mirror of
https://github.com/1dot13/gamedir.git
synced 2026-09-02 14:36:10 +02:00
Adding a separate attachment slot for batteries
previously a glitch could happen when one attachment used batteries while weapon did have a stock attachment as well now batteries have their own attachment slot, no longer in conflict with slot for weapon stocks
This commit is contained in:
@@ -682,4 +682,15 @@
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<fBigSlot>1</fBigSlot>
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<ubPocketMapping>12</ubPocketMapping>
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</ATTACHMENTSLOT>
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<ATTACHMENTSLOT>
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<uiSlotIndex>62</uiSlotIndex>
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<szSlotName>Batteries</szSlotName>
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<nasAttachmentClass>16384</nasAttachmentClass>
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<nasLayoutClass>1</nasLayoutClass>
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<usDescPanelPosX>138</usDescPanelPosX>
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<usDescPanelPosY>148</usDescPanelPosY>
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<fMultiShot>0</fMultiShot>
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<fBigSlot>0</fBigSlot>
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<ubPocketMapping>0</ubPocketMapping>
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</ATTACHMENTSLOT>
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</ATTACHMENTSLOTLIST>
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@@ -11086,11 +11086,6 @@
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<itemIndex>318</itemIndex>
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<APCost>20</APCost>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>322</attachmentIndex>
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<itemIndex>324</itemIndex>
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<APCost>20</APCost>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>322</attachmentIndex>
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<itemIndex>865</itemIndex>
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@@ -11136,11 +11131,6 @@
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<itemIndex>873</itemIndex>
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<APCost>8</APCost>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>322</attachmentIndex>
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<itemIndex>950</itemIndex>
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<APCost>20</APCost>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>322</attachmentIndex>
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<itemIndex>128</itemIndex>
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@@ -11236,26 +11226,6 @@
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<itemIndex>1169</itemIndex>
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<APCost>8</APCost>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>322</attachmentIndex>
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<itemIndex>1626</itemIndex>
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<APCost>20</APCost>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>322</attachmentIndex>
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<itemIndex>1635</itemIndex>
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<APCost>20</APCost>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>322</attachmentIndex>
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<itemIndex>1636</itemIndex>
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<APCost>20</APCost>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>322</attachmentIndex>
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<itemIndex>1637</itemIndex>
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<APCost>20</APCost>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>592</attachmentIndex>
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<itemIndex>674</itemIndex>
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@@ -22187,11 +22157,6 @@
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<itemIndex>899</itemIndex>
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<APCost>20</APCost>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1010</attachmentIndex>
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<itemIndex>1076</itemIndex>
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<APCost>20</APCost>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1011</attachmentIndex>
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<itemIndex>11</itemIndex>
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@@ -9555,7 +9555,8 @@
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<szBRName>Batteries</szBRName>
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<szBRDesc>Not for sale through BR.</szBRDesc>
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<usItemClass>268435456</usItemClass>
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<nasAttachmentClass>1</nasAttachmentClass>
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<nasAttachmentClass>16384</nasAttachmentClass>
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<AttachmentPoint>16</AttachmentPoint>
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<ubGraphicType>2</ubGraphicType>
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<ubGraphicNum>26</ubGraphicNum>
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<ubWeight>1</ubWeight>
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@@ -9565,6 +9566,7 @@
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<ubCoolness>1</ubCoolness>
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<usOverheatingCooldownFactor>100</usOverheatingCooldownFactor>
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<Damageable>1</Damageable>
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<WaterDamages>1</WaterDamages>
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<Attachment>1</Attachment>
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<Batteries>1</Batteries>
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<STAND_MODIFIERS />
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@@ -9602,6 +9604,7 @@
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<szBRDesc>Not for sale through BR.</szBRDesc>
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<usItemClass>268435456</usItemClass>
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<nasLayoutClass>1</nasLayoutClass>
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<AvailableAttachmentPoint>16</AvailableAttachmentPoint>
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<ubCursor>17</ubCursor>
