mirror of
https://github.com/1dot13/gamedir.git
synced 2026-09-02 14:36:10 +02:00
More LOBOT .sti file fixes, new graphics for Pepper Spray, new Balaclava and Woodland Camo Pants items, assorted other minor fixes and changes
LOBOT: - Fixed more bugged LOBOT ground shadows and water animation palettes - Added LOBOT graphics for the Pepper Spray weapon - Added more missing melee weapon LOBOT graphics New items: - Added a new Balaclava item, available from BR's, fits into the helmet slot and also works as an attachment on most other headgear - Added Woodland Camo Pants, available from BR's, fits into the legs slot and also works as an attachment on most other leg armors Other: - Dress Uniform can be attached to most armor vests, also reduced its armor protection to minimum - Reduced Officer's Coat armor protection to minimum - Reduced Underarmor Shirt coolness from 5 to 4 - Touched up the big inventory image of the Empty Sandbag item (removed the light blue pixels) - Fixed several typos in item descriptions - Made minor changes to item descriptions
This commit is contained in:
@@ -81,14 +81,21 @@
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</Filter>
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<Filter name="CamoPants">
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<OR>
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<LEGPOS op="in">845, 846, 852, 853, 854, 855</LEGPOS>
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<VESTPOS op="in">284</VESTPOS>
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<LEGPOS op="in">845, 846, 852, 853, 854, 855, 1766</LEGPOS>
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<LEGPOSATTACHMENT0 op="in">1766</LEGPOSATTACHMENT0>
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<LEGPOSATTACHMENT1 op="in">1766</LEGPOSATTACHMENT1>
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<LEGPOSATTACHMENT2 op="in">1766</LEGPOSATTACHMENT2>
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<LEGPOSATTACHMENT3 op="in">1766</LEGPOSATTACHMENT3>
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</OR>
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</Filter>
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<Filter name="CamoLongsleeves">
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<AND>
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<OR>
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<VESTPOS op="in">284, 842, 843, 844, 847, 848, 849, 850, 851</VESTPOS>
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</AND>
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<VESTPOSATTACHMENT0 op="in">1184</VESTPOSATTACHMENT0>
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<VESTPOSATTACHMENT1 op="in">1184</VESTPOSATTACHMENT1>
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<VESTPOSATTACHMENT2 op="in">1184</VESTPOSATTACHMENT2>
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<VESTPOSATTACHMENT3 op="in">1184</VESTPOSATTACHMENT3>
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</OR>
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</Filter>
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<Filter name="GhilliePants">
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<OR>
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@@ -213,9 +220,13 @@
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</AND>
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</Filter>
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<Filter name="DressUniformVest">
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<AND>
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<OR>
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<VESTPOS op="in">286</VESTPOS>
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</AND>
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<VESTPOSATTACHMENT0 op="in">286</VESTPOSATTACHMENT0>
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<VESTPOSATTACHMENT1 op="in">286</VESTPOSATTACHMENT1>
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<VESTPOSATTACHMENT2 op="in">286</VESTPOSATTACHMENT2>
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<VESTPOSATTACHMENT3 op="in">286</VESTPOSATTACHMENT3>
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</OR>
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</Filter>
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<Filter name="DressUniformVestAndPistol">
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<AND>
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@@ -230,9 +241,13 @@
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</AND>
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</Filter>
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<Filter name="DressUniformPants">
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<AND>
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<OR>
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<VESTPOS op="in">286</VESTPOS>
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</AND>
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<VESTPOSATTACHMENT0 op="in">286</VESTPOSATTACHMENT0>
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<VESTPOSATTACHMENT1 op="in">286</VESTPOSATTACHMENT1>
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<VESTPOSATTACHMENT2 op="in">286</VESTPOSATTACHMENT2>
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<VESTPOSATTACHMENT3 op="in">286</VESTPOSATTACHMENT3>
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</OR>
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</Filter>
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<Filter name="DressUniformPantsAndPistol">
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<AND>
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@@ -2297,6 +2312,22 @@
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<FILTER>HasPistolOrMPistolInLeftHand</FILTER>
