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https://github.com/1dot13/gamedir.git
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New weapon type modifiers for:
- damage - single shot AP - burst AP - auto fire AP git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1804 4f8fa57e-7814-0410-bad4-adc449f26b7c
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+143
-56
@@ -27,68 +27,155 @@
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; Weapon Overheating Settings
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;
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; The following modifiers can be used to fine-tune weapon overheating settings for different gun classes
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; These modifiers are applied to the base value of the weapon. Valid values are from 0.1 to 10.0
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; These modifiers are multiplied with the base value of the weapon. Valid values are from 0.1 to 10.0
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;
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; OVERHEATING_JAM_THRESHOLD - above this threshold the weapon will jam more frequently (higher is better)
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; OVERHEATING_DAMAGE_THRESHOLD - above this threshold the weapon can suffer permanent damage (higher is better)
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; OVERHEATING_TEMPERATURE - amount of heat each shot from the weapon causes (lower is better)
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; OVERHEATING_COOLDOWN - how much cooler the weapon will get after each timeslot (higher is better)
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;
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; Default is 1.0
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; ------------------- PISTOLS -----------------------
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OVERHEATING_JAM_THRESHOLD_PISTOL_MODIFIER = 1.0
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OVERHEATING_DAMAGE_THRESHOLD_PISTOL_MODIFIER = 1.0
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OVERHEATING_TEMPERATURE_PISTOL_MODIFIER = 1.0
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OVERHEATING_COOLDOWN_PISTOL_MODIFIER = 1.0
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; --------------- MACHINE PISTOLS -------------------
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OVERHEATING_JAM_THRESHOLD_MP_MODIFIER = 1.0
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OVERHEATING_DAMAGE_THRESHOLD_MP_MODIFIER = 1.0
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OVERHEATING_TEMPERATURE_MP_MODIFIER = 1.0
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OVERHEATING_COOLDOWN_MP_MODIFIER = 1.0
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; -------------------- SMGS -------------------------
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OVERHEATING_JAM_THRESHOLD_SMG_MODIFIER = 1.0
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OVERHEATING_DAMAGE_THRESHOLD_SMG_MODIFIER = 1.0
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OVERHEATING_TEMPERATURE_SMG_MODIFIER = 1.0
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OVERHEATING_COOLDOWN_SMG_MODIFIER = 1.0
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; ------------------- RIFLES ------------------------
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OVERHEATING_JAM_THRESHOLD_RIFLE_MODIFIER = 1.0
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OVERHEATING_DAMAGE_THRESHOLD_RIFLE_MODIFIER = 1.0
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OVERHEATING_TEMPERATURE_RIFLE_MODIFIER = 1.0
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OVERHEATING_COOLDOWN_RIFLE_MODIFIER = 1.0
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; ---------------- SNIPER RIFLES --------------------
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OVERHEATING_JAM_THRESHOLD_SNIPER_MODIFIER = 1.0
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OVERHEATING_DAMAGE_THRESHOLD_SNIPER_MODIFIER = 1.0
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OVERHEATING_TEMPERATURE_SNIPER_MODIFIER = 1.0
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OVERHEATING_COOLDOWN_SNIPER_MODIFIER = 1.0
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; ---------------- ASSAULT RIFLES -------------------
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OVERHEATING_JAM_THRESHOLD_AR_MODIFIER = 1.0
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OVERHEATING_DAMAGE_THRESHOLD_AR_MODIFIER = 1.0
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OVERHEATING_TEMPERATURE_AR_MODIFIER = 1.0
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OVERHEATING_COOLDOWN_AR_MODIFIER = 1.0
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; -------------------- LMGS -------------------------
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OVERHEATING_JAM_THRESHOLD_LMG_MODIFIER = 1.0
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OVERHEATING_DAMAGE_THRESHOLD_LMG_MODIFIER = 1.0
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OVERHEATING_TEMPERATURE_LMG_MODIFIER = 1.0
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OVERHEATING_COOLDOWN_LMG_MODIFIER = 1.0
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; ------------------ SHOTGUNS -----------------------
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OVERHEATING_JAM_THRESHOLD_SHOTGUN_MODIFIER = 1.0
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OVERHEATING_DAMAGE_THRESHOLD_SHOTGUN_MODIFIER = 1.0
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OVERHEATING_TEMPERATURE_SHOTGUN_MODIFIER = 1.0
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OVERHEATING_COOLDOWN_SHOTGUN_MODIFIER = 1.0
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; ------------------ LAUNCHER -----------------------
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OVERHEATING_JAM_THRESHOLD_LAUNCHER_MODIFIER = 1.0
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OVERHEATING_DAMAGE_THRESHOLD_LAUNCHER_MODIFIER = 1.0
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OVERHEATING_TEMPERATURE_LAUNCHER_MODIFIER = 1.0
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OVERHEATING_COOLDOWN_LAUNCHER_MODIFIER = 1.0
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;******************************************************************************************************************************
