From 30e67289bd4ddec36d0109869fdcf27b58fad0d2 Mon Sep 17 00:00:00 2001 From: Wanne Date: Sun, 22 Dec 2013 02:59:25 +0000 Subject: [PATCH] Externalization (by Buggler) - Externalized HELICOPTER_TOWN_LOYALTY_CHECK in Helicopter_Settings.INI - Added more comments to CREATURE_MEANWHILE_CUTSCENE in Mod_Settings.ini git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1900 4f8fa57e-7814-0410-bad4-adc449f26b7c --- Data-1.13/Helicopter_Settings.INI | 8 +++++++- Data-1.13/Mod_Settings.ini | 3 ++- Data/Mod_Settings.ini | 3 ++- 3 files changed, 11 insertions(+), 3 deletions(-) diff --git a/Data-1.13/Helicopter_Settings.INI b/Data-1.13/Helicopter_Settings.INI index 0f6596819..75261ed12 100644 --- a/Data-1.13/Helicopter_Settings.INI +++ b/Data-1.13/Helicopter_Settings.INI @@ -31,6 +31,7 @@ HELICOPTER_BASIC_REPAIR_COST_MAX = 10000 HELICOPTER_SERIOUS_REPAIR_COST_MAX = 25000 [Helicopter Refuel Settings] + ; How far can helicopter go without refuel if its tank is full (in sectors, 1-255). Note: distance between Drassen airport and Estoni equals 14 sectors. ; Only used if alternative fuel system is on. ; Vanilla-ish (technically it's wasn't used) JA2 - 25. @@ -71,4 +72,9 @@ HELICOPTER_PASSENGER_HIT_CHANCE = 30 HELICOPTER_PASSENGER_HIT_MIN_DAMAGE = 1 ; Maximum damage passenger will take when hit in helicopter. -HELICOPTER_PASSENGER_HIT_MAX_DAMAGE = 10 \ No newline at end of file +HELICOPTER_PASSENGER_HIT_MAX_DAMAGE = 10 + +[Helicopter Other Settings] + +; If FALSE, Skyrider will always fly when other conditions are satisfied, ignoring his associated town loyalty check. Vanilla JA2 - TRUE +HELICOPTER_TOWN_LOYALTY_CHECK = TRUE \ No newline at end of file diff --git a/Data-1.13/Mod_Settings.ini b/Data-1.13/Mod_Settings.ini index b753e27de..b45b129c6 100644 --- a/Data-1.13/Mod_Settings.ini +++ b/Data-1.13/Mod_Settings.ini @@ -247,7 +247,8 @@ ADD_MADLAB_SECTOR_3_Y = 9 ADD_MADLAB_SECTOR_4_X = 4 ADD_MADLAB_SECTOR_4_Y = 5 -;Play the meanwhile cutscene ordering the release of creatures? +;plays meanwhile cutscene ordering the release of creatures for ENABLE_CREPITUS = TRUE setting +;If FALSE, underground creature sectors and enemies will still be spawned CREATURE_MEANWHILE_CUTSCENE = TRUE [End Game] diff --git a/Data/Mod_Settings.ini b/Data/Mod_Settings.ini index b753e27de..b45b129c6 100644 --- a/Data/Mod_Settings.ini +++ b/Data/Mod_Settings.ini @@ -247,7 +247,8 @@ ADD_MADLAB_SECTOR_3_Y = 9 ADD_MADLAB_SECTOR_4_X = 4 ADD_MADLAB_SECTOR_4_Y = 5 -;Play the meanwhile cutscene ordering the release of creatures? +;plays meanwhile cutscene ordering the release of creatures for ENABLE_CREPITUS = TRUE setting +;If FALSE, underground creature sectors and enemies will still be spawned CREATURE_MEANWHILE_CUTSCENE = TRUE [End Game]