remove Ja2_Settings.INI from repo

these files are autogenerated, no reason to keep in source control
This commit is contained in:
Marco Antonio J. Costa
2025-10-04 22:35:03 -03:00
committed by majcosta
parent baca6ec713
commit 28ed6bc158
4 changed files with 0 additions and 464 deletions
@@ -1,116 +0,0 @@
;******************************************************************************************************************************
;******************************************************************************************************************************
; Jagged Alliance 2 --Settings File--
;
; Please note that this file is automatically generated by the game.
;
; While it is safe to change things from within this file, not all values are acceptable. Some may break the game,
; some may be ignored, but most likely they will be acceptable or reset to a default value.
;
; Please note, This file and its contents are in a beta phase. Expect changes, however they should be minimal and automated.
;
;******************************************************************************************************************************
;******************************************************************************************************************************
; The Current Game Setting Struct is defined as :
;
; typedef struct
; {
; INT8 bLastSavedGameSlot; // The last saved game number goes in here
; UINT8 ubMusicVolumeSetting; // Volume Setting
; UINT8 ubSoundEffectsVolume; // Volume Setting
; UINT8 ubSpeechVolume; // Volume Setting
; UINT8 fOptions[ NUM_ALL_GAME_OPTIONS ]; // Toggle Options (Speech, Subtitles, Show Tree Tops, etc.. )
; UINT32 uiMeanwhileScenesSeenFlags; // Bit Vector describing seen 'mean whiles..'
; BOOLEAN fHideHelpInAllScreens; // Controls Help "do not show help again" checkbox
; } GAME_SETTINGS
;
;******************************************************************************************************************************
[JA2 Game Settings]
bLastSavedGameSlot = 0
ubMusicVolumeSetting = 65
ubSoundEffectsVolume = 65
ubSpeechVolume = 65
uiMeanwhileScenesSeenFlags = 0
fHideHelpInAllScreens = FALSE
TOPTION_SPEECH = TRUE
TOPTION_MUTE_CONFIRMATIONS = FALSE
TOPTION_SUBTITLES = TRUE
TOPTION_KEY_ADVANCE_SPEECH = FALSE
TOPTION_ANIMATE_SMOKE = TRUE
TOPTION_BLOOD_N_GORE = TRUE
TOPTION_DONT_MOVE_MOUSE = FALSE
TOPTION_OLD_SELECTION_METHOD = FALSE
TOPTION_ALWAYS_SHOW_MOVEMENT_PATH = TRUE
TOPTION_SHOW_MISSES = FALSE
TOPTION_RTCONFIRM = FALSE
TOPTION_SLEEPWAKE_NOTIFICATION = FALSE
TOPTION_USE_METRIC_SYSTEM = TRUE
TOPTION_SMART_CURSOR = FALSE
TOPTION_SNAP_CURSOR_TO_DOOR = TRUE
TOPTION_GLOW_ITEMS = TRUE
TOPTION_TOGGLE_TREE_TOPS = TRUE
TOPTION_SMART_TREE_TOPS = TRUE
TOPTION_TOGGLE_WIREFRAME = TRUE
TOPTION_3D_CURSOR = FALSE
TOPTION_CTH_CURSOR = TRUE
TOPTION_GL_BURST_CURSOR = TRUE
TOPTION_ALLOW_TAUNTS = TRUE
TOPTION_GL_HIGH_ANGLE = TRUE
