New weapon type modifiers for:

- damage
- single shot AP
- burst AP
- auto fire AP


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1804 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
silversurfer
2013-10-05 15:02:59 +00:00
parent 50224e9f67
commit 71e793e844
3 changed files with 429 additions and 168 deletions
+143 -56
View File
@@ -27,68 +27,155 @@
; Weapon Overheating Settings
;
; The following modifiers can be used to fine-tune weapon overheating settings for different gun classes
; These modifiers are applied to the base value of the weapon. Valid values are from 0.1 to 10.0
; These modifiers are multiplied with the base value of the weapon. Valid values are from 0.1 to 10.0
;
; OVERHEATING_JAM_THRESHOLD - above this threshold the weapon will jam more frequently (higher is better)
; OVERHEATING_DAMAGE_THRESHOLD - above this threshold the weapon can suffer permanent damage (higher is better)
; OVERHEATING_TEMPERATURE - amount of heat each shot from the weapon causes (lower is better)
; OVERHEATING_COOLDOWN - how much cooler the weapon will get after each timeslot (higher is better)
;
; Default is 1.0
; ------------------- PISTOLS -----------------------
OVERHEATING_JAM_THRESHOLD_PISTOL_MODIFIER = 1.0
OVERHEATING_DAMAGE_THRESHOLD_PISTOL_MODIFIER = 1.0
OVERHEATING_TEMPERATURE_PISTOL_MODIFIER = 1.0
OVERHEATING_COOLDOWN_PISTOL_MODIFIER = 1.0
; --------------- MACHINE PISTOLS -------------------
OVERHEATING_JAM_THRESHOLD_MP_MODIFIER = 1.0
OVERHEATING_DAMAGE_THRESHOLD_MP_MODIFIER = 1.0
OVERHEATING_TEMPERATURE_MP_MODIFIER = 1.0
OVERHEATING_COOLDOWN_MP_MODIFIER = 1.0
; -------------------- SMGS -------------------------
OVERHEATING_JAM_THRESHOLD_SMG_MODIFIER = 1.0
OVERHEATING_DAMAGE_THRESHOLD_SMG_MODIFIER = 1.0
OVERHEATING_TEMPERATURE_SMG_MODIFIER = 1.0
OVERHEATING_COOLDOWN_SMG_MODIFIER = 1.0
; ------------------- RIFLES ------------------------
OVERHEATING_JAM_THRESHOLD_RIFLE_MODIFIER = 1.0
OVERHEATING_DAMAGE_THRESHOLD_RIFLE_MODIFIER = 1.0
OVERHEATING_TEMPERATURE_RIFLE_MODIFIER = 1.0
OVERHEATING_COOLDOWN_RIFLE_MODIFIER = 1.0
; ---------------- SNIPER RIFLES --------------------
OVERHEATING_JAM_THRESHOLD_SNIPER_MODIFIER = 1.0
OVERHEATING_DAMAGE_THRESHOLD_SNIPER_MODIFIER = 1.0
OVERHEATING_TEMPERATURE_SNIPER_MODIFIER = 1.0
OVERHEATING_COOLDOWN_SNIPER_MODIFIER = 1.0
; ---------------- ASSAULT RIFLES -------------------
OVERHEATING_JAM_THRESHOLD_AR_MODIFIER = 1.0
OVERHEATING_DAMAGE_THRESHOLD_AR_MODIFIER = 1.0
OVERHEATING_TEMPERATURE_AR_MODIFIER = 1.0
OVERHEATING_COOLDOWN_AR_MODIFIER = 1.0
; -------------------- LMGS -------------------------
OVERHEATING_JAM_THRESHOLD_LMG_MODIFIER = 1.0
OVERHEATING_DAMAGE_THRESHOLD_LMG_MODIFIER = 1.0
OVERHEATING_TEMPERATURE_LMG_MODIFIER = 1.0
OVERHEATING_COOLDOWN_LMG_MODIFIER = 1.0
; ------------------ SHOTGUNS -----------------------
OVERHEATING_JAM_THRESHOLD_SHOTGUN_MODIFIER = 1.0
OVERHEATING_DAMAGE_THRESHOLD_SHOTGUN_MODIFIER = 1.0
OVERHEATING_TEMPERATURE_SHOTGUN_MODIFIER = 1.0
OVERHEATING_COOLDOWN_SHOTGUN_MODIFIER = 1.0
; ------------------ LAUNCHER -----------------------
OVERHEATING_JAM_THRESHOLD_LAUNCHER_MODIFIER = 1.0
OVERHEATING_DAMAGE_THRESHOLD_LAUNCHER_MODIFIER = 1.0
OVERHEATING_TEMPERATURE_LAUNCHER_MODIFIER = 1.0
OVERHEATING_COOLDOWN_LAUNCHER_MODIFIER = 1.0
