diff --git a/Data-1.13/Ja2_Options.INI b/Data-1.13/Ja2_Options.INI index 478d0cb0f..c0aecfa95 100644 --- a/Data-1.13/Ja2_Options.INI +++ b/Data-1.13/Ja2_Options.INI @@ -197,6 +197,8 @@ USE_XML_TILESETS = TRUE NUM_P_ITEMS = 3 +; should mercs use the backgrounds +BACKGROUNDS = TRUE ;****************************************************************************************************************************** ;****************************************************************************************************************************** @@ -1136,6 +1138,9 @@ OUT_OF_SIGHT_OR_GUN_RANGE = 2 ;------------------------------------------------------------------------------------------------------------------------------ NO_STANDING_ANIM_ADJUSTMENT_IN_COMBAT = TRUE +; if TRUE, changing items in the inventory costs AP +INVENTORY_MANIPULATION_COSTS_AP = FALSE + ;------------------------------------------------------------------------------------------------------------------------------ ; If inventory manipulation costs are activated this modifier affects the item weight based AP calculations. ; valid values from 1.0 to 100 @@ -1243,6 +1248,11 @@ ASSIGN_SKILL_TRAITS_TO_MILITIA = TRUE ASSIGNED_SKILL_TRAITS_RARITY = 0 +;------------------------------------------------------------------------------------------------------------------------------ +; This controls whether NPCs drop all their items when they are killed (TRUE) or the drop chances etc. come into play (FALSE). +;------------------------------------------------------------------------------------------------------------------------------ +DROP_ALL = FALSE + ;------------------------------------------------------------------------------------------------------------------------------ ; This setting determines whether militia can drop their equipment when they die, like enemies do. ; @@ -2122,8 +2132,8 @@ SOLDIERS_ALWAYS_WEAR_ANY_ARMOR = FALSE ;------------------------------------------------------------------------------------------------------------------------------ ; Improved Interrupt System (IIS) -; (Enable IIS on gamestart screen.) -; +IMPROVED_INTERRUPT_SYSTEM = TRUE + ; Basic percent amount of enemy used APs our merc percieves and is counted towards his reaction time (make it higher to get ; interrupts more frequent) BASIC_PERCENTAGE_APS_REGISTERED = 60 @@ -2221,6 +2231,7 @@ ENEMYROLES = TRUE ; - snipers ; - mortarmen ; - generals (a special kind of officer) +; - whether an enemy has a key ; Default 4, values between 0 and 20. ENEMYROLES_TURNSTOUNCOVER = 4 @@ -2854,6 +2865,9 @@ CORPSE_DELAY_UNTIL_DONE_ROTTING = 4320 ; - if seriously out of water or food, there is a chance that he'll lose strength an health points. You can die from this! ; You can regain lost stat points via surgery with the new trait system. However, this requires the pateient to be well-fed again (both values above 0) +; set this to TRUE to play with food. +FOOD = FALSE + ; how much food and water is digested every hour? This is the base value, that later gets modified. Range: 0-250 FOOD_DIGESTION_HOURLY_BASE_FOOD = 20 FOOD_DIGESTION_HOURLY_BASE_DRINK = 130 diff --git a/Data/Ja2_Options.INI b/Data/Ja2_Options.INI index e93fa7cce..85302fd7a 100644 --- a/Data/Ja2_Options.INI +++ b/Data/Ja2_Options.INI @@ -197,6 +197,8 @@ USE_XML_TILESETS = FALSE NUM_P_ITEMS = 3 +; should mercs use the backgrounds +BACKGROUNDS = TRUE ;****************************************************************************************************************************** ;****************************************************************************************************************************** @@ -1130,6 +1132,9 @@ OUT_OF_SIGHT_OR_GUN_RANGE = 2 ;------------------------------------------------------------------------------------------------------------------------------ NO_STANDING_ANIM_ADJUSTMENT_IN_COMBAT = FALSE +; if TRUE, changing items in the inventory costs AP +INVENTORY_MANIPULATION_COSTS_AP = FALSE + ;------------------------------------------------------------------------------------------------------------------------------ ; If inventory manipulation costs are activated this modifier affects the item weight based AP calculations. ; valid values from 1.0 to 100 @@ -1237,6 +1242,11 @@ ASSIGN_SKILL_TRAITS_TO_MILITIA = FALSE ASSIGNED_SKILL_TRAITS_RARITY = 10 +;------------------------------------------------------------------------------------------------------------------------------ +; This controls whether NPCs drop all their items when they are killed (TRUE) or the drop chances etc. come into play (FALSE). +;------------------------------------------------------------------------------------------------------------------------------ +DROP_ALL = FALSE + ;------------------------------------------------------------------------------------------------------------------------------ ; This setting determines whether militia can drop their equipment when they die, like enemies do. ; @@ -1258,6 +1268,13 @@ MILITIA_DROP_EQUIPMENT = 0 CIVILIANS_DROP_ALL = FALSE +;------------------------------------------------------------------------------------------------------------------------------ +; Can NPCs in autoresolve (enemies, militia, bandits, creatures...) drop items like they would in tactical combat? +; The drops still follow set drop mechanics and probabilities. +;------------------------------------------------------------------------------------------------------------------------------ + +NPC_AUTORESOLVE_DROP_ALL = FALSE + ;------------------------------------------------------------------------------------------------------------------------------ ; You can now adjust how quickly you'll advance in the various skills, attributes, and Experience Level. This is the ; number of "sub-points" you need to acquire to gain a new level. @@ -1658,10 +1675,6 @@ AIMING_LEVELS_REDUCTION_ON_ALTWEAPHOLD = 50 ; This basically gives you the boni you would get if in prone position, while you're crouched or standing and behind a crate, rock etc. WEAPON_RESTING = FALSE -; Should a little 'M' indicate your weapon is currently rested against something (useful in the beginning, when your still -; unfamiliar with the feature) -WEAPON_RESTING_DISPLAY = FALSE - ; Boni are calculated by this formula: WEAPON_RESTING_PRONE_BONI_PERCENTAGE * boni[PRONE] + (100 - WEAPON_RESTING_PRONE_BONI_PERCENTAGE) * boni[state you're in]. ; Value Range: 0 - 100. WEAPON_RESTING_PRONE_BONI_PERCENTAGE = 50 @@ -1673,9 +1686,6 @@ WEAPON_RESTING_PRONE_BONI_PERCENTAGE = 50 ; Allow manual toggle between a gun's different scopes/sights (toggle via '.' in tactical) USE_SCOPE_MODES = FALSE -; Allow display of scope modes on weapon -DISPLAY_SCOPE_MODES = FALSE - ;------------------------------------------------------------------------------------------------------------------------------ ; Spotter skill ;------------------------------------------------------------------------------------------------------------------------------ @@ -2116,8 +2126,8 @@ SOLDIERS_ALWAYS_WEAR_ANY_ARMOR = FALSE ;------------------------------------------------------------------------------------------------------------------------------ ; Improved Interrupt System (IIS) -; (Enable IIS on gamestart screen.) -; +IMPROVED_INTERRUPT_SYSTEM = TRUE + ; Basic percent amount of enemy used APs our merc percieves and is counted towards his reaction time (make it higher to get ; interrupts more frequent) BASIC_PERCENTAGE_APS_REGISTERED = 60 @@ -2215,6 +2225,7 @@ ENEMYROLES = TRUE ; - snipers ; - mortarmen ; - generals (a special kind of officer) +; - whether an enemy has a key ; Default 4, values between 0 and 20. ENEMYROLES_TURNSTOUNCOVER = 4 @@ -2744,9 +2755,6 @@ ALLOW_SNAKES = FALSE ; Weapons cool down over time. OVERHEATING = FALSE -; Should a 'thermometer' for guns and replacable barrels be displayed? -OVERHEATING_DISPLAY_THERMOMETER = TRUE - ; Should we display temperature/jam threshold (TRUE) or temperature/damage threshold (FALSE)? OVERHEATING_DISPLAY_JAMPERCENTAGE = TRUE @@ -2851,6 +2859,9 @@ CORPSE_DELAY_UNTIL_DONE_ROTTING = 4320 ; - if seriously out of water or food, there is a chance that he'll lose strength an health points. You can die from this! ; You can regain lost stat points via surgery with the new trait system. However, this requires the pateient to be well-fed again (both values above 0) +; set this to TRUE to play with food. +FOOD = FALSE + ; how much food and water is digested every hour? This is the base value, that later gets modified. Range: 0-250 FOOD_DIGESTION_HOURLY_BASE_FOOD = 20 FOOD_DIGESTION_HOURLY_BASE_DRINK = 130 @@ -2876,7 +2887,7 @@ FOOD_EATING_SOUNDS = TRUE [Disease Settings] -; If DISEASE is TRUE, your mercs can get diseases. Diseases are specified in Disease.xml. You can get them from +; If DISEASE is TRUE, your mercs can get diseases. Diseases are specified in Disease.xml. For example, you can get them from ; -insects in swamp & tropical sectors ; -contact with other people, animals and the dead ; -open wounds @@ -2888,10 +2899,12 @@ FOOD_EATING_SOUNDS = TRUE ; set this to TRUE to play with diseases. DISEASE = FALSE -; if DISEASE and DISEASE_STRATEGIC are set to TRUE, the first disease (arulcan plague) will also affect civilians, soldiers and militia. -; It can break out in swamp & tropical sectors and spread as infected troops move around. -; In bad cases, it can affect entire