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<ubGraphicType>1</ubGraphicType>
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<ubGraphicNum>125</ubGraphicNum>
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@@ -9612,7 +9615,9 @@
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<usOverheatingCooldownFactor>100</usOverheatingCooldownFactor>
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<Damageable>1</Damageable>
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<Repairable>1</Repairable>
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<WaterDamages>1</WaterDamages>
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<Metal>1</Metal>
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<Sinks>1</Sinks>
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<NotBuyable>1</NotBuyable>
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<Electronic>1</Electronic>
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<NeedsBatteries>1</NeedsBatteries>
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@@ -29666,12 +29671,13 @@
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<uiIndex>950</uiIndex>
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<szItemName>LAM-Flashlight</szItemName>
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<szLongItemName>Rifle LAM-Flashlight Combo</szLongItemName>
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<szItemDesc>This laser aiming module and tactical flashlight combination is meant to fit on modern rifle rail interface systems.</szItemDesc>
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<szItemDesc>This laser aiming module and tactical flashlight combination is meant to fit on modern rifle rail interface systems. Flashlight is currently OFF.</szItemDesc>
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<szBRName>Rifle LAM-Flashlight</szBRName>
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<szBRDesc>This laser aiming module and tactical flashlight combination is meant to fit on modern rifle rail interface systems.</szBRDesc>
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<usItemClass>268435456</usItemClass>
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<AttachmentClass>4</AttachmentClass>
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<nasAttachmentClass>4</nasAttachmentClass>
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<AvailableAttachmentPoint>16</AvailableAttachmentPoint>
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<ubGraphicNum>341</ubGraphicNum>
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<ubWeight>4</ubWeight>
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<ubPerPocket>2</ubPerPocket>
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@@ -29694,9 +29700,11 @@
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<StealthBonus>-15</StealthBonus>
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<TransportGroupMinProgress>30</TransportGroupMinProgress>
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<TransportGroupMaxProgress>100</TransportGroupMaxProgress>
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<Damageable>1</Damageable>
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<Damageable>1</Damageable>
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<Repairable>1</Repairable>
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<WaterDamages>1</WaterDamages>
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<Metal>1</Metal>
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<Sinks>1</Sinks>
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<Attachment>1</Attachment>
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<BigGunList>1</BigGunList>
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<Electronic>1</Electronic>
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@@ -48894,9 +48902,10 @@
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<szLongItemName>Stun Gun</szLongItemName>
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<szItemDesc>If used correctly, this stun gun will hit anyone it touches with over 2 million volts. In case you find yourself in need of a drooling, helpless victim.</szItemDesc>
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<szBRName>Stun Gun</szBRName>
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<szBRDesc>At 2 million volts, this baby will leave even the sturdiest men twitching helplessly on the floor. Batteries not included!</szBRDesc>
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<szBRDesc>At 2 million volts, this baby will leave even the sturdiest men twitching helplessly on the floor. Batteries included!</szBRDesc>
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<usItemClass>128</usItemClass>
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<nasLayoutClass>1</nasLayoutClass>
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<AvailableAttachmentPoint>16</AvailableAttachmentPoint>
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<ubClassIndex>49</ubClassIndex>
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<ubCursor>2</ubCursor>
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<ubGraphicType>2</ubGraphicType>
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@@ -48916,6 +48925,7 @@
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<Taser>1</Taser>
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<Damageable>1</Damageable>
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<Repairable>1</Repairable>
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<WaterDamages>1</WaterDamages>
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<Metal>1</Metal>
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<Sinks>1</Sinks>
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<ShowStatus>1</ShowStatus>
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@@ -49142,12 +49152,13 @@
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<uiIndex>1635</uiIndex>
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<szItemName>LAM-Flashlight</szItemName>
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<szLongItemName>Rifle LAM-Flashlight Combo</szLongItemName>
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<szItemDesc>This laser aiming module and tactical flashlight combination is meant to fit on modern rifle rail interface systems. Flashlight is ON.</szItemDesc>
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<szItemDesc>This laser aiming module and tactical flashlight combination is meant to fit on modern rifle rail interface systems. Flashlight is currently ON.</szItemDesc>
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<szBRName>Rifle LAM-Flashlight</szBRName>
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<szBRDesc>Not for sale through BR.</szBRDesc>
