mirror of
https://github.com/1dot13/gamedir.git
synced 2026-07-22 13:40:25 +02:00
- Turned on the new Feature "Merc Story Backgrounds" for the 1.13 Mod per default (-> awesome mini feature)
- Fixed crash on startup of "Vanilla" mod o Missing Backgrounds.xml o Made the initialization of the "SoldierProfileEnemy*.xml" files optional, because the "Vanilla" mod does not need it - Updated Ja2_Settings.INI git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1751 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -0,0 +1,88 @@
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<?xml version="1.0" encoding="utf-8"?>
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<BACKGROUNDS>
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<BACKGROUND>
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<uiIndex>0</uiIndex>
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<szName>Background name (128 letters)</szName>
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<szShortName>short name (20)</szShortName>
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<szDescription>Enter a description here. This will show up in the laptop and can be up to 256 letters long.</szDescription>
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<!-- sector dependent AP modifiers, values from -8 to 8-->
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<ap_polar>0</ap_polar>
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<ap_desert>0</ap_desert>
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<ap_swamp>0</ap_swamp>
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<ap_urban>0</ap_urban>
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<ap_river>0</ap_river>
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<ap_coastal>0</ap_coastal>
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<ap_tropical>0</ap_tropical>
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<ap_mountain>0</ap_mountain>
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<!-- stat effectiveness modifiers, values from -10 to 10 -->
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<agility>0</agility>
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<strength>0</strength>
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<dexterity>0</dexterity>
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<mechanical>0</mechanical>
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<medical>0</medical>
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<explosives>0</explosives>
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<leadership>0</leadership>
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<marksmanship>0</marksmanship>
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<!-- +- AP for other tasks-->
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<ap_height>0</ap_height> <!-- +- AP if on a roof, -8 to 8 -->
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<ap_swimming>0</ap_swimming> <!-- +- % APs needed for task, -40 to 40 -->
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<ap_fortify>0</ap_fortify> <!-- +- % APs needed for task, -40 to 40 -->
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<ap_artillery>0</ap_artillery> <!-- +- % APs needed for task, -40 to 40 -->
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<ap_inventory>0</ap_inventory> <!-- +- % APs needed for task, -40 to 40 -->
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<ap_airdrop>0</ap_airdrop> <!-- look into other direction after airdrop + +-AP in first turn after airdrop, -10 to 10 -->
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<ap_assault>0</ap_assault> <!-- +- AP in first turn if attacking, -10 to 10 -->
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<!-- +-% travel speed modifiers, -20 to 20-->
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<travel_foot>0</travel_foot>
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<travel_car>0</travel_car>
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<travel_air>0</travel_air>
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<travel_boat>0</travel_boat> <!-- no boats exist in the trunk -->
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<!-- +-% resistances, -20 to 20-->
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<resistance_poison>0</resistance_poison>
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<resistance_fear>0</resistance_fear>
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<resistance_suppression>0</resistance_suppression>
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<resistance_physical>0</resistance_physical>
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<resistance_alcohol>0</resistance_alcohol>
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<!--various boni-->
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<interrogation>0</interrogation> <!-- +- prisoner interrogation strength, -50 to 300 -->
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<prisonguard>0</prisonguard> <!-- +- prison guard strength, -50 to 300 -->
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<betterprices_guns>0</betterprices_guns> <!-- +- % prices when trading guns and ammo, -20 to 20 -->
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<betterprices>0</betterprices> <!-- +- % prices when trading armour, lbe, blades, kits etc., -20 to 20 -->
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<capitulation>0</capitulation> <!-- +- % total team strength when asking enemy for surrender, -50 to 100 -->
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<speed_run>0</speed_run> <!-- +- running speed, -50 to 50 -->
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<speed_bandaging>0</speed_bandaging> <!-- +- bandaging speed, -50 to 50 -->
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<drink_energyregen>0</drink_energyregen> <!-- +- % breath restored by drinking, -80 to 300 -->
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<carrystrength>0</carrystrength> <!-- +- % strength for weight calculations, -50 to 50 -->
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<food>0</food> <!-- +- % need for food, -50 to 100 -->
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<water>0</water> <!-- +- % need for water, -50 to 100 -->
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<sleep>0</sleep> <!-- +- need for sleep, -2 to 2 -->
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<meleedamage>0</meleedamage> <!-- +- damage with melee attacks, -10 to 10 -->
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<cth_blades>0</cth_blades> <!-- +- cth with blade weapons, -10 to 10 -->
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<camo>0</camo> <!-- +- effectiveness, -20 to 20 -->
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<stealth>0</stealth> <!-- +- effectiveness, -20 to 20 -->
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<increased_maxcth>0</increased_maxcth> <!-- +- max possible cth, -5 to 5 -->
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<hearing_night>0</hearing_night> <!-- +- hearing range, -10 to 10 -->
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<hearing_day>0</hearing_day> <!-- +- hearing range, -10 to 10 -->
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<!-- +- % approach effectiveness, -50 to 50 -->
