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Bugfix: Fixed crash when closing laptop and playing with vanilla settings ("Data" folder)
- The Game looked for files (Helicopter feature repair, GameDir rev. 1897) in the "Data" folder, but those files were only in the "Data-1.13" folder - I moved the files in the "Data" folder git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1911 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -0,0 +1,80 @@
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[Helicopter Repair Settings]
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; How much repair will cost if helicopter is slightly (1 hit) damaged (0 - 100000).
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HELICOPTER_BASIC_REPAIR_COST = 2500
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; How much repair will cost if helicopter is seriously (2 hits) damaged (0 - 100000).
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HELICOPTER_SERIOUS_REPAIR_COST = 7500
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; How long repair will take if helicopter is seriously damaged (in hours, 1 - 255).
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HELICOPTER_BASIC_REPAIR_TIME = 8
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; HELICOPTER_REPAIR_TIME may randomly vary by this amount (in hours, 0 - 255).
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HELICOPTER_BASIC_REPAIR_TIME_VARIATION = 2
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; How long repair will take if helicopter is seriously damaged (in hours, 1 - 255).
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HELICOPTER_SERIOUS_REPAIR_TIME = 24
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; HELICOPTER_SERIOUS_REPAIR_TIME may randomly vary by this amount (in hours, 0 - 255).
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HELICOPTER_SERIOUS_REPAIR_TIME_VARIATION = 6
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; How much cost of repairs will increase after every repair - for balancing reasons, and simulating parts scarcity (0 - 100000).
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HELICOPTER_BASIC_COST_INCREASE_AFTER_BASIC_REPAIR = 500
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HELICOPTER_BASIC_COST_INCREASE_AFTER_SERIOUS_REPAIR = 1000
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HELICOPTER_SERIOUS_COST_INCREASE_AFTER_BASIC_REPAIR = 1500
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HELICOPTER_SERIOUS_COST_INCREASE_AFTER_SERIOUS_REPAIR = 3000
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; How much basic repair will cost at absolute maximum - to avoid immersion breaking ridiculous costs (0 - 1000000).
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HELICOPTER_BASIC_REPAIR_COST_MAX = 10000
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; How much serious repair will cost at absolute maximum - to avoid immersion breaking ridiculous costs (0 - 1000000).
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HELICOPTER_SERIOUS_REPAIR_COST_MAX = 25000
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[Helicopter Refuel Settings]
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; How far can helicopter go without refuel if its tank is full (in sectors, 1-255). Note: distance between Drassen airport and Estoni equals 14 sectors.
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; Only used if alternative fuel system is on.
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; Vanilla-ish (technically it's wasn't used) JA2 - 25.
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HELICOPTER_DISTANCE_WITHOUT_REFUEL = 25
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; How long can helicopter hover before using single fuel unit (in minutes, 1-255).
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; Only used if alternative fuel system is on.
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HELICOPTER_HOVER_TIME_PER_FUEL_UNIT = 10
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; How long helicopter needs to fully refuel (in minutes, 1-255).
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; Only used if alternative fuel system is on.
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; Vanilla-ish (technically it's wasn't used) JA2 - 30.
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HELICOPTER_REFUEL_TIME = 30
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; How long can helicopter hover before Skyrider whines (in minutes, 1-255).
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; Only used if alternative fuel system is off.
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; Vanilla JA2 - 10.
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HELICOPTER_TIME_DELAY_FOR_HOVER_WAIT = 10
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; How long can helicopter hover before Skyrider returns to base (in minutes, 1-255).
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; Only used if alternative fuel system is off.
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; Vanilla JA2 - 20.
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HELICOPTER_TIME_DELAY_FOR_HOVER_WAIT_TOO_LONG = 20
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; If TRUE, Skyrider won't automatically kick everyone out after running out of fuel, instead prompt will be shown.
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HELICOPTER_ASK_BEFORE_KICKING_PASSENGERS_OUT = TRUE
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[Helicopter SAM Settings]
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; Chance that helicopter gets hit by SAM attack when arriving at sector in hostile air zone (in percents).
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; Vanilla JA2 - 33.
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HELICOPTER_SAM_SITE_ACCURACY = 33
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; Chance per passenger he will get hurt when helicopter is hit (in percents).
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HELICOPTER_PASSENGER_HIT_CHANCE = 30
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; Minimum damage passenger will take when hit in helicopter.
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HELICOPTER_PASSENGER_HIT_MIN_DAMAGE = 1
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; Maximum damage passenger will take when hit in helicopter.
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HELICOPTER_PASSENGER_HIT_MAX_DAMAGE = 10
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[Helicopter Other Settings]
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; If FALSE, Skyrider will always fly when other conditions are satisfied, ignoring his associated town loyalty check. Vanilla JA2 - TRUE
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HELICOPTER_TOWN_LOYALTY_CHECK = TRUE
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@@ -387,7 +387,6 @@ SHOW_SKILLS_IN_HIRING_PAGE = FALSE
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; Exp = 8 will random between 7-9 due to 9 maximum limit
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; Exp = 2 will random between 1-3 due to 1 minimum limit
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; Exp = 1/9 will not random
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;
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;------------------------------------------------------------------------------------------------------------------------------
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MERCS_RANDOM_STATS = 0
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@@ -507,7 +506,21 @@ HELICOPTER_BASE_COST_PER_GREEN_TILE = 100
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;Cost for moving through sectors that are being controlled by an enemy SAM Site.
