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<itemIndex>1191</itemIndex><!-- Magpul PDR-D -->
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<APCost>20</APCost>
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</ATTACHMENT>
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<ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1011</attachmentIndex>
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<attachmentIndex>1011</attachmentIndex>
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<itemIndex>1195</itemIndex><!-- FR Ordnance MC51 -->
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<itemIndex>1195</itemIndex><!-- FR Ordnance MC51 -->
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@@ -25127,6 +25157,16 @@
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<itemIndex>34</itemIndex><!-- FN Minimi -->
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<itemIndex>34</itemIndex><!-- FN Minimi -->
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<APCost>20</APCost>
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<APCost>20</APCost>
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</ATTACHMENT>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1030</attachmentIndex>
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<itemIndex>55</itemIndex><!-- Rocket Rifle -->
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<APCost>20</APCost>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1030</attachmentIndex>
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<itemIndex>65</itemIndex><!-- Auto Rocket Rifle -->
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<APCost>20</APCost>
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</ATTACHMENT>
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<ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1030</attachmentIndex>
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<attachmentIndex>1030</attachmentIndex>
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<itemIndex>68</itemIndex><!-- Calico M-900 -->
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<itemIndex>68</itemIndex><!-- Calico M-900 -->
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@@ -26341,12 +26381,87 @@
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<attachmentIndex>1323</attachmentIndex><!-- *** FOREGRIP (BUILT-IN) -->
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<attachmentIndex>1323</attachmentIndex><!-- *** FOREGRIP (BUILT-IN) -->
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<itemIndex>9</itemIndex><!-- HK MP5KA4 -->
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<itemIndex>9</itemIndex><!-- HK MP5KA4 -->
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<APCost>20</APCost>
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<APCost>20</APCost>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1323</attachmentIndex>
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<itemIndex>55</itemIndex><!-- Rocket Rifle -->
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<APCost>20</APCost>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1323</attachmentIndex>
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<itemIndex>63</itemIndex><!-- Flamethrower -->
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<APCost>20</APCost>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1323</attachmentIndex>
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<itemIndex>65</itemIndex><!-- Auto Rocket Rifle -->
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<APCost>20</APCost>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1323</attachmentIndex>
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<itemIndex>69</itemIndex><!-- Calico M-960A -->
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<APCost>20</APCost>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1323</attachmentIndex>
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<itemIndex>628</itemIndex><!-- Carl Gustaf M/45B -->
