Added missing options to UB ini files.

Set NUMBER_OF_MAJOR_TRAITS_ALLOWED for UB to 2 to fix max value error.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2620 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Sevenfm
2021-09-29 12:55:14 +00:00
parent 2bafff30c6
commit 6efd78ccfa
4 changed files with 24 additions and 1 deletions
+2
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@@ -74,11 +74,13 @@ LASER_PERFORMANCE_BONUS_SCOPE = 10.0
; be 100% on target, regardless of aiming.
; Decreasing this value causes all shots to be more accurate.
DEGREES_MAXIMUM_APERTURE = 15
; This option affects DEGREES_MAXIMUM_APERTURE for iron sights. If it is set to FALSE
; the basic aperture will grow linearly to the distance to target (old behaviour).
; If TRUE the aperture will use a curve to grow slower over distance making iron sights
; more powerful over long distances.
IRON_SIGHTS_MAX_APERTURE_USE_GRADIENT = TRUE
; If IRON_SIGHTS_MAX_APERTURE_USE_GRADIENT is TRUE the following parameter defines
; how fast the aperture will grow. A lower value will make it grow slower thus making
; iron sights even more powerful.
+15
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@@ -75,6 +75,21 @@ LASER_PERFORMANCE_BONUS_SCOPE = 0.0
; Decreasing this value causes all shots to be more accurate.
DEGREES_MAXIMUM_APERTURE = 11
; This option affects DEGREES_MAXIMUM_APERTURE for iron sights. If it is set to FALSE
; the basic aperture will grow linearly to the distance to target (old behaviour).
; If TRUE the aperture will use a curve to grow slower over distance making iron sights
; more powerful over long distances.
IRON_SIGHTS_MAX_APERTURE_USE_GRADIENT = FALSE
; If IRON_SIGHTS_MAX_APERTURE_USE_GRADIENT is TRUE the following parameter defines
; how fast the aperture will grow. A lower value will make it grow slower thus making
; iron sights even more powerful.
; A value of 2.0 will make iron sights almost as powerful as a 2x scope whereas a value
; of 5.0 causes just a little change from the old behaviour.
; Values can go from 2.0 to 5.0
; The default is 3.0
IRON_SIGHTS_MAX_APERTURE_MODIFIER = 3.0
; The Range Coefficient works with the listed weapon range to determine the weapons
; maximum range. Once a bullet reaches it's maximum range, gravity pulls it towards
; the ground.
+1 -1
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@@ -27,7 +27,7 @@ MAX_NUMBER_OF_TRAITS_FOR_IMP = 3
; Number of Major Trait slots allowed for player mercs.
; Values from 2 to 20 are allowed.
NUMBER_OF_MAJOR_TRAITS_ALLOWED = 5
NUMBER_OF_MAJOR_TRAITS_ALLOWED = 2
; Number of Major Trait slots allowed when creating IMP.
; Values from 2 to 20 are allowed.
+6
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@@ -27,6 +27,12 @@ TAUNT_ALWAYS_SHOW_POPUP_BOX = FALSE
; If true, popup box will be always shown (only works if TAUNT_MAKE_NOISE is false).
TAUNT_ALWAYS_SHOW_IN_LOG = FALSE
; If true, will play sound file instead of showing text.
TAUNT_VOICE = FALSE
; If true, will show debug info when playing voice taunt.
TAUNT_VOICE_SHOW_INFO = FALSE
; How loud enemy taunt? (For comparison - Desert Eagle shot = 60)
TAUNT_VOLUME = 30