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synced 2026-07-22 13:40:25 +02:00
Added Filters for M82A1
This commit is contained in:
@@ -2046,13 +2046,11 @@
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<HANDPOS op="in">774</HANDPOS>
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<HANDPOS op="in">774</HANDPOS>
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</AND>
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</AND>
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</Filter>
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</Filter>
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<!-- Unused
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<Filter name="HasBigSniperInHand">
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<Filter name="HasBigSniperInHand">
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<AND>
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<AND>
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<HANDPOS op="in"></HANDPOS>
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<HANDPOS op="in">1775</HANDPOS>
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</AND>
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</AND>
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</Filter>
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</Filter>
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-->
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<Filter name="HasDragunovInHand">
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<Filter name="HasDragunovInHand">
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<AND>
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<AND>
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<HANDPOS op="in">18</HANDPOS>
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<HANDPOS op="in">18</HANDPOS>
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@@ -12028,7 +12028,7 @@
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<Surface name="BGM_WATER_RIFLE_AIM_PATRIOT" animsurface="BGMWATER_R_AIM" />
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<Surface name="BGM_WATER_RIFLE_AIM_PATRIOT" animsurface="BGMWATER_R_AIM" />
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<Surface name="BGM_WATER_RIFLE_HIP_PATRIOT" animsurface="BGM_WATER_HIP_AIM" />
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<Surface name="BGM_WATER_RIFLE_HIP_PATRIOT" animsurface="BGM_WATER_HIP_AIM" />
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</LayerProp>
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</LayerProp>
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<!--<LayerProp filter="HasBigSniperInHand" palette="guns_v2">
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<LayerProp filter="HasBigSniperInHand" palette="guns_v2">
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<Surface name="BGM_RIFLE_OPEN_M82" animsurface="BGMOPEN" />
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<Surface name="BGM_RIFLE_OPEN_M82" animsurface="BGMOPEN" />
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<Surface name="BGMRIFLE_WALK_CROUCH_M82" animsurface="BGMCROUCH_R_RDY" />
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<Surface name="BGMRIFLE_WALK_CROUCH_M82" animsurface="BGMCROUCH_R_RDY" />
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<Surface name="BGMRIFLE_WALK_RDY_HERO_M82" animsurface="BGMWALK_R_RDY2" />
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<Surface name="BGMRIFLE_WALK_RDY_HERO_M82" animsurface="BGMWALK_R_RDY2" />
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@@ -12074,7 +12074,7 @@
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<Surface name="BGM_WATER_RIFLE_WALK_M82" animsurface="BGMWATER_R_WALK" />
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<Surface name="BGM_WATER_RIFLE_WALK_M82" animsurface="BGMWATER_R_WALK" />
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<Surface name="BGM_WATER_RIFLE_AIM_M82" animsurface="BGMWATER_R_AIM" />
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<Surface name="BGM_WATER_RIFLE_AIM_M82" animsurface="BGMWATER_R_AIM" />
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<Surface name="BGM_WATER_RIFLE_HIP_M82" animsurface="BGM_WATER_HIP_AIM" />
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<Surface name="BGM_WATER_RIFLE_HIP_M82" animsurface="BGM_WATER_HIP_AIM" />
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</LayerProp>-->
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</LayerProp>
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<LayerProp filter="HasSniperInHand" palette="guns_v2">
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<LayerProp filter="HasSniperInHand" palette="guns_v2">
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<Surface name="BGM_RIFLE_OPEN_TRG42" animsurface="BGMOPEN" />
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<Surface name="BGM_RIFLE_OPEN_TRG42" animsurface="BGMOPEN" />
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<Surface name="BGMRIFLE_WALK_CROUCH_TRG42" animsurface="BGMCROUCH_R_RDY" />
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<Surface name="BGMRIFLE_WALK_CROUCH_TRG42" animsurface="BGMCROUCH_R_RDY" />
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@@ -10018,7 +10018,7 @@
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<Surface name="RGF_WATER_RIFLE_AIM_PATRIOT" animsurface="RGFWATER_R_AIM" />
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<Surface name="RGF_WATER_RIFLE_AIM_PATRIOT" animsurface="RGFWATER_R_AIM" />
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<Surface name="RGF_WATER_RIFLE_HIP_PATRIOT" animsurface="RGF_WATER_HIP_AIM" />
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<Surface name="RGF_WATER_RIFLE_HIP_PATRIOT" animsurface="RGF_WATER_HIP_AIM" />
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</LayerProp>
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</LayerProp>
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<!--<LayerProp filter="HasBigSniperInHand" palette="guns_v2">
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<LayerProp filter="HasBigSniperInHand" palette="guns_v2">
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<Surface name="RGF_RIFLE_OPEN_M82" animsurface="RGFOPEN"/>
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<Surface name="RGF_RIFLE_OPEN_M82" animsurface="RGFOPEN"/>
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<Surface name="RGF_RIFLE_WALK_CROUCH_M82" animsurface="RGFCROUCH_R_RDY"/>
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<Surface name="RGF_RIFLE_WALK_CROUCH_M82" animsurface="RGFCROUCH_R_RDY"/>
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<Surface name="RGF_RIFLE_WALK_M82" animsurface="RGFWALK_R_RDY"/>
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<Surface name="RGF_RIFLE_WALK_M82" animsurface="RGFWALK_R_RDY"/>
