diff --git a/Data-1.13/TableData/LoadScreenHints.xml b/Data-1.13/TableData/LoadScreenHints.xml
index 99da7e668..195adf1cc 100644
--- a/Data-1.13/TableData/LoadScreenHints.xml
+++ b/Data-1.13/TableData/LoadScreenHints.xml
@@ -571,5 +571,30 @@ The other tags determine in what category this hint falls, and will be displayed
109
Counting bullets during a fight is tough. Don't be surprised when your mercs forget how many they have left.
1
-
+
+
+ 110
+ Each mercenary have different approach effectiveness when talking to an NPC. Different backgrounds may have an effect on them too. Don't expect Biff to be effective at threatening people.
+ 1
+
+
+ 111
+ Each mercenary have different needs for sleep ranging from 3 to 12 hours to fully regenerate energy. "Night Ops" trait allows to reduce this time even further.
+ 1
+
+
+ 112
+ Each mercenary have different tolerance for number of deaths in your squad and your overall reputation in Arulco.
+ 1
+
+
+ 113
+ If you have two people in team that don't like each other, avoid keeping them in the same sector for more than an hour.
+ 1
+
+
+ 114
+ Certain merceries can not gain stats at all. You can’t teach an old dog new tricks.
+ 1
+
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