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<APCost>20</APCost>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1323</attachmentIndex>
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<itemIndex>641</itemIndex><!-- FAMAE Mini SAF -->
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<APCost>20</APCost>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1323</attachmentIndex>
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<itemIndex>686</itemIndex><!-- Metal Storm Surf Zone -->
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<APCost>20</APCost>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1323</attachmentIndex>
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<itemIndex>692</itemIndex><!-- Mini-Uzi -->
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<APCost>20</APCost>
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</ATTACHMENT>
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</ATTACHMENT>
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<ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1323</attachmentIndex>
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<attachmentIndex>1323</attachmentIndex>
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<itemIndex>727</itemIndex><!-- Steyr AUG Para -->
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<itemIndex>727</itemIndex><!-- Steyr AUG Para -->
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<APCost>20</APCost>
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<APCost>20</APCost>
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</ATTACHMENT>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1323</attachmentIndex>
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<itemIndex>730</itemIndex><!-- Steyr TMP -->
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<APCost>20</APCost>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1323</attachmentIndex>
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<itemIndex>731</itemIndex><!-- Street Sweeper -->
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<APCost>20</APCost>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1323</attachmentIndex>
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<itemIndex>737</itemIndex><!-- Thompson M1928 -->
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<APCost>20</APCost>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1323</attachmentIndex>
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<itemIndex>1067</itemIndex><!-- Beretta M12 -->
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<APCost>20</APCost>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1323</attachmentIndex>
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<itemIndex>1071</itemIndex><!-- Owen .45 -->
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<APCost>20</APCost>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1323</attachmentIndex>
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<itemIndex>1177</itemIndex><!-- Spectre M4 -->
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<APCost>20</APCost>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1323</attachmentIndex>
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<itemIndex>1191</itemIndex><!-- Magpul PDR-D -->
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<APCost>20</APCost>
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</ATTACHMENT>
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<ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1324</attachmentIndex><!-- *** GRIPPOD (BUILT-IN) -->
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<attachmentIndex>1324</attachmentIndex><!-- *** GRIPPOD (BUILT-IN) -->
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<itemIndex>20</itemIndex><!-- Steyr AUG-A2 -->
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<itemIndex>20</itemIndex><!-- Steyr AUG-A2 -->
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@@ -1109,7 +1109,7 @@
