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UB:
- Deleted unused "TableData/Text" folder Updated ja2_options.ini - Added missing properties - Reworked wrong comment style - Enabled the "USE_SCOPE_MODES" feature for Data-1.13 git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1415 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -498,10 +498,8 @@ RESTRICT_FEMALE_ENEMIES_EXCEPT_ELITE = TRUE
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; Default: FALSE
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; New thin progress bar in tactical interface for turns is drawn instead of the default one.
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;------------------------------------------------------------------------------------------------------------------------------
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SMALL_SIZE_PB = FALSE
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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@@ -605,6 +603,13 @@ MINES_SPOTTED_NO_TALK = FALSE
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ITEMS_SPOTTED_NO_TALK = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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; If this is "TRUE", mercs can exit sector using grid exit in turn based mode, default behaviour.
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; This setting does not affect leaving sectors on map edges
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;------------------------------------------------------------------------------------------------------------------------------
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GRID_EXIT_IN_TURNBASED = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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; If this is "TRUE", all mercs will stand up after the battle, which is the JA2 default behaviour.
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; If set to "FALSE", the mercs will not stand up after the battle.
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@@ -1157,6 +1162,32 @@ ALLOW_DYNAMIC_TOOLTIP_DETAIL_LEVEL = TRUE
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ALLOW_WALKING_WITH_WEAPON_RAISED = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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; Weapon resting features
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;------------------------------------------------------------------------------------------------------------------------------
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; Should it be allowed to rest your weapon onto tables, rocks, open windows etc. if crouched or standing?
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; This basically gives you the boni you would get if in prone position, while you're crouched or standing and behind a crate, rock etc.
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WEAPON_RESTING = TRUE
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; Should a little 'M' indicate your weapon is currently rested against something (useful in the beginning, when your still
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; unfamiliar with the feature)
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WEAPON_RESTING_DISPLAY = TRUE
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; Boni are calculated by this formula: WEAPON_RESTING_PRONE_BONI_PERCENTAGE * boni[PRONE] + (100 - WEAPON_RESTING_PRONE_BONI_PERCENTAGE) * boni[state you're in].
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; Value Range: 0 - 100.
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WEAPON_RESTING_PRONE_BONI_PERCENTAGE = 50
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;------------------------------------------------------------------------------------------------------------------------------
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; scope modes
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;------------------------------------------------------------------------------------------------------------------------------
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; Allow manual toggle between a gun's different scopes/sights (toggle via '.' in tactical)
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USE_SCOPE_MODES = FALSE
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; Allow display of scope modes on weapon
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DISPLAY_SCOPE_MODES = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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; Set the grid number for the initial merc arrival location.
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; The JA2 default grid number is 4870 (Sector A9 Omerta).
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@@ -1738,20 +1769,21 @@ CHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS = 35
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; In this section you can modify global settings for weapon overheating.
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;******************************************************************************************************************************
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; Maximum 'temperature' a gun can have
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OVERHEATING_MAX_TEMPERATURE = 40000
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; Should a 'thermometer' for guns and replacable barrels be displayed?
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OVERHEATING_DISPLAY_THERMOMETER = TRUE
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; A weapon's cooldown factor is multiplied with this, accounting for worse heat reduction due to attachments
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OVERHEATING_COOLDOWN_MODIFICATOR_SILENCER = 0.8
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OVERHEATING_COOLDOWN_MODIFICATOR_BARRELEXTENDER = 0.85
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OVERHEATING_COOLDOWN_MODIFICATOR_FLASHSUPPRESSOR = 0.97
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; Starting amount of red colour in the temperature bar. Must be in [0, 255]
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OVERHEATING_DISPLAY_THERMOMETER_RED_OFFSET = 100
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; If a barrel is not in someone's inventory, it cools down a little bit better
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; If a barrel is not in someone's inventory, it cools down a little bit better.
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OVERHEATING_COOLDOWN_MODIFICATOR_LONELYBARREL = 1.15
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; Should the temperature of all items lying on the ground in a sector be set to zero upon loading a different sector?
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; Due to engine limitations, the temperature will otherwise stay what I was when another sector was loaded.
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; This can be exploited, but why would you do that?
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; Note: This only applies to items lying on the ground. The inventory of your mercs will cool down wherever they are.
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OVERHEATING_SET_ZERO_UPON_NEW_SECTOR = TRUE
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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@@ -2776,4 +2808,5 @@ FAST_FORWARD_PERIOD = 500
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; Examples (separated by comma):
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; SCROLL, CONTROL + MENU + SHIFT + S, MULTIPLY, NUMPAD9, DECIMAL, LCONTROL + RSHIFT + LALT + NUMPAD1
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;------------------------------------------------------------------------------------------------------------------------------
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FAST_FORWARD_KEY = SUBTRACT
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