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</AND>
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</Filter>
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<Filter name="HasPepperSprayInHand">
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<AND>
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<HANDPOS op="in">1627</HANDPOS>
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</AND>
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</Filter>
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<Filter name="HasPepperSprayInLeftHand">
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<AND>
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<SECONDHANDPOS op="in">1627</SECONDHANDPOS>
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</AND>
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</Filter>
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<Filter name="HasDualRightPepperSpray">
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<AND>
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<FILTER>HasPepperSprayInHand</FILTER>
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<FILTER>HasPistolOrMPistolInLeftHand</FILTER>
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</AND>
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</Filter>
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<Filter name="Has93RInHand">
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<AND>
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<HANDPOS op="in">4</HANDPOS>
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@@ -3100,11 +3131,51 @@
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<HANDPOS op="in">299, 301</HANDPOS>
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</AND>
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</Filter>
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<Filter name="HasUmbrellaInHand">
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<AND>
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<HANDPOS op="in">1361</HANDPOS>
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</AND>
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</Filter>
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<Filter name="HasCrowbarInHand">
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<AND>
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<HANDPOS op="in">64</HANDPOS>
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</AND>
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</Filter>
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<Filter name="HasBatonInHand">
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<AND>
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<HANDPOS op="in">297, 1054</HANDPOS>
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</AND>
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</Filter>
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<Filter name="HasShovelInHand">
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<AND>
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<HANDPOS op="in">1015</HANDPOS>
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</AND>
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</Filter>
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<Filter name="HasPipeWrenchInHand">
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<AND>
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<HANDPOS op="in">1202</HANDPOS>
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</AND>
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</Filter>
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<Filter name="HasKnuckleDusterInHand">
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<AND>
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<HANDPOS op="in">49</HANDPOS>
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</AND>
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</Filter>
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<Filter name="HasNightstickInHand">
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<AND>
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<HANDPOS op="in">298</HANDPOS>
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</AND>
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</Filter>
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<Filter name="HasStunGunInHand">
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<AND>
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<HANDPOS op="in">1626</HANDPOS>
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</AND>
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</Filter>
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<Filter name="HasFlashlightInHand">
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<AND>
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<HANDPOS op="in">1636, 1637</HANDPOS>
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</AND>
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</Filter>
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<Filter name="HasKnifeOrCrowbar">
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<OR>
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<FILTER>HasKnifeInHand</FILTER>
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@@ -2044,6 +2044,23 @@
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<AnimSurface name="BGMCROWBAR_HIT_PADS" file="Anims\LOBOT\BGM\M_CROWBAR_PADS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
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<AnimSurface name="BGMCROWBAR_HIT_CAMOHELMET" file="Anims\LOBOT\BGM\M_CROWBAR_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
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<AnimSurface name="BGMCROWBAR_HIT_LSLEEVE" file="Anims\LOBOT\BGM\M_CROWBAR_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
