Updated APBPConstants.ini comments (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2056 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2014-06-20 12:34:14 +00:00
parent 10d5a056bb
commit 66ce337ad3
3 changed files with 142 additions and 121 deletions
+48 -41
View File
@@ -6,14 +6,14 @@
; This file controls various settings for adjusting AP (Actions Points) and BP (Breath Points).
;
; If you want to have another AP/BP system, you simply have to change the AP_MAXIMUM property.
; All other properties in the file will be adjusted dynamically ingame.
; Howevery you can override the default values and the game will use them.
; Changing all other AP values in the file MUST still be based on 100 AP system.
; The AP values will then be adjusted dynamically ingame.
;------------------------------------------------------------------------------------------------------------------------------
[APConstants]
;***********************************************************************
;* The maximum number of Action Points a merc may have. *
;* Should be 5x MAX_AP_CARRIED for game-balance purposes. *
;* Should be 5x MAX_AP_CARRIED for game-balance purposes. Range: 25-250*
;***********************************************************************
AP_MAXIMUM = 100
@@ -78,7 +78,7 @@ AP_STEALTH_MODIFIER = 8
;***********************************************************************
;* The amount of Action Points that are needed to steal from an enemy. *
;***********************************************************************
AP_STEAL_ITEM = 56
AP_STEAL_ITEM = 32
;***********************************************************************
;* AP-cost for putting blood into a jar. *
@@ -437,6 +437,10 @@ AP_INVENTORY_ARM = 20
AP_SPOTTER = 20
[BPConstants]
;***********************************************************************
;* Ratio of breath points to 1 energy (default = 100) *
;* higher value means smaller energy changes for every action *
;***********************************************************************
BP_RATIO_RED_PTS_TO_NORMAL = 100
;***********************************************************************
;* Breath recovery multiplier in realtime mode *
@@ -465,44 +469,47 @@ BP_PER_AP_MIN_EFFORT = -25
BP_PER_AP_LT_EFFORT = -12
BP_PER_AP_MOD_EFFORT = 6
BP_MOVEMENT_FLAT = 5
BP_MOVEMENT_GRASS = 10
BP_MOVEMENT_BUSH = 20
BP_MOVEMENT_RUBBLE = 35
BP_MOVEMENT_SHORE = 50
BP_MOVEMENT_LAKE = 75
BP_MOVEMENT_OCEAN = 100
;***********************************************************************
;* Breath costs for various actions *
;***********************************************************************
BP_MOVEMENT_FLAT = 5
BP_MOVEMENT_GRASS = 10
BP_MOVEMENT_BUSH = 20
BP_MOVEMENT_RUBBLE = 35
BP_MOVEMENT_SHORE = 50
BP_MOVEMENT_LAKE = 75
BP_MOVEMENT_OCEAN = 100
BP_MODIFIER_WEAPON_READY = 30
BP_CROUCH = 10
BP_PRONE = 10
BP_CLIMBROOF = 500
BP_CLIMBOFFROOF = 250
BP_JUMPFENCE = 200
BP_JUMPFENCEBPACK = 500
BP_STEAL_ITEM = 50
BP_START_FIRST_AID = 0
BP_GET_HIT = 200
BP_GET_WOUNDED = 50
BP_FALL_DOWN = 250
BP_OPEN_DOOR = 30
BP_PICKLOCK = 50
BP_EXAMINE_DOOR = 20
BP_BOOT_DOOR = 200
BP_USE_CROWBAR = 350
BP_UNLOCK_DOOR = 50
BP_EXPLODE_DOOR = 40
BP_UNTRAP_DOOR = 150
BP_LOCK_DOOR = 50
BP_USEWIRECUTTERS = 200
BP_DROP_BOMB = 0
BP_BURY_MINE = 250
BP_DISARM_MINE = 0
BP_JUMP_OVER = 250
BP_BACK_PACK = 50
BP_WORK_ZIPPER = 250
BP_UNJAM = 0
BP_JUMPOFFWALL = 250
BP_JUMPWALL = 500
BP_CROUCH = 10
BP_PRONE = 10
BP_CLIMBROOF = 500
BP_CLIMBOFFROOF = 250
BP_JUMPFENCE = 200
BP_JUMPFENCEBPACK = 500
BP_STEAL_ITEM = 50
BP_START_FIRST_AID = 0
BP_GET_HIT = 200
BP_GET_WOUNDED = 50
BP_FALL_DOWN = 250
BP_OPEN_DOOR = 30
BP_PICKLOCK = 50
BP_EXAMINE_DOOR = 20
BP_BOOT_DOOR = 200
BP_USE_CROWBAR = 350
BP_UNLOCK_DOOR = 50
BP_EXPLODE_DOOR = 40
BP_UNTRAP_DOOR = 150
BP_LOCK_DOOR = 50
BP_USEWIRECUTTERS = 200
BP_DROP_BOMB = 0
BP_BURY_MINE = 250
BP_DISARM_MINE = 0
BP_JUMP_OVER = 250
BP_BACK_PACK = 50
BP_WORK_ZIPPER = 250
BP_UNJAM = 0
BP_JUMPOFFWALL = 250
BP_JUMPWALL = 500
BP_FORTIFICATION = 700
BP_REMOVE_FORTIFICATION = 400
BP_FILL_SANDBAG = 500