Added general modifier to grenade throw AP cost

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2549 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Flugente
2020-06-15 23:11:55 +00:00
parent 943198e6d3
commit 3ba9b85345
3 changed files with 48 additions and 11 deletions
+2
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@@ -158,6 +158,8 @@ SP4T_PUNCH_MODIFIER = 1.0
SP4T_TENTACLE_MODIFIER = 1.0
; ------- THROWING KNIFES -------
SP4T_THROWKNIFE_MODIFIER = 1.0
; ------- THROW GRENADES --------
SP10T_THROWGRENADE_MODIFIER = 1.0
; Here comes the modifiers for burst fire.
; These modifiers are multiplied with the Burst AP of a weapon (<bBurstAP>).
+43 -10
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@@ -17,6 +17,10 @@
; This modifier is multiplied with <BestLaserRange> tag. Valid values from 0.1 to 5.0 (higher is better).
; Default is 1.0
BEST_LASER_RANGE_MODIFIER = 1.0
; If we fire a gun, the base chance that the gun's status is reduced is 1/BASIC_DEPRECIATE_CHANCE.
; Valid values from 1 to 10000, default 15.
BASIC_DEPRECIATE_CHANCE = 15
;******************************************************************************************************************************
;******************************************************************************************************************************
@@ -103,6 +107,8 @@ RANGE_AR_MODIFIER = 1.0
RANGE_LMG_MODIFIER = 1.0
RANGE_SHOTGUN_MODIFIER = 1.0
RANGE_LAUNCHER_MODIFIER = 1.0
RANGE_THROWINGKNIFE_MODIFIER= 1.0
RANGE_GRENADE_MODIFIER = 1.0
;******************************************************************************************************************************
;******************************************************************************************************************************
@@ -152,6 +158,8 @@ SP4T_PUNCH_MODIFIER = 1.0
SP4T_TENTACLE_MODIFIER = 1.0
; ------- THROWING KNIFES -------
SP4T_THROWKNIFE_MODIFIER = 1.0
; ------- THROW GRENADES --------
SP10T_THROWGRENADE_MODIFIER = 1.0
; Here comes the modifiers for burst fire.
; These modifiers are multiplied with the Burst AP of a weapon (<bBurstAP>).
@@ -280,6 +288,22 @@ RECOILX_SHOTGUN_MODIFIER = 1.0
RECOILY_SHOTGUN_MODIFIER = 1.0
;******************************************************************************************************************************
;******************************************************************************************************************************
; Weapon Jam Damage Thresholds
;
; These values define the status threshold where a gun can take damage when it jams.
; The lower this value is the lower the status of the gun has to be before it will take damage during a gun jam.
; Valid values are 0 to 100.
JAM_DAMAGE_THRESHOLD_PISTOL = 50
JAM_DAMAGE_THRESHOLD_MP = 75
JAM_DAMAGE_THRESHOLD_SMG = 70
JAM_DAMAGE_THRESHOLD_RIFLE = 40
JAM_DAMAGE_THRESHOLD_SNIPER = 45
JAM_DAMAGE_THRESHOLD_AR = 65
JAM_DAMAGE_THRESHOLD_LMG = 60
JAM_DAMAGE_THRESHOLD_SHOTGUN = 30
;******************************************************************************************************************************
;******************************************************************************************************************************
[Armor Settings]
@@ -292,7 +316,7 @@ RECOILY_SHOTGUN_MODIFIER = 1.0
;******************************************************************************************************************************
; These modifiers set the amount of camouflage on armor that applies when LBE is worn over the armor (NIV only).
; Valid values are from 0.0 to 1.0. 0.0 means no camo bonus from armor, 1.0 means full bonus even if LBE is worn over the armor.
; Default is 0.2
; Default for vests is 0.2, for pants it is 0.6
CAMO_LBE_OVER_VEST_MODIFIER = 0.2
CAMO_LBE_OVER_PANTS_MODIFIER = 0.6
;******************************************************************************************************************************
@@ -324,21 +348,30 @@ DAMAGE_BREATH_MOVE_EXPLOSIVE_MODIFIER = 0.1
;******************************************************************************************************************************
;******************************************************************************************************************************
; The following modifiers define a max miss radius for ballistic explosive handling. Explosives will land within this radius
; around the target tile. The better a merc is with grenades or mortar (check the traits) the higher will be his Chance to Hit
; and the smaller will be the final radius.
; Valid values are from 0 to 30.
MISS_MAX_RADIUS_GRENADE = 5;
MISS_MAX_RADIUS_MORTAR = 10;
[Energy Settings]
;******************************************************************************************************************************
[Misc Settings]
;******************************************************************************************************************************
;
; Energy consumption settings for non-vanilla batteries.
; Modifiers for various item categories belong here.
;
;******************************************************************************************************************************
;******************************************************************************************************************************
; various energy costs for the radio set
ENERGY_COST_RADIOSET_ACTIVATE = 100.00
ENERGY_COST_RADIOSET_JAM = 30.00
ENERGY_COST_RADIOSET_SCAN = 15.00
ENERGY_COST_RADIOSET_SCAN_ASSIGNMENT = 3000.00
;******************************************************************************************************************************
; AP costs for movement are multiplied by this if a shield is equipped.
; Valid values are from 1.0 to 10.0 .
; Default is 1.7
SHIELD_MOVEMENT_APCOST_MODIFIER = 1.7
; AP costs for movement are multiplied by this if we drag someone.
; Valid values are from 1.0 to 10.0 .
; Default is 1.5
DRAG_MOVEMENT_APCOST_MODIFIER = 1.5
;******************************************************************************************************************************
+2
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@@ -158,6 +158,8 @@ SP4T_PUNCH_MODIFIER = 1.0
SP4T_TENTACLE_MODIFIER = 1.0
; ------- THROWING KNIFES -------
SP4T_THROWKNIFE_MODIFIER = 1.0
; ------- THROW GRENADES --------
SP10T_THROWGRENADE_MODIFIER = 1.0
; Here comes the modifiers for burst fire.
; These modifiers are multiplied with the Burst AP of a weapon (<bBurstAP>).