mirror of
https://github.com/1dot13/gamedir.git
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LOBOT graphics for XM25 and G11
- XM25, OICW and AICS set to use the XM-25 graphics - G11 and CAWS set to use the G11 graphics -Added '25mm' to XM-25's descriptions, fixed several typos
This commit is contained in:
@@ -314,11 +314,12 @@
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<Filter name="HasShotgunInHand">
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<AND>
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<WEAPON_TYPE>GUN_SHOTGUN</WEAPON_TYPE>
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<HANDPOS not="" op="in">33</HANDPOS>
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</AND>
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</Filter>
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<Filter name="HasSaiga12kInHand">
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<AND>
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<HANDPOS op="in">32, 33, 340, 680, 731, 741</HANDPOS>
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<HANDPOS op="in">32, 340, 680, 731, 741</HANDPOS>
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</AND>
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</Filter>
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<Filter name="HasSPAS12InHand">
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@@ -456,6 +457,11 @@
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<HANDPOS op="in">40, 50, 903, 906, 907, 908, 920, 922</HANDPOS>
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</AND>
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</Filter>
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<Filter name="HasXM25InHand">
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<AND>
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<HANDPOS op="in">605, 748, 908</HANDPOS>
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</AND>
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</Filter>
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<Filter name="HasRocketRifleInHand">
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<AND>
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<HANDPOS op="in">55, 65</HANDPOS>
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@@ -463,7 +469,7 @@
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</Filter>
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<Filter name="HasG11InHand">
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<AND>
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<HANDPOS op="in">30</HANDPOS>
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<HANDPOS op="in">30, 33</HANDPOS>
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</AND>
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</Filter>
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<Filter name="HasDesertEagleInHand">
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@@ -200,7 +200,6 @@
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<AnimSurface name="BGMRIFLE_IDLE_PADS" file="Anims\LOBOT\BGM\M_R_STD_PADS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
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<AnimSurface name="BGMRIFLE_IDLE_CAMOHELMET" file="Anims\LOBOT\BGM\M_R_STD_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
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<AnimSurface name="BGMRIFLE_IDLE_LSLEEVE" file="Anims\LOBOT\BGM\M_R_STD_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
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<AnimSurface name="BGMRIFLE_IDLE_G11" file="Anims\LOBOT\BGM\M_R_STD_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
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<!-- Walk, rifle idle -->
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<AnimSurface name="BGMBASICWALK_HEAD" file="Anims\LOBOT\BGM\M_R_WALK_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
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<AnimSurface name="BGMBASICWALK_HANDS" file="Anims\LOBOT\BGM\M_R_WALK_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
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@@ -5697,3 +5696,110 @@
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<AnimSurface name="BGMDEEPWATER_DIE" file="Anims\LOBOT\BGM\default\MW_DIE2.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
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<AnimSurface name="BGMHELIDROP" file="Anims\LOBOT\BGM\default\M_HELIDRP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="70" profile="-1" />
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<!-- DEFAULT ANIMS AS PLACEHOLDERS -->
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<!-- G11 -->
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<AnimSurface name="BGMRIFLE_WALK_CROUCH_G11" file="Anims\LOBOT\BGM\M_R_RDY_SWAT_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
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<AnimSurface name="BGMRIFLE_WALK_G11" file="Anims\LOBOT\BGM\M_R_RDY_WALK_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
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<AnimSurface name="BGMRIFLE_WALK_HURT_G11" file="Anims\LOBOT\BGM\M_R_WALK_HURT_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
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<AnimSurface name="BGMRIFLE_IDLE_G11" file="Anims\LOBOT\BGM\M_R_STD_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
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<AnimSurface name="BGMBASICWALK_G11" file="Anims\LOBOT\BGM\M_R_WALK_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
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<AnimSurface name="BGMRIFLE_CROUCH_G11" file="Anims\LOBOT\BGM\M_R_C_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
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<AnimSurface name="BGMRIFLE_SWAT_G11" file="Anims\LOBOT\BGM\M_R_SWAT_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
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<AnimSurface name="BGMRIFLE_SIDESTEP_G11" file="Anims\LOBOT\BGM\M_R_SDSP_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
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<AnimSurface name="BGMRIFLE_SIDESTEP_AIM_G11" file="Anims\LOBOT\BGM\M_R_SDSP_AIM_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
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<AnimSurface name="BGMRUNNING_G11" file="Anims\LOBOT\BGM\M_R_RUN_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
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<AnimSurface name="BGMRIFLE_RAISE_G11" file="Anims\LOBOT\BGM\M_RAISE_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
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<AnimSurface name="BGMRIFLE_AIM_G11" file="Anims\LOBOT\BGM\M_SR_AIM_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
