Moving Tanks Feature (by anv)

- feature: tanks can move around in tactical. Set with Tactical Gameplay Settings > ENEMY_TANKS_CAN_MOVE.
- feature: tanks can ignore chance to get through and destroy enemy cover even if it probably won't hit anyone behind it. Set with Tactical Gameplay Settings > ENEMY_TANKS_BLOW_OBSTACLES_UP.
- feature: tanks can use cannon even against single mercs and in perfect health. Set with Tactical Gameplay Settings > ENEMY_TANKS_DONT_SPARE_SHELLS.
- feature: tanks can noticed as soon as any part of it is visible. Set with Tactical Gameplay Settings > ENEMY_TANKS_ANY_PART_VISIBLE.
- feature: depending on game difficulty enemy patrols at game start can be randomly reinforced with tank. Set with Strategic Gameplay Settings > ARMY_USES_TANKS_IN_PATROLS.
- feature: depending on game difficulty enemy groups created during offensives can include tanks. Set with trategic Gameplay Settings > ARMY_USES_TANKS_IN_ATTACKS.
- feature: mercs in vehicles automatically rest their guns,
- fix: guns can be rested on vehicles,
- rewritten code to allow putting enemies inside vehicles,
- added missing descriptions for all vehicle options to INIEditorJA2Options.xml.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2055 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2014-06-18 18:10:27 +00:00
parent e89e1afedc
commit 10d5a056bb
2 changed files with 21 additions and 0 deletions
+21
View File
@@ -1960,6 +1960,22 @@ AP_SHARED_AMONG_PASSENGERS_AND_VEHICLE_MODE = 3
; If AP_SHARED_AMONG_PASSENGERS_AND_VEHICLE_MODE is set, adjust how much APs will be deducted (0 - 200).
AP_SHARED_AMONG_PASSENGERS_AND_VEHICLE_SCALE = 100
; If set to TRUE, tanks can move around in tactical.
ENEMY_TANKS_CAN_MOVE_IN_TACTICAL = FALSE
; If set to TRUE, tanks can use cannon even against single mercs and in perfect health.
ENEMY_TANKS_DONT_SPARE_SHELLS = TRUE
; If set to TRUE, tanks can ignore chance to get through and destroy enemy cover even if it probably won't hit anyone behind it.
ENEMY_TANKS_BLOW_OBSTACLES_UP = TRUE
; If set to TRUE, tanks can noticed as soon as any part of it is visible.
ENEMY_TANKS_ANY_PART_VISIBLE = FALSE
; If set to TRUE, enemies can use launchables even against single mercs and in perfect health
ENEMIES_DONT_SPARE_LAUNCHABLES = FALSE
; If set to TRUE, tanks can ignore chance to get through and destroy enemy cover even if it probably won't hit anyone behind it.
ENEMIES_BLOW_OBSTACLES_UP = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; If this is set tot TRUE, you can repaint one type of camouflage by using different type camo kit on self. You can also use
; the rag to completely erase the camo.
@@ -2975,6 +2991,11 @@ RND_ENTER_MILITIA_REINFORCEMENTS = 6
; Don't allow permanent items removal for no merc in that sector
NO_REMOVE_RANDOM_SECTOR_ITEMS = TRUE
; Depending on game difficulty enemy patrols at game start can be randomly reinforced with tank.
ARMY_USES_TANKS_IN_ATTACKS = FALSE
; Depending on game difficulty enemy groups created during offensives can include tanks.
ARMY_USES_TANKS_IN_PATROLS = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; Vehicle Inventory
;------------------------------------------------------------------------------------------------------------------------------
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