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<approach_friendly>0</approach_friendly>
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<approach_direct>0</approach_direct>
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<approach_threaten>0</approach_threaten>
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<approach_recruit>0</approach_recruit>
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<breachingcharge>0</breachingcharge> <!-- +- success chance with door braching charges, -100 to 100 -->
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<!-- on/off properties: 1 for on, 0 for off -->
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<druguse>0</druguse> <!-- might use drugs from inventory (the 'Larry'-behaviour) -->
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<xenophobic>0</xenophobic> <!-- lower opinion of everybody without this background -->
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<level_underground>0</level_underground> <!-- +1 effective level if underground -->
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<scrounging>0</scrounging> <!-- might steal items (and put them in personal inventory) -->
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<traplevel>0</traplevel> <!-- +1 level on bombs planted -->
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<corruptionspread>0</corruptionspread> <!-- unused in the trunk -->
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</BACKGROUND>
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</BACKGROUNDS>
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@@ -147,9 +147,9 @@ USE_NCTH = 0
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IMPROVED_INTERRUPT_SYSTEM = 0
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;------------------------------------------------------------------------------------------------------------------------------
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; Story Backgrounds
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; Merc Story Backgrounds
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;
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; 0 = Off
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; 1 = On
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;------------------------------------------------------------------------------------------------------------------------------
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BACKGROUNDS = 0
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BACKGROUNDS = 1
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@@ -30,7 +30,7 @@
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[JA2 Game Settings]
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bLastSavedGameSlot = -1
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bLastSavedGameSlot = 0
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ubMusicVolumeSetting = 65
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ubSoundEffectsVolume = 65
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ubSpeechVolume = 65
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@@ -84,10 +84,10 @@ TOPTION_QUIET_REPAIRING = FALSE
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TOPTION_QUIET_DOCTORING = FALSE
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TOPTION_AUTO_FAST_FORWARD_MODE = FALSE
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TOPTION_ZOMBIES = FALSE
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TOPTION_ENABLE_INVENTORY_POPUPS = FALSE
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TOPTION_SHOW_LBE_CONTENT = FALSE
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TOPTION_SHOW_LAST_ENEMY = FALSE
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TOPTION_SHOW_LBE_CONTENT = FALSE
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TOPTION_INVERT_WHEEL = FALSE
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TOPTION_ENABLE_INVENTORY_POPUPS = FALSE
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TOPTION_CHEAT_MODE_OPTIONS_HEADER = FALSE
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TOPTION_FORCE_BOBBY_RAY_SHIPMENTS = FALSE
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TOPTION_CHEAT_MODE_OPTIONS_END = FALSE
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@@ -137,3 +137,11 @@ SECRET_WEAPON_CACHES = 0
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; 10 = Available in 1024x768 screen resolution
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;------------------------------------------------------------------------------------------------------------------------------
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SQUAD_SIZE = 6
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;------------------------------------------------------------------------------------------------------------------------------
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; Merc Story Backgrounds
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;
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; 0 = Off
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; 1 = On
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;------------------------------------------------------------------------------------------------------------------------------
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BACKGROUNDS = 0
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@@ -30,7 +30,7 @@
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[JA2 Game Settings]
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bLastSavedGameSlot = -1
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bLastSavedGameSlot = 0
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ubMusicVolumeSetting = 65
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ubSoundEffectsVolume = 65
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ubSpeechVolume = 65
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@@ -84,10 +84,10 @@ TOPTION_QUIET_REPAIRING = FALSE
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TOPTION_QUIET_DOCTORING = FALSE
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TOPTION_AUTO_FAST_FORWARD_MODE = FALSE
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TOPTION_ZOMBIES = FALSE
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TOPTION_ENABLE_INVENTORY_POPUPS = FALSE
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TOPTION_SHOW_LBE_CONTENT = FALSE
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TOPTION_SHOW_LAST_ENEMY = FALSE
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TOPTION_SHOW_LBE_CONTENT = FALSE
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TOPTION_INVERT_WHEEL = FALSE
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TOPTION_ENABLE_INVENTORY_POPUPS = FALSE
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TOPTION_CHEAT_MODE_OPTIONS_HEADER = FALSE
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TOPTION_FORCE_BOBBY_RAY_SHIPMENTS = FALSE
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TOPTION_CHEAT_MODE_OPTIONS_END = FALSE
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@@ -137,3 +137,11 @@ SECRET_WEAPON_CACHES = 0
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; 10 = Available in 1024x768 screen resolution
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;------------------------------------------------------------------------------------------------------------------------------