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<AnimSurface name="BGMRIFLE_LOW_G11" file="Anims\LOBOT\BGM\M_R_LOW_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
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<AnimSurface name="BGMRIFLE_HIP_G11" file="Anims\LOBOT\BGM\M_SR_HIP_AIM_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
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<AnimSurface name="BGMRIFLE_HIP_LOW_G11" file="Anims\LOBOT\BGM\M_R_HIP_LOW_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
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<AnimSurface name="BGMRIFLE_CR_AIM_G11" file="Anims\LOBOT\BGM\M_CR_AIM_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRONE_G11" file="Anims\LOBOT\BGM\M_R_PRN_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
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<AnimSurface name="BGM_RIFLE_OPEN_G11" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMRIFLE_KICKDOOR_G11" file="Anims\LOBOT\BGM\M_R_DR_KICK_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
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<AnimSurface name="BGMRIFLE_SQUISH_G11" file="Anims\LOBOT\BGM\M_R_SQUISH_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
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<AnimSurface name="BGMRIFLE_LOOK_G11" file="Anims\LOBOT\BGM\M_R_LOOK_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="BGMRIFLE_SPIT_G11" file="Anims\LOBOT\BGM\M_R_SPIT_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
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<AnimSurface name="BGMRIFLE_DRUNK_G11" file="Anims\LOBOT\BGM\M_R_DRUNK_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
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<AnimSurface name="BGMRIFLE_BAYONET_G11" file="Anims\LOBOT\BGM\M_R_BAYONET_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
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<AnimSurface name="BGMRIFLE_BAYONET_L_G11" file="Anims\LOBOT\BGM\M_R_BAYONET_L_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="23" profile="-1" />
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<AnimSurface name="BGMRIFLE_HIT_G11" file="Anims\LOBOT\BGM\M_HIT_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
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<AnimSurface name="BGMRIFLE_PAIN_G11" file="Anims\LOBOT\BGM\M_R_PAIN_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="BGMRIFLE_COWER_G11" file="Anims\LOBOT\BGM\M_R_COWER_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRN_COWER_G11" file="Anims\LOBOT\BGM\M_R_PRNCOW_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
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<AnimSurface name="BGMRIFLE_ROLL_SIDE_G11" file="Anims\LOBOT\BGM\M_R_ROLL_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="BGMRIFLE_IDLE_HERO_G11" file="Anims\LOBOT\BGM\M_R_STD_HERO_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
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<AnimSurface name="BGMRIFLE_WALK_HERO_G11" file="Anims\LOBOT\BGM\M_R_WALK_HERO_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
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<AnimSurface name="BGMRUNNING_HERO_G11" file="Anims\LOBOT\BGM\M_R_RUN_HERO_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
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<AnimSurface name="BGMRIFLE_AIM_HERO_G11" file="Anims\LOBOT\BGM\M_SR_AIM_HERO_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
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<AnimSurface name="BGMRIFLE_HIT_HERO_G11" file="Anims\LOBOT\BGM\M_HIT_HERO_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
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<AnimSurface name="BGMRIFLE_RAISE_HERO_G11" file="Anims\LOBOT\BGM\M_RAISE_HERO_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
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<AnimSurface name="BGMRIFLE_SIDESTEP_HERO_G11" file="Anims\LOBOT\BGM\M_R_SDSP_HERO_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
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<AnimSurface name="BGMRIFLE_SIDESTEP_AIM_HERO_G11" file="Anims\LOBOT\BGM\M_SDSP_AIM_HERO_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
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<AnimSurface name="BGMRIFLE_WALK_RDY_HERO_G11" file="Anims\LOBOT\BGM\M_RDY_WALK_HERO_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
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<AnimSurface name="BGMRIFLE_DUST_SHOE_G11" file="Anims\LOBOT\BGM\M_SHOEDUST_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="BGMRIFLE_WIPE_G11" file="Anims\LOBOT\BGM\M_WIPE_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="BGMRIFLE_NECK_G11" file="Anims\LOBOT\BGM\M_NECK_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="BGMRIFLE_NECK_HERO_G11" file="Anims\LOBOT\BGM\M_NECK_HERO_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="BGMRIFLE_CROUCH_HERO_G11" file="Anims\LOBOT\BGM\M_R_C_HERO_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
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<AnimSurface name="BGMRIFLE_CROUCH_BIGM_G11" file="Anims\LOBOT\BGM\M_R_C_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
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<AnimSurface name="BGMRIFLE_CR_AIM_HERO_G11" file="Anims\LOBOT\BGM\M_CR_AIM_HERO_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRONE_HERO_G11" file="Anims\LOBOT\BGM\M_R_PRN_HERO_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
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<AnimSurface name="BGMRIFLE_HIP_HERO_G11" file="Anims\LOBOT\BGM\M_R_HIP_AIM_HERO_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
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<AnimSurface name="BGM_WATER_RIFLE_IDLE_G11" file="Anims\LOBOT\BGM\MW_R_STD_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
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<AnimSurface name="BGM_WATER_RIFLE_WALK_G11" file="Anims\LOBOT\BGM\MW_R_WALK_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
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<AnimSurface name="BGM_WATER_RIFLE_AIM_G11" file="Anims\LOBOT\BGM\MW_SR_AIM_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
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<AnimSurface name="BGM_WATER_RIFLE_HIP_G11" file="Anims\LOBOT\BGM\MW_SR_HIP_AIM_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
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<!-- XM25 -->
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<AnimSurface name="BGMRIFLE_WALK_CROUCH_XM25" file="Anims\LOBOT\BGM\M_R_RDY_SWAT_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
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<AnimSurface name="BGMRIFLE_WALK_XM25" file="Anims\LOBOT\BGM\M_R_RDY_WALK_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
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<AnimSurface name="BGMRIFLE_WALK_HURT_XM25" file="Anims\LOBOT\BGM\M_R_WALK_HURT_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