TOPTION_ALLOW_REAL_TIME_SNEAK = FALSE
TOPTION_SPACE_SELECTS_NEXT_SQUAD = TRUE
TOPTION_SHOW_ITEM_SHADOW = TRUE
TOPTION_SHOW_WEAPON_RANGE_IN_TILES = TRUE
TOPTION_TRACERS_FOR_SINGLE_FIRE = TRUE
TOPTION_RAIN_SOUND = TRUE
TOPTION_ALLOW_CROWS = TRUE
TOPTION_ALLOW_SOLDIER_TOOLTIPS = TRUE
TOPTION_USE_AUTO_SAVE = FALSE
TOPTION_SILENT_SKYRIDER = FALSE
TOPTION_ENHANCED_DESC_BOX = TRUE
TOPTION_TOGGLE_TURN_MODE = FALSE
TOPTION_STAT_PROGRESS_BARS = TRUE
TOPTION_ALT_MAP_COLOR = FALSE
TOPTION_ALTERNATE_BULLET_GRAPHICS = TRUE
TOPTION_SHOW_MERC_RANKS = FALSE
TOPTION_SHOW_TACTICAL_FACE_GEAR = TRUE
TOPTION_SHOW_TACTICAL_FACE_ICONS = TRUE
TOPTION_DISABLE_CURSOR_SWAP = TRUE
TOPTION_QUIET_TRAINING = FALSE
TOPTION_QUIET_REPAIRING = FALSE
TOPTION_QUIET_DOCTORING = FALSE
TOPTION_AUTO_FAST_FORWARD_MODE = TRUE
TOPTION_SHOW_LAST_ENEMY = FALSE
TOPTION_ALT_START_AIM = TRUE
TOPTION_ALT_PATHFINDING = FALSE
TOPTION_SHOW_LBE_CONTENT = TRUE
TOPTION_INVERT_WHEEL = FALSE
TOPTION_ZOMBIES = FALSE
TOPTION_ENABLE_INVENTORY_POPUPS = TRUE
TOPTION_MERCENARY_FORMATIONS = FALSE
TOPTION_SHOW_ENEMY_LOCATION = FALSE
TOPTION_CHEAT_MODE_OPTIONS_HEADER = FALSE
TOPTION_FORCE_BOBBY_RAY_SHIPMENTS = FALSE
TOPTION_CHEAT_MODE_OPTIONS_END = FALSE
TOPTION_DEBUG_MODE_OPTIONS_HEADER = FALSE
TOPTION_REPORT_MISS_MARGIN = FALSE
TOPTION_USE_LOGICAL_BODYTYPES = TRUE
TOPTION_SHOW_RESET_ALL_OPTIONS = FALSE
TOPTION_RESET_ALL_OPTIONS = FALSE
TOPTION_RETAIN_DEBUG_OPTIONS_IN_RELEASE = FALSE
TOPTION_DEBUG_MODE_RENDER_OPTIONS_GROUP = FALSE
TOPTION_RENDER_MOUSE_REGIONS = FALSE
TOPTION_DEBUG_MODE_OPTIONS_END = FALSE
;******************************************************************************************************************************
; Options beyond this point are Code derived options, DO NOT CHANGE THESE UNLESS YOU KNOW WHAT YOUR ARE DOING.
; They are only included here for complete transparency for all GameSettings content.
;******************************************************************************************************************************
TOPTION_LAST_OPTION = FALSE
NUM_GAME_OPTIONS = FALSE
TOPTION_MERC_CASTS_LIGHT = FALSE
TOPTION_HIDE_BULLETS = FALSE
TOPTION_TRACKING_MODE = TRUE
NUM_ALL_GAME_OPTIONS = FALSE
@@ -1,116 +0,0 @@
;******************************************************************************************************************************
;******************************************************************************************************************************
; Jagged Alliance 2 --Settings File--
;
; Please note that this file is automatically generated by the game.
;
; While it is safe to change things from within this file, not all values are acceptable. Some may break the game,
; some may be ignored, but most likely they will be acceptable or reset to a default value.
;
; Please note, This file and its contents are in a beta phase. Expect changes, however they should be minimal and automated.
