From 4dcaeac1fdf0b419f5a74e73e6c30285cd5be53f Mon Sep 17 00:00:00 2001 From: Flugente Date: Tue, 7 Aug 2012 20:55:45 +0000 Subject: [PATCH] new feature (by DepressivesBrot): a rough approximation of the position of the last enemy can be marked on the map git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1488 4f8fa57e-7814-0410-bad4-adc449f26b7c --- Data-1.13/Ja2_Options.INI | 8 ++++---- Data/Ja2_Options.INI | 8 ++++---- INIEditorJA2Options.xml | Bin 827554 -> 833590 bytes 3 files changed, 8 insertions(+), 8 deletions(-) diff --git a/Data-1.13/Ja2_Options.INI b/Data-1.13/Ja2_Options.INI index 9ec5acecd..6343da047 100644 --- a/Data-1.13/Ja2_Options.INI +++ b/Data-1.13/Ja2_Options.INI @@ -2987,7 +2987,7 @@ FAST_FORWARD_KEY = SUBTRACT ; 0 Off ; 1 Draw Rectangles ; 2 Draw Rectangles and hatch them with the 'no deployment' pattern -MARKER_MODE = 2; +MARKER_MODE = 2 ;Precision governs how small the marked area will be ; 0 Hostiles are in a general area 180 tiles across ; 1 Hostiles are in a general area 120 tiles across @@ -2995,8 +2995,8 @@ MARKER_MODE = 2; ; 3 Hostiles are in a general area 60 tiles across ; 4 Hostiles are in a general area 45 tiles across ; 5 Hostiles are in a general area 30 tiles across -DAYTIME_PRECISION = 4; +DAYTIME_PRECISION = 4 ;Same as above, this time for Night -NIGHTTIME_PRECISION = 5; +NIGHTTIME_PRECISION = 5 ;Number of remaining Soldiers before their location gets marked -MAX_SOLDIERS_LEFT = 1; +MAX_SOLDIERS_LEFT = 1 diff --git a/Data/Ja2_Options.INI b/Data/Ja2_Options.INI index 5494ad779..7a72355aa 100644 --- a/Data/Ja2_Options.INI +++ b/Data/Ja2_Options.INI @@ -2983,7 +2983,7 @@ FAST_FORWARD_KEY = SUBTRACT ; 0 Off ; 1 Draw Rectangles ; 2 Draw Rectangles and hatch them with the 'no deployment' pattern -MARKER_MODE = 2; +MARKER_MODE = 2 ;Precision governs how small the marked area will be ; 0 Hostiles are in a general area 180 tiles across ; 1 Hostiles are in a general area 120 tiles across @@ -2991,8 +2991,8 @@ MARKER_MODE = 2; ; 3 Hostiles are in a general area 60 tiles across ; 4 Hostiles are in a general area 45 tiles across ; 5 Hostiles are in a general area 30 tiles across -DAYTIME_PRECISION = 4; +DAYTIME_PRECISION = 4 ;Same as above, this time for Night -NIGHTTIME_PRECISION = 5; +NIGHTTIME_PRECISION = 5 ;Number of remaining Soldiers before their location gets marked -MAX_SOLDIERS_LEFT = 1; +MAX_SOLDIERS_LEFT = 1 diff --git a/INIEditorJA2Options.xml b/INIEditorJA2Options.xml index 530e729d796956edf22420aa2a94b92bd4cef32c..8e2cb915d2be6a5a678e4d2e28c26a52e9705df2 100644 GIT binary patch delta 2241 zcmeHIOGuPa6h7CPf1DW=tUtA2bp9!yv`|Nl9tdih4)_=x38aNiIzDJ#=-{Ik84cF5 z_@zT_vUVX9Ml@TCRzdq9C|v}tVuWzrckdWOfjPNqA(!+2_nv$1chCLKx#vE8<9(g> zE+s`WFKJ0yliDlWahLf#Sm_z00qTGZ(Fpb9KSG1lMeWo{!_fJtj~nk<*i3)!)EtDy zqTO2No1qw8g(S$pKZI|H79bIdE8PT1iwN{_3eqA?QLHeC2qZu z+SsvH2p+Ar74rL&Ht(Hfmkp8+u|pgXC!`>?>?-_rTR3=oO}NVjXbxyIG_{LqP#>`4 z=9V_k#wWYo6UD?lHi8mOIsA{Zy|k5Saz5_*0Z<5^1ZeYaERl@+bH#-LhIGOZj| zkeD|>O_aiL+(UI3VKr}0*mO^JcL^NFR4w48RvA%<*S$jL@CTcd-+k1Ma>bIvUg87S z0q{Hsjt#m7>qV+F+v6?lzhHmMqZX}{8yZFLgP_GOy7<{CM-{h4@-}X&7~r5WkQjnr z=c$OCGA?KhfEu6)w5+ZXx=x%usF)bUnlZQ+RN)9KgsiQ1Ut7bamX5=43cUotrqIuv zH^M@<==BEG06hk^^e_(2VmMp`{U{7;pqD9;K$F3Xrk=DqV#4%auH?46!dkYQb>L=% z{3;hOA`1ijqTAs%H@gl{vlrxLgj1pU2?xSvOGL$K&hl#B&>|gH9VPfw|jzRxPVvn=`M4_`} zfO_$|_|!udK*8=s?-F~e#1*s0UCHV1+MMV&MOfz_Yud4*0BTF7M2#)Eo>4p(;W(U%-U__*?^cGh&h0m6NtHhn0vd8JdZ-l P^a)HXEYsO`@E8C9#A_1^