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https://github.com/1dot13/gamedir.git
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- bugfix: Wrong ammo & magazines when when "CUSTOM_DATA_LOCATION = Data" was selected in the ja2.ini. Mod now works correct with this setting.
- added German.Items.xml and German.AmmoStrings.xml to the "Data\TableData" folder. git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@495 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -30,7 +30,7 @@ Attribute Field Reference:
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-->
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<AMMOTYPELIST>
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<AMMOTYPE>
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<uiIndex>0</uiIndex> <!-- Regular ammo -->
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<uiIndex>0</uiIndex>
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<fontColour>136</fontColour>
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<grayed>4</grayed>
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<offNormal>1</offNormal>
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@@ -61,7 +61,7 @@ Attribute Field Reference:
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<tracerEffect>0</tracerEffect>
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>1</uiIndex> <!-- HP ammo -->
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<uiIndex>1</uiIndex>
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<fontColour>24</fontColour>
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<grayed>12</grayed>
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<offNormal>9</offNormal>
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@@ -92,7 +92,7 @@ Attribute Field Reference:
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<tracerEffect>0</tracerEffect>
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>2</uiIndex> <!-- AP ammo -->
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<uiIndex>2</uiIndex>
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<fontColour>218</fontColour>
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<grayed>8</grayed>
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<offNormal>5</offNormal>
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@@ -123,7 +123,7 @@ Attribute Field Reference:
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<tracerEffect>0</tracerEffect>
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>3</uiIndex> <!-- Super AP ammo -->
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<uiIndex>3</uiIndex>
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<fontColour>163</fontColour>
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<grayed>8</grayed>
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<offNormal>5</offNormal>
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@@ -154,7 +154,7 @@ Attribute Field Reference:
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<tracerEffect>0</tracerEffect>
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>4</uiIndex> <!-- Buckshot ammo -->
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<uiIndex>4</uiIndex>
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<fontColour>125</fontColour>
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<grayed>4</grayed>
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<offNormal>1</offNormal>
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@@ -167,7 +167,7 @@ Attribute Field Reference:
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<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
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<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
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<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
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<zeroMinimumDamage>0</zeroMinimumDamage>
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<zeroMinimumDamage>1</zeroMinimumDamage>
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<canGoThrough>1</canGoThrough>
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<standardIssue>1</standardIssue>
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<numberOfBullets>9</numberOfBullets>
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@@ -185,15 +185,15 @@ Attribute Field Reference:
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<tracerEffect>0</tracerEffect>
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>5</uiIndex> <!-- Flechette ammo -->
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<fontColour>136</fontColour>
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<grayed>4</grayed>
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<offNormal>1</offNormal>
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<onNormal>3</onNormal>
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<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
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<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
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<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
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<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
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<uiIndex>5</uiIndex>
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<fontColour>218</fontColour>
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<grayed>8</grayed>
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<offNormal>5</offNormal>
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<onNormal>7</onNormal>
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<structureImpactReductionMultiplier>4</structureImpactReductionMultiplier>
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<structureImpactReductionDivisor>5</structureImpactReductionDivisor>
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<armourImpactReductionMultiplier>4</armourImpactReductionMultiplier>
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<armourImpactReductionDivisor>5</armourImpactReductionDivisor>
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<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
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<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
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<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
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@@ -201,9 +201,9 @@ Attribute Field Reference:
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<zeroMinimumDamage>0</zeroMinimumDamage>
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<canGoThrough>1</canGoThrough>
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<standardIssue>0</standardIssue>
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<numberOfBullets>1</numberOfBullets>
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<numberOfBullets>6</numberOfBullets>
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<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
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<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
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<multipleBulletDamageDivisor>3</multipleBulletDamageDivisor>
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<highExplosive>0</highExplosive>
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<explosionSize>0</explosionSize>
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<antiTank>0</antiTank>
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@@ -216,7 +216,7 @@ Attribute Field Reference:
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<tracerEffect>0</tracerEffect>
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>6</uiIndex> <!-- Grenade ammo -->
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<uiIndex>6</uiIndex>
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<fontColour>75</fontColour>
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<grayed>4</grayed>
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<offNormal>1</offNormal>
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@@ -247,7 +247,7 @@ Attribute Field Reference:
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<tracerEffect>0</tracerEffect>
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>7</uiIndex> <!-- Monster ammo - hardcoded as ammo for monster class weapons -->
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<uiIndex>7</uiIndex>
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<fontColour>136</fontColour>
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<grayed>4</grayed>
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<offNormal>1</offNormal>
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@@ -278,7 +278,7 @@ Attribute Field Reference:
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<tracerEffect>0</tracerEffect>
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>8</uiIndex> <!-- Knife ammo - hardcoded as ammo for throwing knives -->
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<uiIndex>8</uiIndex>
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<fontColour>136</fontColour>
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<grayed>4</grayed>
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<offNormal>1</offNormal>
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@@ -309,7 +309,7 @@ Attribute Field Reference:
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<tracerEffect>0</tracerEffect>
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>9</uiIndex> <!-- HE ammo -->
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<uiIndex>9</uiIndex>
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<fontColour>75</fontColour>
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<grayed>4</grayed>
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<offNormal>1</offNormal>
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@@ -340,7 +340,7 @@ Attribute Field Reference:
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<tracerEffect>0</tracerEffect>
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>10</uiIndex> <!-- HEAT ammo -->
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<uiIndex>10</uiIndex>
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<fontColour>76</fontColour>
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<grayed>4</grayed>
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<offNormal>1</offNormal>
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@@ -371,7 +371,7 @@ Attribute Field Reference:
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<tracerEffect>0</tracerEffect>
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>11</uiIndex> <!-- Tranquilizer dart ammo -->
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<uiIndex>11</uiIndex>
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<fontColour>136</fontColour>
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<grayed>4</grayed>
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<offNormal>1</offNormal>
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@@ -402,7 +402,7 @@ Attribute Field Reference:
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<tracerEffect>0</tracerEffect>
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>12</uiIndex> <!-- Flamethrower ammo -->
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<uiIndex>12</uiIndex>
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<fontColour>136</fontColour>
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<grayed>4</grayed>
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<offNormal>1</offNormal>
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@@ -417,7 +417,7 @@ Attribute Field Reference:
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<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
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<zeroMinimumDamage>0</zeroMinimumDamage>
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<canGoThrough>1</canGoThrough>
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<standardIssue>0</standardIssue>
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<standardIssue>1</standardIssue>
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<numberOfBullets>1</numberOfBullets>
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<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
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<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
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@@ -428,7 +428,7 @@ Attribute Field Reference:
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<knife>0</knife>
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<monsterSpit>0</monsterSpit>
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<acidic>0</acidic>
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<ignoreArmour>0</ignoreArmour>
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<ignoreArmour>1</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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</AMMOTYPE>
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