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<!-- Crouch, crowbar, hit-->
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<AnimSurface name="BGMCROWBAR_CR_HIT_HEAD" file="Anims\LOBOT\BGM\M_C_CROWBAR_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="BGMCROWBAR_CR_HIT_HANDS" file="Anims\LOBOT\BGM\M_C_CROWBAR_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="BGMCROWBAR_CR_HIT_TORSO" file="Anims\LOBOT\BGM\M_C_CROWBAR_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="BGMCROWBAR_CR_HIT_LEGS" file="Anims\LOBOT\BGM\M_C_CROWBAR_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="BGMCROWBAR_CR_HIT_SHADOW" file="Anims\LOBOT\BGM\M_C_CROWBAR_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="BGMCROWBAR_CR_HIT_CROWBAR" file="Anims\LOBOT\BGM\M_C_CROWBAR_crowbar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="BGMCROWBAR_CR_HIT_BP" file="Anims\LOBOT\BGM\M_C_CROWBAR_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="BGMCROWBAR_CR_HIT_BERET" file="Anims\LOBOT\BGM\M_C_CROWBAR_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="BGMCROWBAR_CR_HIT_VEST" file="Anims\LOBOT\BGM\M_C_CROWBAR_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="BGMCROWBAR_CR_HIT_HELMET" file="Anims\LOBOT\BGM\M_C_CROWBAR_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="BGMCROWBAR_CR_HIT_GMASK" file="Anims\LOBOT\BGM\M_C_CROWBAR_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="BGMCROWBAR_CR_HIT_NVG" file="Anims\LOBOT\BGM\M_C_CROWBAR_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="BGMCROWBAR_CR_HIT_BOONEY" file="Anims\LOBOT\BGM\M_C_CROWBAR_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="BGMCROWBAR_CR_HIT_PADS" file="Anims\LOBOT\BGM\M_C_CROWBAR_PADS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="BGMCROWBAR_CR_HIT_CAMOHELMET" file="Anims\LOBOT\BGM\M_C_CROWBAR_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="BGMCROWBAR_CR_HIT_LSLEEVE" file="Anims\LOBOT\BGM\M_C_CROWBAR_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
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<!-- Standing, empty hands, get hit and die -->
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<AnimSurface name="BGMEMPTY_DIE_BLOOD" file="Anims\LOBOT\RGM\S_D_FWD_blood.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
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<AnimSurface name="BGMEMPTY_DIE_HEAD" file="Anims\LOBOT\BGM\M_D_FWD_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
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@@ -3382,6 +3399,7 @@
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<AnimSurface name="BGMKNIFE_THROW_BCAP" file="Anims\LOBOT\BGM\M_K_THROW_BCAP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
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||||
<AnimSurface name="BGMKNIFE_BREATH_BCAP" file="Anims\LOBOT\BGM\M_K_BREATH_BCAP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
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<AnimSurface name="BGMCROWBAR_HIT_BCAP" file="Anims\LOBOT\BGM\M_CROWBAR_BCAP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
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||||
<AnimSurface name="BGMCROWBAR_CR_HIT_BCAP" file="Anims\LOBOT\BGM\M_C_CROWBAR_BCAP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
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<AnimSurface name="BGMEMPTY_DIE_BCAP" file="Anims\LOBOT\BGM\M_D_FWD_BCAP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
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||||
<AnimSurface name="BGMEMPTY_JFK_BCAP" file="Anims\LOBOT\BGM\M_D_FWD_BCAP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
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||||
<AnimSurface name="BGMEMPTY_DIEFB_BCAP" file="Anims\LOBOT\BGM\M_DIEBAC_BCAP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
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||||
@@ -3928,6 +3946,7 @@
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<AnimSurface name="BGMKNIFE_THROW_kevlar" file="Anims\LOBOT\BGM\M_K_THROW_kevlar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_BREATH_kevlar" file="Anims\LOBOT\BGM\M_K_BREATH_kevlar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_kevlar" file="Anims\LOBOT\BGM\M_CROWBAR_kevlar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_kevlar" file="Anims\LOBOT\BGM\M_C_CROWBAR_kevlar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIE_kevlar" file="Anims\LOBOT\BGM\M_D_FWD_kevlar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_JFK_kevlar" file="Anims\LOBOT\BGM\M_D_FWD_kevlar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIEFB_kevlar" file="Anims\LOBOT\BGM\M_DIEBAC_kevlar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -4068,6 +4087,7 @@
|
||||
<AnimSurface name="BGMKNIFE_THROW_spectra" file="Anims\LOBOT\BGM\M_K_THROW_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_BREATH_spectra" file="Anims\LOBOT\BGM\M_K_BREATH_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_spectra" file="Anims\LOBOT\BGM\M_CROWBAR_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_spectra" file="Anims\LOBOT\BGM\M_C_CROWBAR_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIE_spectra" file="Anims\LOBOT\BGM\M_D_FWD_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_JFK_spectra" file="Anims\LOBOT\BGM\M_D_FWD_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIEFB_spectra" file="Anims\LOBOT\BGM\M_DIEBAC_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -4208,6 +4228,7 @@
|
||||