;
;******************************************************************************************************************************
;******************************************************************************************************************************
; The Current Game Setting Struct is defined as :
;
; typedef struct
; {
; INT8 bLastSavedGameSlot; // The last saved game number goes in here
; UINT8 ubMusicVolumeSetting; // Volume Setting
; UINT8 ubSoundEffectsVolume; // Volume Setting
; UINT8 ubSpeechVolume; // Volume Setting
; UINT8 fOptions[ NUM_ALL_GAME_OPTIONS ]; // Toggle Options (Speech, Subtitles, Show Tree Tops, etc.. )
; UINT32 uiMeanwhileScenesSeenFlags; // Bit Vector describing seen 'mean whiles..'
; BOOLEAN fHideHelpInAllScreens; // Controls Help "do not show help again" checkbox
; } GAME_SETTINGS
;
;******************************************************************************************************************************
[JA2 Game Settings]
bLastSavedGameSlot = 0
ubMusicVolumeSetting = 65
ubSoundEffectsVolume = 65
ubSpeechVolume = 65
uiMeanwhileScenesSeenFlags = 0
fHideHelpInAllScreens = FALSE
TOPTION_SPEECH = TRUE
TOPTION_MUTE_CONFIRMATIONS = FALSE
TOPTION_SUBTITLES = TRUE
TOPTION_KEY_ADVANCE_SPEECH = FALSE
TOPTION_ANIMATE_SMOKE = TRUE
TOPTION_BLOOD_N_GORE = TRUE
TOPTION_DONT_MOVE_MOUSE = FALSE
TOPTION_OLD_SELECTION_METHOD = FALSE
TOPTION_ALWAYS_SHOW_MOVEMENT_PATH = TRUE
TOPTION_SHOW_MISSES = FALSE
TOPTION_RTCONFIRM = FALSE
TOPTION_SLEEPWAKE_NOTIFICATION = FALSE
TOPTION_USE_METRIC_SYSTEM = TRUE
TOPTION_SMART_CURSOR = FALSE
TOPTION_SNAP_CURSOR_TO_DOOR = TRUE
TOPTION_GLOW_ITEMS = TRUE
TOPTION_TOGGLE_TREE_TOPS = TRUE
TOPTION_SMART_TREE_TOPS = TRUE
TOPTION_TOGGLE_WIREFRAME = TRUE
TOPTION_3D_CURSOR = FALSE
TOPTION_CTH_CURSOR = FALSE
TOPTION_GL_BURST_CURSOR = TRUE
TOPTION_ALLOW_TAUNTS = FALSE
TOPTION_GL_HIGH_ANGLE = TRUE
TOPTION_ALLOW_REAL_TIME_SNEAK = FALSE
TOPTION_SPACE_SELECTS_NEXT_SQUAD = TRUE
TOPTION_SHOW_ITEM_SHADOW = TRUE
TOPTION_SHOW_WEAPON_RANGE_IN_TILES = TRUE
TOPTION_TRACERS_FOR_SINGLE_FIRE = TRUE
TOPTION_RAIN_SOUND = TRUE
TOPTION_ALLOW_CROWS = TRUE
TOPTION_ALLOW_SOLDIER_TOOLTIPS = FALSE
TOPTION_USE_AUTO_SAVE = FALSE
TOPTION_SILENT_SKYRIDER = FALSE
TOPTION_ENHANCED_DESC_BOX = FALSE
TOPTION_TOGGLE_TURN_MODE = FALSE
TOPTION_STAT_PROGRESS_BARS = FALSE
TOPTION_ALT_MAP_COLOR = FALSE
TOPTION_ALTERNATE_BULLET_GRAPHICS = FALSE
TOPTION_SHOW_MERC_RANKS = FALSE
TOPTION_SHOW_TACTICAL_FACE_GEAR = FALSE
TOPTION_SHOW_TACTICAL_FACE_ICONS = FALSE
TOPTION_DISABLE_CURSOR_SWAP = FALSE
TOPTION_QUIET_TRAINING = FALSE
TOPTION_QUIET_REPAIRING = FALSE
TOPTION_QUIET_DOCTORING = FALSE
TOPTION_AUTO_FAST_FORWARD_MODE = TRUE
TOPTION_SHOW_LAST_ENEMY = FALSE
TOPTION_ALT_START_AIM = TRUE
TOPTION_ALT_PATHFINDING = FALSE
