- Turned on the new Feature "Merc Story Backgrounds" for the 1.13 Mod per default (-> awesome mini feature)

- Fixed crash on startup of "Vanilla" mod
o Missing Backgrounds.xml
o Made the initialization of the "SoldierProfileEnemy*.xml" files optional, because the "Vanilla" mod does not need it
- Updated Ja2_Settings.INI

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1751 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2013-09-04 10:45:26 +00:00
parent 7a8c727741
commit 242232cecf
8 changed files with 141 additions and 37 deletions
+88
View File
@@ -0,0 +1,88 @@
<?xml version="1.0" encoding="utf-8"?>
<BACKGROUNDS>
<BACKGROUND>
<uiIndex>0</uiIndex>
<szName>Background name (128 letters)</szName>
<szShortName>short name (20)</szShortName>
<szDescription>Enter a description here. This will show up in the laptop and can be up to 256 letters long.</szDescription>
<!-- sector dependent AP modifiers, values from -8 to 8-->
<ap_polar>0</ap_polar>
<ap_desert>0</ap_desert>
<ap_swamp>0</ap_swamp>
<ap_urban>0</ap_urban>
<ap_river>0</ap_river>
<ap_coastal>0</ap_coastal>
<ap_tropical>0</ap_tropical>
<ap_mountain>0</ap_mountain>
<!-- stat effectiveness modifiers, values from -10 to 10 -->
<agility>0</agility>
<strength>0</strength>
<dexterity>0</dexterity>
<mechanical>0</mechanical>
<medical>0</medical>
<explosives>0</explosives>
<leadership>0</leadership>
<marksmanship>0</marksmanship>
<!-- +- AP for other tasks-->
<ap_height>0</ap_height> <!-- +- AP if on a roof, -8 to 8 -->
<ap_swimming>0</ap_swimming> <!-- +- % APs needed for task, -40 to 40 -->
<ap_fortify>0</ap_fortify> <!-- +- % APs needed for task, -40 to 40 -->
<ap_artillery>0</ap_artillery> <!-- +- % APs needed for task, -40 to 40 -->
<ap_inventory>0</ap_inventory> <!-- +- % APs needed for task, -40 to 40 -->
<ap_airdrop>0</ap_airdrop> <!-- look into other direction after airdrop + +-AP in first turn after airdrop, -10 to 10 -->
<ap_assault>0</ap_assault> <!-- +- AP in first turn if attacking, -10 to 10 -->
<!-- +-% travel speed modifiers, -20 to 20-->
<travel_foot>0</travel_foot>
<travel_car>0</travel_car>
<travel_air>0</travel_air>
<travel_boat>0</travel_boat> <!-- no boats exist in the trunk -->
<!-- +-% resistances, -20 to 20-->
<resistance_poison>0</resistance_poison>
<resistance_fear>0</resistance_fear>
<resistance_suppression>0</resistance_suppression>
<resistance_physical>0</resistance_physical>
<resistance_alcohol>0</resistance_alcohol>
<!--various boni-->
<interrogation>0</interrogation> <!-- +- prisoner interrogation strength, -50 to 300 -->
<prisonguard>0</prisonguard> <!-- +- prison guard strength, -50 to 300 -->
<betterprices_guns>0</betterprices_guns> <!-- +- % prices when trading guns and ammo, -20 to 20 -->
<betterprices>0</betterprices> <!-- +- % prices when trading armour, lbe, blades, kits etc., -20 to 20 -->
