- bugfix: Wrong ammo & magazines when when "CUSTOM_DATA_LOCATION = Data" was selected in the ja2.ini. Mod now works correct with this setting.

- added German.Items.xml and German.AmmoStrings.xml to the "Data\TableData" folder.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@495 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2006-09-10 20:23:55 +00:00
parent 97b7b9786c
commit 740ddd208b
7 changed files with 8569 additions and 3654 deletions
+26 -26
View File
@@ -30,7 +30,7 @@ Attribute Field Reference:
-->
<AMMOTYPELIST>
<AMMOTYPE>
<uiIndex>0</uiIndex> <!-- Regular ammo -->
<uiIndex>0</uiIndex>
<fontColour>136</fontColour>
<grayed>4</grayed>
<offNormal>1</offNormal>
@@ -61,7 +61,7 @@ Attribute Field Reference:
<tracerEffect>0</tracerEffect>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>1</uiIndex> <!-- HP ammo -->
<uiIndex>1</uiIndex>
<fontColour>24</fontColour>
<grayed>12</grayed>
<offNormal>9</offNormal>
@@ -92,7 +92,7 @@ Attribute Field Reference:
<tracerEffect>0</tracerEffect>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>2</uiIndex> <!-- AP ammo -->
<uiIndex>2</uiIndex>
<fontColour>218</fontColour>
<grayed>8</grayed>
<offNormal>5</offNormal>
@@ -123,7 +123,7 @@ Attribute Field Reference:
<tracerEffect>0</tracerEffect>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>3</uiIndex> <!-- Super AP ammo -->
<uiIndex>3</uiIndex>
<fontColour>163</fontColour>
<grayed>8</grayed>
<offNormal>5</offNormal>
@@ -154,7 +154,7 @@ Attribute Field Reference:
<tracerEffect>0</tracerEffect>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>4</uiIndex> <!-- Buckshot ammo -->
<uiIndex>4</uiIndex>
<fontColour>125</fontColour>
<grayed>4</grayed>
<offNormal>1</offNormal>
@@ -167,7 +167,7 @@ Attribute Field Reference:
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<zeroMinimumDamage>1</zeroMinimumDamage>
<canGoThrough>1</canGoThrough>
<standardIssue>1</standardIssue>
<numberOfBullets>9</numberOfBullets>
@@ -185,15 +185,15 @@ Attribute Field Reference:
<tracerEffect>0</tracerEffect>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>5</uiIndex> <!-- Flechette ammo -->
<fontColour>136</fontColour>
<grayed>4</grayed>
<offNormal>1</offNormal>
<onNormal>3</onNormal>
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
<uiIndex>5</uiIndex>
<fontColour>218</fontColour>
<grayed>8</grayed>
<offNormal>5</offNormal>
<onNormal>7</onNormal>
<structureImpactReductionMultiplier>4</structureImpactReductionMultiplier>
<structureImpactReductionDivisor>5</structureImpactReductionDivisor>
<armourImpactReductionMultiplier>4</armourImpactReductionMultiplier>
<armourImpactReductionDivisor>5</armourImpactReductionDivisor>
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
@@ -201,9 +201,9 @@ Attribute Field Reference:
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>1</canGoThrough>
<standardIssue>0</standardIssue>
<numberOfBullets>1</numberOfBullets>
<numberOfBullets>6</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<multipleBulletDamageDivisor>3</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
@@ -216,7 +216,7 @@ Attribute Field Reference:
<tracerEffect>0</tracerEffect>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>6</uiIndex> <!-- Grenade ammo -->
<uiIndex>6</uiIndex>
<fontColour>75</fontColour>
<grayed>4</grayed>
<offNormal>1</offNormal>
@@ -247,7 +247,7 @@ Attribute Field Reference:
<tracerEffect>0</tracerEffect>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>7</uiIndex> <!-- Monster ammo - hardcoded as ammo for monster class weapons -->
<uiIndex>7</uiIndex>
<fontColour>136</fontColour>
<grayed>4</grayed>
<offNormal>1</offNormal>
@@ -278,7 +278,7 @@ Attribute Field Reference:
<tracerEffect>0</tracerEffect>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>8</uiIndex> <!-- Knife ammo - hardcoded as ammo for throwing knives -->
<uiIndex>8</uiIndex>
<fontColour>136</fontColour>
<grayed>4</grayed>
<offNormal>1</offNormal>
@@ -309,7 +309,7 @@ Attribute Field Reference:
<tracerEffect>0</tracerEffect>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>9</uiIndex> <!-- HE ammo -->
<uiIndex>9</uiIndex>
<fontColour>75</fontColour>
<grayed>4</grayed>
<offNormal>1</offNormal>
@@ -340,7 +340,7 @@ Attribute Field Reference:
<tracerEffect>0</tracerEffect>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>10</uiIndex> <!-- HEAT ammo -->
<uiIndex>10</uiIndex>
<fontColour>76</fontColour>
<grayed>4</grayed>
<offNormal>1</offNormal>
@@ -371,7 +371,7 @@ Attribute Field Reference:
<tracerEffect>0</tracerEffect>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>11</uiIndex> <!-- Tranquilizer dart ammo -->
<uiIndex>11</uiIndex>
<fontColour>136</fontColour>
<grayed>4</grayed>
<offNormal>1</offNormal>
@@ -402,7 +402,7 @@ Attribute Field Reference:
<tracerEffect>0</tracerEffect>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>12</uiIndex> <!-- Flamethrower ammo -->
<uiIndex>12</uiIndex>
<fontColour>136</fontColour>
<grayed>4</grayed>
<offNormal>1</offNormal>
@@ -417,7 +417,7 @@ Attribute Field Reference:
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>1</canGoThrough>
<standardIssue>0</standardIssue>
<standardIssue>1</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
@@ -428,7 +428,7 @@ Attribute Field Reference:
<knife>0</knife>
<monsterSpit>0</monsterSpit>
<acidic>0</acidic>
<ignoreArmour>0</ignoreArmour>
<ignoreArmour>1</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
</AMMOTYPE>