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<usOverheatingCooldownFactor>100</usOverheatingCooldownFactor>
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<usOverheatingCooldownFactor>100</usOverheatingCooldownFactor>
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<DirtIncreaseFactor>33</DirtIncreaseFactor>
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<DirtIncreaseFactor>33</DirtIncreaseFactor>
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<DamageChance>10</DamageChance>
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<DamageChance>10</DamageChance>
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<DefaultAttachment>209</DefaultAttachment>
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<DefaultAttachment>1325</DefaultAttachment>
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<Damageable>1</Damageable>
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<Damageable>1</Damageable>
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<Repairable>1</Repairable>
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<Repairable>1</Repairable>
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<WaterDamages>1</WaterDamages>
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<WaterDamages>1</WaterDamages>
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@@ -2104,6 +2104,7 @@
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<TransportGroupMinProgress>50</TransportGroupMinProgress>
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<TransportGroupMinProgress>50</TransportGroupMinProgress>
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<TransportGroupMaxProgress>100</TransportGroupMaxProgress>
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<TransportGroupMaxProgress>100</TransportGroupMaxProgress>
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<DefaultAttachment>1749</DefaultAttachment>
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<DefaultAttachment>1749</DefaultAttachment>
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<DefaultAttachment>1323</DefaultAttachment>
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<Damageable>1</Damageable>
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<Damageable>1</Damageable>
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<Repairable>1</Repairable>
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<Repairable>1</Repairable>
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<WaterDamages>1</WaterDamages>
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<WaterDamages>1</WaterDamages>
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@@ -2115,11 +2116,7 @@
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<RocketRifle>1</RocketRifle>
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<RocketRifle>1</RocketRifle>
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<FingerPrintID>1</FingerPrintID>
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<FingerPrintID>1</FingerPrintID>
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<SciFi>1</SciFi>
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<SciFi>1</SciFi>
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<STAND_MODIFIERS>
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<STAND_MODIFIERS />
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<PercentHandling>-10</PercentHandling>
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<PercentMaxCounterForce>30</PercentMaxCounterForce>
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<PercentCounterForceAccuracy>30</PercentCounterForceAccuracy>
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</STAND_MODIFIERS>
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<CROUCH_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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<PRONE_MODIFIERS />
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</ITEM>
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</ITEM>
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@@ -2329,7 +2326,6 @@