TOPTION_SHOW_LBE_CONTENT = FALSE
TOPTION_INVERT_WHEEL = FALSE
TOPTION_ZOMBIES = FALSE
TOPTION_ENABLE_INVENTORY_POPUPS = FALSE
TOPTION_MERCENARY_FORMATIONS = FALSE
TOPTION_SHOW_ENEMY_LOCATION = FALSE
TOPTION_CHEAT_MODE_OPTIONS_HEADER = FALSE
TOPTION_FORCE_BOBBY_RAY_SHIPMENTS = FALSE
TOPTION_CHEAT_MODE_OPTIONS_END = FALSE
TOPTION_DEBUG_MODE_OPTIONS_HEADER = FALSE
TOPTION_REPORT_MISS_MARGIN = FALSE
TOPTION_USE_LOGICAL_BODYTYPES = FALSE
TOPTION_SHOW_RESET_ALL_OPTIONS = FALSE
TOPTION_RESET_ALL_OPTIONS = FALSE
TOPTION_RETAIN_DEBUG_OPTIONS_IN_RELEASE = FALSE
TOPTION_DEBUG_MODE_RENDER_OPTIONS_GROUP = FALSE
TOPTION_RENDER_MOUSE_REGIONS = FALSE
TOPTION_DEBUG_MODE_OPTIONS_END = FALSE
;******************************************************************************************************************************
; Options beyond this point are Code derived options, DO NOT CHANGE THESE UNLESS YOU KNOW WHAT YOUR ARE DOING.
; They are only included here for complete transparency for all GameSettings content.
;******************************************************************************************************************************
TOPTION_LAST_OPTION = FALSE
NUM_GAME_OPTIONS = FALSE
TOPTION_MERC_CASTS_LIGHT = FALSE
TOPTION_HIDE_BULLETS = FALSE
TOPTION_TRACKING_MODE = TRUE
NUM_ALL_GAME_OPTIONS = FALSE
@@ -1,116 +0,0 @@
;******************************************************************************************************************************
;******************************************************************************************************************************
; Jagged Alliance 2 --Settings File--
;
; Please note that this file is automatically generated by the game.
;
; While it is safe to change things from within this file, not all values are acceptable. Some may break the game,
; some may be ignored, but most likely they will be acceptable or reset to a default value.
;
; Please note, This file and its contents are in a beta phase. Expect changes, however they should be minimal and automated.
;
;******************************************************************************************************************************
;******************************************************************************************************************************
; The Current Game Setting Struct is defined as :
;
; typedef struct
; {
; INT8 bLastSavedGameSlot; // The last saved game number goes in here
; UINT8 ubMusicVolumeSetting; // Volume Setting
; UINT8 ubSoundEffectsVolume; // Volume Setting
; UINT8 ubSpeechVolume; // Volume Setting
; UINT8 fOptions[ NUM_ALL_GAME_OPTIONS ]; // Toggle Options (Speech, Subtitles, Show Tree Tops, etc.. )
; UINT32 uiMeanwhileScenesSeenFlags; // Bit Vector describing seen 'mean whiles..'