<AnimSurface name="BGMKNIFE_THROW_balaclava" file="Anims\LOBOT\BGM\M_K_THROW_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_BREATH_balaclava" file="Anims\LOBOT\BGM\M_K_BREATH_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_balaclava" file="Anims\LOBOT\BGM\M_CROWBAR_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_balaclava" file="Anims\LOBOT\BGM\M_C_CROWBAR_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIE_balaclava" file="Anims\LOBOT\BGM\M_D_FWD_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_JFK_balaclava" file="Anims\LOBOT\BGM\M_D_FWD_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIEFB_balaclava" file="Anims\LOBOT\BGM\M_DIEBAC_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -4348,6 +4369,7 @@
|
||||
<AnimSurface name="BGMKNIFE_THROW_holster" file="Anims\LOBOT\BGM\M_K_THROW_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_BREATH_holster" file="Anims\LOBOT\BGM\M_K_BREATH_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_holster" file="Anims\LOBOT\BGM\M_CROWBAR_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_holster" file="Anims\LOBOT\BGM\M_C_CROWBAR_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIE_holster" file="Anims\LOBOT\BGM\M_D_FWD_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_JFK_holster" file="Anims\LOBOT\BGM\M_D_FWD_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIEFB_holster" file="Anims\LOBOT\BGM\M_DIEBAC_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -4485,6 +4507,7 @@
|
||||
<AnimSurface name="BGMKNIFE_THROW_holster_l" file="Anims\LOBOT\BGM\M_K_THROW_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_BREATH_holster_l" file="Anims\LOBOT\BGM\M_K_BREATH_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_holster_l" file="Anims\LOBOT\BGM\M_CROWBAR_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_holster_l" file="Anims\LOBOT\BGM\M_C_CROWBAR_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIE_holster_l" file="Anims\LOBOT\BGM\M_D_FWD_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_JFK_holster_l" file="Anims\LOBOT\BGM\M_D_FWD_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIEFB_holster_l" file="Anims\LOBOT\BGM\M_DIEBAC_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -4628,6 +4651,7 @@
|
||||
<AnimSurface name="BGMKNIFE_THROW_eod_h" file="Anims\LOBOT\BGM\M_K_THROW_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_BREATH_eod_h" file="Anims\LOBOT\BGM\M_K_BREATH_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_eod_h" file="Anims\LOBOT\BGM\M_CROWBAR_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_eod_h" file="Anims\LOBOT\BGM\M_C_CROWBAR_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIE_eod_h" file="Anims\LOBOT\BGM\M_D_FWD_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_JFK_eod_h" file="Anims\LOBOT\BGM\M_D_FWD_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIEFB_eod_h" file="Anims\LOBOT\BGM\M_DIEBAC_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -4773,6 +4797,7 @@
|
||||
<AnimSurface name="BGMKNIFE_THROW_eod_v" file="Anims\LOBOT\BGM\M_K_THROW_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_BREATH_eod_v" file="Anims\LOBOT\BGM\M_K_BREATH_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_eod_v" file="Anims\LOBOT\BGM\M_CROWBAR_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_eod_v" file="Anims\LOBOT\BGM\M_C_CROWBAR_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIE_eod_v" file="Anims\LOBOT\BGM\M_D_FWD_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_JFK_eod_v" file="Anims\LOBOT\BGM\M_D_FWD_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIEFB_eod_v" file="Anims\LOBOT\BGM\M_DIEBAC_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -4912,6 +4937,7 @@
|
||||
<AnimSurface name="BGMKNIFE_THROW_eod_l" file="Anims\LOBOT\BGM\M_K_THROW_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_BREATH_eod_l" file="Anims\LOBOT\BGM\M_K_BREATH_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_eod_l" file="Anims\LOBOT\BGM\M_CROWBAR_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_eod_l" file="Anims\LOBOT\BGM\M_C_CROWBAR_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIE_eod_l" file="Anims\LOBOT\BGM\M_D_FWD_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_JFK_eod_l" file="Anims\LOBOT\BGM\M_D_FWD_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIEFB_eod_l" file="Anims\LOBOT\BGM\M_DIEBAC_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -5052,6 +5078,7 @@
|
||||
<AnimSurface name="BGMKNIFE_THROW_TORSO_C" file="Anims\LOBOT\BGM\M_K_THROW_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_BREATH_TORSO_C" file="Anims\LOBOT\BGM\M_K_BREATH_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_TORSO_C" file="Anims\LOBOT\BGM\M_CROWBAR_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_TORSO_C" file="Anims\LOBOT\BGM\M_C_CROWBAR_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIE_TORSO_C" file="Anims\LOBOT\BGM\M_D_FWD_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_JFK_TORSO_C" file="Anims\LOBOT\BGM\M_D_FWD_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIEFB_TORSO_C" file="Anims\LOBOT\BGM\M_DIEBAC_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -5192,6 +5219,7 @@
|
||||
<AnimSurface name="BGMKNIFE_THROW_LEGS_C" file="Anims\LOBOT\BGM\M_K_THROW_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_BREATH_LEGS_C" file="Anims\LOBOT\BGM\M_K_BREATH_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_LEGS_C" file="Anims\LOBOT\BGM\M_CROWBAR_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_LEGS_C" file="Anims\LOBOT\BGM\M_C_CROWBAR_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIE_LEGS_C" file="Anims\LOBOT\BGM\M_D_FWD_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_JFK_LEGS_C" file="Anims\LOBOT\BGM\M_D_FWD_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIEFB_LEGS_C" file="Anims\LOBOT\BGM\M_DIEBAC_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -5332,6 +5360,7 @@
|
||||
