From 033cbb5735b6e6474c76b48a3472766581639ac3 Mon Sep 17 00:00:00 2001 From: kitty624 <58940527+kitty624@users.noreply.github.com> Date: Sun, 3 Aug 2025 09:07:53 +0200 Subject: [PATCH] IniOption ALWAYS_FOOD and some default changes - added ALWAYS_FOOD, allows to choose wether food items appear even when not using FOOD - set Extra Civilians and Extra Merchants (blackmarket, etc.) to TRUE as default - climbing with backpacks: no climbing, except if backpack is less or at 0.5 kg - with current items, that's only the Tactical Sling (0.2 kg) --- Data-1.13/Ja2_Options.INI | 58 ++++++++++++++++++++++++++++++-------- INIEditorJA2Options.xml | Bin 1745612 -> 1746600 bytes 2 files changed, 46 insertions(+), 12 deletions(-) diff --git a/Data-1.13/Ja2_Options.INI b/Data-1.13/Ja2_Options.INI index bcc8392cd..318e1bd97 100644 --- a/Data-1.13/Ja2_Options.INI +++ b/Data-1.13/Ja2_Options.INI @@ -1143,15 +1143,15 @@ ALLOW_LAZY_CIVILIANS = TRUE CIVILIANS_AVOID_PLAYER_MINES = TRUE ;------------------------------------------------------------------------------------------------------------------------------ -; Default: FALSE +; Default: TRUE ; Additional civilians can be placed in maps via Lua scripts, see Scripts/strategicmap.lua: HandleSectorTacticalEntry() ; It is also possible to place new merchants (that don't require a NPC profile) this way, see the same file ;------------------------------------------------------------------------------------------------------------------------------ -ALLOW_EXTRA_CIVILIANS = FALSE +ALLOW_EXTRA_CIVILIANS = TRUE -; Allow placing of new merchants +; Allow placing of new merchants (including the blackmarket dealer) ; Note: this requires ALLOW_EXTRA_CIVILIANS to be TRUE -ALLOW_EXTRA_MERCHANTS = FALSE +ALLOW_EXTRA_MERCHANTS = TRUE ;------------------------------------------------------------------------------------------------------------------------------ ; Default: FALSE @@ -2110,24 +2110,38 @@ CAN_CLIMB_ON_WALLS = TRUE ; Tl;dr: ; ------ ; -; - no climbing with backpacks at all: MAX_BACKPACK_WEIGHT_TO_CLIMB = -1 -; USE_GLOBAL_BACKPACK_SETTINGS = TRUE +; - no climbing with backpacks at all: ; -; - always climb with all backpacks: MAX_BACKPACK_WEIGHT_TO_CLIMB = -1 -; USE_GLOBAL_BACKPACK_SETTINGS = FALSE +; MAX_BACKPACK_WEIGHT_TO_CLIMB = -1 +; USE_GLOBAL_BACKPACK_SETTINGS = TRUE ; -; - climb only with less heavy backpacks: MAX_BACKPACK_WEIGHT_TO_CLIMB = 30 (example value) -; USE_GLOBAL_BACKPACK_SETTINGS = FALSE +; - always climb with all backpacks: +; +; MAX_BACKPACK_WEIGHT_TO_CLIMB = -1 +; USE_GLOBAL_BACKPACK_SETTINGS = FALSE +; +; - climb, but restrict backpacks over certain weight limit: +; +; MAX_BACKPACK_WEIGHT_TO_CLIMB = 50 (example value: climb, but not if backpack is over 5 kg) +; USE_GLOBAL_BACKPACK_SETTINGS = FALSE +; +; - no climbing, except for backpacks under certain weight limit: +; +; MAX_BACKPACK_WEIGHT_TO_CLIMB = 5 (example value: don't climb if backpack is over 0.5 kg) +; USE_GLOBAL_BACKPACK_SETTINGS = TRUE ; ; default: ; -------- ; -; MAX_BACKPACK_WEIGHT_TO_CLIMB = -1 +; MAX_BACKPACK_WEIGHT_TO_CLIMB = 5 ; USE_GLOBAL_BACKPACK_SETTINGS = TRUE ; +; Currently in unmodded 1.13 the Tactical Sling is the only backpack item under 0.5 kg, +; so with default setting, no climbing, except when using the Tactical Sling. +; ;------------------------------------------------------------------------------------------------------------------------------ -MAX_BACKPACK_WEIGHT_TO_CLIMB = -1 +MAX_BACKPACK_WEIGHT_TO_CLIMB = 5 USE_GLOBAL_BACKPACK_SETTINGS = TRUE ;------------------------------------------------------------------------------------------------------------------------------ @@ -3091,6 +3105,26 @@ FOOD_DECAY_MODIFICATOR = 1.0 ; do mercs make sounds when eating/drinking? FOOD_EATING_SOUNDS = TRUE +; ****************************************************** +; Do food items show in game, even when not using FOOD? +; ****************************************************** +; +; Some players might want food items in game for roleplay reason, i.e. no food being sold at restaurants might seems odd ... +; Others might find it bothersome to have that many food items in game when not using it. +; With this option, it can be decided what it will be. +; +; With the option ALWAYS_FOOD set TRUE, food items will show even when not using the foodsystem (FOOD = FALSE). +; Should ALWAYS_FOOD be set to FALSE, no food items will be shown without using the foodsystem. +; If FOOD is set to TRUE, the settings in ALWAYS_FOOD won't matter, food items will show in this case. +; +; Any effects of those items which are specific to foodsystem won't come into play without the foodsystem used. +; Example: We won't sate our hunger if we're not getting hungry in the first place. +; +; Default = FALSE +; *****************************************************+ + +ALWAYS_FOOD = FALSE + ;****************************************************************************************************************************** ;****************************************************************************************************************************** diff --git a/INIEditorJA2Options.xml b/INIEditorJA2Options.xml index 84956775e523423369d454557a54b3a79c4ba234..1e3c2caebb6bb8490ee9f1344185ea160a0ab797 100644 GIT binary patch delta 320 zcmX?eG;77#tcDiG7N!>F7M2#)7Pc1l7LFFq7OocV7M>Q~7QPn#7J)5-ac3q^xURt; z&fv%p$q>vC&)~-3&)`2@@V)3$;Sh!(hEN7q1|0?khBStJAWWIgn8hnTJ&u=^XZpG- zUWw_~Uh?vB<^g3&fNDyoPkb&aJblj-aSrifhDwHFplB*XE`uHeF9R1CyG$>o=)Q~=uL$lwFC)fLFrU;r5dw+P6}glY$=EM~|6%9aDwC;-U}ps^qpA&WJER&xTO t0)xV4-FuyklLbnP+Ao|D1Y#i|76xJwAQlB;F(4KPVu|e+&Pe{b3IGF>TlxS1 delta 85 zcmZ2+HtWpMtcDiG7N!>F7M2#)7Pc1l7LFFq7OocV7M>Q~7QPn#7J)5-ac3qAloqwG fxgZF{LO?7G#3Dc}3dCYSEDppH+t*x>{Bsoms~#nF