- Bugfix ActionItems.xml (by Jazz)

o Fixed wrong item indexes for <BombItem>
o Removed UB specific LUA code from the ExplosionControl.lua (Data and Data-1.13)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1406 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2012-04-14 13:05:10 +00:00
parent 6e199cb65a
commit 59a9a89edf
5 changed files with 129 additions and 261 deletions
+32 -50
View File
@@ -44,36 +44,17 @@ ActionID:
BombItem:
Name uiIndex (items.xml)
STUN_GRENADE - 241
TEARGAS_GRENADE - 242
MUSTARD_GRENADE - 243
MINI_GRENADE - 244
HAND_GRENADE - 245
RDX - 246
TNT - 247
HMX - 248
C1 - 249
MORTAR_SHELL - 250
MINE - 251
C4 - 252
STUN_GRENADE - 131
TEARGAS_GRENADE - 132
MUSTARD_GRENADE - 133
MINI_GRENADE - 134
HAND_GRENADE - 135
TNT - 137
MINE - 141
C4 - 142
TRIP_FLARE - 143
TRIP_KLAXON - 144
SHAPED_CHARGE - 255
BREAK_LIGHT - 256
GL_HE_GRENADE - 257
GL_TEARGAS_GRENADE - 258
GL_STUN_GRENADE - 259
GL_SMOKE_GRENADE - 260
SMOKE_GRENADE - 261
TANK_SHELL - 262
STRUCTURE_IGNITE - 263
CREATURE_COCKTAIL - 264
STRUCTURE_EXPLOSION - 265
GREAT_BIG_EXPLOSION - 266
BIG_TEAR_GAS - 267
SMALL_CREATURE_GAS - 268
LARGE_CREATURE_GAS - 269
VERY_SMALL_CREATURE_GAS - 270
SMOKE_GRENADE - 151
Blow_up:
Set to 1 if it should trigger an explosion, otherwise 0
@@ -104,35 +85,35 @@ BombItem:
<Name>Teargas Explosion</Name>
<ActionID>3</ActionID>
<Blow_up>1</Blow_up>
<BombItem>242</BombItem>
<BombItem>132</BombItem>
</ACTION_ITEM>
<ACTION_ITEM>
<uiIndex>3</uiIndex>
<Name>Stun Explosion</Name>
<ActionID>3</ActionID>
<Blow_up>1</Blow_up>
<BombItem>241</BombItem>
<BombItem>131</BombItem>
</ACTION_ITEM>
<ACTION_ITEM>
<uiIndex>4</uiIndex>
<Name>Smoke Explosion</Name>
<ActionID>3</ActionID>
<Blow_up>1</Blow_up>
<BombItem>261</BombItem>
<BombItem>151</BombItem>
</ACTION_ITEM>
<ACTION_ITEM>
<uiIndex>5</uiIndex>
<Name>Mustard Gas</Name>
<ActionID>3</ActionID>
<Blow_up>1</Blow_up>
<BombItem>243</BombItem>
<BombItem>133</BombItem>
</ACTION_ITEM>
<ACTION_ITEM>
<uiIndex>6</uiIndex>
<Name>Land Mine</Name>
<ActionID>3</ActionID>
<Blow_up>1</Blow_up>
<BombItem>251</BombItem>
<BombItem>141</BombItem>
</ACTION_ITEM>
<ACTION_ITEM>
<uiIndex>7</uiIndex>
@@ -163,18 +144,21 @@ BombItem:
<Name>Small Explosion</Name>
<ActionID>3</ActionID>
<Blow_up>1</Blow_up>
<BombItem>135</BombItem>
</ACTION_ITEM>
<ACTION_ITEM>
<uiIndex>12</uiIndex>
<Name>Medium Explosion</Name>
<ActionID>3</ActionID>
<Blow_up>1</Blow_up>
<BombItem>137</BombItem>
</ACTION_ITEM>
<ACTION_ITEM>
<uiIndex>13</uiIndex>
<Name>Large Explosion</Name>
<ActionID>3</ActionID>
<Blow_up>1</Blow_up>
<BombItem>142</BombItem>
</ACTION_ITEM>
<ACTION_ITEM>
<uiIndex>14</uiIndex>
@@ -297,38 +281,36 @@ BombItem:
<Blow_up>1</Blow_up>
<BombItem>267</BombItem>
</ACTION_ITEM>
<!-- UB -->
<ACTION_ITEM>
<uiIndex>34</uiIndex>
<Name>BIGGENS BOMBS</Name>
<ActionID>25</ActionID>
<Blow_up>0</Blow_up>
<Name>Empty action</Name>
<ActionID>0</ActionID>
<Blow_Up>0</Blow_Up>
</ACTION_ITEM>
<ACTION_ITEM>
<uiIndex>35</uiIndex>
<Name>BIGGENS WARNING</Name>
<ActionID>26</ActionID>
<Blow_up>0</Blow_up>
<Name>Empty action</Name>
<ActionID>0</ActionID>
<Blow_Up>0</Blow_Up>
</ACTION_ITEM>
<ACTION_ITEM>
<uiIndex>36</uiIndex>
<Name>SEE FORTIFIED DOOR</Name>
<ActionID>27</ActionID>
<Blow_up>0</Blow_up>
<Name>Empty action</Name>
<ActionID>0</ActionID>
<Blow_Up>0</Blow_Up>
</ACTION_ITEM>
<ACTION_ITEM>
<uiIndex>37</uiIndex>
<Name>OPEN FORTIFED DOOR</Name>
<ActionID>28</ActionID>
<Blow_up>0</Blow_up>
<Name>Empty action</Name>
<ActionID>0</ActionID>
<Blow_Up>0</Blow_Up>
</ACTION_ITEM>
<ACTION_ITEM>
<uiIndex>38</uiIndex>
<Name>SEE POWER GEN FAN</Name>
<ActionID>29</ActionID>
<Blow_up>0</Blow_up>
<Name>Empty action</Name>
<ActionID>0</ActionID>
<Blow_Up>0</Blow_Up>
</ACTION_ITEM>
<!-- End UB -->
<ACTION_ITEM>
<uiIndex>38</uiIndex>
<Name>Empty action</Name>