Updated scripts

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2388 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Flugente
2017-09-21 18:47:53 +00:00
parent 129edcc670
commit 085514b206
4 changed files with 115 additions and 9 deletions
+45
View File
@@ -266,6 +266,13 @@ function HandleQuestCodeOnSectorEntry( sNewSectorX, sNewSectorY, bNewSectorZ )
SetCharacterSectorY(Profil.ANGEL, 0)
end
if ( sNewSectorX == 6 and sNewSectorY == SectorY.MAP_ROW_C and gubQuest( Quests.QUEST_LEATHER_SHOP_DREAM ) == qStatus.QUESTDONE ) then
-- move Kyle to his shop
SetCharacterSectorX(Profil.KYLE, 6)
SetCharacterSectorY(Profil.KYLE, SectorY.MAP_ROW_C)
SetProfileStrategicInsertionData(Profil.KYLE, 12380)
end
if ( sNewSectorX == 5 and sNewSectorY == SectorY.MAP_ROW_D ) then
ResetBoxers()
end
@@ -316,3 +323,41 @@ function HandleQuestCodeOnSectorExit( sOldSectorX, sOldSectorY, bOldSectorZ )
SetFactFalse( Facts.FACT_MUSEUM_ALARM_WENT_OFF )
end
-- text colours
FontColour =
{
FONT_MCOLOR_DKWHITE = 134,
FONT_MCOLOR_LTYELLOW = 144,
FONT_MCOLOR_RED = 163,
FONT_MCOLOR_DKRED = 164,
FONT_MCOLOR_LTGREEN = 184,
}
-- these numbers aren't used in the code - we only use them in LUA
Languages =
{
LANGUAGE_ENGLISH = 0,
LANGUAGE_GERMAN = 1,
LANGUAGE_RUSSIAN = 2,
LANGUAGE_DUTCH = 3,
LANGUAGE_POLISH = 4,
LANGUAGE_FRENCH = 5,
LANGUAGE_ITALIAN = 6,
LANGUAGE_CHINESE = 7,
}
-- this function is called whenever we liberate a sector. If fFirstTime is true, this is the first time we liberate this sector
function HandleSectorLiberation( sNewSectorX, sNewSectorY, bNewSectorZ, fFirstTime )
end
-- this function is called whenever we recruit a RPC
function RecruitRPCAdditionalHandling( usProfile )
end
-- this function is called whenever we enter a sector in tactical
function HandleSectorTacticalEntry( sSectorX, sSectorY, bSectorZ, fHasEverBeenPlayerControlled )
end