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; ---------------- PISTOLS --------------------
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OVERHEATING_JAM_THRESHOLD_PISTOL_MODIFIER = 1.0
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OVERHEATING_DAMAGE_THRESHOLD_PISTOL_MODIFIER = 1.0
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OVERHEATING_TEMPERATURE_PISTOL_MODIFIER = 1.0
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OVERHEATING_COOLDOWN_PISTOL_MODIFIER = 1.0
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; ------------ MACHINE PISTOLS ----------------
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OVERHEATING_JAM_THRESHOLD_MP_MODIFIER = 1.0
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OVERHEATING_DAMAGE_THRESHOLD_MP_MODIFIER = 1.0
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OVERHEATING_TEMPERATURE_MP_MODIFIER = 1.0
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OVERHEATING_COOLDOWN_MP_MODIFIER = 1.0
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; ----------------- SMGS ----------------------
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OVERHEATING_JAM_THRESHOLD_SMG_MODIFIER = 1.0
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OVERHEATING_DAMAGE_THRESHOLD_SMG_MODIFIER = 1.0
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OVERHEATING_TEMPERATURE_SMG_MODIFIER = 1.0
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OVERHEATING_COOLDOWN_SMG_MODIFIER = 1.0
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; ---------------- RIFLES ---------------------
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OVERHEATING_JAM_THRESHOLD_RIFLE_MODIFIER = 1.0
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OVERHEATING_DAMAGE_THRESHOLD_RIFLE_MODIFIER = 1.0
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OVERHEATING_TEMPERATURE_RIFLE_MODIFIER = 1.0
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OVERHEATING_COOLDOWN_RIFLE_MODIFIER = 1.0
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; ------------- SNIPER RIFLES -----------------
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OVERHEATING_JAM_THRESHOLD_SNIPER_MODIFIER = 1.0
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OVERHEATING_DAMAGE_THRESHOLD_SNIPER_MODIFIER = 1.0
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OVERHEATING_TEMPERATURE_SNIPER_MODIFIER = 1.0
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OVERHEATING_COOLDOWN_SNIPER_MODIFIER = 1.0
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; ------------- ASSAULT RIFLES ----------------
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OVERHEATING_JAM_THRESHOLD_AR_MODIFIER = 1.0
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OVERHEATING_DAMAGE_THRESHOLD_AR_MODIFIER = 1.0
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OVERHEATING_TEMPERATURE_AR_MODIFIER = 1.0
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OVERHEATING_COOLDOWN_AR_MODIFIER = 1.0
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; ----------------- LMGS ----------------------
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OVERHEATING_JAM_THRESHOLD_LMG_MODIFIER = 1.0
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OVERHEATING_DAMAGE_THRESHOLD_LMG_MODIFIER = 1.0
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OVERHEATING_TEMPERATURE_LMG_MODIFIER = 1.0
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OVERHEATING_COOLDOWN_LMG_MODIFIER = 1.0
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; --------------- SHOTGUNS --------------------
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OVERHEATING_JAM_THRESHOLD_SHOTGUN_MODIFIER = 1.0
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OVERHEATING_DAMAGE_THRESHOLD_SHOTGUN_MODIFIER = 1.0
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OVERHEATING_TEMPERATURE_SHOTGUN_MODIFIER = 1.0
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OVERHEATING_COOLDOWN_SHOTGUN_MODIFIER = 1.0
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; --------------- LAUNCHER --------------------
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OVERHEATING_JAM_THRESHOLD_LAUNCHER_MODIFIER = 1.0
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OVERHEATING_DAMAGE_THRESHOLD_LAUNCHER_MODIFIER = 1.0
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OVERHEATING_TEMPERATURE_LAUNCHER_MODIFIER = 1.0
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OVERHEATING_COOLDOWN_LAUNCHER_MODIFIER = 1.0
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;******************************************************************************************************************************
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; Weapon Range Settings
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;
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; The following modifiers are used to control gun range values for the different gun classes. Valid values are from 0.1 to 10.0
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; The following modifiers are used to control range values for the different gun classes.
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; These modifiers are multiplied with the base range of the weapon (<usRange>).
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; Valid values are from 0.1 to 5.0 (higher is better).
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; Default is 1.0
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RANGE_PISTOL_MODIFIER = 1.0
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RANGE_MP_MODIFIER = 1.0
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RANGE_SMG_MODIFIER = 1.0
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RANGE_RIFLE_MODIFIER = 1.0
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RANGE_SNIPER_MODIFIER = 1.0
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RANGE_AR_MODIFIER = 1.0
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RANGE_LMG_MODIFIER = 1.0
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RANGE_SHOTGUN_MODIFIER = 1.0
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RANGE_LAUNCHER_MODIFIER = 1.0
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; Weapon Damage Settings
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;
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; The following modifiers adjust the damage of the different weapons types.