<AnimSurface name="BGMKNIFE_THROW_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_K_THROW_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_BREATH_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_K_BREATH_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_CROWBAR_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_C_CROWBAR_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIE_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_D_FWD_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_JFK_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_D_FWD_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIEFB_GHILLIEHOOD" file="Anims\LOBOT\BGM\M_DIEBAC_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -5472,6 +5501,7 @@
|
||||
<AnimSurface name="BGMKNIFE_THROW_GHILLIEVEST" file="Anims\LOBOT\BGM\M_K_THROW_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_BREATH_GHILLIEVEST" file="Anims\LOBOT\BGM\M_K_BREATH_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_GHILLIEVEST" file="Anims\LOBOT\BGM\M_CROWBAR_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_GHILLIEVEST" file="Anims\LOBOT\BGM\M_C_CROWBAR_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIE_GHILLIEVEST" file="Anims\LOBOT\BGM\M_D_FWD_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_JFK_GHILLIEVEST" file="Anims\LOBOT\BGM\M_D_FWD_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIEFB_GHILLIEVEST" file="Anims\LOBOT\BGM\M_DIEBAC_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -5612,6 +5642,7 @@
|
||||
<AnimSurface name="BGMKNIFE_THROW_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_K_THROW_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_BREATH_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_K_BREATH_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_CROWBAR_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_C_CROWBAR_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIE_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_D_FWD_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_JFK_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_D_FWD_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIEFB_GHILLIEPANTS" file="Anims\LOBOT\BGM\M_DIEBAC_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
|
||||
@@ -81,6 +81,7 @@
|
||||
<AnimSurface name="BGMKNIFE_THROW_Ushanka" file="Anims\LOBOT\BGM\M_K_THROW_Ushanka.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_BREATH_Ushanka" file="Anims\LOBOT\BGM\M_K_BREATH_Ushanka.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_Ushanka" file="Anims\LOBOT\BGM\M_CROWBAR_Ushanka.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_Ushanka" file="Anims\LOBOT\BGM\M_C_CROWBAR_Ushanka.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIE_Ushanka" file="Anims\LOBOT\BGM\M_D_FWD_Ushanka.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_JFK_Ushanka" file="Anims\LOBOT\BGM\M_D_FWD_Ushanka.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIEFB_Ushanka" file="Anims\LOBOT\BGM\M_DIEBAC_Ushanka.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -222,6 +223,7 @@
|
||||
<AnimSurface name="BGMKNIFE_THROW_UScap" file="Anims\LOBOT\BGM\M_K_THROW_UScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_BREATH_UScap" file="Anims\LOBOT\BGM\M_K_BREATH_UScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_UScap" file="Anims\LOBOT\BGM\M_CROWBAR_UScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_UScap" file="Anims\LOBOT\BGM\M_C_CROWBAR_UScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIE_UScap" file="Anims\LOBOT\BGM\M_D_FWD_UScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_JFK_UScap" file="Anims\LOBOT\BGM\M_D_FWD_UScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIEFB_UScap" file="Anims\LOBOT\BGM\M_DIEBAC_UScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -363,6 +365,7 @@
|
||||
<AnimSurface name="BGMKNIFE_THROW_USSRcap" file="Anims\LOBOT\BGM\M_K_THROW_USSRcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_BREATH_USSRcap" file="Anims\LOBOT\BGM\M_K_BREATH_USSRcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_USSRcap" file="Anims\LOBOT\BGM\M_CROWBAR_USSRcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_USSRcap" file="Anims\LOBOT\BGM\M_C_CROWBAR_USSRcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIE_USSRcap" file="Anims\LOBOT\BGM\M_D_FWD_USSRcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_JFK_USSRcap" file="Anims\LOBOT\BGM\M_D_FWD_USSRcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIEFB_USSRcap" file="Anims\LOBOT\BGM\M_DIEBAC_USSRcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -504,6 +507,7 @@
|
||||
<AnimSurface name="BGMKNIFE_THROW_RUScap" file="Anims\LOBOT\BGM\M_K_THROW_RUScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_BREATH_RUScap" file="Anims\LOBOT\BGM\M_K_BREATH_RUScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_RUScap" file="Anims\LOBOT\BGM\M_CROWBAR_RUScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_RUScap" file="Anims\LOBOT\BGM\M_C_CROWBAR_RUScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIE_RUScap" file="Anims\LOBOT\BGM\M_D_FWD_RUScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_JFK_RUScap" file="Anims\LOBOT\BGM\M_D_FWD_RUScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIEFB_RUScap" file="Anims\LOBOT\BGM\M_DIEBAC_RUScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -645,6 +649,7 @@
|
||||
<AnimSurface name="BGMKNIFE_THROW_Blackcap" file="Anims\LOBOT\BGM\M_K_THROW_Blackcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_BREATH_Blackcap" file="Anims\LOBOT\BGM\M_K_BREATH_Blackcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_Blackcap" file="Anims\LOBOT\BGM\M_CROWBAR_Blackcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_Blackcap" file="Anims\LOBOT\BGM\M_C_CROWBAR_Blackcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIE_Blackcap" file="Anims\LOBOT\BGM\M_D_FWD_Blackcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_JFK_Blackcap" file="Anims\LOBOT\BGM\M_D_FWD_Blackcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIEFB_Blackcap" file="Anims\LOBOT\BGM\M_DIEBAC_Blackcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -786,6 +791,7 @@