<capitulation>0</capitulation> <!-- +- % total team strength when asking enemy for surrender, -50 to 100 -->
<speed_run>0</speed_run> <!-- +- running speed, -50 to 50 -->
<speed_bandaging>0</speed_bandaging> <!-- +- bandaging speed, -50 to 50 -->
<drink_energyregen>0</drink_energyregen> <!-- +- % breath restored by drinking, -80 to 300 -->
<carrystrength>0</carrystrength> <!-- +- % strength for weight calculations, -50 to 50 -->
<food>0</food> <!-- +- % need for food, -50 to 100 -->
<water>0</water> <!-- +- % need for water, -50 to 100 -->
<sleep>0</sleep> <!-- +- need for sleep, -2 to 2 -->
<meleedamage>0</meleedamage> <!-- +- damage with melee attacks, -10 to 10 -->
<cth_blades>0</cth_blades> <!-- +- cth with blade weapons, -10 to 10 -->
<camo>0</camo> <!-- +- effectiveness, -20 to 20 -->
<stealth>0</stealth> <!-- +- effectiveness, -20 to 20 -->
<increased_maxcth>0</increased_maxcth> <!-- +- max possible cth, -5 to 5 -->
<hearing_night>0</hearing_night> <!-- +- hearing range, -10 to 10 -->
<hearing_day>0</hearing_day> <!-- +- hearing range, -10 to 10 -->
<!-- +- % approach effectiveness, -50 to 50 -->
<approach_friendly>0</approach_friendly>
<approach_direct>0</approach_direct>
<approach_threaten>0</approach_threaten>
<approach_recruit>0</approach_recruit>
<breachingcharge>0</breachingcharge> <!-- +- success chance with door braching charges, -100 to 100 -->
<!-- on/off properties: 1 for on, 0 for off -->
<druguse>0</druguse> <!-- might use drugs from inventory (the 'Larry'-behaviour) -->
<xenophobic>0</xenophobic> <!-- lower opinion of everybody without this background -->
<level_underground>0</level_underground> <!-- +1 effective level if underground -->
<scrounging>0</scrounging> <!-- might steal items (and put them in personal inventory) -->
<traplevel>0</traplevel> <!-- +1 level on bombs planted -->
<corruptionspread>0</corruptionspread> <!-- unused in the trunk -->
</BACKGROUND>
</BACKGROUNDS>
+2 -2
View File
@@ -147,9 +147,9 @@ USE_NCTH = 0
IMPROVED_INTERRUPT_SYSTEM = 0
;------------------------------------------------------------------------------------------------------------------------------
; Story Backgrounds
; Merc Story Backgrounds
;
; 0 = Off
; 1 = On
;------------------------------------------------------------------------------------------------------------------------------
BACKGROUNDS = 0
BACKGROUNDS = 1
@@ -30,7 +30,7 @@
[JA2 Game Settings]
bLastSavedGameSlot = -1
bLastSavedGameSlot = 0
ubMusicVolumeSetting = 65
ubSoundEffectsVolume = 65
ubSpeechVolume = 65
@@ -84,15 +84,15 @@ TOPTION_QUIET_REPAIRING = FALSE
TOPTION_QUIET_DOCTORING = FALSE
TOPTION_AUTO_FAST_FORWARD_MODE = FALSE
TOPTION_ZOMBIES = FALSE
TOPTION_ENABLE_INVENTORY_POPUPS = FALSE
TOPTION_SHOW_LBE_CONTENT = FALSE
TOPTION_SHOW_LAST_ENEMY = FALSE
TOPTION_SHOW_LBE_CONTENT = FALSE
