mirror of
https://github.com/1dot13/gamedir.git
synced 2026-07-22 13:40:25 +02:00
- Fixed (Improved) create cutscene not playing after liberating 3 mine sectors (by Jazz)
o Reworked / optimized LUA script git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1764 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -20,7 +20,9 @@
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- SectorEnemyControlled ( IDSector )
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- SectorEnemyControlled ( IDSector )
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check if enemy controls sector
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check if enemy controls sector
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- SECTOR( SectorX, SectorY )
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- CALCULATE_STRATEGIC_INDEX( SectorX, SectorY )
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- SECTOR ( SectorX, SectorY )
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- CheckMercIsDead (ProfilID)
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- CheckMercIsDead (ProfilID)
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check merc is dead
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check merc is dead
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@@ -47,11 +49,7 @@
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** Examples **
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** Examples **
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**************
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**************
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if SectorEnemyControlled ( SECTOR(13,4) ) == false then
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if ( SectorEnemyControlled ( CALCULATE_STRATEGIC_INDEX(13,4) ) ) == false then
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-- instructions
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end
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if SectorEnemyControlled ( SECTOR(13,4) ) == false then
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-- instructions
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-- instructions
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else
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else
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-- instructions
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-- instructions
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@@ -121,6 +119,26 @@ Town =
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CHITZENA = 12,
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CHITZENA = 12,
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}
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}
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SectorY =
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{
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MAP_ROW_A = 1,
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MAP_ROW_B = 2,
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MAP_ROW_C = 3,
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MAP_ROW_D = 4,
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MAP_ROW_E = 5,
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MAP_ROW_F = 6,
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MAP_ROW_G = 7,
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MAP_ROW_H = 8,
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MAP_ROW_I = 9,
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MAP_ROW_J = 10,
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MAP_ROW_K = 11,
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MAP_ROW_L = 12,
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MAP_ROW_M = 13,
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MAP_ROW_N = 14,
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MAP_ROW_O = 15,
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MAP_ROW_P = 16,
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}
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-- gain pts per real loyalty pt
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-- gain pts per real loyalty pt
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local GAIN_PTS_PER_LOYALTY_PT = 500
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local GAIN_PTS_PER_LOYALTY_PT = 500
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@@ -168,7 +186,7 @@ EventGlobal =
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}
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}
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function CheckConditionsForTriggeringCreatureQuest( sSectorX, sSectorY, bSectorZ )
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local function CheckConditionsForTriggeringCreatureQuest( sSectorX, sSectorY, bSectorZ )
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local ubValidMines = 0
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local ubValidMines = 0
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@@ -176,6 +194,7 @@ function CheckConditionsForTriggeringCreatureQuest( sSectorX, sSectorY, bSectorZ
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return -- No scifi, no creatures...
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return -- No scifi, no creatures...
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end
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end
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-- giLairID from Luaglobal.cpp
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-- if ( giLairID ) -> that does not work in LUA, because that is always TRUE!!
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-- if ( giLairID ) -> that does not work in LUA, because that is always TRUE!!
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if ( giLairID ~= 0 ) then
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if ( giLairID ~= 0 ) then
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return -- Creature quest already begun
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return -- Creature quest already begun
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@@ -184,22 +203,22 @@ function CheckConditionsForTriggeringCreatureQuest( sSectorX, sSectorY, bSectorZ
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-- Count the number of "infectible mines" the player occupies
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-- Count the number of "infectible mines" the player occupies
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-- SEC_D13
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-- SEC_D13
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if SectorEnemyControlled ( SECTOR(13,4) ) == false then
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if ( SectorEnemyControlled ( CALCULATE_STRATEGIC_INDEX(13, SectorY.MAP_ROW_D) ) == false ) then
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ubValidMines = ubValidMines + 1
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ubValidMines = ubValidMines + 1
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end
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end
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-- SEC_H8
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-- SEC_H8
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if SectorEnemyControlled ( SECTOR(8,8) ) == false then
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if ( SectorEnemyControlled ( CALCULATE_STRATEGIC_INDEX(8, SectorY.MAP_ROW_H) ) == false ) then
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ubValidMines = ubValidMines + 1
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ubValidMines = ubValidMines + 1
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end
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end
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-- SEC_I14
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-- SEC_I14
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if SectorEnemyControlled ( SECTOR(14,9) ) == false then
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if ( SectorEnemyControlled ( CALCULATE_STRATEGIC_INDEX(14, SectorY.MAP_ROW_I) ) == false ) then
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ubValidMines = ubValidMines + 1
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ubValidMines = ubValidMines + 1
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end
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end
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-- SEC_H3
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-- SEC_H3
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if SectorEnemyControlled ( SECTOR(3,8) ) == false then
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if ( SectorEnemyControlled ( CALCULATE_STRATEGIC_INDEX(3, SectorY.MAP_ROW_H) ) == false ) then
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ubValidMines = ubValidMines + 1
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ubValidMines = ubValidMines + 1
