From 511c9c1ea8406f4eff2c529fe1d26d5ca91fb78b Mon Sep 17 00:00:00 2001 From: Wanne Date: Thu, 12 Sep 2013 07:22:29 +0000 Subject: [PATCH] - Added new hints (by Faalagorn) git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1770 4f8fa57e-7814-0410-bad4-adc449f26b7c --- Data-1.13/TableData/LoadScreenHints.xml | 27 ++++++++++++++++++++++++- 1 file changed, 26 insertions(+), 1 deletion(-) diff --git a/Data-1.13/TableData/LoadScreenHints.xml b/Data-1.13/TableData/LoadScreenHints.xml index 99da7e668..195adf1cc 100644 --- a/Data-1.13/TableData/LoadScreenHints.xml +++ b/Data-1.13/TableData/LoadScreenHints.xml @@ -571,5 +571,30 @@ The other tags determine in what category this hint falls, and will be displayed 109 Counting bullets during a fight is tough. Don't be surprised when your mercs forget how many they have left. 1 - + + + 110 + Each mercenary have different approach effectiveness when talking to an NPC. Different backgrounds may have an effect on them too. Don't expect Biff to be effective at threatening people. + 1 + + + 111 + Each mercenary have different needs for sleep ranging from 3 to 12 hours to fully regenerate energy. "Night Ops" trait allows to reduce this time even further. + 1 + + + 112 + Each mercenary have different tolerance for number of deaths in your squad and your overall reputation in Arulco. + 1 + + + 113 + If you have two people in team that don't like each other, avoid keeping them in the same sector for more than an hour. + 1 + + + 114 + Certain merceries can not gain stats at all. You can’t teach an old dog new tricks. + 1 + \ No newline at end of file