|
||||
<AnimSurface name="BGMKNIFE_THROW_Steelhelm" file="Anims\LOBOT\BGM\M_K_THROW_Steelhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_BREATH_Steelhelm" file="Anims\LOBOT\BGM\M_K_BREATH_Steelhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_Steelhelm" file="Anims\LOBOT\BGM\M_CROWBAR_Steelhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_Steelhelm" file="Anims\LOBOT\BGM\M_C_CROWBAR_Steelhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIE_Steelhelm" file="Anims\LOBOT\BGM\M_D_FWD_Steelhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_JFK_Steelhelm" file="Anims\LOBOT\BGM\M_D_FWD_Steelhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIEFB_Steelhelm" file="Anims\LOBOT\BGM\M_DIEBAC_Steelhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -927,6 +933,7 @@
|
||||
<AnimSurface name="BGMKNIFE_THROW_Kvlrhelm" file="Anims\LOBOT\BGM\M_K_THROW_Kvlrhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_BREATH_Kvlrhelm" file="Anims\LOBOT\BGM\M_K_BREATH_Kvlrhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_Kvlrhelm" file="Anims\LOBOT\BGM\M_CROWBAR_Kvlrhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_Kvlrhelm" file="Anims\LOBOT\BGM\M_C_CROWBAR_Kvlrhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIE_Kvlrhelm" file="Anims\LOBOT\BGM\M_D_FWD_Kvlrhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_JFK_Kvlrhelm" file="Anims\LOBOT\BGM\M_D_FWD_Kvlrhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIEFB_Kvlrhelm" file="Anims\LOBOT\BGM\M_DIEBAC_Kvlrhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -1068,6 +1075,7 @@
|
||||
<AnimSurface name="BGMKNIFE_THROW_Spechelm" file="Anims\LOBOT\BGM\M_K_THROW_Spechelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_BREATH_Spechelm" file="Anims\LOBOT\BGM\M_K_BREATH_Spechelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_Spechelm" file="Anims\LOBOT\BGM\M_CROWBAR_Spechelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_Spechelm" file="Anims\LOBOT\BGM\M_C_CROWBAR_Spechelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIE_Spechelm" file="Anims\LOBOT\BGM\M_D_FWD_Spechelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_JFK_Spechelm" file="Anims\LOBOT\BGM\M_D_FWD_Spechelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIEFB_Spechelm" file="Anims\LOBOT\BGM\M_DIEBAC_Spechelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -1209,6 +1217,7 @@
|
||||
<AnimSurface name="BGMKNIFE_THROW_SWAThelm" file="Anims\LOBOT\BGM\M_K_THROW_SWAThelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_BREATH_SWAThelm" file="Anims\LOBOT\BGM\M_K_BREATH_SWAThelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_SWAThelm" file="Anims\LOBOT\BGM\M_CROWBAR_SWAThelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_SWAThelm" file="Anims\LOBOT\BGM\M_C_CROWBAR_SWAThelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIE_SWAThelm" file="Anims\LOBOT\BGM\M_D_FWD_SWAThelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_JFK_SWAThelm" file="Anims\LOBOT\BGM\M_D_FWD_SWAThelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIEFB_SWAThelm" file="Anims\LOBOT\BGM\M_DIEBAC_SWAThelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -1350,6 +1359,7 @@
|
||||
<AnimSurface name="BGMKNIFE_THROW_Twahelm" file="Anims\LOBOT\BGM\M_K_THROW_Twahelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_BREATH_Twahelm" file="Anims\LOBOT\BGM\M_K_BREATH_Twahelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_Twahelm" file="Anims\LOBOT\BGM\M_CROWBAR_Twahelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_Twahelm" file="Anims\LOBOT\BGM\M_C_CROWBAR_Twahelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIE_Twahelm" file="Anims\LOBOT\BGM\M_D_FWD_Twahelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_JFK_Twahelm" file="Anims\LOBOT\BGM\M_D_FWD_Twahelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIEFB_Twahelm" file="Anims\LOBOT\BGM\M_DIEBAC_Twahelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -1491,6 +1501,7 @@
|
||||
<AnimSurface name="BGMKNIFE_THROW_Dynhelm" file="Anims\LOBOT\BGM\M_K_THROW_Dynhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_BREATH_Dynhelm" file="Anims\LOBOT\BGM\M_K_BREATH_Dynhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_Dynhelm" file="Anims\LOBOT\BGM\M_CROWBAR_Dynhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_Dynhelm" file="Anims\LOBOT\BGM\M_C_CROWBAR_Dynhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIE_Dynhelm" file="Anims\LOBOT\BGM\M_D_FWD_Dynhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_JFK_Dynhelm" file="Anims\LOBOT\BGM\M_D_FWD_Dynhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIEFB_Dynhelm" file="Anims\LOBOT\BGM\M_DIEBAC_Dynhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -1632,6 +1643,7 @@
|
||||
<AnimSurface name="BGMKNIFE_THROW_Goggles" file="Anims\LOBOT\BGM\M_K_THROW_Goggles.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_BREATH_Goggles" file="Anims\LOBOT\BGM\M_K_BREATH_Goggles.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_Goggles" file="Anims\LOBOT\BGM\M_CROWBAR_Goggles.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_Goggles" file="Anims\LOBOT\BGM\M_C_CROWBAR_Goggles.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIE_Goggles" file="Anims\LOBOT\BGM\M_D_FWD_Goggles.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_JFK_Goggles" file="Anims\LOBOT\BGM\M_D_FWD_Goggles.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIEFB_Goggles" file="Anims\LOBOT\BGM\M_DIEBAC_Goggles.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -1773,6 +1785,7 @@
|
||||