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end
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end
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@@ -20,7 +20,9 @@
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- SectorEnemyControlled ( IDSector )
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- SectorEnemyControlled ( IDSector )
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check if enemy controls sector
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check if enemy controls sector
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- SECTOR( SectorX, SectorY )
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- CALCULATE_STRATEGIC_INDEX( SectorX, SectorY )
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- SECTOR ( SectorX, SectorY )
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- CheckMercIsDead (ProfilID)
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- CheckMercIsDead (ProfilID)
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check merc is dead
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check merc is dead
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@@ -47,11 +49,7 @@
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** Examples **
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** Examples **
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**************
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**************
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if SectorEnemyControlled ( SECTOR(13,4) ) == false then
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if ( SectorEnemyControlled ( CALCULATE_STRATEGIC_INDEX (13,4) ) == false ) then
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-- instructions
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end
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if SectorEnemyControlled ( SECTOR(13,4) ) == false then
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-- instructions
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-- instructions
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else
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else
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-- instructions
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-- instructions
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@@ -121,6 +119,26 @@ Town =
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CHITZENA = 12,
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CHITZENA = 12,
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}
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}
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SectorY =
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{
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MAP_ROW_A = 1,
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MAP_ROW_B = 2,
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MAP_ROW_C = 3,
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MAP_ROW_D = 4,
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MAP_ROW_E = 5,
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MAP_ROW_F = 6,
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MAP_ROW_G = 7,
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MAP_ROW_H = 8,
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MAP_ROW_I = 9,
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MAP_ROW_J = 10,
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MAP_ROW_K = 11,
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MAP_ROW_L = 12,
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MAP_ROW_M = 13,
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MAP_ROW_N = 14,
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MAP_ROW_O = 15,
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MAP_ROW_P = 16,
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}
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-- gain pts per real loyalty pt
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-- gain pts per real loyalty pt
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local GAIN_PTS_PER_LOYALTY_PT = 500
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local GAIN_PTS_PER_LOYALTY_PT = 500
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@@ -168,7 +186,7 @@ EventGlobal =
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}
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}
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function CheckConditionsForTriggeringCreatureQuest( sSectorX, sSectorY, bSectorZ )
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local function CheckConditionsForTriggeringCreatureQuest( sSectorX, sSectorY, bSectorZ )
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local ubValidMines = 0
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local ubValidMines = 0
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@@ -176,6 +194,7 @@ function CheckConditionsForTriggeringCreatureQuest( sSectorX, sSectorY, bSectorZ
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return -- No scifi, no creatures...
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return -- No scifi, no creatures...
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end
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end
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-- giLairID from Luaglobal.cpp
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-- if ( giLairID ) -> that does not work in LUA, because that is always TRUE!!
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-- if ( giLairID ) -> that does not work in LUA, because that is always TRUE!!
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if ( giLairID ~= 0 ) then
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if ( giLairID ~= 0 ) then
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return -- Creature quest already begun
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return -- Creature quest already begun
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@@ -184,22 +203,22 @@ function CheckConditionsForTriggeringCreatureQuest( sSectorX, sSectorY, bSectorZ
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-- Count the number of "infectible mines" the player occupies
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-- Count the number of "infectible mines" the player occupies
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-- SEC_D13
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-- SEC_D13
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if SectorEnemyControlled ( SECTOR(13,4) ) == false then
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if ( SectorEnemyControlled ( CALCULATE_STRATEGIC_INDEX(13, SectorY.MAP_ROW_D) ) == false ) then
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ubValidMines = ubValidMines + 1
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ubValidMines = ubValidMines + 1
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end
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end
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-- SEC_H8
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-- SEC_H8
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if SectorEnemyControlled ( SECTOR(8,8) ) == false then
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if ( SectorEnemyControlled ( CALCULATE_STRATEGIC_INDEX(8, SectorY.MAP_ROW_H) ) == false ) then
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ubValidMines = ubValidMines + 1
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ubValidMines = ubValidMines + 1
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end
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end
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-- SEC_I14
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-- SEC_I14
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if SectorEnemyControlled ( SECTOR(14,9) ) == false then
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if ( SectorEnemyControlled ( CALCULATE_STRATEGIC_INDEX(14, SectorY.MAP_ROW_I) ) == false ) then
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ubValidMines = ubValidMines + 1
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ubValidMines = ubValidMines + 1
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end
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end
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-- SEC_H3
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-- SEC_H3
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if SectorEnemyControlled ( SECTOR(3,8) ) == false then
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if ( SectorEnemyControlled ( CALCULATE_STRATEGIC_INDEX(3, SectorY.MAP_ROW_H) ) == false ) then
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ubValidMines = ubValidMines + 1
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ubValidMines = ubValidMines + 1
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end