cities. Infected population will suffer just as your mercs do. If you don't act, this could be a severe threat to your campaign. -; It does work on both sides though, the army can suffer just as well... especially if you give it a push ;-) +; if DISEASE and DISEASE_STRATEGIC are set to TRUE, corpses pose a health risk. +; Once a corpse vanishes, it creates disease points in that sector. The more disease points, the higher the chance mercs catch any corpse-related illness. +; This can negatively affect the breath and health points of any NPC (enemy, militia or civilian) in that sector. +; If INDIVIDUAL_MILITIA and INDIVIDUAL_MILITIA_MANAGE_HEALTH are true, this negatively affects a militia's hourly regeneration. +; You can remove corpses via the Disease->Burial assignment to stop this from happening. +; You can remove disease points via the Disease->Treatment assignement, this works similar to the doctor assignment. DISEASE_STRATEGIC = TRUE ; The World Health Organization has a website that contains a few helpful tips on diseases. diff --git a/Profiles/UserProfile_JA2113/Ja2_sp.ini b/Profiles/UserProfile_JA2113/Ja2_sp.ini index f80084034..1c3a30c0b 100644 --- a/Profiles/UserProfile_JA2113/Ja2_sp.ini +++ b/Profiles/UserProfile_JA2113/Ja2_sp.ini @@ -46,13 +46,6 @@ BOBBY_RAY_QUALITY = 2 ;------------------------------------------------------------------------------------------------------------------------------ BOBBY_RAY_QUANTITY = 2 -;------------------------------------------------------------------------------------------------------------------------------ -; Max IMP Characters -; -; Range: 1 - 10 -;------------------------------------------------------------------------------------------------------------------------------ -MAX_IMP_CHARACTERS = 1 - ;------------------------------------------------------------------------------------------------------------------------------ ; Progress Speed of Item Choices ; @@ -89,14 +82,6 @@ INVENTORY_ATTACHMENTS = 2 ;------------------------------------------------------------------------------------------------------------------------------ GAME_STYLE = 1 -;------------------------------------------------------------------------------------------------------------------------------ -; Enemies Drop All Items -; -; 0 = Off -; 1 = On -;------------------------------------------------------------------------------------------------------------------------------ -ENEMIES_DROP_ALL_ITEMS = 0 - ;------------------------------------------------------------------------------------------------------------------------------ ; Extra Difficulty ; @@ -122,14 +107,6 @@ AVAILABLE_ARSENAL = 1 ;------------------------------------------------------------------------------------------------------------------------------ SQUAD_SIZE = 8 -;------------------------------------------------------------------------------------------------------------------------------ -; Inventory Manipulation AP costs -; -; 0 = Off -; 1 = On -;------------------------------------------------------------------------------------------------------------------------------ -INVENTORY_USE_AP = 0 - ;------------------------------------------------------------------------------------------------------------------------------ ; New Chance to Hit System ; @@ -137,27 +114,3 @@ INVENTORY_USE_AP = 0 ; 1 = On ;------------------------------------------------------------------------------------------------------------------------------ USE_NCTH = 0 - -;------------------------------------------------------------------------------------------------------------------------------ -; Improved Interrupt System -; -; 0 = Off -; 1 = On -;------------------------------------------------------------------------------------------------------------------------------ -IMPROVED_INTERRUPT_SYSTEM = 0 - -;------------------------------------------------------------------------------------------------------------------------------ -; Merc Story Backgrounds -; -; 0 = Off -; 1 = On -;------------------------------------------------------------------------------------------------------------------------------ -BACKGROUNDS = 1 - -;------------------------------------------------------------------------------------------------------------------------------ -; Food System -; -; 0 = Off -; 1 = On -;------------------------------------------------------------------------------------------------------------------------------ -FOOD_SYSTEM = 0 diff --git a/Profiles/UserProfile_JA2Vanilla/Ja2_sp.ini b/Profiles/UserProfile_JA2Vanilla/Ja2_sp.ini index cd7b6d8a1..9c0e269cc 100644 --- a/Profiles/UserProfile_JA2Vanilla/Ja2_sp.ini +++ b/Profiles/UserProfile_JA2Vanilla/Ja2_sp.ini @@ -46,13 +46,6 @@ BOBBY_RAY_QUALITY = 2 ;------------------------------------------------------------------------------------------------------------------------------ BOBBY_RAY_QUANTITY = 2 -;------------------------------------------------------------------------------------------------------------------------------ -; Max IMP Characters -; -; Range: 1 - 6 -;------------------------------------------------------------------------------------------------------------------------------ -MAX_IMP_CHARACTERS = 1 - ;------------------------------------------------------------------------------------------------------------------------------ ; Progress Speed of Item Choices ; @@ -89,14 +82,6 @@ INVENTORY_ATTACHMENTS = 0 ;------------------------------------------------------------------------------------------------------------------------------ GAME_STYLE = 1 -;------------------------------------------------------------------------------------------------------------------------------ -; Enemies Drop All Items -; -; 0 = Off -; 1 = On -;------------------------------------------------------------------------------------------------------------------------------ -ENEMIES_DROP_ALL_ITEMS = 0 - ;------------------------------------------------------------------------------------------------------------------------------ ; Extra Difficulty ; @@ -138,14 +123,6 @@ SECRET_WEAPON_CACHES = 0 ;------------------------------------------------------------------------------------------------------------------------------ SQUAD_SIZE = 6 -;------------------------------------------------------------------------------------------------------------------------------ -; Inventory Manipulation AP costs -; -; 0 = Off -; 1 = On -;------------------------------------------------------------------------------------------------------------------------------ -INVENTORY_USE_AP = 0 - ;------------------------------------------------------------------------------------------------------------------------------ ; New Chance to Hit System ; @@ -153,19 +130,3 @@ INVENTORY_USE_AP = 0 ; 1 = On ;------------------------------------------------------------------------------------------------------------------------------ USE_NCTH = 0 - -;------------------------------------------------------------------------------------------------------------------------------ -; Improved Interrupt System -; -; 0 = Off -; 1 = On -;------------------------------------------------------------------------------------------------------------------------------ -IMPROVED_INTERRUPT_SYSTEM = 0 - -;------------------------------------------------------------------------------------------------------------------------------ -; Merc Story Backgrounds -; -; 0 = Off -; 1 = On -;------------------------------------------------------------------------------------------------------------------------------ -BACKGROUNDS = 0 \ No newline at end of file diff --git a/Profiles/UserProfile_UnfinishedBusiness/UB_1.13/Ja2_sp.ini b/Profiles/UserProfile_UnfinishedBusiness/UB_1.13/Ja2_sp.ini index 416387d0d..69e0e6fa9 100644 --- a/Profiles/UserProfile_UnfinishedBusiness/UB_1.13/Ja2_sp.ini +++ b/Profiles/UserProfile_UnfinishedBusiness/UB_1.13/Ja2_sp.ini @@ -46,13 +46,6 @@ BOBBY_RAY_QUALITY = 2 ;------------------------------------------------------------------------------------------------------------------------------ BOBBY_RAY_QUANTITY = 2 -;------------------------------------------------------------------------------------------------------------------------------ -; Max IMP Characters -; -; Range: 1 - 6 -;------------------------------------------------------------------------------------------------------------------------------ -MAX_IMP_CHARACTERS = 1 - ;------------------------------------------------------------------------------------------------------------------------------ ; Progress Speed of Item Choices ; @@ -81,13 +74,6 @@ SKILL_TRAITS = 1 ;------------------------------------------------------------------------------------------------------------------------------ INVENTORY_ATTACHMENTS = 2 -;------------------------------------------------------------------------------------------------------------------------------ -; Enemies Drop All Items -; -; 0 = Off -; 1 = On -;------------------------------------------------------------------------------------------------------------------------------ -ENEMIES_DROP_ALL_ITEMS = 0 ;------------------------------------------------------------------------------------------------------------------------------ ; Extra Difficulty @@ -130,14 +116,6 @@ RPC_TEX_AND_JOHN = 0 ;------------------------------------------------------------------------------------------------------------------------------ SQUAD_SIZE = 8 -;------------------------------------------------------------------------------------------------------------------------------ -; Inventory Manipulation AP costs -; -; 0 = Off -; 1 = On -;------------------------------------------------------------------------------------------------------------------------------ -INVENTORY_USE_AP = 0 - ;------------------------------------------------------------------------------------------------------------------------------ ; New Chance to Hit System ; @@ -145,19 +123,3 @@ INVENTORY_USE_AP = 0 ; 1 = On ;------------------------------------------------------------------------------------------------------------------------------ USE_NCTH = 0 - -;------------------------------------------------------------------------------------------------------------------------------ -; Improved Interrupt System -; -; 0 = Off -; 1 = On -;------------------------------------------------------------------------------------------------------------------------------ -IMPROVED_INTERRUPT_SYSTEM = 0 - -;------------------------------------------------------------------------------------------------------------------------------ -; Merc Story Backgrounds -; -; 0 = Off -; 1 = On -;------------------------------------------------------------------------------------------------------------------------------ -BACKGROUNDS = 1 \ No newline at end of file diff --git a/Profiles/UserProfile_UnfinishedBusiness/UB_Vanilla/Ja2_sp.ini b/Profiles/UserProfile_UnfinishedBusiness/UB_Vanilla/Ja2_sp.ini index cc1d15db2..153a5fe46 100644 --- a/Profiles/UserProfile_UnfinishedBusiness/UB_Vanilla/Ja2_sp.ini +++ b/Profiles/UserProfile_UnfinishedBusiness/UB_Vanilla/Ja2_sp.ini @@ -46,13 +46,6 @@ BOBBY_RAY_QUALITY = 2 ;------------------------------------------------------------------------------------------------------------------------------ BOBBY_RAY_QUANTITY = 2 -;------------------------------------------------------------------------------------------------------------------------------ -; Max IMP Characters -; -; Range: 1 - 6 -;------------------------------------------------------------------------------------------------------------------------------ -MAX_IMP_CHARACTERS = 1 - ;------------------------------------------------------------------------------------------------------------------------------ ; Progress Speed of Item Choices ; @@ -81,13 +74,6 @@ SKILL_TRAITS = 0 ;------------------------------------------------------------------------------------------------------------------------------ INVENTORY_ATTACHMENTS = 0 -;------------------------------------------------------------------------------------------------------------------------------ -; Enemies Drop All Items -; -; 0 = Off -; 1 = On -;------------------------------------------------------------------------------------------------------------------------------ -ENEMIES_DROP_ALL_ITEMS = 0 ;------------------------------------------------------------------------------------------------------------------------------ ; Extra Difficulty @@ -130,14 +116,6 @@ RPC_TEX_AND_JOHN = 0 ;------------------------------------------------------------------------------------------------------------------------------ SQUAD_SIZE = 6 -;------------------------------------------------------------------------------------------------------------------------------ -; Inventory Manipulation AP costs -; -; 0 = Off -; 1 = On -;------------------------------------------------------------------------------------------------------------------------------ -INVENTORY_USE_AP = 0 - ;------------------------------------------------------------------------------------------------------------------------------ ; New Chance to Hit System ; @@ -145,19 +123,3 @@ INVENTORY_USE_AP = 0 ; 1 = On ;------------------------------------------------------------------------------------------------------------------------------ USE_NCTH = 0 - -;------------------------------------------------------------------------------------------------------------------------------ -; Improved Interrupt System -; -; 0 = Off -; 1 = On -;------------------------------------------------------------------------------------------------------------------------------ -IMPROVED_INTERRUPT_SYSTEM = 0 - -;------------------------------------------------------------------------------------------------------------------------------ -; Merc Story Backgrounds -; -; 0 = Off -; 1 = On -;------------------------------------------------------------------------------------------------------------------------------ -BACKGROUNDS = 0 \ No newline at end of file