Additional Tile Properties - Update

- Moved the global location of the xml files from the "AdditionalProperties" to the "Tilesets\AdditionalProperties" folder because this place fits better
- Of course you can also add special tilesets xml files in the tilesets specific folders "Tilesets\XX"
- Addded missing INI value: COVER_SYSTEM_STATIC_SHADOWS_DECREASE_BRIGHTNESS
- Updated comments for COVER_SYSTEM_ADDITIONAL_TILE_PROPERTIES

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1973 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2014-03-03 20:57:16 +00:00
parent 82d4842921
commit 5c449af7b6
159 changed files with 16 additions and 2 deletions
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>60</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>70</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>15</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>95</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>10</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>5</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>75</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>50</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>2</bSoundModifier>
<bStealthDifficultyModifer>25</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>90</bWoodCamoAffinity>
<bDesertCamoAffinity>10</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>90</bWoodCamoAffinity>
<bDesertCamoAffinity>10</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>10</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>1</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>20</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,11 @@
<ADDITIONALTILEPROPERTIES>
<ubTerrainID>1</ubTerrainID>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>100</bSnowCamoAffinity>
<bCamoStanceModifer>1</bCamoStanceModifer>
<bSoundModifier>2</bSoundModifier>
<bStealthDifficultyModifer>30</bStealthDifficultyModifer>
<bTrapBonus>2</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,10 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>10</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>20</bStealthDifficultyModifer>
<bTrapBonus>1</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,10 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>10</bUrbanCamoAffinity>
<bSnowCamoAffinity>100</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>2</bSoundModifier>
<bStealthDifficultyModifer>20</bStealthDifficultyModifer>
<bTrapBonus>2</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,10 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>100</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>10</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,10 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>10</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>90</bSnowCamoAffinity>
<bCamoStanceModifer>1</bCamoStanceModifer>
<bSoundModifier>2</bSoundModifier>
<bStealthDifficultyModifer>30</bStealthDifficultyModifer>
<bTrapBonus>2</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,10 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>20</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>2</bCamoStanceModifer>
<bSoundModifier>2</bSoundModifier>
<bStealthDifficultyModifer>30</bStealthDifficultyModifer>
<bTrapBonus>1</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>80</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>85</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>90</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>95</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>100</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>5</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>100</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>10</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,11 @@
<ADDITIONALTILEPROPERTIES>
<ubTerrainID>1</ubTerrainID>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>90</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>10</bStealthDifficultyModifer>
<bTrapBonus>1</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,10 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>3</bSoundModifier>
<bStealthDifficultyModifer>30</bStealthDifficultyModifer>
<bTrapBonus>1</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,10 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>3</bSoundModifier>
<bStealthDifficultyModifer>30</bStealthDifficultyModifer>
<bTrapBonus>1</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,3 @@
<ADDITIONALTILEPROPERTIES>
<fBlockedWindow>1</fBlockedWindow>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>10</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>20</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>100</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>20</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,10 @@
<ADDITIONALTILEPROPERTIES>
<ubTerrainID>1</ubTerrainID>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>90</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>10</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,10 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>100</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,10 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>10</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>20</bStealthDifficultyModifer>
<bTrapBonus>1</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>100</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>20</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>100</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>20</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>100</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>20</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>100</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>20</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>100</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>20</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>100</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>10</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>100</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>10</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>10</bWoodCamoAffinity>
<bDesertCamoAffinity>100</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>10</bWoodCamoAffinity>
<bDesertCamoAffinity>100</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>10</bWoodCamoAffinity>
<bDesertCamoAffinity>100</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>100</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>95</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>90</bWoodCamoAffinity>
<bDesertCamoAffinity>5</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>85</bWoodCamoAffinity>
<bDesertCamoAffinity>5</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>5</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>80</bWoodCamoAffinity>
<bDesertCamoAffinity>5</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>10</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>75</bWoodCamoAffinity>
<bDesertCamoAffinity>5</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>15</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>100</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>100</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>100</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>90</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>90</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>90</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>100</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,10 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>20</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>2</bCamoStanceModifer>
<bSoundModifier>2</bSoundModifier>
<bStealthDifficultyModifer>30</bStealthDifficultyModifer>
<bTrapBonus>1</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,10 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>20</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>2</bCamoStanceModifer>
<bSoundModifier>2</bSoundModifier>
<bStealthDifficultyModifer>30</bStealthDifficultyModifer>
<bTrapBonus>1</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,10 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>100</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,10 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>30</bDesertCamoAffinity>