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<ubCoolness>9</ubCoolness>
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<ubCoolness>9</ubCoolness>
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<bReliability>-2</bReliability>
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<bReliability>-2</bReliability>
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<bRepairEase>-2</bRepairEase>
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<bRepairEase>-2</bRepairEase>
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<DefaultAttachment>1323</DefaultAttachment>
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<CamoBonus>-1</CamoBonus>
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<CamoBonus>-1</CamoBonus>
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<DesertCamoBonus>-1</DesertCamoBonus>
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<DesertCamoBonus>-1</DesertCamoBonus>
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<SnowCamoBonus>-1</SnowCamoBonus>
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<SnowCamoBonus>-1</SnowCamoBonus>
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@@ -2338,6 +2334,7 @@
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<usOverheatingCooldownFactor>100</usOverheatingCooldownFactor>
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<usOverheatingCooldownFactor>100</usOverheatingCooldownFactor>
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<DirtIncreaseFactor>25</DirtIncreaseFactor>
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<DirtIncreaseFactor>25</DirtIncreaseFactor>
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<DamageChance>10</DamageChance>
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<DamageChance>10</DamageChance>
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<DefaultAttachment>1323</DefaultAttachment>
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<Damageable>1</Damageable>
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<Damageable>1</Damageable>
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<Repairable>1</Repairable>
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<Repairable>1</Repairable>
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<WaterDamages>1</WaterDamages>
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<WaterDamages>1</WaterDamages>
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@@ -2421,6 +2418,7 @@
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<TransportGroupMinProgress>60</TransportGroupMinProgress>
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<TransportGroupMinProgress>60</TransportGroupMinProgress>
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<TransportGroupMaxProgress>100</TransportGroupMaxProgress>
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<TransportGroupMaxProgress>100</TransportGroupMaxProgress>
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<DefaultAttachment>1749</DefaultAttachment>
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<DefaultAttachment>1749</DefaultAttachment>
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<DefaultAttachment>1323</DefaultAttachment>
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<Damageable>1</Damageable>
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<Damageable>1</Damageable>
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<Repairable>1</Repairable>
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<Repairable>1</Repairable>
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<WaterDamages>1</WaterDamages>
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<WaterDamages>1</WaterDamages>
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@@ -2432,11 +2430,7 @@
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<RocketRifle>1</RocketRifle>
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<RocketRifle>1</RocketRifle>
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<FingerPrintID>1</FingerPrintID>