;******************************************************************************************************************************
; ---------------- PISTOLS --------------------
OVERHEATING_JAM_THRESHOLD_PISTOL_MODIFIER = 1.0
OVERHEATING_DAMAGE_THRESHOLD_PISTOL_MODIFIER = 1.0
OVERHEATING_TEMPERATURE_PISTOL_MODIFIER = 1.0
OVERHEATING_COOLDOWN_PISTOL_MODIFIER = 1.0
; ------------ MACHINE PISTOLS ----------------
OVERHEATING_JAM_THRESHOLD_MP_MODIFIER = 1.0
OVERHEATING_DAMAGE_THRESHOLD_MP_MODIFIER = 1.0
OVERHEATING_TEMPERATURE_MP_MODIFIER = 1.0
OVERHEATING_COOLDOWN_MP_MODIFIER = 1.0
; ----------------- SMGS ----------------------
OVERHEATING_JAM_THRESHOLD_SMG_MODIFIER = 1.0
OVERHEATING_DAMAGE_THRESHOLD_SMG_MODIFIER = 1.0
OVERHEATING_TEMPERATURE_SMG_MODIFIER = 1.0
OVERHEATING_COOLDOWN_SMG_MODIFIER = 1.0
; ---------------- RIFLES ---------------------
OVERHEATING_JAM_THRESHOLD_RIFLE_MODIFIER = 1.0
OVERHEATING_DAMAGE_THRESHOLD_RIFLE_MODIFIER = 1.0
OVERHEATING_TEMPERATURE_RIFLE_MODIFIER = 1.0
OVERHEATING_COOLDOWN_RIFLE_MODIFIER = 1.0
; ------------- SNIPER RIFLES -----------------
OVERHEATING_JAM_THRESHOLD_SNIPER_MODIFIER = 1.0
OVERHEATING_DAMAGE_THRESHOLD_SNIPER_MODIFIER = 1.0
OVERHEATING_TEMPERATURE_SNIPER_MODIFIER = 1.0
OVERHEATING_COOLDOWN_SNIPER_MODIFIER = 1.0
; ------------- ASSAULT RIFLES ----------------
OVERHEATING_JAM_THRESHOLD_AR_MODIFIER = 1.0
OVERHEATING_DAMAGE_THRESHOLD_AR_MODIFIER = 1.0
OVERHEATING_TEMPERATURE_AR_MODIFIER = 1.0
OVERHEATING_COOLDOWN_AR_MODIFIER = 1.0
; ----------------- LMGS ----------------------
OVERHEATING_JAM_THRESHOLD_LMG_MODIFIER = 1.0
OVERHEATING_DAMAGE_THRESHOLD_LMG_MODIFIER = 1.0
OVERHEATING_TEMPERATURE_LMG_MODIFIER = 1.0
OVERHEATING_COOLDOWN_LMG_MODIFIER = 1.0
; --------------- SHOTGUNS --------------------
OVERHEATING_JAM_THRESHOLD_SHOTGUN_MODIFIER = 1.0
OVERHEATING_DAMAGE_THRESHOLD_SHOTGUN_MODIFIER = 1.0
OVERHEATING_TEMPERATURE_SHOTGUN_MODIFIER = 1.0
OVERHEATING_COOLDOWN_SHOTGUN_MODIFIER = 1.0
; --------------- LAUNCHER --------------------
OVERHEATING_JAM_THRESHOLD_LAUNCHER_MODIFIER = 1.0
OVERHEATING_DAMAGE_THRESHOLD_LAUNCHER_MODIFIER = 1.0
OVERHEATING_TEMPERATURE_LAUNCHER_MODIFIER = 1.0
OVERHEATING_COOLDOWN_LAUNCHER_MODIFIER = 1.0
;******************************************************************************************************************************
; Weapon Range Settings
;
; The following modifiers are used to control gun range values for the different gun classes. Valid values are from 0.1 to 10.0
; The following modifiers are used to control range values for the different gun classes.
; These modifiers are multiplied with the base range of the weapon (<usRange>).
; Valid values are from 0.1 to 5.0 (higher is better).
; Default is 1.0
RANGE_PISTOL_MODIFIER = 1.0
RANGE_MP_MODIFIER = 1.0
RANGE_SMG_MODIFIER = 1.0
RANGE_RIFLE_MODIFIER = 1.0
RANGE_SNIPER_MODIFIER = 1.0
RANGE_AR_MODIFIER = 1.0
RANGE_LMG_MODIFIER = 1.0
RANGE_SHOTGUN_MODIFIER = 1.0
RANGE_LAUNCHER_MODIFIER = 1.0
;******************************************************************************************************************************
;******************************************************************************************************************************
; Weapon Damage Settings
;
; The following modifiers adjust the damage of the different weapons types.