; BOOLEAN fHideHelpInAllScreens; // Controls Help "do not show help again" checkbox
; } GAME_SETTINGS
;
;******************************************************************************************************************************
[JA2 Game Settings]
bLastSavedGameSlot = 0
ubMusicVolumeSetting = 65
ubSoundEffectsVolume = 65
ubSpeechVolume = 65
uiMeanwhileScenesSeenFlags = 0
fHideHelpInAllScreens = FALSE
TOPTION_SPEECH = TRUE
TOPTION_MUTE_CONFIRMATIONS = FALSE
TOPTION_SUBTITLES = TRUE
TOPTION_KEY_ADVANCE_SPEECH = FALSE
TOPTION_ANIMATE_SMOKE = TRUE
TOPTION_BLOOD_N_GORE = TRUE
TOPTION_DONT_MOVE_MOUSE = FALSE
TOPTION_OLD_SELECTION_METHOD = FALSE
TOPTION_ALWAYS_SHOW_MOVEMENT_PATH = TRUE
TOPTION_SHOW_MISSES = FALSE
TOPTION_RTCONFIRM = FALSE
TOPTION_SLEEPWAKE_NOTIFICATION = FALSE
TOPTION_USE_METRIC_SYSTEM = TRUE
TOPTION_SMART_CURSOR = FALSE
TOPTION_SNAP_CURSOR_TO_DOOR = TRUE
TOPTION_GLOW_ITEMS = TRUE
TOPTION_TOGGLE_TREE_TOPS = TRUE
TOPTION_SMART_TREE_TOPS = TRUE
TOPTION_TOGGLE_WIREFRAME = TRUE
TOPTION_3D_CURSOR = FALSE
TOPTION_CTH_CURSOR = TRUE
TOPTION_GL_BURST_CURSOR = TRUE
TOPTION_ALLOW_TAUNTS = TRUE
TOPTION_GL_HIGH_ANGLE = TRUE
TOPTION_ALLOW_REAL_TIME_SNEAK = FALSE
TOPTION_SPACE_SELECTS_NEXT_SQUAD = TRUE
TOPTION_SHOW_ITEM_SHADOW = TRUE
TOPTION_SHOW_WEAPON_RANGE_IN_TILES = TRUE
TOPTION_TRACERS_FOR_SINGLE_FIRE = TRUE
TOPTION_RAIN_SOUND = TRUE
TOPTION_ALLOW_CROWS = TRUE
TOPTION_ALLOW_SOLDIER_TOOLTIPS = TRUE
TOPTION_USE_AUTO_SAVE = FALSE
TOPTION_SILENT_SKYRIDER = FALSE
TOPTION_ENHANCED_DESC_BOX = TRUE
TOPTION_TOGGLE_TURN_MODE = FALSE
TOPTION_STAT_PROGRESS_BARS = TRUE
TOPTION_ALT_MAP_COLOR = FALSE
TOPTION_ALTERNATE_BULLET_GRAPHICS = TRUE
TOPTION_SHOW_MERC_RANKS = FALSE
TOPTION_SHOW_TACTICAL_FACE_GEAR = TRUE
TOPTION_SHOW_TACTICAL_FACE_ICONS = TRUE
TOPTION_DISABLE_CURSOR_SWAP = TRUE
TOPTION_QUIET_TRAINING = FALSE
TOPTION_QUIET_REPAIRING = FALSE
TOPTION_QUIET_DOCTORING = FALSE
TOPTION_AUTO_FAST_FORWARD_MODE = TRUE
TOPTION_SHOW_LAST_ENEMY = FALSE
TOPTION_ALT_START_AIM = TRUE
TOPTION_ALT_PATHFINDING = FALSE
TOPTION_SHOW_LBE_CONTENT = TRUE
TOPTION_INVERT_WHEEL = FALSE
TOPTION_ZOMBIES = FALSE
TOPTION_ENABLE_INVENTORY_POPUPS = TRUE
TOPTION_MERCENARY_FORMATIONS = FALSE
TOPTION_SHOW_ENEMY_LOCATION = FALSE
TOPTION_CHEAT_MODE_OPTIONS_HEADER = FALSE
TOPTION_FORCE_BOBBY_RAY_SHIPMENTS = FALSE
TOPTION_CHEAT_MODE_OPTIONS_END = FALSE
TOPTION_DEBUG_MODE_OPTIONS_HEADER = FALSE
TOPTION_REPORT_MISS_MARGIN = FALSE
TOPTION_USE_LOGICAL_BODYTYPES = TRUE
TOPTION_SHOW_RESET_ALL_OPTIONS = FALSE
TOPTION_RESET_ALL_OPTIONS = FALSE
TOPTION_RETAIN_DEBUG_OPTIONS_IN_RELEASE = FALSE
TOPTION_DEBUG_MODE_RENDER_OPTIONS_GROUP = FALSE
TOPTION_RENDER_MOUSE_REGIONS = FALSE
TOPTION_DEBUG_MODE_OPTIONS_END = FALSE
;******************************************************************************************************************************
; Options beyond this point are Code derived options, DO NOT CHANGE THESE UNLESS YOU KNOW WHAT YOUR ARE DOING.