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@@ -10040,9 +10040,6 @@
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<Surface name="RGF_RIFLE_PRN_COWER_M82" animsurface="RGF_COWER_PRONE"/>
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<Surface name="RGF_RIFLE_PRN_COWER_M82" animsurface="RGF_COWER_PRONE"/>
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<Surface name="RGF_RIFLE_WALK_HURT_M82" animsurface="RGFHURTWALKINGR"/>
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<Surface name="RGF_RIFLE_WALK_HURT_M82" animsurface="RGFHURTWALKINGR"/>
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<Surface name="RGF_RIFLE_KICKDOOR_M82" animsurface="RGFKICKDOOR"/>
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<Surface name="RGF_RIFLE_KICKDOOR_M82" animsurface="RGFKICKDOOR"/>
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-<Surface name="RGF_RIFLE_SQUISH_M82" animsurface="RGF_SQUISH" />
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<Surface name="RGF_RIFLE_LOOK_M82" animsurface="RGF_LOOK" />
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<Surface name="RGF_RIFLE_SPIT_M82" animsurface="RGF_SPIT" />-
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<Surface name="RGF_RIFLE_DRUNK_M82" animsurface="RGFDRUNK"/>
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<Surface name="RGF_RIFLE_DRUNK_M82" animsurface="RGFDRUNK"/>
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<Surface name="RGF_RIFLE_BAYONET_M82" animsurface="RGFBAYONET_S_S"/>
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<Surface name="RGF_RIFLE_BAYONET_M82" animsurface="RGFBAYONET_S_S"/>
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<Surface name="RGF_RIFLE_BAYONET_L_M82" animsurface="RGFBAYONET_S_P"/>
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<Surface name="RGF_RIFLE_BAYONET_L_M82" animsurface="RGFBAYONET_S_P"/>
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@@ -10054,7 +10051,7 @@
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<Surface name="RGF_WATER_RIFLE_WALK_M82" animsurface="RGFWATER_R_WALK" />
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<Surface name="RGF_WATER_RIFLE_WALK_M82" animsurface="RGFWATER_R_WALK" />
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<Surface name="RGF_WATER_RIFLE_AIM_M82" animsurface="RGFWATER_R_AIM" />
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<Surface name="RGF_WATER_RIFLE_AIM_M82" animsurface="RGFWATER_R_AIM" />
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<Surface name="RGF_WATER_RIFLE_HIP_M82" animsurface="RGF_WATER_HIP_AIM" />
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<Surface name="RGF_WATER_RIFLE_HIP_M82" animsurface="RGF_WATER_HIP_AIM" />
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</LayerProp>-->
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</LayerProp>
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<LayerProp filter="HasSniperInHand" palette="guns_v2">
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<LayerProp filter="HasSniperInHand" palette="guns_v2">
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<Surface name="RGF_RIFLE_OPEN_TRG42" animsurface="RGFOPEN"/>
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<Surface name="RGF_RIFLE_OPEN_TRG42" animsurface="RGFOPEN"/>
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<Surface name="RGF_RIFLE_WALK_CROUCH_TRG42" animsurface="RGFCROUCH_R_RDY"/>
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<Surface name="RGF_RIFLE_WALK_CROUCH_TRG42" animsurface="RGFCROUCH_R_RDY"/>
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@@ -9817,7 +9817,7 @@
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<Surface name="WATER_RIFLE_AIM_PATRIOT" animsurface="RGMWATER_R_AIM" />
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<Surface name="WATER_RIFLE_AIM_PATRIOT" animsurface="RGMWATER_R_AIM" />
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<Surface name="WATER_RIFLE_HIP_PATRIOT" animsurface="RGM_WATER_HIP_AIM" />
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<Surface name="WATER_RIFLE_HIP_PATRIOT" animsurface="RGM_WATER_HIP_AIM" />
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</LayerProp>
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</LayerProp>
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<!--<LayerProp filter="HasBigSniperInHand" palette="guns_v2">
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<LayerProp filter="HasBigSniperInHand" palette="guns_v2">
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<Surface name="RGM_RIFLE_OPEN_M82" animsurface="RGMOPEN" />
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<Surface name="RGM_RIFLE_OPEN_M82" animsurface="RGMOPEN" />
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<Surface name="RGMRIFLE_WALK_CROUCH_M82" animsurface="RGMCROUCH_R_RDY" />
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<Surface name="RGMRIFLE_WALK_CROUCH_M82" animsurface="RGMCROUCH_R_RDY" />
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<Surface name="RGMRIFLE_WALK_M82" animsurface="RGMWALK_R_RDY" />
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<Surface name="RGMRIFLE_WALK_M82" animsurface="RGMWALK_R_RDY" />
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@@ -9852,7 +9852,7 @@
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<Surface name="WATER_RIFLE_WALK_M82" animsurface="RGMWATER_R_WALK" />
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<Surface name="WATER_RIFLE_WALK_M82" animsurface="RGMWATER_R_WALK" />
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<Surface name="WATER_RIFLE_AIM_M82" animsurface="RGMWATER_R_AIM" />
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<Surface name="WATER_RIFLE_AIM_M82" animsurface="RGMWATER_R_AIM" />
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<Surface name="WATER_RIFLE_HIP_M82" animsurface="RGM_WATER_HIP_AIM" />
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<Surface name="WATER_RIFLE_HIP_M82" animsurface="RGM_WATER_HIP_AIM" />
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</LayerProp>-->
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</LayerProp>
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<LayerProp filter="HasSniperInHand" palette="guns_v2">
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<LayerProp filter="HasSniperInHand" palette="guns_v2">
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<Surface name="RGM_RIFLE_OPEN_TRG42" animsurface="RGMOPEN" />
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<Surface name="RGM_RIFLE_OPEN_TRG42" animsurface="RGMOPEN" />
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<Surface name="RGMRIFLE_WALK_CROUCH_TRG42" animsurface="RGMCROUCH_R_RDY" />
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<Surface name="RGMRIFLE_WALK_CROUCH_TRG42" animsurface="RGMCROUCH_R_RDY" />
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