From 0ebb146225d97af73386a2de6ab0296c8add2f0e Mon Sep 17 00:00:00 2001 From: Wanne Date: Fri, 1 Jun 2012 12:04:50 +0000 Subject: [PATCH] - Added descriptions for the 2 new properties (USE_XML_TILESETS, NUM_P_ITEMS) to the INI Editor "INIEditorJA2Options.xml" file git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1447 4f8fa57e-7814-0410-bad4-adc449f26b7c --- Data-1.13/Ja2_Options.INI | 4 +--- Data/Ja2_Options.INI | 2 +- INIEditorJA2Options.xml | Bin 797538 -> 800362 bytes Ja2.ini | 4 ++-- 4 files changed, 4 insertions(+), 6 deletions(-) diff --git a/Data-1.13/Ja2_Options.INI b/Data-1.13/Ja2_Options.INI index 73c64ce99..a79c4dade 100644 --- a/Data-1.13/Ja2_Options.INI +++ b/Data-1.13/Ja2_Options.INI @@ -171,7 +171,7 @@ WRITE_PROFILE_DATA_TO_XML = FALSE USE_EXTERNALIZED_ENEMY_ITEM_DROPS = 1 ;------------------------------------------------------------------------------------------------------------------------------ -; Tells the game to load ja2set.dat.xml instead of the old binary file +; Tells the game to load ja2set.dat.xml (located in the MODs "Data" folder) instead of the old "BinaryData\ja2.set.dat" file ; Must be TRUE if NUM_P_ITEMS (below) is > 3 ; If an xml file doesn't exist, setting the value to true will create one. ; Issues have been reported using big maps with this value set to TRUE @@ -192,8 +192,6 @@ USE_XML_TILESETS = FALSE NUM_P_ITEMS = 3 - - ;****************************************************************************************************************************** ;****************************************************************************************************************************** diff --git a/Data/Ja2_Options.INI b/Data/Ja2_Options.INI index 836bbb78e..c2d963aac 100644 --- a/Data/Ja2_Options.INI +++ b/Data/Ja2_Options.INI @@ -171,7 +171,7 @@ WRITE_PROFILE_DATA_TO_XML = FALSE USE_EXTERNALIZED_ENEMY_ITEM_DROPS = 0 ;------------------------------------------------------------------------------------------------------------------------------ -; Tells the game to load ja2set.dat.xml instead of the old binary file +; Tells the game to load ja2set.dat.xml (located in the MODs "Data" folder) instead of the old "BinaryData\ja2.set.dat" file ; Must be TRUE if NUM_P_ITEMS (below) is > 3 ; If an xml file doesn't exist, setting the value to true will create one. ; Issues have been reported using big maps with this value set to TRUE diff --git a/INIEditorJA2Options.xml b/INIEditorJA2Options.xml index 865ab205785d01a12e58936325cc745f7f717018..1644e0757505ab39890c4d6c1e0bc28fa7835ed5 100644 GIT binary patch delta 1282 zcmbVLT}V@57=F*re$Lrab3cwD;hA8$&@nU+r9?%8!B*l=ge`RHoXf50=1<*J8sT;9 z;_E81i>?an%9{#=E(32w2)xKHBOrUj`_sIJ0 zEmbF7tTpN(&rOO`j7DjQqFDQAkotsj+xl4_q7-HE6vgJ2qqa3mc}mhG8FUA03l;Hu zp2F}X<$8~D02|bZcb+ELE2>qiuOUv?sTXjA>aj97i7$hu0LvmgMFk3#Dxv|=wWDYc zO(%nUC_{GvF3|nMz{ElI@QM0n!VD6o&{G9D!D<1Rc@!Fl&j7yx8U{ZDS*P&6hFu)I z`(aW1?Za-6j1dsv04A|SAqnT+J7KK{siQJM63rP@ragtUT-*SoJk}!qUXbNez+|`; zk&oK~A`-J$#k)6(yL}$a7G%hh3}*Ev;7du7I8`1=%6y_oQIzc(7PDyT^Wdo)iKgN~fx(z2&^<57p=RYYXea!KXEdip~TxsC}d);?OgMb`(HU4%z; zZ)vPi6aCMei{kgL;uc>DtjKfS+uV~~B!RNTOa@d%_p-$&Ub|H- zXmS`p>!A!JMZ)jmd|Ptz=G6@1!kFfAWj==b4po;MKqH&<;U)D8cO^7 z=frvk#C)}C^NO)b%_?5bXzn)Fnu!!KGv&Hv0;iGVTagB-y-zlu*r`%0+y7MzlYB2& z7+{mfoCTk#wc_lGt;WZfhX*MK|0Et$j5W9FaWuh=6Bf%M%_Fw$s#_nI;3Un6_i?+w zIw-Hv$*~*$&#^r8hDlJ>)F>9q}YAJ0t_-%4`Y}D2-o>?jVyj=e{ emROA?6qp63!mKbG%nozFG?)%^Zp0F