Added Filters for M82A1

This commit is contained in:
edawgsnizzle
2025-12-10 16:11:38 +11:00
committed by GitHub
parent 7a015a1fbb
commit 6f76dc8e47
4 changed files with 42280 additions and 42285 deletions
+1 -3
View File
@@ -2046,13 +2046,11 @@
<HANDPOS op="in">774</HANDPOS>
</AND>
</Filter>
<!-- Unused
<Filter name="HasBigSniperInHand">
<AND>
<HANDPOS op="in"></HANDPOS>
<HANDPOS op="in">1775</HANDPOS>
</AND>
</Filter>
-->
<Filter name="HasDragunovInHand">
<AND>
<HANDPOS op="in">18</HANDPOS>
@@ -12028,7 +12028,7 @@
<Surface name="BGM_WATER_RIFLE_AIM_PATRIOT" animsurface="BGMWATER_R_AIM" />
<Surface name="BGM_WATER_RIFLE_HIP_PATRIOT" animsurface="BGM_WATER_HIP_AIM" />
</LayerProp>
<!--<LayerProp filter="HasBigSniperInHand" palette="guns_v2">
<LayerProp filter="HasBigSniperInHand" palette="guns_v2">
<Surface name="BGM_RIFLE_OPEN_M82" animsurface="BGMOPEN" />
<Surface name="BGMRIFLE_WALK_CROUCH_M82" animsurface="BGMCROUCH_R_RDY" />
<Surface name="BGMRIFLE_WALK_RDY_HERO_M82" animsurface="BGMWALK_R_RDY2" />
@@ -12074,7 +12074,7 @@
<Surface name="BGM_WATER_RIFLE_WALK_M82" animsurface="BGMWATER_R_WALK" />
<Surface name="BGM_WATER_RIFLE_AIM_M82" animsurface="BGMWATER_R_AIM" />
<Surface name="BGM_WATER_RIFLE_HIP_M82" animsurface="BGM_WATER_HIP_AIM" />
</LayerProp>-->
</LayerProp>
<LayerProp filter="HasSniperInHand" palette="guns_v2">
<Surface name="BGM_RIFLE_OPEN_TRG42" animsurface="BGMOPEN" />
<Surface name="BGMRIFLE_WALK_CROUCH_TRG42" animsurface="BGMCROUCH_R_RDY" />
@@ -10018,7 +10018,7 @@
<Surface name="RGF_WATER_RIFLE_AIM_PATRIOT" animsurface="RGFWATER_R_AIM" />
<Surface name="RGF_WATER_RIFLE_HIP_PATRIOT" animsurface="RGF_WATER_HIP_AIM" />
</LayerProp>
<!--<LayerProp filter="HasBigSniperInHand" palette="guns_v2">
<LayerProp filter="HasBigSniperInHand" palette="guns_v2">
<Surface name="RGF_RIFLE_OPEN_M82" animsurface="RGFOPEN"/>
<Surface name="RGF_RIFLE_WALK_CROUCH_M82" animsurface="RGFCROUCH_R_RDY"/>
<Surface name="RGF_RIFLE_WALK_M82" animsurface="RGFWALK_R_RDY"/>
@@ -10040,9 +10040,6 @@
<Surface name="RGF_RIFLE_PRN_COWER_M82" animsurface="RGF_COWER_PRONE"/>
<Surface name="RGF_RIFLE_WALK_HURT_M82" animsurface="RGFHURTWALKINGR"/>
<Surface name="RGF_RIFLE_KICKDOOR_M82" animsurface="RGFKICKDOOR"/>
-<Surface name="RGF_RIFLE_SQUISH_M82" animsurface="RGF_SQUISH" />
<Surface name="RGF_RIFLE_LOOK_M82" animsurface="RGF_LOOK" />
<Surface name="RGF_RIFLE_SPIT_M82" animsurface="RGF_SPIT" />-
<Surface name="RGF_RIFLE_DRUNK_M82" animsurface="RGFDRUNK"/>
<Surface name="RGF_RIFLE_BAYONET_M82" animsurface="RGFBAYONET_S_S"/>
<Surface name="RGF_RIFLE_BAYONET_L_M82" animsurface="RGFBAYONET_S_P"/>
@@ -10054,7 +10051,7 @@
<Surface name="RGF_WATER_RIFLE_WALK_M82" animsurface="RGFWATER_R_WALK" />
<Surface name="RGF_WATER_RIFLE_AIM_M82" animsurface="RGFWATER_R_AIM" />
<Surface name="RGF_WATER_RIFLE_HIP_M82" animsurface="RGF_WATER_HIP_AIM" />
</LayerProp>-->
</LayerProp>
<LayerProp filter="HasSniperInHand" palette="guns_v2">
<Surface name="RGF_RIFLE_OPEN_TRG42" animsurface="RGFOPEN"/>
<Surface name="RGF_RIFLE_WALK_CROUCH_TRG42" animsurface="RGFCROUCH_R_RDY"/>
@@ -9817,7 +9817,7 @@
<Surface name="WATER_RIFLE_AIM_PATRIOT" animsurface="RGMWATER_R_AIM" />
<Surface name="WATER_RIFLE_HIP_PATRIOT" animsurface="RGM_WATER_HIP_AIM" />
</LayerProp>
<!--<LayerProp filter="HasBigSniperInHand" palette="guns_v2">
<LayerProp filter="HasBigSniperInHand" palette="guns_v2">
<Surface name="RGM_RIFLE_OPEN_M82" animsurface="RGMOPEN" />
<Surface name="RGMRIFLE_WALK_CROUCH_M82" animsurface="RGMCROUCH_R_RDY" />
<Surface name="RGMRIFLE_WALK_M82" animsurface="RGMWALK_R_RDY" />
@@ -9852,7 +9852,7 @@
<Surface name="WATER_RIFLE_WALK_M82" animsurface="RGMWATER_R_WALK" />
<Surface name="WATER_RIFLE_AIM_M82" animsurface="RGMWATER_R_AIM" />
<Surface name="WATER_RIFLE_HIP_M82" animsurface="RGM_WATER_HIP_AIM" />
</LayerProp>-->
</LayerProp>
<LayerProp filter="HasSniperInHand" palette="guns_v2">
<Surface name="RGM_RIFLE_OPEN_TRG42" animsurface="RGMOPEN" />
<Surface name="RGMRIFLE_WALK_CROUCH_TRG42" animsurface="RGMCROUCH_R_RDY" />