mirror of
https://github.com/1dot13/gamedir.git
synced 2026-07-22 13:40:25 +02:00
removed boolean tags from AttachmentClass.xml
New version of XML Editor git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1388 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
BIN
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@@ -3,209 +3,53 @@
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<AttachmentClass>
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<id>0</id>
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<name>None</name>
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<isDefault>0</isDefault>
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<isBarrel>0</isBarrel>
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||||
<isLaser>0</isLaser>
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||||
<isSight>0</isSight>
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||||
<isScope>0</isScope>
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||||
<isStock>0</isStock>
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||||
<isAmmo>0</isAmmo>
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||||
<isInternal>0</isInternal>
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||||
<isExternal>0</isExternal>
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||||
<isUnderbarrel>0</isUnderbarrel>
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<isGrenade>0</isGrenade>
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||||
<isRocket>0</isRocket>
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</AttachmentClass>
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<AttachmentClass>
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<id>1</id>
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<name>Default</name>
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<isDefault>1</isDefault>
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<isBarrel>0</isBarrel>
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<isLaser>0</isLaser>
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||||
<isSight>0</isSight>
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<isScope>0</isScope>
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<isStock>0</isStock>
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||||
<isAmmo>0</isAmmo>
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||||
<isInternal>0</isInternal>
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||||
<isExternal>0</isExternal>
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||||
<isUnderbarrel>0</isUnderbarrel>
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||||
<isGrenade>0</isGrenade>
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||||
<isRocket>0</isRocket>
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</AttachmentClass>
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<AttachmentClass>
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<id>2</id>
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<name>Barrel</name>
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<isDefault>0</isDefault>
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<isBarrel>1</isBarrel>
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<isLaser>0</isLaser>
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||||
<isSight>0</isSight>
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||||
<isScope>0</isScope>
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||||
<isStock>0</isStock>
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||||
<isAmmo>0</isAmmo>
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||||
<isInternal>0</isInternal>
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||||
<isExternal>0</isExternal>
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||||
<isUnderbarrel>0</isUnderbarrel>
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||||
<isGrenade>0</isGrenade>
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<isRocket>0</isRocket>
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</AttachmentClass>
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<AttachmentClass>
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<id>4</id>
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<name>Laser</name>
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<isDefault>0</isDefault>
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<isBarrel>0</isBarrel>
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||||
<isLaser>1</isLaser>
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||||
<isSight>0</isSight>
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||||
<isScope>0</isScope>
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<isStock>0</isStock>
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||||
<isAmmo>0</isAmmo>
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||||
<isInternal>0</isInternal>
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||||
<isExternal>0</isExternal>
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<isUnderbarrel>0</isUnderbarrel>
