- Updated comment section for ActionItems.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1387 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2012-04-10 18:13:34 +00:00
parent ef9833bc8f
commit 08a13e97dd
2 changed files with 96 additions and 16 deletions
+47 -7
View File
@@ -2,7 +2,47 @@
<!--
BombItem :
This file defines the different action items from JA2 and UB.
The actions for those action items are triggered in the LUA script file "Scripts\ExplosionControl.lua"
Name:
The name of the action which is displayed in the Map Editor.
Max. 29 characters.
ActionID:
*** JA2-Actions ***
ACTION_ITEM_OPEN_DOOR - 1
ACTION_ITEM_CLOSE_DOOR - 2
ACTION_ITEM_BLOW_UP - 3
ACTION_ITEM_SMALL_PIT - 4
ACTION_ITEM_LARGE_PIT - 5
ACTION_ITEM_TOGGLE_DOOR - 6
ACTION_ITEM_TOGGLE_ACTION1 - 7
ACTION_ITEM_TOGGLE_ACTION2 - 8
ACTION_ITEM_TOGGLE_ACTION3 - 9
ACTION_ITEM_TOGGLE_ACTION4 - 10
ACTION_ITEM_ENTER_BROTHEL - 11
ACTION_ITEM_EXIT_BROTHEL - 12
ACTION_ITEM_KINGPIN_ALARM - 13
ACTION_ITEM_SEX - 14
ACTION_ITEM_REVEAL_ROOM - 15
ACTION_ITEM_LOCAL_ALARM - 16
ACTION_ITEM_GLOBAL_ALARM - 17
ACTION_ITEM_KLAXON - 18
ACTION_ITEM_UNLOCK_DOOR - 19
ACTION_ITEM_TOGGLE_LOCK - 20
ACTION_ITEM_UNTRAP_DOOR - 21
ACTION_ITEM_TOGGLE_PRESSURE_ITEMS - 22
ACTION_ITEM_MUSEUM_ALARM, - 23
ACTION_ITEM_BLOODCAT_ALARM - 24
*** UB-Actions ***
ACTION_ITEM_BIGGENS_BOMBS - 25
ACTION_ITEM_BIGGENS_WARNING - 26
ACTION_ITEM_SEE_FORTIFIED_DOOR - 27
ACTION_ITEM_OPEN_FORTIFED_DOOR - 28
ACTION_ITEM_SEE_POWER_GEN_FAN - 29
BombItem:
STUN_GRENADE - 241
TEARGAS_GRENADE - 242
MUSTARD_GRENADE - 243
@@ -13,7 +53,6 @@ BombItem :
HMX - 248
C1 - 249
MORTAR_SHELL - 250
MINE - 251
C4 - 252
TRIP_FLARE - 253
@@ -24,7 +63,6 @@ BombItem :
GL_TEARGAS_GRENADE - 258
GL_STUN_GRENADE - 259
GL_SMOKE_GRENADE - 260
SMOKE_GRENADE - 261
TANK_SHELL - 262
STRUCTURE_IGNITE - 263
@@ -36,13 +74,15 @@ BombItem :
LARGE_CREATURE_GAS - 269
VERY_SMALL_CREATURE_GAS - 270
BombItem używamy tylko w połączeniu z Blow_up = 1.
Blow_up:
Set to 1 if it should trigger an explosion, otherwise 0
Blow_up - 1/0. Jeżeli ustawimy Blow_up = 1 to parametr ActionID ustawiamy na 3.
ActionID - 1 -255
Name - Nazwa
BombItem:
If you set Blow_up to 1, you also have to set the bomb item type.
If you set Blow_up to 0, you can delete the <BombItem> tag.
!-->
<ACTION_ITEM_LIST>
<ACTION_ITEM>
<uiIndex>0</uiIndex>
+47 -7
View File
@@ -2,7 +2,47 @@
<!--
BombItem :
This file defines the different action items from JA2 and UB.
The actions for those action items are triggered in the LUA script file "Scripts\ExplosionControl.lua"
Name:
The name of the action which is displayed in the Map Editor.
Max. 29 characters.
ActionID:
*** JA2-Actions ***
ACTION_ITEM_OPEN_DOOR - 1
ACTION_ITEM_CLOSE_DOOR - 2
ACTION_ITEM_BLOW_UP - 3
ACTION_ITEM_SMALL_PIT - 4
ACTION_ITEM_LARGE_PIT - 5
ACTION_ITEM_TOGGLE_DOOR - 6
ACTION_ITEM_TOGGLE_ACTION1 - 7
ACTION_ITEM_TOGGLE_ACTION2 - 8
ACTION_ITEM_TOGGLE_ACTION3 - 9
ACTION_ITEM_TOGGLE_ACTION4 - 10
ACTION_ITEM_ENTER_BROTHEL - 11
ACTION_ITEM_EXIT_BROTHEL - 12
ACTION_ITEM_KINGPIN_ALARM - 13
ACTION_ITEM_SEX - 14
ACTION_ITEM_REVEAL_ROOM - 15
ACTION_ITEM_LOCAL_ALARM - 16
ACTION_ITEM_GLOBAL_ALARM - 17
ACTION_ITEM_KLAXON - 18
ACTION_ITEM_UNLOCK_DOOR - 19
ACTION_ITEM_TOGGLE_LOCK - 20
ACTION_ITEM_UNTRAP_DOOR - 21
ACTION_ITEM_TOGGLE_PRESSURE_ITEMS - 22
ACTION_ITEM_MUSEUM_ALARM, - 23
ACTION_ITEM_BLOODCAT_ALARM - 24
*** UB-Actions ***
ACTION_ITEM_BIGGENS_BOMBS - 25
ACTION_ITEM_BIGGENS_WARNING - 26
ACTION_ITEM_SEE_FORTIFIED_DOOR - 27
ACTION_ITEM_OPEN_FORTIFED_DOOR - 28
ACTION_ITEM_SEE_POWER_GEN_FAN - 29
BombItem:
STUN_GRENADE - 241
TEARGAS_GRENADE - 242
MUSTARD_GRENADE - 243
@@ -13,7 +53,6 @@ BombItem :
HMX - 248
C1 - 249
MORTAR_SHELL - 250
MINE - 251
C4 - 252
TRIP_FLARE - 253
@@ -24,7 +63,6 @@ BombItem :
GL_TEARGAS_GRENADE - 258
GL_STUN_GRENADE - 259
GL_SMOKE_GRENADE - 260
SMOKE_GRENADE - 261
TANK_SHELL - 262
STRUCTURE_IGNITE - 263
@@ -36,13 +74,15 @@ BombItem :
LARGE_CREATURE_GAS - 269
VERY_SMALL_CREATURE_GAS - 270
BombItem używamy tylko w połączeniu z Blow_up = 1.
Blow_up:
Set to 1 if it should trigger an explosion, otherwise 0
Blow_up - 1/0. Jeżeli ustawimy Blow_up = 1 to parametr ActionID ustawiamy na 3.
ActionID - 1 -255
Name - Nazwa
BombItem:
If you set Blow_up to 1, you also have to set the bomb item type.
If you set Blow_up to 0, you can delete the <BombItem> tag.
!-->
<ACTION_ITEM_LIST>
<ACTION_ITEM>
<uiIndex>0</uiIndex>