TOPTION_INVERT_WHEEL = FALSE
TOPTION_ENABLE_INVENTORY_POPUPS = FALSE
TOPTION_CHEAT_MODE_OPTIONS_HEADER = FALSE
TOPTION_FORCE_BOBBY_RAY_SHIPMENTS = FALSE
TOPTION_CHEAT_MODE_OPTIONS_END = FALSE
TOPTION_DEBUG_MODE_OPTIONS_HEADER = FALSE
TOPTION_REPORT_MISS_MARGIN = FALSE
TOPTION_REPORT_MISS_MARGIN = FALSE
TOPTION_SHOW_RESET_ALL_OPTIONS = FALSE
TOPTION_RESET_ALL_OPTIONS = FALSE
TOPTION_RETAIN_DEBUG_OPTIONS_IN_RELEASE = FALSE
@@ -137,3 +137,11 @@ SECRET_WEAPON_CACHES = 0
; 10 = Available in 1024x768 screen resolution
;------------------------------------------------------------------------------------------------------------------------------
SQUAD_SIZE = 6
;------------------------------------------------------------------------------------------------------------------------------
; Merc Story Backgrounds
;
; 0 = Off
; 1 = On
;------------------------------------------------------------------------------------------------------------------------------
BACKGROUNDS = 0
@@ -30,7 +30,7 @@
[JA2 Game Settings]
bLastSavedGameSlot = -1
bLastSavedGameSlot = 0
ubMusicVolumeSetting = 65
ubSoundEffectsVolume = 65
ubSpeechVolume = 65
@@ -84,15 +84,15 @@ TOPTION_QUIET_REPAIRING = FALSE
TOPTION_QUIET_DOCTORING = FALSE
TOPTION_AUTO_FAST_FORWARD_MODE = FALSE
TOPTION_ZOMBIES = FALSE
TOPTION_ENABLE_INVENTORY_POPUPS = FALSE
TOPTION_SHOW_LBE_CONTENT = FALSE
TOPTION_SHOW_LAST_ENEMY = FALSE
TOPTION_SHOW_LBE_CONTENT = FALSE
TOPTION_INVERT_WHEEL = FALSE
TOPTION_ENABLE_INVENTORY_POPUPS = FALSE
TOPTION_CHEAT_MODE_OPTIONS_HEADER = FALSE
TOPTION_FORCE_BOBBY_RAY_SHIPMENTS = FALSE
TOPTION_CHEAT_MODE_OPTIONS_END = FALSE
TOPTION_DEBUG_MODE_OPTIONS_HEADER = FALSE
TOPTION_REPORT_MISS_MARGIN = FALSE
TOPTION_REPORT_MISS_MARGIN = FALSE
TOPTION_SHOW_RESET_ALL_OPTIONS = FALSE
TOPTION_RESET_ALL_OPTIONS = FALSE
TOPTION_RETAIN_DEBUG_OPTIONS_IN_RELEASE = FALSE
@@ -137,3 +137,11 @@ SECRET_WEAPON_CACHES = 0
; 10 = Available in 1024x768 screen resolution
;------------------------------------------------------------------------------------------------------------------------------
SQUAD_SIZE = 6
;------------------------------------------------------------------------------------------------------------------------------
; Merc Story Backgrounds
;
; 0 = Off
; 1 = On
;------------------------------------------------------------------------------------------------------------------------------
BACKGROUNDS = 0
@@ -30,7 +30,7 @@
[JA2 Game Settings]
bLastSavedGameSlot = 10
bLastSavedGameSlot = 0
ubMusicVolumeSetting = 65
ubSoundEffectsVolume = 65
ubSpeechVolume = 65
@@ -83,16 +83,16 @@ TOPTION_QUIET_TRAINING = FALSE
TOPTION_QUIET_REPAIRING = FALSE
TOPTION_QUIET_DOCTORING = FALSE
TOPTION_AUTO_FAST_FORWARD_MODE = FALSE
TOPTION_ZOMBIES = FALSE
TOPTION_SHOW_LAST_ENEMY = FALSE
TOPTION_SHOW_LBE_CONTENT = TRUE