; They are only included here for complete transparency for all GameSettings content.
;******************************************************************************************************************************
TOPTION_LAST_OPTION = FALSE
NUM_GAME_OPTIONS = FALSE
TOPTION_MERC_CASTS_LIGHT = FALSE
TOPTION_HIDE_BULLETS = FALSE
TOPTION_TRACKING_MODE = TRUE
NUM_ALL_GAME_OPTIONS = FALSE
@@ -1,116 +0,0 @@
;******************************************************************************************************************************
;******************************************************************************************************************************
; Jagged Alliance 2 --Settings File--
;
; Please note that this file is automatically generated by the game.
;
; While it is safe to change things from within this file, not all values are acceptable. Some may break the game,
; some may be ignored, but most likely they will be acceptable or reset to a default value.
;
; Please note, This file and its contents are in a beta phase. Expect changes, however they should be minimal and automated.
;
;******************************************************************************************************************************
;******************************************************************************************************************************
; The Current Game Setting Struct is defined as :
;
; typedef struct
; {
; INT8 bLastSavedGameSlot; // The last saved game number goes in here
; UINT8 ubMusicVolumeSetting; // Volume Setting
; UINT8 ubSoundEffectsVolume; // Volume Setting
; UINT8 ubSpeechVolume; // Volume Setting
; UINT8 fOptions[ NUM_ALL_GAME_OPTIONS ]; // Toggle Options (Speech, Subtitles, Show Tree Tops, etc.. )
; UINT32 uiMeanwhileScenesSeenFlags; // Bit Vector describing seen 'mean whiles..'
; BOOLEAN fHideHelpInAllScreens; // Controls Help "do not show help again" checkbox
; } GAME_SETTINGS
;
;******************************************************************************************************************************
[JA2 Game Settings]
bLastSavedGameSlot = 0
ubMusicVolumeSetting = 65
ubSoundEffectsVolume = 65
ubSpeechVolume = 65
uiMeanwhileScenesSeenFlags = 0
fHideHelpInAllScreens = FALSE
TOPTION_SPEECH = TRUE
TOPTION_MUTE_CONFIRMATIONS = FALSE
TOPTION_SUBTITLES = TRUE
TOPTION_KEY_ADVANCE_SPEECH = FALSE
TOPTION_ANIMATE_SMOKE = TRUE
TOPTION_BLOOD_N_GORE = TRUE
TOPTION_DONT_MOVE_MOUSE = FALSE
TOPTION_OLD_SELECTION_METHOD = FALSE
TOPTION_ALWAYS_SHOW_MOVEMENT_PATH = TRUE
TOPTION_SHOW_MISSES = FALSE
TOPTION_RTCONFIRM = FALSE