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HELICOPTER_BASE_COST_PER_RED_TILE = 1000
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;------------------------------------------------------------------------------------------------------------------------------
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; Change the cost of helicopter hovering in sector.
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;------------------------------------------------------------------------------------------------------------------------------
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;Cost for hovering in sectors that are free of enemy SAM Site control.
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HELICOPTER_HOVER_COST_ON_GREEN_TILE = 50
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;Cost for hovering in sectors that are being controlled by an enemy SAM Site.
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HELICOPTER_HOVER_COST_ON_RED_TILE = 500
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;If TRUE, player will have to pay Skyrider even if he returns to base automatically - no more hovering until he runs out of fuel to save money.
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HELICOPTER_RETURN_TO_BASE_IS_NOT_FREE = FALSE
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;If TRUE, Skyrider will demand money only after safely landing in base.
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HELICOPTER_PAY_SKYRIDER_IN_BASE = TRUE
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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@@ -1493,7 +1506,7 @@ FASTER_SHOT_FROM_ALTWEAPHOLD_PERC = 10
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; The base (N)CtH penalty when firing from alternative weapon holding.
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CTH_PENALTY_FROM_ALTWEAPHOLD = 30
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; The base penalty when aiming from alternative weapon holding, if aiming from it is allowed. (This modifier is DOUBLED under NCTH,
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; The base penalty when aiming from alternative weapon holding, if aiming from it is allowed.
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AIMING_PENALY_FROM_ALTWEAPHOLD = 30
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; Aiming levels of the gun are reduced percentually by this number on alternative weapon holding. So 50 here means only half aiming
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@@ -1524,7 +1537,7 @@ WEAPON_RESTING_PRONE_BONI_PERCENTAGE = 50
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; Allow manual toggle between a gun's different scopes/sights (toggle via '.' in tactical)
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USE_SCOPE_MODES = FALSE
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; Allow display of scope modes on weapons in tactical
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; Allow display of scope modes on weapon
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DISPLAY_SCOPE_MODES = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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@@ -2822,6 +2835,32 @@ PRISONER_INTERROGATION_POINTS_REGULAR = 100
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PRISONER_INTERROGATION_POINTS_ELITE = 140
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PRISONER_INTERROGATION_POINTS_SPECIAL = 250
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;------------------------------------------------------------------------------------------------------------------------------
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; Helicopter Repair
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;------------------------------------------------------------------------------------------------------------------------------
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; If TRUE, Waldo can repair helicopter. You need to talk to him or give him money after damaged helicopter lands in his sector.
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WALDO_CAN_REPAIR_HELICOPTER = FALSE
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; If TRUE, Waldo will offer repair in strategic view, as soon as damaged helicopter lands in his sector and player has enough money.
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WALDO_OFFERS_REPAIR_IN_STRATEGIC = FALSE
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; If TRUE, each helicopter repair will cost more - for balancing reasons and to simulate parts scarcity.
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WALDO_SUBSEQUENT_REPAIRS_COST_INCREASE = FALSE
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; If TRUE, Skyrider will refuse to fly if helicopter is seriously damaged (he already returns to base, so it makes sense).
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SERIOUSLY_DAMAGED_SKYRIDER_WONT_FLY = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; Helicopter Refuel
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;------------------------------------------------------------------------------------------------------------------------------
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; If TRUE, Skyrider will have a limited amount of fuel, and will require refills in the base. Flying and hovering will burn fuel.
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ALTERNATIVE_HELICOPTER_FUEL_SYSTEM = FALSE
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; If TRUE, after helicopter gets hit by SAM, there's chance passengers will be wounded.
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HELICOPTER_PASSENGERS_CAN_GET_HIT = FALSE
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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@@ -2888,6 +2927,12 @@ FAST_WWW_SITES_LOADING = FALSE
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; If set to TRUE, mouse boundary will be locked on the laptop, default behaviour. Ctrl + Z / Ctrl + Y to toggle current laptop session only
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LAPTOP_MOUSE_CAPTURED = FALSE
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; if true, campaign history site (Arulco Press Council) is accessible
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CAMPAIGN_HISTORY = FALSE
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; Only read the last ... battle reports, forget older ones. With -1 (default), read all of them. Reports lost this way cannot be recreated!
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CAMPAIGN_HISTORY_MAX_REPORTS = -1
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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@@ -259,5 +259,14 @@ MouthY - position of mouth Y (required)
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<EyesY>7</EyesY>
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<MouthX>8</MouthX>
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<MouthY>22</MouthY>
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</FACE>
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<FACE>
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<uiIndex>28</uiIndex>
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<Name>Waldo</Name>
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<FaceIndex>138</FaceIndex>
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<EyesX>9</EyesX>
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<EyesY>9</EyesY>
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<MouthX>9</MouthX>
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<MouthY>27</MouthY>
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</FACE>
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</SMALLFACE>
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