<AnimSurface name="BGMKNIFE_THROW_Headset" file="Anims\LOBOT\BGM\M_K_THROW_Headset.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_BREATH_Headset" file="Anims\LOBOT\BGM\M_K_BREATH_Headset.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_Headset" file="Anims\LOBOT\BGM\M_CROWBAR_Headset.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_Headset" file="Anims\LOBOT\BGM\M_C_CROWBAR_Headset.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIE_Headset" file="Anims\LOBOT\BGM\M_D_FWD_Headset.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_JFK_Headset" file="Anims\LOBOT\BGM\M_D_FWD_Headset.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIEFB_Headset" file="Anims\LOBOT\BGM\M_DIEBAC_Headset.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -1914,6 +1927,7 @@
|
||||
<AnimSurface name="BGMKNIFE_THROW_Flakvest" file="Anims\LOBOT\BGM\M_K_THROW_Flakvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_BREATH_Flakvest" file="Anims\LOBOT\BGM\M_K_BREATH_Flakvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_Flakvest" file="Anims\LOBOT\BGM\M_CROWBAR_Flakvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_Flakvest" file="Anims\LOBOT\BGM\M_C_CROWBAR_Flakvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIE_Flakvest" file="Anims\LOBOT\BGM\M_D_FWD_Flakvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_JFK_Flakvest" file="Anims\LOBOT\BGM\M_D_FWD_Flakvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIEFB_Flakvest" file="Anims\LOBOT\BGM\M_DIEBAC_Flakvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -2055,6 +2069,7 @@
|
||||
<AnimSurface name="BGMKNIFE_THROW_Guardvest" file="Anims\LOBOT\BGM\M_K_THROW_Guardvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_BREATH_Guardvest" file="Anims\LOBOT\BGM\M_K_BREATH_Guardvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_Guardvest" file="Anims\LOBOT\BGM\M_CROWBAR_Guardvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_Guardvest" file="Anims\LOBOT\BGM\M_C_CROWBAR_Guardvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIE_Guardvest" file="Anims\LOBOT\BGM\M_D_FWD_Guardvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_JFK_Guardvest" file="Anims\LOBOT\BGM\M_D_FWD_Guardvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIEFB_Guardvest" file="Anims\LOBOT\BGM\M_DIEBAC_Guardvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -2196,6 +2211,7 @@
|
||||
<AnimSurface name="BGMKNIFE_THROW_SWATvest" file="Anims\LOBOT\BGM\M_K_THROW_SWATvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_BREATH_SWATvest" file="Anims\LOBOT\BGM\M_K_BREATH_SWATvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_SWATvest" file="Anims\LOBOT\BGM\M_CROWBAR_SWATvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_SWATvest" file="Anims\LOBOT\BGM\M_C_CROWBAR_SWATvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIE_SWATvest" file="Anims\LOBOT\BGM\M_D_FWD_SWATvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_JFK_SWATvest" file="Anims\LOBOT\BGM\M_D_FWD_SWATvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIEFB_SWATvest" file="Anims\LOBOT\BGM\M_DIEBAC_SWATvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -2337,6 +2353,7 @@
|
||||
<AnimSurface name="BGMKNIFE_THROW_Twavest" file="Anims\LOBOT\BGM\M_K_THROW_Twavest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_BREATH_Twavest" file="Anims\LOBOT\BGM\M_K_BREATH_Twavest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_Twavest" file="Anims\LOBOT\BGM\M_CROWBAR_Twavest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_Twavest" file="Anims\LOBOT\BGM\M_C_CROWBAR_Twavest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIE_Twavest" file="Anims\LOBOT\BGM\M_D_FWD_Twavest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_JFK_Twavest" file="Anims\LOBOT\BGM\M_D_FWD_Twavest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIEFB_Twavest" file="Anims\LOBOT\BGM\M_DIEBAC_Twavest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -2478,6 +2495,7 @@
|
||||
<AnimSurface name="BGMKNIFE_THROW_Dynvest" file="Anims\LOBOT\BGM\M_K_THROW_Dynvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_BREATH_Dynvest" file="Anims\LOBOT\BGM\M_K_BREATH_Dynvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_Dynvest" file="Anims\LOBOT\BGM\M_CROWBAR_Dynvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_Dynvest" file="Anims\LOBOT\BGM\M_C_CROWBAR_Dynvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIE_Dynvest" file="Anims\LOBOT\BGM\M_D_FWD_Dynvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_JFK_Dynvest" file="Anims\LOBOT\BGM\M_D_FWD_Dynvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIEFB_Dynvest" file="Anims\LOBOT\BGM\M_DIEBAC_Dynvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -2619,6 +2637,7 @@
|
||||
<AnimSurface name="BGMKNIFE_THROW_Zylonvest" file="Anims\LOBOT\BGM\M_K_THROW_Zylonvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_BREATH_Zylonvest" file="Anims\LOBOT\BGM\M_K_BREATH_Zylonvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_Zylonvest" file="Anims\LOBOT\BGM\M_CROWBAR_Zylonvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_Zylonvest" file="Anims\LOBOT\BGM\M_C_CROWBAR_Zylonvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIE_Zylonvest" file="Anims\LOBOT\BGM\M_D_FWD_Zylonvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_JFK_Zylonvest" file="Anims\LOBOT\BGM\M_D_FWD_Zylonvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIEFB_Zylonvest" file="Anims\LOBOT\BGM\M_DIEBAC_Zylonvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -2760,6 +2779,7 @@
|
||||
<AnimSurface name="BGMKNIFE_THROW_Dressvest" file="Anims\LOBOT\BGM\M_K_THROW_Dressvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_BREATH_Dressvest" file="Anims\LOBOT\BGM\M_K_BREATH_Dressvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_Dressvest" file="Anims\LOBOT\BGM\M_CROWBAR_Dressvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_Dressvest" file="Anims\LOBOT\BGM\M_C_CROWBAR_Dressvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIE_Dressvest" file="Anims\LOBOT\BGM\M_D_FWD_Dressvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_JFK_Dressvest" file="Anims\LOBOT\BGM\M_D_FWD_Dressvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIEFB_Dressvest" file="Anims\LOBOT\BGM\M_DIEBAC_Dressvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -2901,6 +2921,7 @@
