From 5371ab55050326aac03a8feb1e7a9c8ac2116bb2 Mon Sep 17 00:00:00 2001 From: Asdow <20314541+Asdow@users.noreply.github.com> Date: Fri, 8 Aug 2025 20:36:09 +0300 Subject: [PATCH] Adjust Ja2_options.ini --- Data-1.13/Ja2_Options.INI | 22 ++++++++++--------- Data-UB/AddOns/Data-UB-1.13/Ja2_Options.ini | 22 ++++++++++--------- .../AddOns/Data-UB-Vanilla/Ja2_Options.INI | 12 +++++----- Data/Ja2_Options.INI | 12 +++++----- 4 files changed, 38 insertions(+), 30 deletions(-) diff --git a/Data-1.13/Ja2_Options.INI b/Data-1.13/Ja2_Options.INI index 0daad885e..cd049af23 100644 --- a/Data-1.13/Ja2_Options.INI +++ b/Data-1.13/Ja2_Options.INI @@ -79,10 +79,12 @@ ; PLEASE NOTE: ; Changing these settings may cause your savegames to become UNLOADABLE. Remember to change them before starting a new game! ; To load any "broken" savegames, simply revert to your original settings. +; +; The maximum values (250+) are meant for debugging and stress testing. More sensible max values for gameplay are around 100. ;------------------------------------------------------------------------------------------------------------------------------ -; Player mercs, valid values 16 through 32, default is 24 -MAX_NUMBER_PLAYER_MERCS = 32 +; Player mercs, valid values 16 through 254, default is 24 +MAX_NUMBER_PLAYER_MERCS = 40 ; Player vehicles, valid values 2 through 6, default is 2 MAX_NUMBER_PLAYER_VEHICLES = 2 @@ -90,14 +92,14 @@ MAX_NUMBER_PLAYER_VEHICLES = 2 ; Use these to adjust the numbers of various sorts of "people" that can appear in the same sector in TACTICAL mode. ;------------------------------------------------------------------------------------------------------------------------------ -; Enemies (i.e., soldiers), valid values 16 through 64, default is 32 -MAX_NUMBER_ENEMIES_IN_TACTICAL = 32 -; Creatures (i.e., bloodcats and crepitus), valid values 16 through 40, default is 32 -MAX_NUMBER_CREATURES_IN_TACTICAL = 32 -; Rebels (i.e., militia), valid values 16 through 64, default is 32 -MAX_NUMBER_MILITIA_IN_TACTICAL = 32 -; Civilians, valid values 16 through 40, default is 32 -MAX_NUMBER_CIVS_IN_TACTICAL = 32 +; Enemies (i.e., soldiers), valid values 16 through 256, default is 32 +MAX_NUMBER_ENEMIES_IN_TACTICAL = 64 +; Creatures (i.e., bloodcats and crepitus), valid values 16 through 256, default is 32 +MAX_NUMBER_CREATURES_IN_TACTICAL = 64 +; Rebels (i.e., militia), valid values 16 through 256, default is 32 +MAX_NUMBER_MILITIA_IN_TACTICAL = 64 +; Civilians, valid values 16 through 256, default is 32 +MAX_NUMBER_CIVS_IN_TACTICAL = 64 ;------------------------------------------------------------------------------------------------------------------------------ ; DO NOT LOWER ***MAX_STRATEGIC_ENEMY_GROUP_SIZE*** BELOW 20 diff --git a/Data-UB/AddOns/Data-UB-1.13/Ja2_Options.ini b/Data-UB/AddOns/Data-UB-1.13/Ja2_Options.ini index 3b3009195..5b40d9393 100644 --- a/Data-UB/AddOns/Data-UB-1.13/Ja2_Options.ini +++ b/Data-UB/AddOns/Data-UB-1.13/Ja2_Options.ini @@ -79,10 +79,12 @@ ; PLEASE NOTE: ; Changing these settings may cause your savegames to become UNLOADABLE. Remember to change them before starting a new game! ; To load any "broken" savegames, simply revert to your original settings. +; +; The maximum values (250+) are meant for debugging and stress testing. More sensible max values for gameplay are around 100. ;------------------------------------------------------------------------------------------------------------------------------ -; Player mercs, valid values 16 through 32, default is 24 -MAX_NUMBER_PLAYER_MERCS = 32 +; Player mercs, valid values 16 through 254, default is 24 +MAX_NUMBER_PLAYER_MERCS = 40 ; Player vehicles, valid values 2 through 6, default is 2 MAX_NUMBER_PLAYER_VEHICLES = 2 @@ -90,14 +92,14 @@ MAX_NUMBER_PLAYER_VEHICLES = 2 ; Use these to adjust the numbers of various sorts of "people" that can appear in the same sector in TACTICAL mode. ;------------------------------------------------------------------------------------------------------------------------------ -; Enemies (i.e., soldiers), valid values 16 through 64, default is 32 -MAX_NUMBER_ENEMIES_IN_TACTICAL = 32 -; Creatures (i.e., bloodcats and crepitus), valid values 16 through 40, default is 32 -MAX_NUMBER_CREATURES_IN_TACTICAL = 32 -; Rebels (i.e., militia), valid values 16 through 64, default is 32 -MAX_NUMBER_MILITIA_IN_TACTICAL = 32 -; Civilians, valid values 16 through 40, default is 32 -MAX_NUMBER_CIVS_IN_TACTICAL = 32 +; Enemies (i.e., soldiers), valid values 16 through 256, default is 32 +MAX_NUMBER_ENEMIES_IN_TACTICAL = 64 +; Creatures (i.e., bloodcats