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<FingerPrintID>1</FingerPrintID>
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<SciFi>1</SciFi>
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<SciFi>1</SciFi>
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<STAND_MODIFIERS>
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<STAND_MODIFIERS />
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<PercentHandling>-10</PercentHandling>
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<PercentMaxCounterForce>30</PercentMaxCounterForce>
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<PercentCounterForceAccuracy>30</PercentCounterForceAccuracy>
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</STAND_MODIFIERS>
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<CROUCH_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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<PRONE_MODIFIERS />
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</ITEM>
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</ITEM>
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@@ -2565,6 +2559,7 @@
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<BurstToHitBonus>5</BurstToHitBonus>
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<BurstToHitBonus>5</BurstToHitBonus>
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<DamageChance>10</DamageChance>
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<DamageChance>10</DamageChance>
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<DefaultAttachment>1749</DefaultAttachment>
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<DefaultAttachment>1749</DefaultAttachment>
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<DefaultAttachment>1323</DefaultAttachment>
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<Damageable>1</Damageable>
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<Damageable>1</Damageable>
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<Repairable>1</Repairable>
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<Repairable>1</Repairable>
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<WaterDamages>1</WaterDamages>
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<WaterDamages>1</WaterDamages>
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@@ -2572,11 +2567,7 @@
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<Sinks>1</Sinks>
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<Sinks>1</Sinks>
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<ShowStatus>1</ShowStatus>
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<ShowStatus>1</ShowStatus>
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<TwoHanded>1</TwoHanded>
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<TwoHanded>1</TwoHanded>
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<STAND_MODIFIERS>
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<STAND_MODIFIERS />
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<PercentHandling>-10</PercentHandling>
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<PercentMaxCounterForce>30</PercentMaxCounterForce>
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<PercentCounterForceAccuracy>30</PercentCounterForceAccuracy>
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</STAND_MODIFIERS>
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<CROUCH_MODIFIERS />
|
<CROUCH_MODIFIERS />
|
||||||
<PRONE_MODIFIERS />
|
<PRONE_MODIFIERS />
|
||||||
</ITEM>
|
</ITEM>
|
||||||
@@ -9792,7 +9783,11 @@
|
|||||||
<Metal>1</Metal>
|
<Metal>1</Metal>
|
||||||
<Sinks>1</Sinks>
|
<Sinks>1</Sinks>
|
||||||
<ShowStatus>1</ShowStatus>
|
<ShowStatus>1</ShowStatus>
|
||||||
<STAND_MODIFIERS />
|
<STAND_MODIFIERS>
|
||||||
|
<PercentHandling>-10</PercentHandling>
|
||||||
|
<PercentMaxCounterForce>30</PercentMaxCounterForce>
|
||||||
|
<PercentCounterForceAccuracy>30</PercentCounterForceAccuracy>
|
||||||
|
</STAND_MODIFIERS>
|
||||||
<CROUCH_MODIFIERS />
|
<CROUCH_MODIFIERS />
|
||||||
<PRONE_MODIFIERS />
