From 79b75cf988d3229761a77b801e040fd15431dfa9 Mon Sep 17 00:00:00 2001 From: Wanne Date: Fri, 18 May 2012 10:27:25 +0000 Subject: [PATCH] - Fixed wrong comment for jump through window property (CAN_JUMP_THROUGH_WINDOWS) git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1428 4f8fa57e-7814-0410-bad4-adc449f26b7c --- Data-1.13/Ja2_Options.INI | 7 ++++++- Data-UB/Data-Files/Ja2_Options.ini | 12 +++++++++--- Data/Ja2_Options.INI | 10 +++++++++- INIEditorJA2Options.xml | Bin 828544 -> 829398 bytes 4 files changed, 24 insertions(+), 5 deletions(-) diff --git a/Data-1.13/Ja2_Options.INI b/Data-1.13/Ja2_Options.INI index 95f6ebd7b..ee09e3dfa 100644 --- a/Data-1.13/Ja2_Options.INI +++ b/Data-1.13/Ja2_Options.INI @@ -1386,18 +1386,23 @@ CHANCE_BLINDED_BY_HEADSHOT = 25 CRITICAL_LEGSHOT_CAUSES_AP_LOSS = TRUE ;------------------------------------------------------------------------------------------------------------------------------ -; Turn this on and your merc can jump through open windows by pressing 'j'. +; Turn this on and your merc can jump through open windows by pressing Shift + j. +; In order to jump through a window, the merc must be facing the direction of the window, the window must be open and +; there has to be a free tile next to the window (the landing tile). ;------------------------------------------------------------------------------------------------------------------------------ + CAN_JUMP_THROUGH_WINDOWS = TRUE ;------------------------------------------------------------------------------------------------------------------------------ ; Turn this on and your merc can climb on walls (that have 2 floors like buildings) by pressing 'j'. ;------------------------------------------------------------------------------------------------------------------------------ + CAN_CLIMB_ON_WALLS = TRUE ;------------------------------------------------------------------------------------------------------------------------------ ; Turn this on, and you can set hidden names individually in 'TableData\HiddenNames.xml'. ;------------------------------------------------------------------------------------------------------------------------------ + INDIVIDUAL_HIDDEN_PERSON_NAMES = TRUE ;------------------------------------------------------------------------------------------------------------------------------ diff --git a/Data-UB/Data-Files/Ja2_Options.ini b/Data-UB/Data-Files/Ja2_Options.ini index 382d19c49..6bea34085 100644 --- a/Data-UB/Data-Files/Ja2_Options.ini +++ b/Data-UB/Data-Files/Ja2_Options.ini @@ -393,7 +393,6 @@ DAILY_MILITIA_UPKEEP_MOBILE_GREEN = 15 DAILY_MILITIA_UPKEEP_MOBILE_REGULAR = 30 DAILY_MILITIA_UPKEEP_MOBILE_ELITE = 45 - ;------------------------------------------------------------------------------------------------------------------------------ ; Change the cost of helicopter movement PER SECTOR. ;------------------------------------------------------------------------------------------------------------------------------ @@ -1388,37 +1387,44 @@ CHANCE_BLINDED_BY_HEADSHOT = 25 CRITICAL_LEGSHOT_CAUSES_AP_LOSS = TRUE ;------------------------------------------------------------------------------------------------------------------------------ -; Turn this on and your merc can jump through open windows by pressing 'j'. +; Turn this on and your merc can jump through open windows by pressing Shift + j. +; In order to jump through a window, the merc must be facing the direction of the window, the window must be open and +; there has to be a free tile next to the window (the landing tile). ;------------------------------------------------------------------------------------------------------------------------------ + CAN_JUMP_THROUGH_WINDOWS = TRUE ;------------------------------------------------------------------------------------------------------------------------------ ; Turn this on and your merc can climb on walls (that have 2 floors like buildings) by pressing 'j'. ;------------------------------------------------------------------------------------------------------------------------------ + CAN_CLIMB_ON_WALLS = TRUE ;------------------------------------------------------------------------------------------------------------------------------ ; Turn this on, and you can set hidden names individually in 'TableData\HiddenNames.xml'. ;------------------------------------------------------------------------------------------------------------------------------ + INDIVIDUAL_HIDDEN_PERSON_NAMES = TRUE ;------------------------------------------------------------------------------------------------------------------------------ ; Turn this on, and the game uses individual enemy names (in tactical) defined in 'TableData\EnemyNames.xml'. ; If you set this to TRUE, then you have to set INDIVIDUAL_ENEMY_RANK = FALSE. ;------------------------------------------------------------------------------------------------------------------------------ + INDIVIDUAL_ENEMY_NAMES = FALSE ;------------------------------------------------------------------------------------------------------------------------------ ; Turn this on, and the game uses individual enemy names (in tactical) defined in 'TableData\EnemyRank.xml'. ; If you set this to TRUE, then you have to set INDIVIDUAL_ENEMY_NAMES = FALSE. ;------------------------------------------------------------------------------------------------------------------------------ + INDIVIDUAL_ENEMY_RANK = TRUE ;------------------------------------------------------------------------------------------------------------------------------ ; Turn this on, and the game uses individual civilian group names (in tactical) defined in 'TableData\CivGroupNames.xml'. ;------------------------------------------------------------------------------------------------------------------------------ -INDIVIDUAL_CIVILIAN_NAMES = TRUE +INDIVIDUAL_CIVILIAN_NAMES = TRUE ;------------------------------------------------------------------------------------------------------------------------------ ; If this is set tot TRUE, you can repaint one type of camouflage by using different type camo kit on self. You can also use diff --git a/Data/Ja2_Options.INI b/Data/Ja2_Options.INI index c63e2da32..7a2d0f3a6 100644 --- a/Data/Ja2_Options.INI +++ b/Data/Ja2_Options.INI @@ -1386,35 +1386,43 @@ CHANCE_BLINDED_BY_HEADSHOT = 0 CRITICAL_LEGSHOT_CAUSES_AP_LOSS = FALSE ;------------------------------------------------------------------------------------------------------------------------------ -; Turn this on and your merc can jump through open windows by pressing 'j'. +; Turn this on and your merc can jump through open windows by pressing Shift + j. +; In order to jump through a window, the merc must be facing the direction of the window, the window must be open and +; there has to be a free tile next to the window (the landing tile). ;------------------------------------------------------------------------------------------------------------------------------ + CAN_JUMP_THROUGH_WINDOWS = FALSE ;------------------------------------------------------------------------------------------------------------------------------ ; Turn this on and your merc can climb on walls (that have 2 floors like buildings) by pressing 'j'. ;------------------------------------------------------------------------------------------------------------------------------ + CAN_CLIMB_ON_WALLS = FALSE ;------------------------------------------------------------------------------------------------------------------------------ ; Turn this on, and you can set hidden names individually in 'TableData\HiddenNames.xml'. ;------------------------------------------------------------------------------------------------------------------------------ + INDIVIDUAL_HIDDEN_PERSON_NAMES = FALSE ;------------------------------------------------------------------------------------------------------------------------------ ; Turn this on, and the game uses individual enemy names (in tactical) defined in 'TableData\EnemyNames.xml'. ; If you set this to TRUE, then you have to set INDIVIDUAL_ENEMY_RANK = FALSE. ;------------------------------------------------------------------------------------------------------------------------------ + INDIVIDUAL_ENEMY_NAMES = FALSE ;------------------------------------------------------------------------------------------------------------------------------ ; Turn this on, and the game uses individual enemy names (in tactical) defined in 'TableData\EnemyRank.xml'. ; If you set this to TRUE, then you have to set INDIVIDUAL_ENEMY_NAMES = FALSE. ;------------------------------------------------------------------------------------------------------------------------------ + INDIVIDUAL_ENEMY_RANK = FALSE ;------------------------------------------------------------------------------------------------------------------------------ ; Turn this on, and the game uses individual civilian group names (in tactical) defined in 'TableData\CivGroupNames.xml'. ;------------------------------------------------------------------------------------------------------------------------------ + INDIVIDUAL_CIVILIAN_NAMES = FALSE diff --git a/INIEditorJA2Options.xml b/INIEditorJA2Options.xml index 598f024970a66df69c0083563346656cd90c2c82..1f21452d3286d9613a77328b1b88f7fa8f826151 100644 GIT binary patch delta 607 zcmZoTX>{$pQ9}!33sVbo3rh>@7B&xo=~c`;T+<(Du<=bl^`4z;`m-18LeqEUvT;ps z6JYa^4ra(;$Ye-kC}B`w&<5fx20aE|1}-4Wb9&%04srG@hEj%HhJwk3Lc)THK;d$r z@;rtVhI}APXFB6&ZsF;diWr4h(-;yNlBXwTu?tT(VdfMv%m*5(05mp(Ar)O0cJb*K zix`DD^BD?&8uAzvruUy>7oD!a&LLtCvNnyO2q+FRss!kO955>nNLGMdUIKIucFPnP zG^T5xWS3-zYTK^3kg=9=`jkh^Qq#}8XXii*4@q3%F+4+KIxsX8rys~>&6r;IhncNi ZNEn3KftUk`If0l9h`F~53G?Jl1OSK`jvD{~ delta 114 zcmcb1-l*ZEQ9}!33sVbo3rh>@7B&xo>2E$TD@?BtXOo-WCcx&iT||Oy0;39NvW!9& zgRFwy)Zg{ftIU%){)5P)@zpc*(}I&2;#_E%`#GF9P1;pIj KGsJlECISEfye8HF