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<isGrenade>0</isGrenade>
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<isRocket>0</isRocket>
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</AttachmentClass>
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<AttachmentClass>
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<id>8</id>
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<name>Sight</name>
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<isDefault>0</isDefault>
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<isBarrel>0</isBarrel>
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<isLaser>0</isLaser>
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<isSight>1</isSight>
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<isScope>0</isScope>
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<isStock>0</isStock>
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||||
<isAmmo>0</isAmmo>
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<isInternal>0</isInternal>
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<isExternal>0</isExternal>
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<isUnderbarrel>0</isUnderbarrel>
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<isGrenade>0</isGrenade>
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<isRocket>0</isRocket>
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</AttachmentClass>
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<AttachmentClass>
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<id>16</id>
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<name>Scope</name>
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<isDefault>0</isDefault>
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<isBarrel>0</isBarrel>
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||||
<isLaser>0</isLaser>
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||||
<isSight>0</isSight>
|
||||
<isScope>1</isScope>
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||||
<isStock>0</isStock>
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||||
<isAmmo>0</isAmmo>
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||||
<isInternal>0</isInternal>
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||||
<isExternal>0</isExternal>
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||||
<isUnderbarrel>0</isUnderbarrel>
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||||
<isGrenade>0</isGrenade>
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||||
<isRocket>0</isRocket>
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</AttachmentClass>
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<AttachmentClass>
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<id>32</id>
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<name>Stock</name>
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||||
<isDefault>0</isDefault>
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||||
<isBarrel>0</isBarrel>
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||||
<isLaser>0</isLaser>
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||||
<isSight>0</isSight>
|
||||
<isScope>0</isScope>
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||||
<isStock>1</isStock>
|
||||
<isAmmo>0</isAmmo>
|
||||
<isInternal>0</isInternal>
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||||
<isExternal>0</isExternal>
|
||||
<isUnderbarrel>0</isUnderbarrel>
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||||
<isGrenade>0</isGrenade>
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||||
<isRocket>0</isRocket>
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</AttachmentClass>
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<AttachmentClass>
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||||
<id>64</id>
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<name>Ammo</name>
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<isDefault>0</isDefault>
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||||
<isBarrel>0</isBarrel>
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||||
<isLaser>0</isLaser>
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||||
<isSight>0</isSight>
|
||||
<isScope>0</isScope>
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||||
<isStock>0</isStock>
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||||
<isAmmo>1</isAmmo>
|
||||
<isInternal>0</isInternal>
|
||||
<isExternal>0</isExternal>
|
||||
<isUnderbarrel>0</isUnderbarrel>
|
||||
<isGrenade>0</isGrenade>
|
||||
<isRocket>0</isRocket>
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||||
</AttachmentClass>
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||||
<AttachmentClass>
|
||||
<id>128</id>
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||||
<name>Internal</name>
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||||
<isDefault>0</isDefault>
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||||
<isBarrel>0</isBarrel>
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||||
<isLaser>0</isLaser>
|
||||
<isSight>0</isSight>
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||||