; These modifiers are multiplied with the base damage of the weapon (<ubImpact>).
; Valid values are from 0.1 to 5.0 (higher is better).
; Default is 1.0
; ------------ GUNS -------------
DAMAGE_PISTOL_MODIFIER = 1.0
DAMAGE_MP_MODIFIER = 1.0
DAMAGE_SMG_MODIFIER = 1.0
DAMAGE_RIFLE_MODIFIER = 1.0
DAMAGE_SNIPER_MODIFIER = 1.0
DAMAGE_AR_MODIFIER = 1.0
DAMAGE_LMG_MODIFIER = 1.0
DAMAGE_SHOTGUN_MODIFIER = 1.0
; ------------ MELEE ------------
DAMAGE_BLADE_MODIFIER = 1.0
DAMAGE_PUNCH_MODIFIER = 1.0
DAMAGE_TENTACLE_MODIFIER = 1.0
;******************************************************************************************************************************
;******************************************************************************************************************************
; Weapon Attack Speed Settings
;
; These modifiers adjust the APs to use weapons.
;******************************************************************************************************************************
; We start with the weapon property that defines the time that is required for a single attack.
; These modifiers are multiplied with the "Rate of Fire" of a weapon (<ubShotsPer4Turns>).
; Valid values are from 0.1 to 5.0 (higher is better).
; Default is 1.0
; ------------ GUNS -------------
SP4T_PISTOL_MODIFIER = 1.0
SP4T_MP_MODIFIER = 1.0
SP4T_SMG_MODIFIER = 1.0
SP4T_RIFLE_MODIFIER = 1.0
SP4T_SNIPER_MODIFIER = 1.0
SP4T_AR_MODIFIER = 1.0
SP4T_LMG_MODIFIER = 1.0
SP4T_SHOTGUN_MODIFIER = 1.0
SP4T_LAUNCHER_MODIFIER = 1.0
; ------------ MELEE ------------
SP4T_BLADE_MODIFIER = 1.0
SP4T_PUNCH_MODIFIER = 1.0
SP4T_TENTACLE_MODIFIER = 1.0
; ------- THROWING KNIFES -------
SP4T_THROWKNIFE_MODIFIER = 1.0
;******************************************************************************************************************************
; Here comes the modifiers for burst fire.
; These modifiers are multiplied with the Burst AP of a weapon (<bBurstAP>).
; Valid values are from 0.1 to 5.0 (lower is better).
; Default is 1.0
; ------------ GUNS -------------
BURST_AP_PISTOL_MODIFIER = 1.0
BURST_AP_MP_MODIFIER = 1.0
BURST_AP_SMG_MODIFIER = 1.0
BURST_AP_RIFLE_MODIFIER = 1.0
BURST_AP_SNIPER_MODIFIER = 1.0
BURST_AP_AR_MODIFIER = 1.0
BURST_AP_LMG_MODIFIER = 1.0
BURST_AP_SHOTGUN_MODIFIER = 1.0
;******************************************************************************************************************************
; Below are the modifiers for Auto Firing.
; These modifiers are multiplied with the number of shots on auto fire per 5 APs (<bAutofireShotsPerFiveAP>).
; Valid values are from 0.1 to 5.0 (higher is better).
; Default is 1.0
; ------------ GUNS -------------
AF_SP5AP_PISTOL_MODIFIER = 1.0
AF_SP5AP_MP_MODIFIER = 1.0
AF_SP5AP_SMG_MODIFIER = 1.0
AF_SP5AP_RIFLE_MODIFIER = 1.0
AF_SP5AP_SNIPER_MODIFIER = 1.0
AF_SP5AP_AR_MODIFIER = 1.0
AF_SP5AP_LMG_MODIFIER = 1.0
AF_SP5AP_SHOTGUN_MODIFIER = 1.0
;******************************************************************************************************************************
RANGE_PISTOL_MODIFIER = 1.0
RANGE_MP_MODIFIER = 1.0
RANGE_SMG_MODIFIER = 1.0
RANGE_RIFLE_MODIFIER = 1.0
RANGE_SNIPER_MODIFIER = 1.0
RANGE_AR_MODIFIER = 1.0
RANGE_LMG_MODIFIER = 1.0
RANGE_SHOTGUN_MODIFIER = 1.0
RANGE_LAUNCHER_MODIFIER = 1.0
;******************************************************************************************************************************