TOPTION_INVERT_WHEEL = FALSE
TOPTION_ZOMBIES = FALSE
TOPTION_ENABLE_INVENTORY_POPUPS = TRUE
TOPTION_CHEAT_MODE_OPTIONS_HEADER = FALSE
TOPTION_FORCE_BOBBY_RAY_SHIPMENTS = FALSE
TOPTION_CHEAT_MODE_OPTIONS_END = FALSE
TOPTION_DEBUG_MODE_OPTIONS_HEADER = FALSE
TOPTION_REPORT_MISS_MARGIN = FALSE
TOPTION_REPORT_MISS_MARGIN = FALSE
TOPTION_SHOW_RESET_ALL_OPTIONS = FALSE
TOPTION_RESET_ALL_OPTIONS = FALSE
TOPTION_RETAIN_DEBUG_OPTIONS_IN_RELEASE = FALSE
@@ -30,7 +30,7 @@
[JA2 Game Settings]
bLastSavedGameSlot = -1
bLastSavedGameSlot = 0
ubMusicVolumeSetting = 65
ubSoundEffectsVolume = 65
ubSpeechVolume = 65
@@ -56,9 +56,9 @@ TOPTION_GLOW_ITEMS = TRUE
TOPTION_TOGGLE_TREE_TOPS = TRUE
TOPTION_TOGGLE_WIREFRAME = TRUE
TOPTION_3D_CURSOR = FALSE
TOPTION_CTH_CURSOR = TRUE
TOPTION_CTH_CURSOR = FALSE
TOPTION_GL_BURST_CURSOR = TRUE
TOPTION_ALLOW_TAUNTS = TRUE
TOPTION_ALLOW_TAUNTS = FALSE
TOPTION_GL_HIGH_ANGLE = FALSE
TOPTION_ALLOW_REAL_TIME_SNEAK = FALSE
TOPTION_SPACE_SELECTS_NEXT_SQUAD = TRUE
@@ -67,32 +67,32 @@ TOPTION_SHOW_WEAPON_RANGE_IN_TILES = TRUE
TOPTION_TRACERS_FOR_SINGLE_FIRE = FALSE
TOPTION_RAIN_SOUND = TRUE
TOPTION_ALLOW_CROWS = TRUE
TOPTION_ALLOW_SOLDIER_TOOLTIPS = TRUE
TOPTION_ALLOW_SOLDIER_TOOLTIPS = FALSE
TOPTION_USE_AUTO_SAVE = FALSE
TOPTION_SILENT_SKYRIDER = FALSE
TOPTION_ENHANCED_DESC_BOX = TRUE
TOPTION_ENHANCED_DESC_BOX = FALSE
TOPTION_TOGGLE_TURN_MODE = FALSE
TOPTION_STAT_PROGRESS_BARS = TRUE
TOPTION_ALT_MAP_COLOR = FALSE
TOPTION_ALTERNATE_BULLET_GRAPHICS = TRUE
TOPTION_SHOW_MERC_RANKS = FALSE
TOPTION_SHOW_TACTICAL_FACE_GEAR = TRUE
TOPTION_SHOW_TACTICAL_FACE_ICONS = TRUE
TOPTION_DISABLE_CURSOR_SWAP = FALSE
TOPTION_QUIET_TRAINING = FALSE
TOPTION_QUIET_REPAIRING = FALSE
TOPTION_QUIET_DOCTORING = FALSE
TOPTION_AUTO_FAST_FORWARD_MODE = FALSE
TOPTION_SHOW_LAST_ENEMY = FALSE
TOPTION_SHOW_LBE_CONTENT = TRUE
TOPTION_INVERT_WHEEL = FALSE
TOPTION_ZOMBIES = FALSE
TOPTION_ENABLE_INVENTORY_POPUPS = TRUE
TOPTION_STAT_PROGRESS_BARS = FALSE
TOPTION_ALT_MAP_COLOR = FALSE
TOPTION_ALTERNATE_BULLET_GRAPHICS = FALSE
TOPTION_SHOW_MERC_RANKS = FALSE
TOPTION_SHOW_TACTICAL_FACE_GEAR = FALSE
TOPTION_SHOW_TACTICAL_FACE_ICONS = FALSE
TOPTION_DISABLE_CURSOR_SWAP = FALSE
TOPTION_QUIET_TRAINING = FALSE
TOPTION_QUIET_REPAIRING = FALSE
TOPTION_QUIET_DOCTORING = FALSE
TOPTION_AUTO_FAST_FORWARD_MODE = FALSE
TOPTION_ZOMBIES = FALSE
TOPTION_SHOW_LAST_ENEMY = FALSE
TOPTION_SHOW_LBE_CONTENT = FALSE
TOPTION_INVERT_WHEEL = FALSE
TOPTION_ENABLE_INVENTORY_POPUPS = FALSE
TOPTION_CHEAT_MODE_OPTIONS_HEADER = FALSE
TOPTION_FORCE_BOBBY_RAY_SHIPMENTS = FALSE
TOPTION_CHEAT_MODE_OPTIONS_END = FALSE
TOPTION_DEBUG_MODE_OPTIONS_HEADER = FALSE
TOPTION_REPORT_MISS_MARGIN = FALSE
TOPTION_REPORT_MISS_MARGIN = FALSE
TOPTION_SHOW_RESET_ALL_OPTIONS = FALSE
TOPTION_RESET_ALL_OPTIONS = FALSE
TOPTION_RETAIN_DEBUG_OPTIONS_IN_RELEASE = FALSE