|
<PRONE_MODIFIERS />
|
||||||
</ITEM>
|
</ITEM>
|
||||||
@@ -18087,6 +18082,7 @@
|
|||||||
<DirtIncreaseFactor>20</DirtIncreaseFactor>
|
<DirtIncreaseFactor>20</DirtIncreaseFactor>
|
||||||
<DamageChance>10</DamageChance>
|
<DamageChance>10</DamageChance>
|
||||||
<DefaultAttachment>1746</DefaultAttachment>
|
<DefaultAttachment>1746</DefaultAttachment>
|
||||||
|
<DefaultAttachment>1323</DefaultAttachment>
|
||||||
<Damageable>1</Damageable>
|
<Damageable>1</Damageable>
|
||||||
<Repairable>1</Repairable>
|
<Repairable>1</Repairable>
|
||||||
<WaterDamages>1</WaterDamages>
|
<WaterDamages>1</WaterDamages>
|
||||||
@@ -18563,6 +18559,7 @@
|
|||||||
<BurstToHitBonus>5</BurstToHitBonus>
|
<BurstToHitBonus>5</BurstToHitBonus>
|
||||||
<DamageChance>10</DamageChance>
|
<DamageChance>10</DamageChance>
|
||||||
<DefaultAttachment>1746</DefaultAttachment>
|
<DefaultAttachment>1746</DefaultAttachment>
|
||||||
|
<DefaultAttachment>1323</DefaultAttachment>
|
||||||
<Damageable>1</Damageable>
|
<Damageable>1</Damageable>
|
||||||
<Repairable>1</Repairable>
|
<Repairable>1</Repairable>
|
||||||
<WaterDamages>1</WaterDamages>
|
<WaterDamages>1</WaterDamages>
|
||||||
@@ -18570,11 +18567,7 @@
|
|||||||
<Sinks>1</Sinks>
|
<Sinks>1</Sinks>
|
||||||
<ShowStatus>1</ShowStatus>
|
<ShowStatus>1</ShowStatus>
|
||||||
<BigGunList>1</BigGunList>
|
<BigGunList>1</BigGunList>
|
||||||
<STAND_MODIFIERS>
|
<STAND_MODIFIERS />
|
||||||
<PercentHandling>-10</PercentHandling>
|
|
||||||
<PercentMaxCounterForce>30</PercentMaxCounterForce>
|
|
||||||
<PercentCounterForceAccuracy>30</PercentCounterForceAccuracy>
|
|
||||||
</STAND_MODIFIERS>
|
|
||||||
<CROUCH_MODIFIERS />
|
<CROUCH_MODIFIERS />
|
||||||
<PRONE_MODIFIERS />
|
<PRONE_MODIFIERS />
|
||||||
</ITEM>
|
</ITEM>
|
||||||
@@ -19740,7 +19733,11 @@
|
|||||||
<ShowStatus>1</ShowStatus>
|
<ShowStatus>1</ShowStatus>
|
||||||
<TwoHanded>1</TwoHanded>
|
<TwoHanded>1</TwoHanded>
|
||||||
<BigGunList>1</BigGunList>
|
<BigGunList>1</BigGunList>
|
||||||
<STAND_MODIFIERS />
|
<STAND_MODIFIERS>
|
||||||
|
<PercentHandling>-10</PercentHandling>
|
||||||
|
<PercentMaxCounterForce>30</PercentMaxCounterForce>
|
||||||
|
<PercentCounterForceAccuracy>30</PercentCounterForceAccuracy>
|
||||||
|
</STAND_MODIFIERS>
|
||||||
<CROUCH_MODIFIERS />
|
<CROUCH_MODIFIERS />
|
||||||
<PRONE_MODIFIERS />
|
<PRONE_MODIFIERS />
|
||||||
</ITEM>
|
</ITEM>
|
||||||
@@ -20266,6 +20263,7 @@
|
|||||||
<AutoFireToHitBonus>5</AutoFireToHitBonus>
|
<AutoFireToHitBonus>5</AutoFireToHitBonus>
|
||||||
<BurstToHitBonus>5</BurstToHitBonus>
|
<BurstToHitBonus>5</BurstToHitBonus>
|
||||||
<DamageChance>10</DamageChance>
|
<DamageChance>10</DamageChance>
|
||||||
|
<DefaultAttachment>1323</DefaultAttachment>
|
||||||
<TransportGroupMinProgress>60</TransportGroupMinProgress>
|
<TransportGroupMinProgress>60</TransportGroupMinProgress>
|
||||||
<TransportGroupMaxProgress>100</TransportGroupMaxProgress>
|
<TransportGroupMaxProgress>100</TransportGroupMaxProgress>
|
||||||
<Damageable>1</Damageable>
|
<Damageable>1</Damageable>
|
||||||
@@ -20278,11 +20276,7 @@
|
|||||||
<Electronic>1</Electronic>
|
<Electronic>1</Electronic>
|
||||||
<FingerPrintID>1</FingerPrintID>
|
<FingerPrintID>1</FingerPrintID>
|
||||||
<SciFi>1</SciFi>
|
<SciFi>1</SciFi>
|
||||||
<STAND_MODIFIERS>
|
<STAND_MODIFIERS />
|
||||||
<PercentHandling>-10</PercentHandling>
|
|
||||||
<PercentMaxCounterForce>30</PercentMaxCounterForce>
|
|
||||||
<PercentCounterForceAccuracy>30</PercentCounterForceAccuracy>
|
|
||||||
</STAND_MODIFIERS>
|
|
||||||
<CROUCH_MODIFIERS />
|
<CROUCH_MODIFIERS />
|
||||||
<PRONE_MODIFIERS />
|
<PRONE_MODIFIERS />
|
||||||
</ITEM>
|
</ITEM>
|
||||||
@@ -20490,6 +20484,7 @@
|
|||||||
<DirtIncreaseFactor>20</DirtIncreaseFactor>
|
<DirtIncreaseFactor>20</DirtIncreaseFactor>
|
||||||
<DamageChance>10</DamageChance>
|
<DamageChance>10</DamageChance>
|
||||||
<DefaultAttachment>1746</DefaultAttachment>
|
<DefaultAttachment>1746</DefaultAttachment>
|
||||||
|
