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1. AttachmentClass and Silhouette xml files moved from Lookup folder to main TableData folder
2. Added and updated some of the required files from HAM5. Others will be added when the code is ready. HAM5 XML changes have been included for use with the latest XML Editor code. These changes will be ignored by the game. 3. AttachmentClass changes by Flugente applied to xml file. git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1383 4f8fa57e-7814-0410-bad4-adc449f26b7c
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+15
-6
@@ -53,12 +53,12 @@ NORMAL_SHOOTING_DISTANCE = 70
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; This value is a FLOAT, with a range of 0 to 22.5. If set to 0, all shots will
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; be 100% on target, regardless of aiming.
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; Decreasing this value causes all shots to be more accurate.
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DEGREES_MAXIMUM_APERTURE = 11
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DEGREES_MAXIMUM_APERTURE = 15
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; The Range Coefficient works with the listed weapon range to determine the weapons
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; maximum range. Once a bullet reaches it's maximum range, gravity pulls it towards
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; the ground.
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RANGE_COEFFICIENT = 2.0
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RANGE_COEFFICIENT = 1.1
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; The Gravity Coefficient determines how powerful gravity is once it kicks into
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; action - this happens when the bullet reaches the "maximum range" of the gun
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@@ -68,7 +68,7 @@ RANGE_COEFFICIENT = 2.0
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; Conversely, by increasing this value you can let bullets fly further beyond
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; the max range of the gun. That will effectivelly let guns hit targets further
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; beyond their max range, though it is not a reliable way to hit any target.
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GRAVITY_COEFFICIENT = 2.0
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GRAVITY_COEFFICIENT = 4.0
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; The Vertical Bias "flattens" the target appeture which restricts the vertical amoun
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; by which a bullet can travel. Vertical bias is ultimately based on stance where
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@@ -80,7 +80,7 @@ VERTICAL_BIAS = 0.5
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; the scopes minimum effective range. Sniper and Hunter training has a slight effect
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; on this. Valid range is 0.5 - 1.5, with a default of 0.7. The higher you set
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; this multiplier, the less effective scopes become.
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SCOPE_RANGE_MULTIPLIER = 0.7
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SCOPE_RANGE_MULTIPLIER = 1.0
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; The Side Facing Divisor is applied against the shooting offsets when a target is
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; facing directly perpendicular (i.e., East or West when shooter faces North or South)
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@@ -89,6 +89,15 @@ SCOPE_RANGE_MULTIPLIER = 0.7
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; to hit a target from the side as from head on, just set this value to 1.0
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SIDE_FACING_DIVISOR = 2.0
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; This is the basic chance PER SHOT to lose 1 point of weapon condition with each
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; bullet fired. The formula for this chance is 1 in BASE_DEPRECIATE_CHANCE, so higher
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; values result in slower degradation.
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; The default value for OCTH is 15, but NCTH requires a **much** higher
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; expenditure of bullets, resulting in severely-reduced weapon condition after every
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; battle. Therefore, the default for NCTH is currently 150.
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; Valid range is 0-10000.
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BASIC_RELIABILITY_ODDS = 45
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[Base CTH]
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@@ -343,7 +352,7 @@ RECOIL_COUNTER_FREQUENCY_AUTO_WEAPONS_DIVISOR = 4.0
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; to reach best offset improvement.
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;------------------------------------------------------------------------------------------------------------------------------
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RECOIL_COUNTER_INCREMENT = 20
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RECOIL_COUNTER_INCREMENT = 1
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RECOIL_COUNTER_INCREMENT_TRACER = 25
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;------------------------------------------------------------------------------------------------------------------------------
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@@ -353,7 +362,7 @@ RECOIL_COUNTER_INCREMENT_TRACER = 25
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; measured in METERS, not tiles, so 100 means 10 tiles.
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;------------------------------------------------------------------------------------------------------------------------------
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NORMAL_RECOIL_DISTANCE = 140
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NORMAL_RECOIL_DISTANCE = 70
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MAX_BULLET_DEV = 5.0
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RANGE_EFFECTS_DEV = TRUE
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