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<AnimSurface name="BGMRIFLE_IDLE_XM25" file="Anims\LOBOT\BGM\M_R_STD_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
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<AnimSurface name="BGMBASICWALK_XM25" file="Anims\LOBOT\BGM\M_R_WALK_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
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<AnimSurface name="BGMRIFLE_CROUCH_XM25" file="Anims\LOBOT\BGM\M_R_C_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
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<AnimSurface name="BGMRIFLE_SWAT_XM25" file="Anims\LOBOT\BGM\M_R_SWAT_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
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<AnimSurface name="BGMRIFLE_SIDESTEP_XM25" file="Anims\LOBOT\BGM\M_R_SDSP_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
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<AnimSurface name="BGMRIFLE_SIDESTEP_AIM_XM25" file="Anims\LOBOT\BGM\M_R_SDSP_AIM_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
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<AnimSurface name="BGMRUNNING_XM25" file="Anims\LOBOT\BGM\M_R_RUN_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
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<AnimSurface name="BGMRIFLE_RAISE_XM25" file="Anims\LOBOT\BGM\M_RAISE_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
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<AnimSurface name="BGMRIFLE_AIM_XM25" file="Anims\LOBOT\BGM\M_SR_AIM_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
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<AnimSurface name="BGMRIFLE_LOW_XM25" file="Anims\LOBOT\BGM\M_R_LOW_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
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<AnimSurface name="BGMRIFLE_HIP_XM25" file="Anims\LOBOT\BGM\M_SR_HIP_AIM_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
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<AnimSurface name="BGMRIFLE_HIP_LOW_XM25" file="Anims\LOBOT\BGM\M_R_HIP_LOW_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
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<AnimSurface name="BGMRIFLE_CR_AIM_XM25" file="Anims\LOBOT\BGM\M_CR_AIM_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
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<AnimSurface name="BGMRIFLE_PRONE_XM25" file="Anims\LOBOT\BGM\M_R_PRN_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
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<AnimSurface name="BGM_RIFLE_OPEN_XM25" file="Anims\LOBOT\BGM\M_RIFLE_OPEN_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="BGMRIFLE_KICKDOOR_XM25" file="Anims\LOBOT\BGM\M_R_DR_KICK_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
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||||
<AnimSurface name="BGMRIFLE_SQUISH_XM25" file="Anims\LOBOT\BGM\M_R_SQUISH_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_LOOK_XM25" file="Anims\LOBOT\BGM\M_R_LOOK_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_SPIT_XM25" file="Anims\LOBOT\BGM\M_R_SPIT_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_DRUNK_XM25" file="Anims\LOBOT\BGM\M_R_DRUNK_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_BAYONET_XM25" file="Anims\LOBOT\BGM\M_R_BAYONET_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_BAYONET_L_XM25" file="Anims\LOBOT\BGM\M_R_BAYONET_L_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_HIT_XM25" file="Anims\LOBOT\BGM\M_HIT_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_PAIN_XM25" file="Anims\LOBOT\BGM\M_R_PAIN_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_COWER_XM25" file="Anims\LOBOT\BGM\M_R_COWER_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_PRN_COWER_XM25" file="Anims\LOBOT\BGM\M_R_PRNCOW_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_ROLL_SIDE_XM25" file="Anims\LOBOT\BGM\M_R_ROLL_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_IDLE_HERO_XM25" file="Anims\LOBOT\BGM\M_R_STD_HERO_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_WALK_HERO_XM25" file="Anims\LOBOT\BGM\M_R_WALK_HERO_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMRUNNING_HERO_XM25" file="Anims\LOBOT\BGM\M_R_RUN_HERO_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_AIM_HERO_XM25" file="Anims\LOBOT\BGM\M_SR_AIM_HERO_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_HIT_HERO_XM25" file="Anims\LOBOT\BGM\M_HIT_HERO_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_RAISE_HERO_XM25" file="Anims\LOBOT\BGM\M_RAISE_HERO_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_SIDESTEP_HERO_XM25" file="Anims\LOBOT\BGM\M_R_SDSP_HERO_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_SIDESTEP_AIM_HERO_XM25" file="Anims\LOBOT\BGM\M_SDSP_AIM_HERO_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_WALK_RDY_HERO_XM25" file="Anims\LOBOT\BGM\M_RDY_WALK_HERO_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_DUST_SHOE_XM25" file="Anims\LOBOT\BGM\M_SHOEDUST_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_WIPE_XM25" file="Anims\LOBOT\BGM\M_WIPE_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_NECK_XM25" file="Anims\LOBOT\BGM\M_NECK_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_NECK_HERO_XM25" file="Anims\LOBOT\BGM\M_NECK_HERO_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_CROUCH_HERO_XM25" file="Anims\LOBOT\BGM\M_R_C_HERO_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_CROUCH_BIGM_XM25" file="Anims\LOBOT\BGM\M_R_C_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_CR_AIM_HERO_XM25" file="Anims\LOBOT\BGM\M_CR_AIM_HERO_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_PRONE_HERO_XM25" file="Anims\LOBOT\BGM\M_R_PRN_HERO_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="BGMRIFLE_HIP_HERO_XM25" file="Anims\LOBOT\BGM\M_R_HIP_AIM_HERO_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="BGM_WATER_RIFLE_IDLE_XM25" file="Anims\LOBOT\BGM\MW_R_STD_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_WATER_RIFLE_WALK_XM25" file="Anims\LOBOT\BGM\MW_R_WALK_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGM_WATER_RIFLE_AIM_XM25" file="Anims\LOBOT\BGM\MW_SR_AIM_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="BGM_WATER_RIFLE_HIP_XM25" file="Anims\LOBOT\BGM\MW_SR_HIP_AIM_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
@@ -1340,6 +1340,53 @@
|
||||
<Surface name="BGM_WATER_RIFLE_AIM_SCARH" animsurface="BGMWATER_R_AIM" />
|
||||
<Surface name="BGM_WATER_RIFLE_HIP_SCARH" animsurface="BGM_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasXM25InHand" palette="guns_v2">
|
||||
<Surface name="BGM_RIFLE_OPEN_XM25" animsurface="BGMOPEN" />
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_XM25" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_XM25" animsurface="BGMWALK_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_WALK_XM25" animsurface="BGMWALK_R_RDY" />
