diff --git a/Data-1.13/TableData/LoadScreenHints.xml b/Data-1.13/TableData/LoadScreenHints.xml index 99da7e668..195adf1cc 100644 --- a/Data-1.13/TableData/LoadScreenHints.xml +++ b/Data-1.13/TableData/LoadScreenHints.xml @@ -571,5 +571,30 @@ The other tags determine in what category this hint falls, and will be displayed 109 Counting bullets during a fight is tough. Don't be surprised when your mercs forget how many they have left. 1 - + + + 110 + Each mercenary have different approach effectiveness when talking to an NPC. Different backgrounds may have an effect on them too. Don't expect Biff to be effective at threatening people. + 1 + + + 111 + Each mercenary have different needs for sleep ranging from 3 to 12 hours to fully regenerate energy. "Night Ops" trait allows to reduce this time even further. + 1 + + + 112 + Each mercenary have different tolerance for number of deaths in your squad and your overall reputation in Arulco. + 1 + + + 113 + If you have two people in team that don't like each other, avoid keeping them in the same sector for more than an hour. + 1 + + + 114 + Certain merceries can not gain stats at all. You can’t teach an old dog new tricks. + 1 + \ No newline at end of file