TOPTION_SLEEPWAKE_NOTIFICATION = TRUE
TOPTION_USE_METRIC_SYSTEM = TRUE
TOPTION_SMART_CURSOR = FALSE
TOPTION_SNAP_CURSOR_TO_DOOR = TRUE
TOPTION_GLOW_ITEMS = TRUE
TOPTION_TOGGLE_TREE_TOPS = TRUE
TOPTION_SMART_TREE_TOPS = TRUE
TOPTION_TOGGLE_WIREFRAME = TRUE
TOPTION_3D_CURSOR = FALSE
TOPTION_CTH_CURSOR = FALSE
TOPTION_GL_BURST_CURSOR = TRUE
TOPTION_ALLOW_TAUNTS = FALSE
TOPTION_GL_HIGH_ANGLE = TRUE
TOPTION_ALLOW_REAL_TIME_SNEAK = FALSE
TOPTION_SPACE_SELECTS_NEXT_SQUAD = TRUE
TOPTION_SHOW_ITEM_SHADOW = TRUE
TOPTION_SHOW_WEAPON_RANGE_IN_TILES = TRUE
TOPTION_TRACERS_FOR_SINGLE_FIRE = TRUE
TOPTION_RAIN_SOUND = TRUE
TOPTION_ALLOW_CROWS = TRUE
TOPTION_ALLOW_SOLDIER_TOOLTIPS = FALSE
TOPTION_USE_AUTO_SAVE = FALSE
TOPTION_SILENT_SKYRIDER = FALSE
TOPTION_ENHANCED_DESC_BOX = FALSE
TOPTION_TOGGLE_TURN_MODE = FALSE
TOPTION_STAT_PROGRESS_BARS = FALSE
TOPTION_ALT_MAP_COLOR = FALSE
TOPTION_ALTERNATE_BULLET_GRAPHICS = FALSE
TOPTION_SHOW_MERC_RANKS = FALSE
TOPTION_SHOW_TACTICAL_FACE_GEAR = FALSE
TOPTION_SHOW_TACTICAL_FACE_ICONS = FALSE
TOPTION_DISABLE_CURSOR_SWAP = FALSE
TOPTION_QUIET_TRAINING = FALSE
TOPTION_QUIET_REPAIRING = FALSE
TOPTION_QUIET_DOCTORING = FALSE
TOPTION_AUTO_FAST_FORWARD_MODE = TRUE
TOPTION_SHOW_LAST_ENEMY = FALSE
TOPTION_ALT_START_AIM = TRUE
TOPTION_ALT_PATHFINDING = FALSE
TOPTION_SHOW_LBE_CONTENT = FALSE
TOPTION_INVERT_WHEEL = FALSE
TOPTION_ZOMBIES = FALSE
TOPTION_ENABLE_INVENTORY_POPUPS = FALSE
TOPTION_MERCENARY_FORMATIONS = FALSE
TOPTION_SHOW_ENEMY_LOCATION = FALSE
TOPTION_CHEAT_MODE_OPTIONS_HEADER = FALSE
TOPTION_FORCE_BOBBY_RAY_SHIPMENTS = FALSE
TOPTION_CHEAT_MODE_OPTIONS_END = FALSE
TOPTION_DEBUG_MODE_OPTIONS_HEADER = FALSE
TOPTION_REPORT_MISS_MARGIN = FALSE
TOPTION_USE_LOGICAL_BODYTYPES = FALSE
TOPTION_SHOW_RESET_ALL_OPTIONS = FALSE
TOPTION_RESET_ALL_OPTIONS = FALSE
TOPTION_RETAIN_DEBUG_OPTIONS_IN_RELEASE = FALSE
TOPTION_DEBUG_MODE_RENDER_OPTIONS_GROUP = FALSE
TOPTION_RENDER_MOUSE_REGIONS = FALSE
TOPTION_DEBUG_MODE_OPTIONS_END = FALSE
;******************************************************************************************************************************
; Options beyond this point are Code derived options, DO NOT CHANGE THESE UNLESS YOU KNOW WHAT YOUR ARE DOING.
; They are only included here for complete transparency for all GameSettings content.
;******************************************************************************************************************************
TOPTION_LAST_OPTION = FALSE
NUM_GAME_OPTIONS = FALSE
TOPTION_MERC_CASTS_LIGHT = FALSE
TOPTION_HIDE_BULLETS = FALSE
TOPTION_TRACKING_MODE = TRUE
NUM_ALL_GAME_OPTIONS = FALSE