|
||||
<Surface name="BGMRIFLE_IDLE_HERO_XM25" animsurface="BGMSTANDING" />
|
||||
<Surface name="BGMRIFLE_IDLE_XM25" animsurface="BGMTHREATENSTAND" />
|
||||
<Surface name="BGMRIFLE_WALK_HERO_XM25" animsurface="BGMWALKING" />
|
||||
<Surface name="BGMBASICWALK_XM25" animsurface="BGMWALK2" />
|
||||
<Surface name="BGMRUNNING_HERO_XM25" animsurface="BGMRUNNING" />
|
||||
<Surface name="BGMRUNNING_XM25" animsurface="BGMRUN2" />
|
||||
<Surface name="BGMRIFLE_CROUCH_HERO_XM25" animsurface="BGMCROUCHING" />
|
||||
<Surface name="BGMRIFLE_CROUCH_BIGM_XM25" animsurface="BGMCROUCHTRANS" />
|
||||
<Surface name="BGMRIFLE_SIDESTEP_XM25" animsurface="BGMSIDESTEP" />
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_XM25" animsurface="BGMSIDESTEP_R_RDY" />
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_XM25" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_SWAT_XM25" animsurface="BGMSNEAKING" />
|
||||
<Surface name="BGMRIFLE_RAISE_HERO_XM25" animsurface="BGMRAISE" />
|
||||
<Surface name="BGMRIFLE_RAISE_XM25" animsurface="BGMRAISE2" />
|
||||
<Surface name="BGMRIFLE_AIM_HERO_XM25" animsurface="BGMSTANDAIM" />
|
||||
<Surface name="BGMRIFLE_AIM_XM25" animsurface="BGMSTANDAIM2" />
|
||||
<Surface name="BGMRIFLE_AIM_XM25" animsurface="BGMSRAIMALT" />
|
||||
<Surface name="BGMRIFLE_HIP_XM25" animsurface="BGM_HIP_AIM" />
|
||||
<Surface name="BGMRIFLE_HIP_HERO_XM25" animsurface="BGMHIPAIMALT" />
|
||||
<Surface name="BGMRIFLE_CR_AIM_HERO_XM25" animsurface="BGMCROUCHAIM" />
|
||||
<Surface name="BGMRIFLE_PRONE_HERO_XM25" animsurface="BGMPRONE" />
|
||||
<Surface name="BGMRIFLE_HIT_HERO_XM25" animsurface="BGMRHIT" />
|
||||
<Surface name="BGMRIFLE_PAIN_XM25" animsurface="BGMHURTSTANDINGR" />
|
||||
<Surface name="BGMRIFLE_COWER_XM25" animsurface="BGMCOWER" />
|
||||
<Surface name="BGMRIFLE_PRN_COWER_XM25" animsurface="BGM_COWER_PRONE" />
|
||||
<Surface name="BGMRIFLE_WALK_HURT_XM25" animsurface="BGMHURTWALKINGR" />
|
||||
<Surface name="BGMRIFLE_KICKDOOR_XM25" animsurface="BGMKICKDOOR" />
|
||||
<Surface name="BGMRIFLE_DUST_SHOE_XM25" animsurface="BGMSHOEDUST" />
|
||||
<Surface name="BGMRIFLE_WIPE_XM25" animsurface="BGMHEADTURN" />
|
||||
<Surface name="BGMRIFLE_NECK_XM25" animsurface="BGMIDLENECK" />
|
||||
<Surface name="BGMRIFLE_NECK_HERO_XM25" animsurface="BGMIDLENECK2" />
|
||||
<Surface name="BGMRIFLE_DRUNK_XM25" animsurface="BGMDRUNK" />
|
||||
<Surface name="BGMRIFLE_BAYONET_XM25" animsurface="BGMBAYONET_S_S" />
|
||||
<Surface name="BGMRIFLE_BAYONET_L_XM25" animsurface="BGMBAYONET_S_P" />
|
||||
<Surface name="BGMRIFLE_LOW_XM25" animsurface="BGMSHOOT_LOW" />
|
||||
<Surface name="BGMRIFLE_HIP_LOW_XM25" animsurface="RGM_HIP_LOW" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_XM25" animsurface="BGMROLL_PR" />
|
||||
<Surface name="BGM_WATER_RIFLE_IDLE_XM25" animsurface="BGMWATER_R_STD" />
|
||||
<Surface name="BGM_WATER_RIFLE_WALK_XM25" animsurface="BGMWATER_R_WALK" />
|
||||
<Surface name="BGM_WATER_RIFLE_AIM_XM25" animsurface="BGMWATER_R_AIM" />
|
||||
<Surface name="BGM_WATER_RIFLE_HIP_XM25" animsurface="BGM_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasMilkorInHand" palette="guns_v2">
|
||||
<Surface name="BGM_RIFLE_OPEN_MKL" animsurface="BGMOPEN" />
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_MKL" animsurface="BGMCROUCH_R_RDY" />
|
||||
@@ -1388,7 +1435,51 @@
|
||||
<Surface name="BGM_WATER_RIFLE_HIP_MKL" animsurface="BGM_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasG11InHand" palette="guns_v2">
|
||||
<Surface name="BGM_RIFLE_OPEN_G11" animsurface="BGMOPEN" />
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_G11" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_G11" animsurface="BGMWALK_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_WALK_G11" animsurface="BGMWALK_R_RDY" />
|
||||
<Surface name="BGMRIFLE_IDLE_HERO_G11" animsurface="BGMSTANDING" />
|
||||
<Surface name="BGMRIFLE_IDLE_G11" animsurface="BGMTHREATENSTAND" />
|
||||
<Surface name="BGMRIFLE_WALK_HERO_G11" animsurface="BGMWALKING" />
|
||||
<Surface name="BGMBASICWALK_G11" animsurface="BGMWALK2" />
|
||||
<Surface name="BGMRUNNING_HERO_G11" animsurface="BGMRUNNING" />
|
||||
<Surface name="BGMRUNNING_G11" animsurface="BGMRUN2" />
|
||||
<Surface name="BGMRIFLE_CROUCH_HERO_G11" animsurface="BGMCROUCHING" />
|
||||
<Surface name="BGMRIFLE_CROUCH_BIGM_G11" animsurface="BGMCROUCHTRANS" />
|
||||
<Surface name="BGMRIFLE_SIDESTEP_G11" animsurface="BGMSIDESTEP" />
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_G11" animsurface="BGMSIDESTEP_R_RDY" />
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_G11" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_SWAT_G11" animsurface="BGMSNEAKING" />
|
||||
<Surface name="BGMRIFLE_RAISE_HERO_G11" animsurface="BGMRAISE" />
|
||||
<Surface name="BGMRIFLE_RAISE_G11" animsurface="BGMRAISE2" />
|
||||
<Surface name="BGMRIFLE_AIM_HERO_G11" animsurface="BGMSTANDAIM" />
|
||||
<Surface name="BGMRIFLE_AIM_G11" animsurface="BGMSTANDAIM2" />
|
||||
<Surface name="BGMRIFLE_AIM_G11" animsurface="BGMSRAIMALT" />
|
||||
<Surface name="BGMRIFLE_HIP_G11" animsurface="BGM_HIP_AIM" />
|
||||
<Surface name="BGMRIFLE_HIP_HERO_G11" animsurface="BGMHIPAIMALT" />
|
||||
<Surface name="BGMRIFLE_CR_AIM_HERO_G11" animsurface="BGMCROUCHAIM" />
|
||||
<Surface name="BGMRIFLE_PRONE_HERO_G11" animsurface="BGMPRONE" />
|
||||
<Surface name="BGMRIFLE_HIT_HERO_G11" animsurface="BGMRHIT" />
|
||||
<Surface name="BGMRIFLE_PAIN_G11" animsurface="BGMHURTSTANDINGR" />
|
||||
<Surface name="BGMRIFLE_COWER_G11" animsurface="BGMCOWER" />
|
||||
<Surface name="BGMRIFLE_PRN_COWER_G11" animsurface="BGM_COWER_PRONE" />
|
||||
<Surface name="BGMRIFLE_WALK_HURT_G11" animsurface="BGMHURTWALKINGR" />
|
||||
<Surface name="BGMRIFLE_KICKDOOR_G11" animsurface="BGMKICKDOOR" />
|
||||
<Surface name="BGMRIFLE_DUST_SHOE_G11" animsurface="BGMSHOEDUST" />
|
||||
<Surface name="BGMRIFLE_WIPE_G11" animsurface="BGMHEADTURN" />
|
||||
<Surface name="BGMRIFLE_NECK_G11" animsurface="BGMIDLENECK" />
|
||||
<Surface name="BGMRIFLE_NECK_HERO_G11" animsurface="BGMIDLENECK2" />
|
||||
<Surface name="BGMRIFLE_DRUNK_G11" animsurface="BGMDRUNK" />
|
||||
<Surface name="BGMRIFLE_BAYONET_G11" animsurface="BGMBAYONET_S_S" />
|
||||
<Surface name="BGMRIFLE_BAYONET_L_G11" animsurface="BGMBAYONET_S_P" />
|
||||
<Surface name="BGMRIFLE_LOW_G11" animsurface="BGMSHOOT_LOW" />
|
||||
<Surface name="BGMRIFLE_HIP_LOW_G11" animsurface="RGM_HIP_LOW" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_G11" animsurface="BGMROLL_PR" />
|
||||
<Surface name="BGM_WATER_RIFLE_IDLE_G11" animsurface="BGMWATER_R_STD" />
|
||||
<Surface name="BGM_WATER_RIFLE_WALK_G11" animsurface="BGMWATER_R_WALK" />
|
||||
<Surface name="BGM_WATER_RIFLE_AIM_G11" animsurface="BGMWATER_R_AIM" />
|
||||
<Surface name="BGM_WATER_RIFLE_HIP_G11" animsurface="BGM_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasARInHand" palette="guns_v2">
|
||||
