diff --git a/Data-1.13/APBPConstants.ini b/Data-1.13/APBPConstants.ini index 6b6c0b982..20ab75b8c 100644 --- a/Data-1.13/APBPConstants.ini +++ b/Data-1.13/APBPConstants.ini @@ -394,6 +394,11 @@ AP_LOSS_PER_LEGSHOT_DAMAGE = 4 DEFAULT_APS = 80 DEFAULT_AIMSKILL = 80 +;*********************************************************************** +;* The APs needed build a fortification structure * +;*********************************************************************** +AP_FORTIFICATION = 80 + [BPConstants] BP_RATIO_RED_PTS_TO_NORMAL = 100 BP_RUN_ENERGYCOSTFACTOR = 3 diff --git a/Data-1.13/BigItems/p1item891.sti b/Data-1.13/BigItems/p1item891.sti new file mode 100644 index 000000000..6bdb57c59 Binary files /dev/null and b/Data-1.13/BigItems/p1item891.sti differ diff --git a/Data-1.13/BigItems/p1item892.sti b/Data-1.13/BigItems/p1item892.sti new file mode 100644 index 000000000..f2204befa Binary files /dev/null and b/Data-1.13/BigItems/p1item892.sti differ diff --git a/Data-1.13/BigItems/p1item893.sti b/Data-1.13/BigItems/p1item893.sti new file mode 100644 index 000000000..ee6092dfb Binary files /dev/null and b/Data-1.13/BigItems/p1item893.sti differ diff --git a/Data-1.13/Interface/MDP1ITEMS.sti b/Data-1.13/Interface/MDP1ITEMS.sti index 919e4b8d9..0fb2189be 100644 Binary files a/Data-1.13/Interface/MDP1ITEMS.sti and b/Data-1.13/Interface/MDP1ITEMS.sti differ diff --git a/Data-1.13/Ja2_Options.INI b/Data-1.13/Ja2_Options.INI index ff5f14f4a..d9984bfd6 100644 --- a/Data-1.13/Ja2_Options.INI +++ b/Data-1.13/Ja2_Options.INI @@ -1841,9 +1841,12 @@ ZOMBIE_CAN_CLIMB = TRUE ; This still results in deadlocks! ZOMBIE_EXPLODING_CIVS = TRUE -; Normal and energy damage is reduced by this percentage. Valid valus from -50 to 95 +; Damage is reduced by this percentage. Valid values from -50 to 95 ZOMBIE_DAMAGE_RESISTANCE = 0 +; Breath damage is reduced by this percentage. Valid values from -50 to 95 +ZOMBIE_BREATH_DAMAGE_RESISTANCE = 0 + ; Extra challenge: If true, only headhots will do any damage, hits to the body or legs won't. Only applies to bullets, though ZOMBIE_ONLY_HEADSHOTS_WORK = FALSE diff --git a/Data-1.13/TableData/Item_Transformations.xml b/Data-1.13/TableData/Item_Transformations.xml index 030ef0b97..4276314d4 100644 --- a/Data-1.13/TableData/Item_Transformations.xml +++ b/Data-1.13/TableData/Item_Transformations.xml @@ -170,4 +170,21 @@ Remove tripwire Remove tripwire from smoke grenade. + + 1541 + 1540 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 50 + 20 + Empty sandbag + Empty sand from sandbag. + \ No newline at end of file diff --git a/Data-1.13/TableData/Items.xml b/Data-1.13/TableData/Items.xml index 96d2e962d..561440f31 100644 --- a/Data-1.13/TableData/Items.xml +++ b/Data-1.13/TableData/Items.xml @@ -166,6 +166,7 @@ 0.0 0.0 0 + 4 0 0 @@ -30975,7 +30976,7 @@ 197 20 1 - 30 + 32 10 1 -2 @@ -30988,6 +30989,7 @@ 1 1 100.0 + 4 @@ -45751,4 +45753,76 @@ + + 1540 + Sandbags + Sandbags, empty + A bunch of rugged, empty bags. What could you possibly store in there? + Sandbags, empty + Only a fool would not fortify his position, especially at these prices! + 268435456 + 1 + 1 + 891 + 3 + 4 + 10 + 2 + 2 + 15 + 10 + 100.0 + 1 + + + + + + 1541 + Sandbags + Sandbags, filled + Whenever you need fortification, flood control, or cheap weigzt lifting equipment, these come in handy. + Sandbags + Not for sale through BR. + 268435456 + 1 + 1 + 892 + 200 + 1 + 22 + 2 + 2 + 1 + 100.0 + 2 + + + + + + 1542 + Concertina + Concertina Stack + A cheap way of denying access to areas. Be careful, don't hurt yourself while planting this. + Concertina Stack + Useful for serious fortification of your base, and ruining your fatigues in the process. + 268435456 + 1 + 1 + 893 + 5 + 1 + 18 + 75 + 2 + 10 + 6 + 1 + 100.0 + 8 + + + + \ No newline at end of file diff --git a/Data-1.13/TableData/MercStartingGear.xml b/Data-1.13/TableData/MercStartingGear.xml index 650b76d58..96c3c0e85 100644 --- a/Data-1.13/TableData/MercStartingGear.xml +++ b/Data-1.13/TableData/MercStartingGear.xml @@ -4428,24 +4428,24 @@ 0 2 0 - 134 + 1015 89 1 0 - 134 - 93 - 1 + 1540 + 100 + 8 0 49 91 1 0 - 0 - 0 - 0 - 0 - 0 - 0 + 134 + 89 + 1 + 134 + 93 + 1 0 0 0 diff --git a/Data-1.13/tilesets/0/SMP1ITEMS.STI b/Data-1.13/tilesets/0/SMP1ITEMS.STI index 4e5059e24..517bc33e0 100644 Binary files a/Data-1.13/tilesets/0/SMP1ITEMS.STI and b/Data-1.13/tilesets/0/SMP1ITEMS.STI differ diff --git a/Data/CURSORS/HAMMER.sti b/Data/CURSORS/HAMMER.sti new file mode 100644 index 000000000..d1e693305 Binary files /dev/null and b/Data/CURSORS/HAMMER.sti differ diff --git a/Data/CURSORS/HAMMER_R.sti b/Data/CURSORS/HAMMER_R.sti new file mode 100644 index 000000000..be5a96a9a Binary files /dev/null and b/Data/CURSORS/HAMMER_R.sti differ diff --git a/INIEditorAPBPConstants.xml b/INIEditorAPBPConstants.xml index 4e492c6ef..2f016cb79 100644 --- a/INIEditorAPBPConstants.xml +++ b/INIEditorAPBPConstants.xml @@ -780,6 +780,13 @@ Represents the AP cost to reload a single round of ammunition. Значение меткости по умолчанию для расчета требуемых АР в описании оружия. 枪械信息栏内计算 AP 消耗的默认值,以一个技能值为基准。(大概是技能高低影响 AP 消耗?) + + + The APs needed build a fortification structure. + + + + diff --git a/INIEditorJA2Options.xml b/INIEditorJA2Options.xml index 1bd77887f..4741d232b 100644 Binary files a/INIEditorJA2Options.xml and b/INIEditorJA2Options.xml differ