<DefaultAttachment>1323</DefaultAttachment>
|
||||||
<Damageable>1</Damageable>
|
<Damageable>1</Damageable>
|
||||||
<Repairable>1</Repairable>
|
<Repairable>1</Repairable>
|
||||||
<WaterDamages>1</WaterDamages>
|
<WaterDamages>1</WaterDamages>
|
||||||
@@ -21874,6 +21869,7 @@
|
|||||||
<AutoFireToHitBonus>5</AutoFireToHitBonus>
|
<AutoFireToHitBonus>5</AutoFireToHitBonus>
|
||||||
<BurstToHitBonus>5</BurstToHitBonus>
|
<BurstToHitBonus>5</BurstToHitBonus>
|
||||||
<DamageChance>10</DamageChance>
|
<DamageChance>10</DamageChance>
|
||||||
|
<DefaultAttachment>1323</DefaultAttachment>
|
||||||
<Damageable>1</Damageable>
|
<Damageable>1</Damageable>
|
||||||
<Repairable>1</Repairable>
|
<Repairable>1</Repairable>
|
||||||
<WaterDamages>1</WaterDamages>
|
<WaterDamages>1</WaterDamages>
|
||||||
@@ -21881,11 +21877,7 @@
|
|||||||
<Sinks>1</Sinks>
|
<Sinks>1</Sinks>
|
||||||
<ShowStatus>1</ShowStatus>
|
<ShowStatus>1</ShowStatus>
|
||||||
<BigGunList>1</BigGunList>
|
<BigGunList>1</BigGunList>
|
||||||
<STAND_MODIFIERS>
|
<STAND_MODIFIERS />
|
||||||
<PercentHandling>-10</PercentHandling>
|
|
||||||
<PercentMaxCounterForce>30</PercentMaxCounterForce>
|
|
||||||
<PercentCounterForceAccuracy>30</PercentCounterForceAccuracy>
|
|
||||||
</STAND_MODIFIERS>
|
|
||||||
<CROUCH_MODIFIERS />
|
<CROUCH_MODIFIERS />
|
||||||
<PRONE_MODIFIERS />
|
<PRONE_MODIFIERS />
|
||||||
</ITEM>
|
</ITEM>
|
||||||
@@ -21916,6 +21908,7 @@
|
|||||||
<BurstToHitBonus>5</BurstToHitBonus>
|
<BurstToHitBonus>5</BurstToHitBonus>
|
||||||
<DamageChance>10</DamageChance>
|
<DamageChance>10</DamageChance>
|
||||||
<DefaultAttachment>1746</DefaultAttachment>
|
<DefaultAttachment>1746</DefaultAttachment>
|
||||||
|
<DefaultAttachment>1323</DefaultAttachment>
|
||||||
<Damageable>1</Damageable>
|
<Damageable>1</Damageable>
|
||||||
<Repairable>1</Repairable>
|
<Repairable>1</Repairable>
|
||||||
<WaterDamages>1</WaterDamages>
|
<WaterDamages>1</WaterDamages>
|
||||||
@@ -21924,11 +21917,7 @@
|
|||||||
<ShowStatus>1</ShowStatus>
|
<ShowStatus>1</ShowStatus>
|
||||||
<TwoHanded>1</TwoHanded>
|
<TwoHanded>1</TwoHanded>
|
||||||
<BigGunList>1</BigGunList>
|
<BigGunList>1</BigGunList>
|
||||||
<STAND_MODIFIERS>
|
<STAND_MODIFIERS />
|
||||||
<PercentHandling>-10</PercentHandling>
|
|
||||||
<PercentMaxCounterForce>30</PercentMaxCounterForce>
|
|
||||||
<PercentCounterForceAccuracy>30</PercentCounterForceAccuracy>
|
|
||||||
</STAND_MODIFIERS>
|
|
||||||
<CROUCH_MODIFIERS />
|
<CROUCH_MODIFIERS />
|
||||||
<PRONE_MODIFIERS />
|
<PRONE_MODIFIERS />
|
||||||
</ITEM>
|
</ITEM>
|
||||||
@@ -22146,6 +22135,7 @@
|
|||||||
<AutoFireToHitBonus>5</AutoFireToHitBonus>
|
<AutoFireToHitBonus>5</AutoFireToHitBonus>
|
||||||
<BurstToHitBonus>5</BurstToHitBonus>
|
<BurstToHitBonus>5</BurstToHitBonus>
|
||||||
<DamageChance>10</DamageChance>
|
<DamageChance>10</DamageChance>
|
||||||
|
<DefaultAttachment>1323</DefaultAttachment>
|
||||||
<Damageable>1</Damageable>
|
<Damageable>1</Damageable>
|
||||||
<Repairable>1</Repairable>
|
<Repairable>1</Repairable>
|
||||||
<WaterDamages>1</WaterDamages>
|
<WaterDamages>1</WaterDamages>
|
||||||
@@ -22154,11 +22144,7 @@
|
|||||||
<ShowStatus>1</ShowStatus>
|
<ShowStatus>1</ShowStatus>
|
||||||
<TwoHanded>1</TwoHanded>
|
<TwoHanded>1</TwoHanded>
|
||||||
<BigGunList>1</BigGunList>
|
<BigGunList>1</BigGunList>
|
||||||
<STAND_MODIFIERS>
|
<STAND_MODIFIERS />
|
||||||
<PercentHandling>-10</PercentHandling>
|
|
||||||
<PercentMaxCounterForce>30</PercentMaxCounterForce>
|
|
||||||
<PercentCounterForceAccuracy>30</PercentCounterForceAccuracy>
|
|
||||||
</STAND_MODIFIERS>
|
|
||||||
<CROUCH_MODIFIERS />
|
<CROUCH_MODIFIERS />
|
||||||
<PRONE_MODIFIERS />
|
<PRONE_MODIFIERS />
|
||||||
</ITEM>
|
</ITEM>
|
||||||
@@ -33343,6 +33329,7 @@
|
|||||||
<BurstToHitBonus>5</BurstToHitBonus>
|
<BurstToHitBonus>5</BurstToHitBonus>
|
||||||
<DamageChance>10</DamageChance>
|
<DamageChance>10</DamageChance>
|
||||||
<DefaultAttachment>1746</DefaultAttachment>
|