<Surface name="BGM_RIFLE_OPEN_AR" animsurface="BGMOPEN" />
|
||||
|
||||
@@ -4573,3 +4573,72 @@
|
||||
<AnimSurface name="RGF_BLOWUP" file="Anims\LOBOT\RGM\default\BOD_BLOW.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="27" profile="-1" />
|
||||
<AnimSurface name="RGF_CRYODEATH" file="Anims\S_MERC\S_CRYO_DEATH_S.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_CRYODEATH_CROUCH" file="Anims\S_MERC\S_CRYO_DEATH_C.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="12" profile="-1" />
|
||||
|
||||
<!-- G11 -->
|
||||
<AnimSurface name="RGF_RIFLE_WALK_CROUCH_G11" file="Anims\LOBOT\RGF\F_R_SWAT_AIM_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_WALK_G11" file="Anims\LOBOT\RGF\F_R_RDY_WALK_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_WALK_HURT_G11" file="Anims\LOBOT\RGF\F_R_WALK_HURT_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_IDLE_G11" file="Anims\LOBOT\RGF\F_R_STD_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_BASICWALK_G11" file="Anims\LOBOT\RGF\F_R_WALK_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_CROUCH_G11" file="Anims\LOBOT\RGF\F_R_C_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_SWAT_G11" file="Anims\LOBOT\RGF\F_R_SWAT_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_SIDESTEP_G11" file="Anims\LOBOT\RGF\F_R_SDSP_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_SIDESTEP_AIM_G11" file="Anims\LOBOT\RGF\F_R_SDSP_AIM_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_RUNNING_G11" file="Anims\LOBOT\RGF\F_R_RUN_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_RAISE_G11" file="Anims\LOBOT\RGF\F_RAISE_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_AIM_G11" file="Anims\LOBOT\RGF\F_SR_AIM_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_LOW_G11" file="Anims\LOBOT\RGF\F_R_LOW_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_HIP_G11" file="Anims\LOBOT\RGF\F_SR_HIP_AIM_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_HIP_LOW_G11" file="Anims\LOBOT\RGF\F_R_HIP_LOW_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_CR_AIM_G11" file="Anims\LOBOT\RGF\F_CR_AIM_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_PRONE_G11" file="Anims\LOBOT\RGF\F_R_PRN_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_OPEN_G11" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_KICKDOOR_G11" file="Anims\LOBOT\RGF\F_R_DR_KICK_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_DRUNK_G11" file="Anims\LOBOT\RGF\F_R_DRUNK_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_BAYONET_G11" file="Anims\LOBOT\RGF\F_R_BAYONET_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_BAYONET_L_G11" file="Anims\LOBOT\RGF\F_R_BAYONET_L_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_HIT_G11" file="Anims\LOBOT\RGF\F_HIT_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_PAIN_G11" file="Anims\LOBOT\RGF\F_R_PAIN_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_COWER_G11" file="Anims\LOBOT\RGF\F_R_COWER_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_PRN_COWER_G11" file="Anims\LOBOT\RGF\F_R_PRNCOW_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_ROLL_SIDE_G11" file="Anims\LOBOT\RGF\F_R_ROLL_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_LOOK_G11" file="Anims\LOBOT\RGF\F_R_LOOK_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_CLEAN_G11" file="Anims\LOBOT\RGF\F_R_CLEAN_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_RIFLE_IDLE_G11" file="Anims\LOBOT\RGF\FW_R_STD_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_RIFLE_WALK_G11" file="Anims\LOBOT\RGF\FW_R_WALK_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_RIFLE_AIM_G11" file="Anims\LOBOT\RGF\FW_SR_AIM_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_RIFLE_HIP_G11" file="Anims\LOBOT\RGF\FW_SR_HIP_AIM_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<!-- XM25 -->
|
||||
<AnimSurface name="RGF_RIFLE_WALK_CROUCH_XM25" file="Anims\LOBOT\RGF\F_R_SWAT_AIM_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_WALK_XM25" file="Anims\LOBOT\RGF\F_R_RDY_WALK_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_WALK_HURT_XM25" file="Anims\LOBOT\RGF\F_R_WALK_HURT_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_IDLE_XM25" file="Anims\LOBOT\RGF\F_R_STD_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_BASICWALK_XM25" file="Anims\LOBOT\RGF\F_R_WALK_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_CROUCH_XM25" file="Anims\LOBOT\RGF\F_R_C_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_SWAT_XM25" file="Anims\LOBOT\RGF\F_R_SWAT_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_SIDESTEP_XM25" file="Anims\LOBOT\RGF\F_R_SDSP_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_SIDESTEP_AIM_XM25" file="Anims\LOBOT\RGF\F_R_SDSP_AIM_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_RUNNING_XM25" file="Anims\LOBOT\RGF\F_R_RUN_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_RAISE_XM25" file="Anims\LOBOT\RGF\F_RAISE_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_AIM_XM25" file="Anims\LOBOT\RGF\F_SR_AIM_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_LOW_XM25" file="Anims\LOBOT\RGF\F_R_LOW_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_HIP_XM25" file="Anims\LOBOT\RGF\F_SR_HIP_AIM_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_HIP_LOW_XM25" file="Anims\LOBOT\RGF\F_R_HIP_LOW_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_CR_AIM_XM25" file="Anims\LOBOT\RGF\F_CR_AIM_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_PRONE_XM25" file="Anims\LOBOT\RGF\F_R_PRN_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_OPEN_XM25" file="Anims\LOBOT\RGF\F_RIFLE_OPEN_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_KICKDOOR_XM25" file="Anims\LOBOT\RGF\F_R_DR_KICK_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_DRUNK_XM25" file="Anims\LOBOT\RGF\F_R_DRUNK_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_BAYONET_XM25" file="Anims\LOBOT\RGF\F_R_BAYONET_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_BAYONET_L_XM25" file="Anims\LOBOT\RGF\F_R_BAYONET_L_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_HIT_XM25" file="Anims\LOBOT\RGF\F_HIT_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_PAIN_XM25" file="Anims\LOBOT\RGF\F_R_PAIN_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_COWER_XM25" file="Anims\LOBOT\RGF\F_R_COWER_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_PRN_COWER_XM25" file="Anims\LOBOT\RGF\F_R_PRNCOW_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="11" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_ROLL_SIDE_XM25" file="Anims\LOBOT\RGF\F_R_ROLL_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_LOOK_XM25" file="Anims\LOBOT\RGF\F_R_LOOK_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_CLEAN_XM25" file="Anims\LOBOT\RGF\F_R_CLEAN_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_RIFLE_IDLE_XM25" file="Anims\LOBOT\RGF\FW_R_STD_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_RIFLE_WALK_XM25" file="Anims\LOBOT\RGF\FW_R_WALK_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_RIFLE_AIM_XM25" file="Anims\LOBOT\RGF\FW_SR_AIM_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_RIFLE_HIP_XM25" file="Anims\LOBOT\RGF\FW_SR_HIP_AIM_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