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; These modifiers are multiplied with the base damage of the weapon (<ubImpact>).
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; Valid values are from 0.1 to 5.0 (higher is better).
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; Default is 1.0
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; ------------ GUNS -------------
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DAMAGE_PISTOL_MODIFIER = 1.0
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DAMAGE_MP_MODIFIER = 1.0
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DAMAGE_SMG_MODIFIER = 1.0
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DAMAGE_RIFLE_MODIFIER = 1.0
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DAMAGE_SNIPER_MODIFIER = 1.0
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DAMAGE_AR_MODIFIER = 1.0
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DAMAGE_LMG_MODIFIER = 1.0
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DAMAGE_SHOTGUN_MODIFIER = 1.0
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; ------------ MELEE ------------
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DAMAGE_BLADE_MODIFIER = 1.0
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DAMAGE_PUNCH_MODIFIER = 1.0
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DAMAGE_TENTACLE_MODIFIER = 1.0
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; Weapon Attack Speed Settings
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;
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; These modifiers adjust the APs to use weapons.
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;******************************************************************************************************************************
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; We start with the weapon property that defines the time that is required for a single attack.
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; These modifiers are multiplied with the "Rate of Fire" of a weapon (<ubShotsPer4Turns>).
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; Valid values are from 0.1 to 5.0 (higher is better).
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; Default is 1.0
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; ------------ GUNS -------------
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SP4T_PISTOL_MODIFIER = 1.0
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SP4T_MP_MODIFIER = 1.0
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SP4T_SMG_MODIFIER = 1.0
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SP4T_RIFLE_MODIFIER = 1.0
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SP4T_SNIPER_MODIFIER = 1.0
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SP4T_AR_MODIFIER = 1.0
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SP4T_LMG_MODIFIER = 1.0
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SP4T_SHOTGUN_MODIFIER = 1.0
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SP4T_LAUNCHER_MODIFIER = 1.0
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; ------------ MELEE ------------
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SP4T_BLADE_MODIFIER = 1.0
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SP4T_PUNCH_MODIFIER = 1.0
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SP4T_TENTACLE_MODIFIER = 1.0
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; ------- THROWING KNIFES -------
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SP4T_THROWKNIFE_MODIFIER = 1.0
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;******************************************************************************************************************************
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; Here comes the modifiers for burst fire.
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; These modifiers are multiplied with the Burst AP of a weapon (<bBurstAP>).
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; Valid values are from 0.1 to 5.0 (lower is better).
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; Default is 1.0
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; ------------ GUNS -------------
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BURST_AP_PISTOL_MODIFIER = 1.0
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BURST_AP_MP_MODIFIER = 1.0
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BURST_AP_SMG_MODIFIER = 1.0
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BURST_AP_RIFLE_MODIFIER = 1.0
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BURST_AP_SNIPER_MODIFIER = 1.0
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BURST_AP_AR_MODIFIER = 1.0
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BURST_AP_LMG_MODIFIER = 1.0
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BURST_AP_SHOTGUN_MODIFIER = 1.0
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;******************************************************************************************************************************
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; Below are the modifiers for Auto Firing.
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; These modifiers are multiplied with the number of shots on auto fire per 5 APs (<bAutofireShotsPerFiveAP>).
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; Valid values are from 0.1 to 5.0 (higher is better).
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; Default is 1.0
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; ------------ GUNS -------------
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AF_SP5AP_PISTOL_MODIFIER = 1.0
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AF_SP5AP_MP_MODIFIER = 1.0
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AF_SP5AP_SMG_MODIFIER = 1.0
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AF_SP5AP_RIFLE_MODIFIER = 1.0
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AF_SP5AP_SNIPER_MODIFIER = 1.0
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AF_SP5AP_AR_MODIFIER = 1.0
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AF_SP5AP_LMG_MODIFIER = 1.0
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AF_SP5AP_SHOTGUN_MODIFIER = 1.0
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;******************************************************************************************************************************
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RANGE_PISTOL_MODIFIER = 1.0
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RANGE_MP_MODIFIER = 1.0
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RANGE_SMG_MODIFIER = 1.0
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RANGE_RIFLE_MODIFIER = 1.0
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RANGE_SNIPER_MODIFIER = 1.0
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RANGE_AR_MODIFIER = 1.0
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RANGE_LMG_MODIFIER = 1.0
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RANGE_SHOTGUN_MODIFIER = 1.0
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RANGE_LAUNCHER_MODIFIER = 1.0
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;******************************************************************************************************************************
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