<isScope>0</isScope>
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||||
<isStock>0</isStock>
|
||||
<isAmmo>0</isAmmo>
|
||||
<isInternal>1</isInternal>
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||||
<isExternal>0</isExternal>
|
||||
<isUnderbarrel>0</isUnderbarrel>
|
||||
<isGrenade>0</isGrenade>
|
||||
<isRocket>0</isRocket>
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||||
</AttachmentClass>
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||||
<AttachmentClass>
|
||||
<id>256</id>
|
||||
<name>External</name>
|
||||
<isDefault>0</isDefault>
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||||
<isBarrel>0</isBarrel>
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||||
<isLaser>0</isLaser>
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||||
<isSight>0</isSight>
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||||
<isScope>0</isScope>
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||||
<isStock>0</isStock>
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||||
<isAmmo>0</isAmmo>
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||||
<isInternal>0</isInternal>
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||||
<isExternal>1</isExternal>
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||||
<isUnderbarrel>0</isUnderbarrel>
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||||
<isGrenade>0</isGrenade>
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||||
<isRocket>0</isRocket>
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||||
</AttachmentClass>
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<AttachmentClass>
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||||
<id>512</id>
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<name>Underbarrel</name>
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<isDefault>0</isDefault>
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||||
<isBarrel>0</isBarrel>
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||||
<isLaser>0</isLaser>
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||||
<isSight>0</isSight>
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||||
<isScope>0</isScope>
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||||
<isStock>0</isStock>
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||||
<isAmmo>0</isAmmo>
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||||
<isInternal>0</isInternal>
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||||
<isExternal>0</isExternal>
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||||
<isUnderbarrel>1</isUnderbarrel>
|
||||
<isGrenade>0</isGrenade>
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||||
<isRocket>0</isRocket>
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||||
</AttachmentClass>
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<AttachmentClass>
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<id>1024</id>
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<name>Grenade</name>
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<isDefault>0</isDefault>
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<isBarrel>0</isBarrel>
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<isLaser>0</isLaser>
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||||
<isSight>0</isSight>
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||||
<isScope>0</isScope>
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||||
<isStock>0</isStock>
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||||
<isAmmo>0</isAmmo>
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||||
<isInternal>0</isInternal>
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||||
<isExternal>0</isExternal>
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||||
<isUnderbarrel>0</isUnderbarrel>
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||||
<isGrenade>1</isGrenade>
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||||
<isRocket>0</isRocket>
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||||
</AttachmentClass>
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||||
<AttachmentClass>
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||||
<id>2048</id>
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<name>Rocket</name>
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<isDefault>0</isDefault>
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<isBarrel>0</isBarrel>
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<isLaser>0</isLaser>
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||||
<isSight>0</isSight>
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||||
<isScope>0</isScope>
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||||
<isStock>0</isStock>
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||||
<isAmmo>0</isAmmo>
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||||
<isInternal>0</isInternal>
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||||
<isExternal>0</isExternal>
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||||
<isUnderbarrel>0</isUnderbarrel>