@@ -1073,6 +1073,43 @@
|
||||
<Surface name="RGF_WATER_RIFLE_AIM_SCARH" animsurface="RGFWATER_R_AIM" />
|
||||
<Surface name="RGF_WATER_RIFLE_HIP_SCARH" animsurface="RGF_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasXM25InHand" palette="guns_v2">
|
||||
<Surface name="RGF_RIFLE_OPEN_XM25" animsurface="RGFOPEN"/>
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_XM25" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_WALK_XM25" animsurface="RGFWALK_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_IDLE_XM25" animsurface="RGFSTANDING"/>
|
||||
<Surface name="RGF_BASICWALK_XM25" animsurface="RGFWALKING"/>
|
||||
<Surface name="RGF_RUNNING_XM25" animsurface="RGFRUNNING"/>
|
||||
<Surface name="RGF_RIFLE_CROUCH_XM25" animsurface="RGFCROUCHING"/>
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_XM25" animsurface="RGFSIDESTEP"/>
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_XM25" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_SWAT_XM25" animsurface="RGFSNEAKING"/>
|
||||
<Surface name="RGF_RIFLE_RAISE_XM25" animsurface="RGFRAISE"/>
|
||||
<Surface name="RGF_RIFLE_AIM_XM25" animsurface="RGFSTANDAIM"/>
|
||||
<Surface name="RGF_RIFLE_HIP_XM25" animsurface="RGF_HIP_AIM"/>
|
||||
<Surface name="RGF_RIFLE_CR_AIM_XM25" animsurface="RGFCROUCHAIM"/>
|
||||
<Surface name="RGF_RIFLE_PRONE_XM25" animsurface="RGFPRONE"/>
|
||||
<Surface name="RGF_RIFLE_HIT_XM25" animsurface="RGFRHIT"/>
|
||||
<Surface name="RGF_RIFLE_PAIN_XM25" animsurface="RGFHURTSTANDINGR"/>
|
||||
<Surface name="RGF_RIFLE_COWER_XM25" animsurface="RGFCOWER"/>
|
||||
<Surface name="RGF_RIFLE_PRN_COWER_XM25" animsurface="RGF_COWER_PRONE"/>
|
||||
<Surface name="RGF_RIFLE_WALK_HURT_XM25" animsurface="RGFHURTWALKINGR"/>
|
||||
<Surface name="RGF_RIFLE_KICKDOOR_XM25" animsurface="RGFKICKDOOR"/>
|
||||
<!--<Surface name="RGF_RIFLE_SQUISH_XM25" animsurface="RGF_SQUISH" />
|
||||
<Surface name="RGF_RIFLE_LOOK_XM25" animsurface="RGF_LOOK" />
|
||||
<Surface name="RGF_RIFLE_SPIT_XM25" animsurface="RGF_SPIT" />-->
|
||||
<Surface name="RGF_RIFLE_DRUNK_XM25" animsurface="RGFDRUNK"/>
|
||||
<Surface name="RGF_RIFLE_BAYONET_XM25" animsurface="RGFBAYONET_S_S"/>
|
||||
<Surface name="RGF_RIFLE_BAYONET_L_XM25" animsurface="RGFBAYONET_S_P"/>
|
||||
<Surface name="RGF_RIFLE_LOW_XM25" animsurface="RGFSHOOT_LOW"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_XM25" animsurface="RGFROLL_PR"/>
|
||||
<Surface name="RGF_RIFLE_LOOK_XM25" animsurface="RGFALOOK"/>
|
||||
<Surface name="RGF_RIFLE_CLEAN_XM25" animsurface="RGFCLEAN"/>
|
||||
<Surface name="RGF_WATER_RIFLE_IDLE_XM25" animsurface="RGFWATER_R_STD" />
|
||||
<Surface name="RGF_WATER_RIFLE_WALK_XM25" animsurface="RGFWATER_R_WALK" />
|
||||
<Surface name="RGF_WATER_RIFLE_AIM_XM25" animsurface="RGFWATER_R_AIM" />
|
||||
<Surface name="RGF_WATER_RIFLE_HIP_XM25" animsurface="RGF_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasMilkorInHand" palette="guns_v2">
|
||||
<Surface name="RGF_RIFLE_OPEN_MKL" animsurface="RGFOPEN"/>
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_MKL" animsurface="RGFCROUCH_R_RDY"/>
|
||||
@@ -1147,6 +1184,43 @@
|
||||
<Surface name="RGF_WATER_RIFLE_AIM_MOSIN" animsurface="RGFWATER_R_AIM" />
|
||||
<Surface name="RGF_WATER_RIFLE_HIP_MOSIN" animsurface="RGF_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasG11InHand" palette="guns_v2">
|
||||
<Surface name="RGF_RIFLE_OPEN_G11" animsurface="RGFOPEN"/>
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_G11" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_WALK_G11" animsurface="RGFWALK_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_IDLE_G11" animsurface="RGFSTANDING"/>
|
||||
<Surface name="RGF_BASICWALK_G11" animsurface="RGFWALKING"/>
|
||||
<Surface name="RGF_RUNNING_G11" animsurface="RGFRUNNING"/>
|
||||
<Surface name="RGF_RIFLE_CROUCH_G11" animsurface="RGFCROUCHING"/>
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_G11" animsurface="RGFSIDESTEP"/>
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_G11" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_SWAT_G11" animsurface="RGFSNEAKING"/>
|
||||
<Surface name="RGF_RIFLE_RAISE_G11" animsurface="RGFRAISE"/>
|
||||
<Surface name="RGF_RIFLE_AIM_G11" animsurface="RGFSTANDAIM"/>
|
||||
<Surface name="RGF_RIFLE_HIP_G11" animsurface="RGF_HIP_AIM"/>
|
||||
<Surface name="RGF_RIFLE_CR_AIM_G11" animsurface="RGFCROUCHAIM"/>
|
||||
<Surface name="RGF_RIFLE_PRONE_G11" animsurface="RGFPRONE"/>
|
||||
<Surface name="RGF_RIFLE_HIT_G11" animsurface="RGFRHIT"/>
|
||||
<Surface name="RGF_RIFLE_PAIN_G11" animsurface="RGFHURTSTANDINGR"/>
|
||||
<Surface name="RGF_RIFLE_COWER_G11" animsurface="RGFCOWER"/>
|
||||
<Surface name="RGF_RIFLE_PRN_COWER_G11" animsurface="RGF_COWER_PRONE"/>
|
||||
<Surface name="RGF_RIFLE_WALK_HURT_G11" animsurface="RGFHURTWALKINGR"/>
|
||||
<Surface name="RGF_RIFLE_KICKDOOR_G11" animsurface="RGFKICKDOOR"/>
|
||||
<!--<Surface name="RGF_RIFLE_SQUISH_G11" animsurface="RGF_SQUISH" />
|
||||
<Surface name="RGF_RIFLE_LOOK_G11" animsurface="RGF_LOOK" />
|
||||
<Surface name="RGF_RIFLE_SPIT_G11" animsurface="RGF_SPIT" />-->
|
||||
<Surface name="RGF_RIFLE_DRUNK_G11" animsurface="RGFDRUNK"/>
|
||||
<Surface name="RGF_RIFLE_BAYONET_G11" animsurface="RGFBAYONET_S_S"/>
|
||||
<Surface name="RGF_RIFLE_BAYONET_L_G11" animsurface="RGFBAYONET_S_P"/>
|
||||
<Surface name="RGF_RIFLE_LOW_G11" animsurface="RGFSHOOT_LOW"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_G11" animsurface="RGFROLL_PR"/>
|
||||
<Surface name="RGF_RIFLE_LOOK_G11" animsurface="RGFALOOK"/>
|
||||
<Surface name="RGF_RIFLE_CLEAN_G11" animsurface="RGFCLEAN"/>
|
||||
<Surface name="RGF_WATER_RIFLE_IDLE_G11" animsurface="RGFWATER_R_STD" />
|
||||
<Surface name="RGF_WATER_RIFLE_WALK_G11" animsurface="RGFWATER_R_WALK" />
|
||||
<Surface name="RGF_WATER_RIFLE_AIM_G11" animsurface="RGFWATER_R_AIM" />
|
||||
<Surface name="RGF_WATER_RIFLE_HIP_G11" animsurface="RGF_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasARInHand" palette="guns_v2">
|
||||
<Surface name="RGF_RIFLE_OPEN_AR" animsurface="RGFOPEN"/>
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_AR" animsurface="RGFCROUCH_R_RDY"/>
|
||||
|
||||
@@ -200,7 +200,6 @@
|
||||
<AnimSurface name="RGMRIFLE_IDLE_PADS" file="Anims\LOBOT\RGM\S_R_STD_PADS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_IDLE_CAMOHELMET" file="Anims\LOBOT\RGM\S_R_STD_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_IDLE_LSLEEVE" file="Anims\LOBOT\RGM\S_R_STD_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_IDLE_G11" file="Anims\LOBOT\RGM\S_R_STD_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<!-- Walk, rifle idle -->
|
||||