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<usItemClass>268435456</usItemClass>
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<AttachmentClass>4</AttachmentClass>
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<nasAttachmentClass>4</nasAttachmentClass>
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<AvailableAttachmentPoint>16</AvailableAttachmentPoint>
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<ubGraphicNum>341</ubGraphicNum>
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<ubWeight>4</ubWeight>
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<ubPerPocket>2</ubPerPocket>
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@@ -49171,8 +49182,13 @@
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<TransportGroupMaxProgress>100</TransportGroupMaxProgress>
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<Damageable>1</Damageable>
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<Repairable>1</Repairable>
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<WaterDamages>1</WaterDamages>
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<Metal>1</Metal>
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<Sinks>1</Sinks>
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<Attachment>1</Attachment>
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<HiddenAttachment>1</HiddenAttachment>
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<NotBuyable>1</NotBuyable>
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<NotInEditor>1</NotInEditor>
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<BigGunList>1</BigGunList>
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<Electronic>1</Electronic>
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<NeedsBatteries>1</NeedsBatteries>
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@@ -49184,12 +49200,13 @@
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<uiIndex>1636</uiIndex>
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<szItemName>Flashlight</szItemName>
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<szLongItemName>Flashlight</szLongItemName>
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<szItemDesc>I am... the light! No wait, that ain't right. I'm just a flashlight. But I'm still useful. If everything else fails, use me to knock people over the head.</szItemDesc>
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<szItemDesc>I am... the light! No wait, that ain't right. I'm just a flashlight. But I'm still useful. If everything else fails, use me to knock people over the head.Flashlight is currently OFF.</szItemDesc>
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<szBRName>Flashlight</szBRName>
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<szBRDesc>Let there be light! Batteries included.</szBRDesc>
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<usItemClass>128</usItemClass>
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<nasLayoutClass>1</nasLayoutClass>
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<ubClassIndex>1636</ubClassIndex>
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<AvailableAttachmentPoint>16</AvailableAttachmentPoint>
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<ubCursor>2</ubCursor>
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<ubGraphicType>2</ubGraphicType>
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<ubGraphicNum>161</ubGraphicNum>
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@@ -49207,6 +49224,7 @@
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<DefaultAttachment>322</DefaultAttachment>
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<Damageable>1</Damageable>
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<Repairable>1</Repairable>
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<WaterDamages>1</WaterDamages>
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<Metal>1</Metal>
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<Sinks>1</Sinks>
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<ShowStatus>1</ShowStatus>
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@@ -49221,12 +49239,13 @@
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<uiIndex>1637</uiIndex>
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<szItemName>Flashlight</szItemName>
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<szLongItemName>Flashlight</szLongItemName>
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<szItemDesc>I am... the light! No wait, that ain't right. I'm just a flashlight. But I'm still useful. If everything else fails, use me to knock people over the head. Flashlight is ON.</szItemDesc>
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<szItemDesc>I am... the light! No wait, that ain't right. I'm just a flashlight. But I'm still useful. If everything else fails, use me to knock people over the head. Flashlight is currently ON.</szItemDesc>
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<szBRName>Flashlight</szBRName>
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<szBRDesc>Not for sale through BR.</szBRDesc>
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<usItemClass>128</usItemClass>
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<nasLayoutClass>1</nasLayoutClass>
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<ubClassIndex>1637</ubClassIndex>
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<AvailableAttachmentPoint>16</AvailableAttachmentPoint>
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<ubCursor>2</ubCursor>
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<ubGraphicType>2</ubGraphicType>
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<ubGraphicNum>161</ubGraphicNum>
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@@ -49243,12 +49262,15 @@
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<DefaultAttachment>322</DefaultAttachment>
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<Damageable>1</Damageable>
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<Repairable>1</Repairable>
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<WaterDamages>1</WaterDamages>
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<Metal>1</Metal>
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<Sinks>1</Sinks>
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<ShowStatus>1</ShowStatus>
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<Electronic>1</Electronic>
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<BrassKnuckles>1</BrassKnuckles>
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<NeedsBatteries>1</NeedsBatteries>
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<NotBuyable>1</NotBuyable>
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<NotInEditor>1</NotInEditor>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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