New feature (by DepressivesBrot): Molle Items

- individual LBE gear can be created via MOLLE items. For each LBE item, there's a definition which pockets may be changed and how much space the new pockets may take up in total.
- If there's a free pocket slot and enough space -> attach item and enable pocket.
- for further description, see Doc/Design Document- MOLLE.txt

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1486 4f8fa57e-7814-0410-bad4-adc449f26b7c
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Flugente
2012-08-02 22:31:20 +00:00
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Design Document MOLLE
###Principles###
For each LBE item, there's a definition which pockets may be changed and how much space the new pockets may take up in total.
For each Pocket, there's a definition how much space it takes up on a carrier.
If there's a free pocket slot and enough space -> attach item and enable pocket.
E.G.:
A Carrier leg rig may have an available Volume of 25 and 5 available pockets (=5 attachmentslots)
An AR-Mag pocket has a volume of 8
A Small Utility pocket has a volume of 5
You may add 3 AR-Mag pockets to the Carrier
OR
5 SU pockets
OR
1 AR and 3 SU
OR
2 AR and 2 SU
BUT
not 4 AR, as their total volume would be 32
###Tags###
===Pockets.xml===
<pVolume></pVolume>
How large is this pocket? This is used internally to check if a carrier can't fit anymore pockets, even if there are empty slots.
===LoadBearingEquipment.xml===
<lbeAvailableVolume></lbeAvailableVolume>
How much space is there to add pockets?
<lbePocketsAvailable></lbePocketsAvailable>
A bitfield that determines if a free spot can be used at all (limits the number of slots on smaller carriers)
===AttachmentSlots.xml===
<ubPocketMapping></ubPocketMapping>
The pocket that this slot changes
Range 1-12
Corresponds to PocketIndex1...12
===Items.xml===
<AttachmentClass>16777216</AttachmentClass>
Not a new tag, but this AC denotes pouch attachments and accepts duplicates like Grenade and Rocket do