<AnimSurface name="RGMBASICWALK_HEAD" file="Anims\LOBOT\RGM\RGM_BASICWALK_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMBASICWALK_HANDS" file="Anims\LOBOT\RGM\RGM_BASICWALK_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
@@ -503,7 +502,6 @@
|
||||
<AnimSurface name="RGMRIFLE_AIM_RPK" file="Anims\LOBOT\RGM\S_SR_AIM_RPK.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_AIM_M14" file="Anims\LOBOT\RGM\S_SR_AIM_M14.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_AIM_MKL" file="Anims\LOBOT\RGM\S_SR_AIM_MKL.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_AIM_G11" file="Anims\LOBOT\RGM\S_SR_AIM_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_AIM_BP" file="Anims\LOBOT\RGM\S_SR_AIM_BP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_AIM_BERET" file="Anims\LOBOT\RGM\S_SR_AIM_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_AIM_VEST" file="Anims\LOBOT\RGM\S_SR_AIM_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
@@ -4639,3 +4637,74 @@
|
||||
<AnimSurface name="RGMDEEPWATER_DIE" file="Anims\LOBOT\RGM\default\S_D_DIE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
|
||||
<AnimSurface name="RGMHELIDROP" file="Anims\LOBOT\RGM\default\S_HELIDRP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="70" profile="-1" />
|
||||
<!-- DEFAULT ANIMS AS PLACEHOLDERS -->
|
||||
|
||||
<!-- G11 -->
|
||||
<AnimSurface name="RGMRIFLE_WALK_CROUCH_G11" file="Anims\LOBOT\RGM\CR_WALK_RIFLE_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_WALK_G11" file="Anims\LOBOT\RGM\S_R_RDY_WALK_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_WALK_HURT_G11" file="Anims\LOBOT\RGM\S_R_WALK_HURT_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_IDLE_G11" file="Anims\LOBOT\RGM\S_R_STD_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMBASICWALK_G11" file="Anims\LOBOT\RGM\RGM_BASICWALK_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_CROUCH_G11" file="Anims\LOBOT\RGM\S_R_C_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_SWAT_G11" file="Anims\LOBOT\RGM\S_R_SWAT_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_SIDESTEP_G11" file="Anims\LOBOT\RGM\S_R_SDSP_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_SIDESTEP_AIM_G11" file="Anims\LOBOT\RGM\S_R_SDSP_AIM_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMRUNNING_G11" file="Anims\LOBOT\RGM\S_R_RUN_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_RAISE_G11" file="Anims\LOBOT\RGM\S_RAISE_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_AIM_G11" file="Anims\LOBOT\RGM\S_SR_AIM_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_LOW_G11" file="Anims\LOBOT\RGM\S_R_LOW_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_HIP_G11" file="Anims\LOBOT\RGM\S_SR_HIP_AIM_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_HIP_LOW_G11" file="Anims\LOBOT\RGM\S_R_HIP_LOW_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_CR_AIM_G11" file="Anims\LOBOT\RGM\S_CR_AIM_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_PRONE_G11" file="Anims\LOBOT\RGM\S_R_PRN_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_G11" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_KICKDOOR_G11" file="Anims\LOBOT\RGM\S_R_DR_KICK_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_SQUISH_G11" file="Anims\LOBOT\RGM\S_R_SQUISH_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_LOOK_G11" file="Anims\LOBOT\RGM\S_R_LOOK_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_SPIT_G11" file="Anims\LOBOT\RGM\S_R_SPIT_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_DRUNK_G11" file="Anims\LOBOT\RGM\S_R_DRUNK_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_BAYONET_G11" file="Anims\LOBOT\RGM\S_R_BAYONET_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_BAYONET_L_G11" file="Anims\LOBOT\RGM\S_R_BAYONET_L_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_HIT_G11" file="Anims\LOBOT\RGM\S_HIT_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_PAIN_G11" file="Anims\LOBOT\RGM\S_R_PAIN_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_COWER_G11" file="Anims\LOBOT\RGM\S_R_COWER_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_PRN_COWER_G11" file="Anims\LOBOT\RGM\S_R_PRNCOW_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_ROLL_SIDE_G11" file="Anims\LOBOT\RGM\S_R_ROLL_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="WATER_RIFLE_IDLE_G11" file="Anims\LOBOT\RGM\SW_R_STD_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="WATER_RIFLE_WALK_G11" file="Anims\LOBOT\RGM\SW_R_WALK_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="WATER_RIFLE_AIM_G11" file="Anims\LOBOT\RGM\SW_SR_AIM_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="WATER_RIFLE_HIP_G11" file="Anims\LOBOT\RGM\SW_SR_HIP_AIM_G11.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<!-- XM25 -->
|
||||
<AnimSurface name="RGMRIFLE_WALK_CROUCH_XM25" file="Anims\LOBOT\RGM\CR_WALK_RIFLE_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_WALK_XM25" file="Anims\LOBOT\RGM\S_R_RDY_WALK_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_WALK_HURT_XM25" file="Anims\LOBOT\RGM\S_R_WALK_HURT_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_IDLE_XM25" file="Anims\LOBOT\RGM\S_R_STD_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMBASICWALK_XM25" file="Anims\LOBOT\RGM\RGM_BASICWALK_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_CROUCH_XM25" file="Anims\LOBOT\RGM\S_R_C_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_SWAT_XM25" file="Anims\LOBOT\RGM\S_R_SWAT_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_SIDESTEP_XM25" file="Anims\LOBOT\RGM\S_R_SDSP_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_SIDESTEP_AIM_XM25" file="Anims\LOBOT\RGM\S_R_SDSP_AIM_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMRUNNING_XM25" file="Anims\LOBOT\RGM\S_R_RUN_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_RAISE_XM25" file="Anims\LOBOT\RGM\S_RAISE_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_AIM_XM25" file="Anims\LOBOT\RGM\S_SR_AIM_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_LOW_XM25" file="Anims\LOBOT\RGM\S_R_LOW_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_HIP_XM25" file="Anims\LOBOT\RGM\S_SR_HIP_AIM_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_HIP_LOW_XM25" file="Anims\LOBOT\RGM\S_R_HIP_LOW_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_CR_AIM_XM25" file="Anims\LOBOT\RGM\S_CR_AIM_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_PRONE_XM25" file="Anims\LOBOT\RGM\S_R_PRN_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_XM25" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_KICKDOOR_XM25" file="Anims\LOBOT\RGM\S_R_DR_KICK_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_SQUISH_XM25" file="Anims\LOBOT\RGM\S_R_SQUISH_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_LOOK_XM25" file="Anims\LOBOT\RGM\S_R_LOOK_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_SPIT_XM25" file="Anims\LOBOT\RGM\S_R_SPIT_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_DRUNK_XM25" file="Anims\LOBOT\RGM\S_R_DRUNK_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