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Updated APBPConstants.ini comments (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2056 4f8fa57e-7814-0410-bad4-adc449f26b7c
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+48
-41
@@ -6,14 +6,14 @@
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; This file controls various settings for adjusting AP (Actions Points) and BP (Breath Points).
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;
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; If you want to have another AP/BP system, you simply have to change the AP_MAXIMUM property.
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; All other properties in the file will be adjusted dynamically ingame.
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; Howevery you can override the default values and the game will use them.
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; Changing all other AP values in the file MUST still be based on 100 AP system.
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; The AP values will then be adjusted dynamically ingame.
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;------------------------------------------------------------------------------------------------------------------------------
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[APConstants]
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;***********************************************************************
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;* The maximum number of Action Points a merc may have. *
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;* Should be 5x MAX_AP_CARRIED for game-balance purposes. *
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;* Should be 5x MAX_AP_CARRIED for game-balance purposes. Range: 25-250*
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;***********************************************************************
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AP_MAXIMUM = 100
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@@ -78,7 +78,7 @@ AP_STEALTH_MODIFIER = 8
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;***********************************************************************
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;* The amount of Action Points that are needed to steal from an enemy. *
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;***********************************************************************
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AP_STEAL_ITEM = 56
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AP_STEAL_ITEM = 32
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;***********************************************************************
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;* AP-cost for putting blood into a jar. *
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@@ -437,6 +437,10 @@ AP_INVENTORY_ARM = 20
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AP_SPOTTER = 20
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[BPConstants]
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;***********************************************************************
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;* Ratio of breath points to 1 energy (default = 100) *
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;* higher value means smaller energy changes for every action *
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;***********************************************************************
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BP_RATIO_RED_PTS_TO_NORMAL = 100
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;***********************************************************************
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;* Breath recovery multiplier in realtime mode *
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@@ -465,44 +469,47 @@ BP_PER_AP_MIN_EFFORT = -25
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BP_PER_AP_LT_EFFORT = -12
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BP_PER_AP_MOD_EFFORT = 6
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BP_MOVEMENT_FLAT = 5
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BP_MOVEMENT_GRASS = 10
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BP_MOVEMENT_BUSH = 20
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BP_MOVEMENT_RUBBLE = 35
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BP_MOVEMENT_SHORE = 50
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BP_MOVEMENT_LAKE = 75
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BP_MOVEMENT_OCEAN = 100
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;***********************************************************************
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;* Breath costs for various actions *
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;***********************************************************************
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BP_MOVEMENT_FLAT = 5
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BP_MOVEMENT_GRASS = 10
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BP_MOVEMENT_BUSH = 20
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BP_MOVEMENT_RUBBLE = 35
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BP_MOVEMENT_SHORE = 50
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BP_MOVEMENT_LAKE = 75
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BP_MOVEMENT_OCEAN = 100
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BP_MODIFIER_WEAPON_READY = 30
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BP_CROUCH = 10
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BP_PRONE = 10
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BP_CLIMBROOF = 500
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BP_CLIMBOFFROOF = 250
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BP_JUMPFENCE = 200
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BP_JUMPFENCEBPACK = 500
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BP_STEAL_ITEM = 50
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BP_START_FIRST_AID = 0
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BP_GET_HIT = 200
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BP_GET_WOUNDED = 50
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BP_FALL_DOWN = 250
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BP_OPEN_DOOR = 30
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BP_PICKLOCK = 50
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BP_EXAMINE_DOOR = 20
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BP_BOOT_DOOR = 200
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BP_USE_CROWBAR = 350
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BP_UNLOCK_DOOR = 50
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BP_EXPLODE_DOOR = 40
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BP_UNTRAP_DOOR = 150
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BP_LOCK_DOOR = 50
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BP_USEWIRECUTTERS = 200
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BP_DROP_BOMB = 0
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BP_BURY_MINE = 250
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BP_DISARM_MINE = 0
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BP_JUMP_OVER = 250
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BP_BACK_PACK = 50
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BP_WORK_ZIPPER = 250
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BP_UNJAM = 0
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BP_JUMPOFFWALL = 250
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BP_JUMPWALL = 500
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BP_CROUCH = 10
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BP_PRONE = 10
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BP_CLIMBROOF = 500
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BP_CLIMBOFFROOF = 250
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BP_JUMPFENCE = 200
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BP_JUMPFENCEBPACK = 500
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BP_STEAL_ITEM = 50
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BP_START_FIRST_AID = 0
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BP_GET_HIT = 200
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BP_GET_WOUNDED = 50
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BP_FALL_DOWN = 250
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BP_OPEN_DOOR = 30
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BP_PICKLOCK = 50
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BP_EXAMINE_DOOR = 20
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BP_BOOT_DOOR = 200
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BP_USE_CROWBAR = 350
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BP_UNLOCK_DOOR = 50
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BP_EXPLODE_DOOR = 40
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BP_UNTRAP_DOOR = 150
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BP_LOCK_DOOR = 50
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BP_USEWIRECUTTERS = 200
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BP_DROP_BOMB = 0
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BP_BURY_MINE = 250
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BP_DISARM_MINE = 0
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BP_JUMP_OVER = 250
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BP_BACK_PACK = 50
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BP_WORK_ZIPPER = 250
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BP_UNJAM = 0
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BP_JUMPOFFWALL = 250
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BP_JUMPWALL = 500
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BP_FORTIFICATION = 700
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BP_REMOVE_FORTIFICATION = 400
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BP_FILL_SANDBAG = 500
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