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||||
<isGrenade>0</isGrenade>
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||||
<isRocket>1</isRocket>
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||||
</AttachmentClass>
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</JA2Data>
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@@ -3,209 +3,53 @@
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<AttachmentClass>
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||||
<id>0</id>
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||||
<name>None</name>
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||||
<isDefault>0</isDefault>
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||||
<isBarrel>0</isBarrel>
|
||||
<isLaser>0</isLaser>
|
||||
<isSight>0</isSight>
|
||||
<isScope>0</isScope>
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||||
<isStock>0</isStock>
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||||
<isAmmo>0</isAmmo>
|
||||
<isInternal>0</isInternal>
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||||
<isExternal>0</isExternal>
|
||||
<isUnderbarrel>0</isUnderbarrel>
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||||
<isGrenade>0</isGrenade>
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||||
<isRocket>0</isRocket>
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||||
</AttachmentClass>
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||||
<AttachmentClass>
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<id>1</id>
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||||
<name>Default</name>
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<isDefault>1</isDefault>
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||||
<isBarrel>0</isBarrel>
|
||||
<isLaser>0</isLaser>
|
||||
<isSight>0</isSight>
|
||||
<isScope>0</isScope>
|
||||
<isStock>0</isStock>
|
||||
<isAmmo>0</isAmmo>
|
||||
<isInternal>0</isInternal>
|
||||
<isExternal>0</isExternal>
|
||||
<isUnderbarrel>0</isUnderbarrel>
|
||||
<isGrenade>0</isGrenade>
|
||||
<isRocket>0</isRocket>
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||||
</AttachmentClass>
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<AttachmentClass>
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<id>2</id>
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<name>Barrel</name>
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<isDefault>0</isDefault>
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||||
<isBarrel>1</isBarrel>
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||||
<isLaser>0</isLaser>
|
||||
<isSight>0</isSight>
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||||
<isScope>0</isScope>
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||||
<isStock>0</isStock>
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||||
<isAmmo>0</isAmmo>
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||||
<isInternal>0</isInternal>
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||||
<isExternal>0</isExternal>
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||||
<isUnderbarrel>0</isUnderbarrel>
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<isGrenade>0</isGrenade>
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||||
<isRocket>0</isRocket>
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</AttachmentClass>
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<AttachmentClass>
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||||
<id>4</id>
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||||
<name>Laser</name>
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<isDefault>0</isDefault>
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<isBarrel>0</isBarrel>
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||||
<isLaser>1</isLaser>
|
||||
<isSight>0</isSight>
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<isScope>0</isScope>
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||||
<isStock>0</isStock>
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||||
<isAmmo>0</isAmmo>
|
||||
<isInternal>0</isInternal>
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||||
<isExternal>0</isExternal>
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||||
<isUnderbarrel>0</isUnderbarrel>
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||||
<isGrenade>0</isGrenade>
|
||||
<isRocket>0</isRocket>
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||||
</AttachmentClass>
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<AttachmentClass>
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<id>8</id>
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<name>Sight</name>
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||||
<isDefault>0</isDefault>
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||||
<isBarrel>0</isBarrel>
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||||
<isLaser>0</isLaser>
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||||
<isSight>1</isSight>
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||||
<isScope>0</isScope>
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||||