_BAYONET_XM25" file="Anims\LOBOT\RGM\S_R_BAYONET_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_BAYONET_L_XM25" file="Anims\LOBOT\RGM\S_R_BAYONET_L_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_HIT_XM25" file="Anims\LOBOT\RGM\S_HIT_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_PAIN_XM25" file="Anims\LOBOT\RGM\S_R_PAIN_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_COWER_XM25" file="Anims\LOBOT\RGM\S_R_COWER_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_PRN_COWER_XM25" file="Anims\LOBOT\RGM\S_R_PRNCOW_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_ROLL_SIDE_XM25" file="Anims\LOBOT\RGM\S_R_ROLL_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="WATER_RIFLE_IDLE_XM25" file="Anims\LOBOT\RGM\SW_R_STD_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="WATER_RIFLE_WALK_XM25" file="Anims\LOBOT\RGM\SW_R_WALK_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="WATER_RIFLE_AIM_XM25" file="Anims\LOBOT\RGM\SW_SR_AIM_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="WATER_RIFLE_HIP_XM25" file="Anims\LOBOT\RGM\SW_SR_HIP_AIM_XM25.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
@@ -1087,6 +1087,42 @@
|
||||
<Surface name="WATER_RIFLE_AIM_SCARH" animsurface="RGMWATER_R_AIM" />
|
||||
<Surface name="WATER_RIFLE_HIP_SCARH" animsurface="RGM_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasXM25InHand" palette="guns_v2">
|
||||
<Surface name="RGM_RIFLE_OPEN_XM25" animsurface="RGMOPEN" />
|
||||
<Surface name="RGMRIFLE_WALK_CROUCH_XM25" animsurface="RGMCROUCH_R_RDY" />
|
||||
<Surface name="RGMRIFLE_WALK_XM25" animsurface="RGMWALK_R_RDY" />
|
||||
<Surface name="RGMRIFLE_IDLE_XM25" animsurface="RGMSTANDING" />
|
||||
<Surface name="RGMBASICWALK_XM25" animsurface="RGMBASICWALKING" />
|
||||
<Surface name="RGMRUNNING_XM25" animsurface="RGMRUNNING" />
|
||||
<Surface name="RGMRIFLE_CROUCH_XM25" animsurface="RGMCROUCHING" />
|
||||
<Surface name="RGMRIFLE_SIDESTEP_XM25" animsurface="RGMSIDESTEP" />
|
||||
<Surface name="RGMRIFLE_SIDESTEP_AIM_XM25" animsurface="RGMSIDESTEP_R_RDY" />
|
||||
<Surface name="RGMRIFLE_SWAT_XM25" animsurface="RGMSNEAKING" />
|
||||
<Surface name="RGMRIFLE_RAISE_XM25" animsurface="RGMRAISE" />
|
||||
<Surface name="RGMRIFLE_AIM_XM25" animsurface="RGMSTANDAIM" />
|
||||
<Surface name="RGMRIFLE_HIP_XM25" animsurface="RGM_HIP_AIM" />
|
||||
<Surface name="RGMRIFLE_CR_AIM_XM25" animsurface="RGMCROUCHAIM" />
|
||||
<Surface name="RGMRIFLE_PRONE_XM25" animsurface="RGMPRONE" />
|
||||
<Surface name="RGMRIFLE_HIT_XM25" animsurface="RGMRHIT" />
|
||||
<Surface name="RGMRIFLE_PAIN_XM25" animsurface="RGMHURTSTANDINGR" />
|
||||
<Surface name="RGMRIFLE_COWER_XM25" animsurface="RGMCOWER" />
|
||||
<Surface name="RGMRIFLE_PRN_COWER_XM25" animsurface="RGM_COWER_PRONE" />
|
||||
<Surface name="RGMRIFLE_WALK_HURT_XM25" animsurface="RGMHURTWALKINGR" />
|
||||
<Surface name="RGMRIFLE_KICKDOOR_XM25" animsurface="RGMKICKDOOR" />
|
||||
<Surface name="RGMRIFLE_SQUISH_XM25" animsurface="RGM_SQUISH" />
|
||||
<Surface name="RGMRIFLE_LOOK_XM25" animsurface="RGM_LOOK" />
|
||||
<Surface name="RGMRIFLE_SPIT_XM25" animsurface="RGM_SPIT" />
|
||||
<Surface name="RGMRIFLE_DRUNK_XM25" animsurface="RGMDRUNK" />
|
||||
<Surface name="RGMRIFLE_BAYONET_XM25" animsurface="RGMBAYONET_S_S" />
|
||||
<Surface name="RGMRIFLE_BAYONET_L_XM25" animsurface="RGMBAYONET_S_P" />
|
||||
<Surface name="RGMRIFLE_LOW_XM25" animsurface="RGMSHOOT_LOW" />
|
||||
<Surface name="RGMRIFLE_HIP_LOW_XM25" animsurface="RGM_HIP_LOW" />
|
||||
<Surface name="RGMRIFLE_ROLL_SIDE_XM25" animsurface="RGMROLL_PR" />
|
||||
<Surface name="WATER_RIFLE_IDLE_XM25" animsurface="RGMWATER_R_STD" />
|
||||
<Surface name="WATER_RIFLE_WALK_XM25" animsurface="RGMWATER_R_WALK" />
|
||||
<Surface name="WATER_RIFLE_AIM_XM25" animsurface="RGMWATER_R_AIM" />
|
||||
<Surface name="WATER_RIFLE_HIP_XM25" animsurface="RGM_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasMilkorInHand" palette="guns_v2">
|
||||
<Surface name="RGM_RIFLE_OPEN_MKL" animsurface="RGMOPEN" />
|
||||
<Surface name="RGMRIFLE_WALK_CROUCH_MKL" animsurface="RGMCROUCH_R_RDY" />
|
||||
@@ -1124,8 +1160,40 @@
|
||||
<Surface name="WATER_RIFLE_HIP_MKL" animsurface="RGM_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasG11InHand" palette="guns_v2">
|
||||
<Surface name="RGM_RIFLE_OPEN_G11" animsurface="RGMOPEN" />
|
||||
<Surface name="RGMRIFLE_WALK_CROUCH_G11" animsurface="RGMCROUCH_R_RDY" />
|
||||
<Surface name="RGMRIFLE_WALK_G11" animsurface="RGMWALK_R_RDY" />
|
||||
<Surface name="RGMRIFLE_IDLE_G11" animsurface="RGMSTANDING" />
|
||||
<Surface name="RGMBASICWALK_G11" animsurface="RGMBASICWALKING" />
|
||||
<Surface name="RGMRUNNING_G11" animsurface="RGMRUNNING" />
|
||||
<Surface name="RGMRIFLE_CROUCH_G11" animsurface="RGMCROUCHING" />
|
||||
<Surface name="RGMRIFLE_SIDESTEP_G11" animsurface="RGMSIDESTEP" />
|
||||
<Surface name="RGMRIFLE_SIDESTEP_AIM_G11" animsurface="RGMSIDESTEP_R_RDY" />
|
||||
<Surface name="RGMRIFLE_SWAT_G11" animsurface="RGMSNEAKING" />
|
||||
<Surface name="RGMRIFLE_RAISE_G11" animsurface="RGMRAISE" />
|
||||
<Surface name="RGMRIFLE_AIM_G11" animsurface="RGMSTANDAIM" />
|
||||
<Surface name="RGMRIFLE_HIP_G11" animsurface="RGM_HIP_AIM" />
|
||||
<Surface name="RGMRIFLE_CR_AIM_G11" animsurface="RGMCROUCHAIM" />
|
||||
<Surface name="RGMRIFLE_PRONE_G11" animsurface="RGMPRONE" />
|
||||
<Surface name="RGMRIFLE_HIT_G11" animsurface="RGMRHIT" />
|
||||
<Surface name="RGMRIFLE_PAIN_G11" animsurface="RGMHURTSTANDINGR" />
|
||||
<Surface name="RGMRIFLE_COWER_G11" animsurface="RGMCOWER" />
|
||||
<Surface name="RGMRIFLE_PRN_COWER_G11" animsurface="RGM_COWER_PRONE" />
|
||||
<Surface name="RGMRIFLE_WALK_HURT_G11" animsurface="RGMHURTWALKINGR" />
|
||||
<Surface name="RGMRIFLE_KICKDOOR_G11" animsurface="RGMKICKDOOR" />
|
||||
<Surface name="RGMRIFLE_SQUISH_G11" animsurface="RGM_SQUISH" />
|
||||
<Surface name="RGMRIFLE_LOOK_G11" animsurface="RGM_LOOK" />
|
||||
<Surface name="RGMRIFLE_SPIT_G11" animsurface="RGM_SPIT" />
|
||||
<Surface name="RGMRIFLE_DRUNK_G11" animsurface="RGMDRUNK" />
|
||||
<Surface name="RGMRIFLE_BAYONET_G11" animsurface="RGMBAYONET_S_S" />
|
||||
<Surface name="RGMRIFLE_BAYONET_L_G11" animsurface="RGMBAYONET_S_P" />
|
||||
<Surface name="RGMRIFLE_LOW_G11" animsurface="RGMSHOOT_LOW" />
|
||||
<Surface name="RGMRIFLE_HIP_LOW_G11" animsurface="RGM_HIP_LOW" />
|
||||
<Surface name="RGMRIFLE_ROLL_SIDE_G11" animsurface="RGMROLL_PR" />
|
||||
<Surface name="WATER_RIFLE_IDLE_G11" animsurface="RGMWATER_R_STD" />
|
||||
<Surface name="WATER_RIFLE_WALK_G11" animsurface="RGMWATER_R_WALK" />
|
||||
<Surface name="WATER_RIFLE_AIM_G11" animsurface="RGMWATER_R_AIM" />
|
||||
<Surface name="WATER_RIFLE_HIP_G11" animsurface="RGM_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasARInHand" palette="guns_v2">
|
||||
<Surface name="RGM_RIFLE_OPEN_AR" animsurface="RGMOPEN" />
|
||||
|
||||
Reference in New Issue
Block a user