<bUrbanCamoAffinity>90</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,10 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>30</bDesertCamoAffinity>
<bUrbanCamoAffinity>90</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,10 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>100</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,10 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>30</bDesertCamoAffinity>
<bUrbanCamoAffinity>90</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,10 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>100</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,10 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>100</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,10 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>100</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,10 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>100</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,10 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>100</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>2</bSoundModifier>
<bStealthDifficultyModifer>20</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,10 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>100</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>10</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,10 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>100</bUrbanCamoAffinity>
<bSnowCamoAffinity>10</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>-1</bSoundModifier>
<bStealthDifficultyModifer>-10</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,10 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>100</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>-1</bSoundModifier>
<bStealthDifficultyModifer>-10</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>90</bWoodCamoAffinity>
<bDesertCamoAffinity>10</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>10</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>20</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>2</bCamoStanceModifer>
<bSoundModifier>2</bSoundModifier>
<bStealthDifficultyModifer>30</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>10</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>10</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>10</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>1</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>20</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>85</bWoodCamoAffinity>
<bDesertCamoAffinity>70</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>20</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>70</bWoodCamoAffinity>
<bDesertCamoAffinity>85</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>20</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>70</bWoodCamoAffinity>
<bDesertCamoAffinity>50</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>10</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>75</bWoodCamoAffinity>
<bDesertCamoAffinity>40</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>10</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>80</bWoodCamoAffinity>
<bDesertCamoAffinity>20</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>10</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,11 @@
<ADDITIONALTILEPROPERTIES>
<ubTerrainID>2</ubTerrainID>
<bWoodCamoAffinity>10</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>30</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>3</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,10 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>10</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>30</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>3</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,11 @@
<ADDITIONALTILEPROPERTIES>
<ubTerrainID>1</ubTerrainID>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>85</bUrbanCamoAffinity>
<bSnowCamoAffinity>25</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>3</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,11 @@
<ADDITIONALTILEPROPERTIES>
<ubTerrainID>2</ubTerrainID>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>85</bUrbanCamoAffinity>
<bSnowCamoAffinity>25</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>3</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,10 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>90</bUrbanCamoAffinity>
<bSnowCamoAffinity>30</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>3</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,10 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>100</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>2</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,11 @@
<ADDITIONALTILEPROPERTIES>
<ubTerrainID>2</ubTerrainID>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>85</bUrbanCamoAffinity>
<bSnowCamoAffinity>25</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>3</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,11 @@
<ADDITIONALTILEPROPERTIES>
<ubTerrainID>2</ubTerrainID>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>85</bUrbanCamoAffinity>
<bSnowCamoAffinity>25</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>3</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,11 @@
<ADDITIONALTILEPROPERTIES>
<ubTerrainID>2</ubTerrainID>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>85</bUrbanCamoAffinity>
<bSnowCamoAffinity>25</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>3</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,10 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>90</bUrbanCamoAffinity>
<bSnowCamoAffinity>30</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>3</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>100</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>100</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>100</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>1</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>15</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>100</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>1</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>15</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>95</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>5</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>100</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>1</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>15</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>95</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>5</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,10 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>20</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>2</bCamoStanceModifer>
<bSoundModifier>2</bSoundModifier>
<bStealthDifficultyModifer>30</bStealthDifficultyModifer>
<bTrapBonus>1</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,10 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>20</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>2</bCamoStanceModifer>
<bSoundModifier>2</bSoundModifier>
<bStealthDifficultyModifer>30</bStealthDifficultyModifer>
<bTrapBonus>1</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,10 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>10</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>1</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>20</bStealthDifficultyModifer>
<bTrapBonus>1</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,10 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>5</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>3</bSoundModifier>
<bStealthDifficultyModifer>50</bStealthDifficultyModifer>
<bTrapBonus>2</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>100</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>10</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,10 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>10</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>3</bSoundModifier>
<bStealthDifficultyModifer>30</bStealthDifficultyModifer>
<bTrapBonus>1</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,10 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>10</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>1</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>10</bStealthDifficultyModifer>
<bTrapBonus>1</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>100</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>100</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>

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