<isStock>0</isStock>
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||||
<isAmmo>0</isAmmo>
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||||
<isInternal>0</isInternal>
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||||
<isExternal>0</isExternal>
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||||
<isUnderbarrel>0</isUnderbarrel>
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||||
<isGrenade>0</isGrenade>
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<isRocket>0</isRocket>
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</AttachmentClass>
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<AttachmentClass>
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<id>16</id>
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<name>Scope</name>
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<isDefault>0</isDefault>
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<isBarrel>0</isBarrel>
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||||
<isLaser>0</isLaser>
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||||
<isSight>0</isSight>
|
||||
<isScope>1</isScope>
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||||
<isStock>0</isStock>
|
||||
<isAmmo>0</isAmmo>
|
||||
<isInternal>0</isInternal>
|
||||
<isExternal>0</isExternal>
|
||||
<isUnderbarrel>0</isUnderbarrel>
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||||
<isGrenade>0</isGrenade>
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||||
<isRocket>0</isRocket>
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||||
</AttachmentClass>
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<AttachmentClass>
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<id>32</id>
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<name>Stock</name>
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<isDefault>0</isDefault>
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||||
<isBarrel>0</isBarrel>
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||||
<isLaser>0</isLaser>
|
||||
<isSight>0</isSight>
|
||||
<isScope>0</isScope>
|
||||
<isStock>1</isStock>
|
||||
<isAmmo>0</isAmmo>
|
||||
<isInternal>0</isInternal>
|
||||
<isExternal>0</isExternal>
|
||||
<isUnderbarrel>0</isUnderbarrel>
|
||||
<isGrenade>0</isGrenade>
|
||||
<isRocket>0</isRocket>
|
||||
</AttachmentClass>
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<AttachmentClass>
|
||||
<id>64</id>
|
||||
<name>Ammo</name>
|
||||
<isDefault>0</isDefault>
|
||||
<isBarrel>0</isBarrel>
|
||||
<isLaser>0</isLaser>
|
||||
<isSight>0</isSight>
|
||||
<isScope>0</isScope>
|
||||
<isStock>0</isStock>
|
||||
<isAmmo>1</isAmmo>
|
||||
<isInternal>0</isInternal>
|
||||
<isExternal>0</isExternal>
|
||||
<isUnderbarrel>0</isUnderbarrel>
|
||||
<isGrenade>0</isGrenade>
|
||||
<isRocket>0</isRocket>
|
||||
</AttachmentClass>
|
||||
<AttachmentClass>
|
||||
<id>128</id>
|
||||
<name>Internal</name>
|
||||
<isDefault>0</isDefault>
|
||||
<isBarrel>0</isBarrel>
|
||||
<isLaser>0</isLaser>
|
||||
<isSight>0</isSight>
|
||||
<isScope>0</isScope>
|
||||
<isStock>0</isStock>
|
||||
<isAmmo>0</isAmmo>
|
||||
<isInternal>1</isInternal>
|
||||
<isExternal>0</isExternal>
|
||||
<isUnderbarrel>0</isUnderbarrel>
|
||||
<isGrenade>0</isGrenade>
|
||||
<isRocket>0</isRocket>
|
||||
</AttachmentClass>
|
||||
<AttachmentClass>
|
||||
<id>256</id>
|
||||
<name>External</name>
|
||||
<isDefault>0</isDefault>
|
||||
<isBarrel>0</isBarrel>
|
||||
<isLaser>0</isLaser>
|
||||
<isSight>0</isSight>
|
||||
<isScope>0</isScope>
|
||||
<isStock>0</isStock>
|
||||
<isAmmo>0</isAmmo>
|
||||
<isInternal>0</isInternal>
|
||||
<isExternal>1</isExternal>
|
||||
<isUnderbarrel>0</isUnderbarrel>
|
||||
<isGrenade>0</isGrenade>
|
||||
<isRocket>0</isRocket>
|
||||
</AttachmentClass>
|
||||
<AttachmentClass>
|
||||
<id>512</id>
|
||||
<name>Underbarrel</name>
|
||||
<isDefault>0</isDefault>
|
||||
<isBarrel>0</isBarrel>
|
||||
<isLaser>0</isLaser>
|
||||
<isSight>0</isSight>
|
||||
<isScope>0</isScope>
|
||||
<isStock>0</isStock>
|
||||
<isAmmo>0</isAmmo>
|
||||
<isInternal>0</isInternal>
|
||||
<isExternal>0</isExternal>
|
||||
<isUnderbarrel>1</isUnderbarrel>
|
||||
<isGrenade>0</isGrenade>
|
||||
<isRocket>0</isRocket>
|
||||
</AttachmentClass>
|
||||
<AttachmentClass>
|
||||
<id>1024</id>
|
||||
<name>Grenade</name>
|
||||
<isDefault>0</isDefault>
|
||||
<isBarrel>0</isBarrel>
|
||||
<isLaser>0</isLaser>
|
||||
<isSight>0</isSight>
|
||||
<isScope>0</isScope>
|
||||
<isStock>0</isStock>
|
||||
<isAmmo>0</isAmmo>
|
||||
<isInternal>0</isInternal>
|
||||
<isExternal>0</isExternal>
|
||||
<isUnderbarrel>0</isUnderbarrel>
|
||||
<isGrenade>1</isGrenade>
|
||||
<isRocket>0</isRocket>
|
||||
</AttachmentClass>
|
||||
<AttachmentClass>
|
||||
<id>2048</id>
|
||||
<name>Rocket</name>
|
||||
<isDefault>0</isDefault>
|
||||
<isBarrel>0</isBarrel>
|
||||
<isLaser>0</isLaser>
|
||||
<isSight>0</isSight>
|
||||
<isScope>0</isScope>
|
||||
<isStock>0</isStock>
|
||||
<isAmmo>0</isAmmo>
|
||||
<isInternal>0</isInternal>
|
||||
<isExternal>0</isExternal>
|
||||