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SQUAD_SIZE = 6
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;------------------------------------------------------------------------------------------------------------------------------
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; Merc Story Backgrounds
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;
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; 0 = Off
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; 1 = On
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;------------------------------------------------------------------------------------------------------------------------------
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BACKGROUNDS = 0
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@@ -30,7 +30,7 @@
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[JA2 Game Settings]
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bLastSavedGameSlot = 10
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bLastSavedGameSlot = 0
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ubMusicVolumeSetting = 65
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ubSoundEffectsVolume = 65
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ubSpeechVolume = 65
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@@ -83,10 +83,10 @@ TOPTION_QUIET_TRAINING = FALSE
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TOPTION_QUIET_REPAIRING = FALSE
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TOPTION_QUIET_DOCTORING = FALSE
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TOPTION_AUTO_FAST_FORWARD_MODE = FALSE
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TOPTION_ZOMBIES = FALSE
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TOPTION_SHOW_LAST_ENEMY = FALSE
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TOPTION_SHOW_LBE_CONTENT = TRUE
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TOPTION_INVERT_WHEEL = FALSE
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TOPTION_ZOMBIES = FALSE
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TOPTION_ENABLE_INVENTORY_POPUPS = TRUE
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TOPTION_CHEAT_MODE_OPTIONS_HEADER = FALSE
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TOPTION_FORCE_BOBBY_RAY_SHIPMENTS = FALSE
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@@ -30,7 +30,7 @@
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[JA2 Game Settings]
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bLastSavedGameSlot = -1
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bLastSavedGameSlot = 0
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ubMusicVolumeSetting = 65
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ubSoundEffectsVolume = 65
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ubSpeechVolume = 65
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@@ -56,9 +56,9 @@ TOPTION_GLOW_ITEMS = TRUE
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TOPTION_TOGGLE_TREE_TOPS = TRUE
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TOPTION_TOGGLE_WIREFRAME = TRUE
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TOPTION_3D_CURSOR = FALSE
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TOPTION_CTH_CURSOR = TRUE
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TOPTION_CTH_CURSOR = FALSE
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TOPTION_GL_BURST_CURSOR = TRUE
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TOPTION_ALLOW_TAUNTS = TRUE
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TOPTION_ALLOW_TAUNTS = FALSE
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TOPTION_GL_HIGH_ANGLE = FALSE
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TOPTION_ALLOW_REAL_TIME_SNEAK = FALSE
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TOPTION_SPACE_SELECTS_NEXT_SQUAD = TRUE
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@@ -67,27 +67,27 @@ TOPTION_SHOW_WEAPON_RANGE_IN_TILES = TRUE
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TOPTION_TRACERS_FOR_SINGLE_FIRE = FALSE
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TOPTION_RAIN_SOUND = TRUE
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TOPTION_ALLOW_CROWS = TRUE
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TOPTION_ALLOW_SOLDIER_TOOLTIPS = TRUE
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TOPTION_ALLOW_SOLDIER_TOOLTIPS = FALSE
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TOPTION_USE_AUTO_SAVE = FALSE
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TOPTION_SILENT_SKYRIDER = FALSE
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TOPTION_ENHANCED_DESC_BOX = TRUE
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TOPTION_ENHANCED_DESC_BOX = FALSE
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TOPTION_TOGGLE_TURN_MODE = FALSE
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TOPTION_STAT_PROGRESS_BARS = TRUE
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TOPTION_STAT_PROGRESS_BARS = FALSE
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TOPTION_ALT_MAP_COLOR = FALSE
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TOPTION_ALTERNATE_BULLET_GRAPHICS = TRUE
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TOPTION_ALTERNATE_BULLET_GRAPHICS = FALSE
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TOPTION_SHOW_MERC_RANKS = FALSE
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TOPTION_SHOW_TACTICAL_FACE_GEAR = TRUE
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TOPTION_SHOW_TACTICAL_FACE_ICONS = TRUE
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TOPTION_SHOW_TACTICAL_FACE_GEAR = FALSE
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TOPTION_SHOW_TACTICAL_FACE_ICONS = FALSE
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TOPTION_DISABLE_CURSOR_SWAP = FALSE
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TOPTION_QUIET_TRAINING = FALSE
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TOPTION_QUIET_REPAIRING = FALSE
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TOPTION_QUIET_DOCTORING = FALSE
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TOPTION_AUTO_FAST_FORWARD_MODE = FALSE
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TOPTION_SHOW_LAST_ENEMY = FALSE
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TOPTION_SHOW_LBE_CONTENT = TRUE
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TOPTION_INVERT_WHEEL = FALSE
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TOPTION_ZOMBIES = FALSE
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TOPTION_ENABLE_INVENTORY_POPUPS = TRUE
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TOPTION_SHOW_LAST_ENEMY = FALSE
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TOPTION_SHOW_LBE_CONTENT = FALSE
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TOPTION_INVERT_WHEEL = FALSE
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TOPTION_ENABLE_INVENTORY_POPUPS = FALSE
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TOPTION_CHEAT_MODE_OPTIONS_HEADER = FALSE
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TOPTION_FORCE_BOBBY_RAY_SHIPMENTS = FALSE
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TOPTION_CHEAT_MODE_OPTIONS_END = FALSE
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