- Bugfix ActionItems.xml (by Jazz)

o Fixed wrong item indexes for <BombItem>
o Removed UB specific LUA code from the ExplosionControl.lua (Data and Data-1.13)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1406 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2012-04-14 13:05:10 +00:00
parent 6e199cb65a
commit 59a9a89edf
5 changed files with 129 additions and 261 deletions
-60
View File
@@ -318,64 +318,4 @@ if ActionID == 24 then
end
end
-- UB Action
-- BIGGENS BOMBS
if ActionID == 25 then
if ( ShouldThePlayerStopWhenWalkingOnBiggensActionItem( 17 ) == true ) then
HavePersonAtGridnoStop( sGridNo )
-- Make Biggens run for cover and then detonate the explosives
TriggerNPCRecord( Profil.BIGGENS , 17 )
end
end
-- BIGGENS WARNING
if ActionID == 26 then
if ( ShouldThePlayerStopWhenWalkingOnBiggensActionItem( 16 ) == true ) then
HavePersonAtGridnoStop( sGridNo )
-- Make Biggens run for cover and then detonate the explosives
TriggerNPCRecord( Profil.BIGGENS , 16 )
end
end
-- SEE FORTIFIED DOOR
if ActionID == 27 then
HandleSeeingFortifiedDoor( sGridNo )
end
-- OPEN FORTIFED DOOR
if ActionID == 28 then
HandleSwitchToOpenFortifiedDoor( sGridNo )
end
-- SEE POWER GEN FAN
if ActionID == 29 then
-- if the player is in the power plant
if( gWorldSectorX == 13 and gWorldSectorY == 10 and gbWorldSectorZ == 0 ) then
HandleSeeingPowerGenFan( sGridNo )
elseif( gWorldSectorX == 15 and gWorldSectorY == 12 and gbWorldSectorZ == 3 ) then
-- The player is hitting the switch to launch the missles
HandlePlayerHittingSwitchToLaunchMissles()
end
end
end