<isUnderbarrel>0</isUnderbarrel>
|
||||
<isGrenade>0</isGrenade>
|
||||
<isRocket>1</isRocket>
|
||||
</AttachmentClass>
|
||||
</JA2Data>
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Binary file not shown.
@@ -1,4 +1,4 @@
|
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<?xml version="1.0" encoding="utf-8" ?>
|
||||
<?xml version="1.0"?>
|
||||
<configuration>
|
||||
<configSections>
|
||||
<sectionGroup name="userSettings" type="System.Configuration.UserSettingsGroup, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
@@ -20,9 +20,7 @@
|
||||
<add name="DefaultSwitch" value="Information"/>
|
||||
</switches>
|
||||
<sharedListeners>
|
||||
<add name="FileLog"
|
||||
type="Microsoft.VisualBasic.Logging.FileLogTraceListener, Microsoft.VisualBasic, Version=8.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL"
|
||||
initializeData="FileLogWriter"/>
|
||||
<add name="FileLog" type="Microsoft.VisualBasic.Logging.FileLogTraceListener, Microsoft.VisualBasic, Version=8.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL" initializeData="FileLogWriter"/>
|
||||
<!-- Uncomment the below section and replace APPLICATION_NAME with the name of your application to write to the Application Event Log -->
|
||||
<!--<add name="EventLog" type="System.Diagnostics.EventLogTraceListener" initializeData="APPLICATION_NAME"/> -->
|
||||
</sharedListeners>
|
||||
@@ -47,6 +45,12 @@
|
||||
<setting name="MainForm_State" serializeAs="String">
|
||||
<value>0</value>
|
||||
</setting>
|
||||
<setting name="Last_Version_Major" serializeAs="String">
|
||||
<value>0</value>
|
||||
</setting>
|
||||
<setting name="Last_Version_Minor" serializeAs="String">
|
||||
<value>80</value>
|
||||
</setting>
|
||||
</GUI.My.MySettings>
|
||||
</userSettings>
|
||||
</configuration>
|
||||
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/></startup></configuration>
|
||||
|
||||
+12
-9
@@ -1,6 +1,9 @@
|
||||
<XMLEditor>
|
||||
<!-- The current Data folder used for the XML-Editor -->
|
||||
<Data_Directory>Data-1.13</Data_Directory>
|
||||
<Data_Directory_1>Data-1.13</Data_Directory_1>
|
||||
|
||||
<!-- Use a working directory to make loading files faster, turn this off if you do a lot of edits by hand -->
|
||||
<Use_Working_Directory>True</Use_Working_Directory>
|
||||
|
||||
<!-- The AP system used for displaying values in the XML-Editor -->
|
||||
<AP_Maximum>100</AP_Maximum>
|
||||
@@ -9,12 +12,12 @@
|
||||
<!-- The <Data_Directory> property value and the "TableData" folder is automatically appended to the specified path, so don't add this to the path -->
|
||||
<!-- If your language specific XML files are in the same place then the English (non language specific) XML files, you can just clear the values of the properties, but don't delete the properties -->
|
||||
<!-- If no language specific XML files can be found, the XML-Editor will start without any errors, but you cannot edit the missing file in the XML-Editor -->
|
||||
<GameDir_Russian_Path>C:\stuff\1.13\Development\Game Data\GameDir_LanguageSpecific\Russian_Version</GameDir_Russian_Path>
|
||||
<GameDir_German_Path>C:\stuff\1.13\Development\Game Data\GameDir_LanguageSpecific\German_Version</GameDir_German_Path>
|
||||
<GameDir_Polish_Path>C:\stuff\1.13\Development\Game Data\GameDir_LanguageSpecific\Polish_Version</GameDir_Polish_Path>
|
||||
<GameDir_French_Path>C:\stuff\1.13\Development\Game Data\GameDir_LanguageSpecific\French_Version</GameDir_French_Path>
|
||||
<GameDir_Italian_Path>C:\stuff\1.13\Development\Game Data\GameDir_LanguageSpecific\Italian_Version</GameDir_Italian_Path>
|
||||
<GameDir_Chinese_Path>C:\stuff\1.13\Development\Game Data\GameDir_LanguageSpecific\Chinese_Version</GameDir_Chinese_Path>
|
||||
<GameDir_Dutch_Path>C:\stuff\1.13\Development\Game Data\GameDir_LanguageSpecific\Dutch_Version</GameDir_Dutch_Path>
|
||||
<GameDir_Taiwanese_Path>C:\stuff\1.13\Development\Game Data\GameDir_LanguageSpecific\Taiwanese_Version</GameDir_Taiwanese_Path>
|
||||
<GameDir_Russian_Path_1>C:\stuff\1.13\Development\Game Data\GameDir_LanguageSpecific\Russian_Version</GameDir_Russian_Path_1>
|
||||
<GameDir_German_Path_1>C:\stuff\1.13\Development\Game Data\GameDir_LanguageSpecific\German_Version</GameDir_German_Path_1>
|
||||
<GameDir_Polish_Path_1>C:\stuff\1.13\Development\Game Data\GameDir_LanguageSpecific\Polish_Version</GameDir_Polish_Path_1>
|
||||
<GameDir_French_Path_1>C:\stuff\1.13\Development\Game Data\GameDir_LanguageSpecific\French_Version</GameDir_French_Path_1>
|
||||
<GameDir_Italian_Path_1>C:\stuff\1.13\Development\Game Data\GameDir_LanguageSpecific\Italian_Version</GameDir_Italian_Path_1>
|
||||
<GameDir_Chinese_Path_1>C:\stuff\1.13\Development\Game Data\GameDir_LanguageSpecific\Chinese_Version</GameDir_Chinese_Path_1>
|
||||
<GameDir_Dutch_Path_1>C:\stuff\1.13\Development\Game Data\GameDir_LanguageSpecific\Dutch_Version</GameDir_Dutch_Path_1>
|
||||
<GameDir_Taiwanese_Path_1>C:\stuff\1.13\Development\Game Data\GameDir_LanguageSpecific\Taiwanese_Version</GameDir_Taiwanese_Path_1>
|
||||
</XMLEditor>
|
||||
Reference in New Issue
Block a user