and crepitus), valid values 16 through 256, default is 32 +MAX_NUMBER_CREATURES_IN_TACTICAL = 64 +; Rebels (i.e., militia), valid values 16 through 256, default is 32 +MAX_NUMBER_MILITIA_IN_TACTICAL = 64 +; Civilians, valid values 16 through 256, default is 32 +MAX_NUMBER_CIVS_IN_TACTICAL = 64 ;------------------------------------------------------------------------------------------------------------------------------ ; DO NOT LOWER ***MAX_STRATEGIC_ENEMY_GROUP_SIZE*** BELOW 20 diff --git a/Data-UB/AddOns/Data-UB-Vanilla/Ja2_Options.INI b/Data-UB/AddOns/Data-UB-Vanilla/Ja2_Options.INI index bac17f81b..38dc99a16 100644 --- a/Data-UB/AddOns/Data-UB-Vanilla/Ja2_Options.INI +++ b/Data-UB/AddOns/Data-UB-Vanilla/Ja2_Options.INI @@ -79,9 +79,11 @@ ; PLEASE NOTE: ; Changing these settings may cause your savegames to become UNLOADABLE. Remember to change them before starting a new game! ; To load any "broken" savegames, simply revert to your original settings. +; +; The maximum values (250+) are meant for debugging and stress testing. More sensible max values for gameplay are around 100. ;------------------------------------------------------------------------------------------------------------------------------ -; Player mercs, valid values 16 through 32, default is 24 +; Player mercs, valid values 16 through 254, default is 24 MAX_NUMBER_PLAYER_MERCS = 18 ; Player vehicles, valid values 2 through 6, default is 2 MAX_NUMBER_PLAYER_VEHICLES = 2 @@ -90,13 +92,13 @@ MAX_NUMBER_PLAYER_VEHICLES = 2 ; Use these to adjust the numbers of various sorts of "people" that can appear in the same sector in TACTICAL mode. ;------------------------------------------------------------------------------------------------------------------------------ -; Enemies (i.e., soldiers), valid values 16 through 64, default is 32 +; Enemies (i.e., soldiers), valid values 16 through 256, default is 32 MAX_NUMBER_ENEMIES_IN_TACTICAL = 20 -; Creatures (i.e., bloodcats and crepitus), valid values 16 through 40, default is 32 +; Creatures (i.e., bloodcats and crepitus), valid values 16 through 256, default is 32 MAX_NUMBER_CREATURES_IN_TACTICAL = 20 -; Rebels (i.e., militia), valid values 16 through 64, default is 32 +; Rebels (i.e., militia), valid values 16 through 256, default is 32 MAX_NUMBER_MILITIA_IN_TACTICAL = 20 -; Civilians, valid values 16 through 40, default is 32 +; Civilians, valid values 16 through 256, default is 32 MAX_NUMBER_CIVS_IN_TACTICAL = 32 ;------------------------------------------------------------------------------------------------------------------------------ diff --git a/Data/Ja2_Options.INI b/Data/Ja2_Options.INI index 4cce2786e..bf98d6574 100644 --- a/Data/Ja2_Options.INI +++ b/Data/Ja2_Options.INI @@ -79,9 +79,11 @@ ; PLEASE NOTE: ; Changing these settings may cause your savegames to become UNLOADABLE. Remember to change them before starting a new game! ; To load any "broken" savegames, simply revert to your original settings. +; +; The maximum values (250+) are meant for debugging and stress testing. More sensible max values for gameplay are around 100. ;------------------------------------------------------------------------------------------------------------------------------ -; Player mercs, valid values 16 through 32, default is 24 +; Player mercs, valid values 16 through 254, default is 24 MAX_NUMBER_PLAYER_MERCS = 18 ; Player vehicles, valid values 2 through 6, default is 2 MAX_NUMBER_PLAYER_VEHICLES = 2 @@ -90,13 +92,13 @@ MAX_NUMBER_PLAYER_VEHICLES = 2 ; Use these to adjust the numbers of various sorts of "people" that can appear in the same sector in TACTICAL mode. ;------------------------------------------------------------------------------------------------------------------------------ -; Enemies (i.e., soldiers), valid values 16 through 64, default is 32 +; Enemies (i.e., soldiers), valid values 16 through 256, default is 32 MAX_NUMBER_ENEMIES_IN_TACTICAL = 20 -; Creatures (i.e., bloodcats and crepitus), valid values 16 through 40, default is 32 +; Creatures (i.e., bloodcats and crepitus), valid values 16 through 256, default is 32 MAX_NUMBER_CREATURES_IN_TACTICAL = 20 -; Rebels (i.e., militia), valid values 16 through 64, default is 32 +; Rebels (i.e., militia), valid values 16 through 256, default is 32 MAX_NUMBER_MILITIA_IN_TACTICAL = 20 -; Civilians, valid values 16 through 40, default is 32 +; Civilians, valid values 16 through 256, default is 32 MAX_NUMBER_CIVS_IN_TACTICAL = 32 ;------------------------------------------------------------------------------------------------------------------------------