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end
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@@ -20,7 +20,9 @@
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- SectorEnemyControlled ( IDSector )
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- SectorEnemyControlled ( IDSector )
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check if enemy controls sector
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check if enemy controls sector
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- SECTOR( SectorX, SectorY )
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- CALCULATE_STRATEGIC_INDEX( SectorX, SectorY )
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- SECTOR ( SectorX, SectorY )
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- CheckMercIsDead (ProfilID)
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- CheckMercIsDead (ProfilID)
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check merc is dead
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check merc is dead
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@@ -47,11 +49,7 @@
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** Examples **
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** Examples **
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**************
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**************
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if SectorEnemyControlled ( SECTOR(13,4) ) == false then
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if ( SectorEnemyControlled ( CALCULATE_STRATEGIC_INDEX (13,4) ) == false ) then
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-- instructions
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end
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if SectorEnemyControlled ( SECTOR(13,4) ) == false then
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-- instructions
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-- instructions
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else
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else
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-- instructions
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-- instructions
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@@ -121,6 +119,26 @@ Town =
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CHITZENA = 12,
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CHITZENA = 12,
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}
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}
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SectorY =
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{
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MAP_ROW_A = 1,
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MAP_ROW_B = 2,
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MAP_ROW_C = 3,
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MAP_ROW_D = 4,
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MAP_ROW_E = 5,
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MAP_ROW_F = 6,
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MAP_ROW_G = 7,
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MAP_ROW_H = 8,
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MAP_ROW_I = 9,
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MAP_ROW_J = 10,
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MAP_ROW_K = 11,
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MAP_ROW_L = 12,
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MAP_ROW_M = 13,
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MAP_ROW_N = 14,
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MAP_ROW_O = 15,
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MAP_ROW_P = 16,
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}
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-- gain pts per real loyalty pt
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-- gain pts per real loyalty pt
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local GAIN_PTS_PER_LOYALTY_PT = 500
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local GAIN_PTS_PER_LOYALTY_PT = 500
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@@ -167,7 +185,7 @@ EventGlobal =
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}
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}
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function CheckConditionsForTriggeringCreatureQuest( sSectorX, sSectorY, bSectorZ )
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local function CheckConditionsForTriggeringCreatureQuest( sSectorX, sSectorY, bSectorZ )
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local ubValidMines = 0
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local ubValidMines = 0
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@@ -175,6 +193,7 @@ function CheckConditionsForTriggeringCreatureQuest( sSectorX, sSectorY, bSectorZ
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return -- No scifi, no creatures...
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return -- No scifi, no creatures...
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end
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end
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-- giLairID from Luaglobal.cpp
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-- if ( giLairID ) -> that does not work in LUA, because that is always TRUE!!
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-- if ( giLairID ) -> that does not work in LUA, because that is always TRUE!!
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if ( giLairID ~= 0 ) then
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if ( giLairID ~= 0 ) then
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return -- Creature quest already begun
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return -- Creature quest already begun
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@@ -183,22 +202,22 @@ function CheckConditionsForTriggeringCreatureQuest( sSectorX, sSectorY, bSectorZ
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-- Count the number of "infectible mines" the player occupies
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-- Count the number of "infectible mines" the player occupies
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-- SEC_D13
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-- SEC_D13
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if SectorEnemyControlled ( SECTOR(13,4) ) == false then
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if ( SectorEnemyControlled ( CALCULATE_STRATEGIC_INDEX(13, SectorY.MAP_ROW_D) ) == false ) then
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ubValidMines = ubValidMines + 1
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ubValidMines = ubValidMines + 1
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end
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end
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-- SEC_H8
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-- SEC_H8
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if SectorEnemyControlled ( SECTOR(8,8) ) == false then
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if ( SectorEnemyControlled ( CALCULATE_STRATEGIC_INDEX(8, SectorY.MAP_ROW_H) ) == false ) then
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ubValidMines = ubValidMines + 1
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ubValidMines = ubValidMines + 1
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end
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end
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-- SEC_I14
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-- SEC_I14
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if SectorEnemyControlled ( SECTOR(14,9) ) == false then
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if ( SectorEnemyControlled ( CALCULATE_STRATEGIC_INDEX(14, SectorY.MAP_ROW_I) ) == false ) then
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ubValidMines = ubValidMines + 1
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ubValidMines = ubValidMines + 1
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end
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end
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-- SEC_H3
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-- SEC_H3
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if SectorEnemyControlled ( SECTOR(3,8) ) == false then
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if ( SectorEnemyControlled ( CALCULATE_STRATEGIC_INDEX(3, SectorY.MAP_ROW_H) ) == false ) then
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ubValidMines = ubValidMines + 1
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ubValidMines = ubValidMines + 1
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end
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end
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Reference in New Issue
Block a user