<DefaultAttachment>1746</DefaultAttachment>
|
||||||
|
<DefaultAttachment>1323</DefaultAttachment>
|
||||||
<Damageable>1</Damageable>
|
<Damageable>1</Damageable>
|
||||||
<Repairable>1</Repairable>
|
<Repairable>1</Repairable>
|
||||||
<WaterDamages>1</WaterDamages>
|
<WaterDamages>1</WaterDamages>
|
||||||
@@ -33351,12 +33338,7 @@
|
|||||||
<ShowStatus>1</ShowStatus>
|
<ShowStatus>1</ShowStatus>
|
||||||
<TwoHanded>1</TwoHanded>
|
<TwoHanded>1</TwoHanded>
|
||||||
<BigGunList>1</BigGunList>
|
<BigGunList>1</BigGunList>
|
||||||
<STAND_MODIFIERS>
|
<STAND_MODIFIERS />
|
||||||
<PercentHandling>-10</PercentHandling>
|
|
||||||
<PercentMaxCounterForce>30</PercentMaxCounterForce>
|
|
||||||
<PercentCounterForceAccuracy>30</PercentCounterForceAccuracy>
|
|
||||||
<AimLevels>1</AimLevels>
|
|
||||||
</STAND_MODIFIERS>
|
|
||||||
<CROUCH_MODIFIERS />
|
<CROUCH_MODIFIERS />
|
||||||
<PRONE_MODIFIERS />
|
<PRONE_MODIFIERS />
|
||||||
</ITEM>
|
</ITEM>
|
||||||
@@ -33490,6 +33472,7 @@
|
|||||||
<AutoFireToHitBonus>5</AutoFireToHitBonus>
|
<AutoFireToHitBonus>5</AutoFireToHitBonus>
|
||||||
<BurstToHitBonus>5</BurstToHitBonus>
|
<BurstToHitBonus>5</BurstToHitBonus>
|
||||||
<DamageChance>10</DamageChance>
|
<DamageChance>10</DamageChance>
|
||||||
|
<DefaultAttachment>1323</DefaultAttachment>
|
||||||
<Damageable>1</Damageable>
|
<Damageable>1</Damageable>
|
||||||
<Repairable>1</Repairable>
|
<Repairable>1</Repairable>
|
||||||
<WaterDamages>1</WaterDamages>
|
<WaterDamages>1</WaterDamages>
|
||||||
@@ -33498,11 +33481,7 @@
|
|||||||
<ShowStatus>1</ShowStatus>
|
<ShowStatus>1</ShowStatus>
|
||||||
<TwoHanded>1</TwoHanded>
|
<TwoHanded>1</TwoHanded>
|
||||||
<BigGunList>1</BigGunList>
|
<BigGunList>1</BigGunList>
|
||||||
<STAND_MODIFIERS>
|
<STAND_MODIFIERS />
|
||||||
<PercentHandling>-10</PercentHandling>
|
|
||||||
<PercentMaxCounterForce>30</PercentMaxCounterForce>
|
|
||||||
<PercentCounterForceAccuracy>30</PercentCounterForceAccuracy>
|
|
||||||
</STAND_MODIFIERS>
|
|
||||||
<CROUCH_MODIFIERS />
|
<CROUCH_MODIFIERS />
|
||||||
<PRONE_MODIFIERS />
|
<PRONE_MODIFIERS />
|
||||||
</ITEM>
|
</ITEM>
|
||||||
@@ -36997,6 +36976,7 @@
|
|||||||
<BurstToHitBonus>5</BurstToHitBonus>
|
<BurstToHitBonus>5</BurstToHitBonus>
|
||||||
<DamageChance>10</DamageChance>
|
<DamageChance>10</DamageChance>
|
||||||
<DefaultAttachment>1746</DefaultAttachment>
|
<DefaultAttachment>1746</DefaultAttachment>
|
||||||
|
<DefaultAttachment>1323</DefaultAttachment>
|
||||||
<Damageable>1</Damageable>
|
<Damageable>1</Damageable>
|
||||||
<Repairable>1</Repairable>
|
<Repairable>1</Repairable>
|
||||||
<WaterDamages>1</WaterDamages>
|
<WaterDamages>1</WaterDamages>
|
||||||
@@ -37005,11 +36985,7 @@
|
|||||||
<ShowStatus>1</ShowStatus>
|
<ShowStatus>1</ShowStatus>
|
||||||
<TwoHanded>1</TwoHanded>
|
<TwoHanded>1</TwoHanded>
|
||||||
<BigGunList>1</BigGunList>
|
<BigGunList>1</BigGunList>
|
||||||
<STAND_MODIFIERS>
|
<STAND_MODIFIERS />
|
||||||
<PercentHandling>-10</PercentHandling>
|
|
||||||
<PercentMaxCounterForce>30</PercentMaxCounterForce>
|
|
||||||
<PercentCounterForceAccuracy>30</PercentCounterForceAccuracy>
|
|
||||||
</STAND_MODIFIERS>
|
|
||||||
<CROUCH_MODIFIERS />
|
<CROUCH_MODIFIERS />
|
||||||
<PRONE_MODIFIERS />
|
<PRONE_MODIFIERS />
|
||||||
</ITEM>
|
</ITEM>
|
||||||
@@ -37496,7 +37472,7 @@
|
|||||||
<DamageChance>10</DamageChance>
|
<DamageChance>10</DamageChance>
|
||||||
<TransportGroupMinProgress>50</TransportGroupMinProgress>
|
<TransportGroupMinProgress>50</TransportGroupMinProgress>
|
||||||
<TransportGroupMaxProgress>80</TransportGroupMaxProgress>
|
<TransportGroupMaxProgress>80</TransportGroupMaxProgress>
|
||||||
<DefaultAttachment>1011</DefaultAttachment>
|
<DefaultAttachment>1323</DefaultAttachment>
|
||||||
<Damageable>1</Damageable>
|
<Damageable>1</Damageable>
|
||||||
<Repairable>1</Repairable>
|
<Repairable>1</Repairable>
|
||||||
<WaterDamages>1</WaterDamages>
|
<WaterDamages>1</WaterDamages>
|
||||||
|
|||||||
Reference in New Issue
Block a user