|
||||
<AnimSurface name="BGMKNIFE_THROW_Kvlrlegs" file="Anims\LOBOT\BGM\M_K_THROW_Kvlrlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_BREATH_Kvlrlegs" file="Anims\LOBOT\BGM\M_K_BREATH_Kvlrlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_Kvlrlegs" file="Anims\LOBOT\BGM\M_CROWBAR_Kvlrlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_Kvlrlegs" file="Anims\LOBOT\BGM\M_C_CROWBAR_Kvlrlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIE_Kvlrlegs" file="Anims\LOBOT\BGM\M_D_FWD_Kvlrlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_JFK_Kvlrlegs" file="Anims\LOBOT\BGM\M_D_FWD_Kvlrlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIEFB_Kvlrlegs" file="Anims\LOBOT\BGM\M_DIEBAC_Kvlrlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -3039,6 +3060,7 @@
|
||||
<AnimSurface name="BGMKNIFE_THROW_Speclegs" file="Anims\LOBOT\BGM\M_K_THROW_Speclegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_BREATH_Speclegs" file="Anims\LOBOT\BGM\M_K_BREATH_Speclegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_Speclegs" file="Anims\LOBOT\BGM\M_CROWBAR_Speclegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_Speclegs" file="Anims\LOBOT\BGM\M_C_CROWBAR_Speclegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIE_Speclegs" file="Anims\LOBOT\BGM\M_D_FWD_Speclegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_JFK_Speclegs" file="Anims\LOBOT\BGM\M_D_FWD_Speclegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIEFB_Speclegs" file="Anims\LOBOT\BGM\M_DIEBAC_Speclegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -3177,6 +3199,7 @@
|
||||
<AnimSurface name="BGMKNIFE_THROW_Twalegs" file="Anims\LOBOT\BGM\M_K_THROW_Twalegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_BREATH_Twalegs" file="Anims\LOBOT\BGM\M_K_BREATH_Twalegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_Twalegs" file="Anims\LOBOT\BGM\M_CROWBAR_Twalegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_Twalegs" file="Anims\LOBOT\BGM\M_C_CROWBAR_Twalegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIE_Twalegs" file="Anims\LOBOT\BGM\M_D_FWD_Twalegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_JFK_Twalegs" file="Anims\LOBOT\BGM\M_D_FWD_Twalegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIEFB_Twalegs" file="Anims\LOBOT\BGM\M_DIEBAC_Twalegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -3315,6 +3338,7 @@
|
||||
<AnimSurface name="BGMKNIFE_THROW_Dynlegs" file="Anims\LOBOT\BGM\M_K_THROW_Dynlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_BREATH_Dynlegs" file="Anims\LOBOT\BGM\M_K_BREATH_Dynlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_Dynlegs" file="Anims\LOBOT\BGM\M_CROWBAR_Dynlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_Dynlegs" file="Anims\LOBOT\BGM\M_C_CROWBAR_Dynlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIE_Dynlegs" file="Anims\LOBOT\BGM\M_D_FWD_Dynlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_JFK_Dynlegs" file="Anims\LOBOT\BGM\M_D_FWD_Dynlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIEFB_Dynlegs" file="Anims\LOBOT\BGM\M_DIEBAC_Dynlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -3453,6 +3477,7 @@
|
||||
<AnimSurface name="BGMKNIFE_THROW_SWATlegs" file="Anims\LOBOT\BGM\M_K_THROW_SWATlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_BREATH_SWATlegs" file="Anims\LOBOT\BGM\M_K_BREATH_SWATlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_SWATlegs" file="Anims\LOBOT\BGM\M_CROWBAR_SWATlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_SWATlegs" file="Anims\LOBOT\BGM\M_C_CROWBAR_SWATlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIE_SWATlegs" file="Anims\LOBOT\BGM\M_D_FWD_SWATlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_JFK_SWATlegs" file="Anims\LOBOT\BGM\M_D_FWD_SWATlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIEFB_SWATlegs" file="Anims\LOBOT\BGM\M_DIEBAC_SWATlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -3591,6 +3616,7 @@
|
||||
<AnimSurface name="BGMKNIFE_THROW_Zylonlegs" file="Anims\LOBOT\BGM\M_K_THROW_Zylonlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_BREATH_Zylonlegs" file="Anims\LOBOT\BGM\M_K_BREATH_Zylonlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_Zylonlegs" file="Anims\LOBOT\BGM\M_CROWBAR_Zylonlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_Zylonlegs" file="Anims\LOBOT\BGM\M_C_CROWBAR_Zylonlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIE_Zylonlegs" file="Anims\LOBOT\BGM\M_D_FWD_Zylonlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_JFK_Zylonlegs" file="Anims\LOBOT\BGM\M_D_FWD_Zylonlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIEFB_Zylonlegs" file="Anims\LOBOT\BGM\M_DIEBAC_Zylonlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -3729,6 +3755,7 @@
|
||||
<AnimSurface name="BGMKNIFE_THROW_Dresslegs" file="Anims\LOBOT\BGM\M_K_THROW_Dresslegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_BREATH_Dresslegs" file="Anims\LOBOT\BGM\M_K_BREATH_Dresslegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_Dresslegs" file="Anims\LOBOT\BGM\M_CROWBAR_Dresslegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_Dresslegs" file="Anims\LOBOT\BGM\M_C_CROWBAR_Dresslegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIE_Dresslegs" file="Anims\LOBOT\BGM\M_D_FWD_Dresslegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_JFK_Dresslegs" file="Anims\LOBOT\BGM\M_D_FWD_Dresslegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIEFB_Dresslegs" file="Anims\LOBOT\BGM\M_DIEBAC_Dresslegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -3867,6 +3894,7 @@
|
||||
<AnimSurface name="BGMKNIFE_THROW_CP" file="Anims\LOBOT\BGM\M_K_THROW_CP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_BREATH_CP" file="Anims\LOBOT\BGM\M_K_BREATH_CP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_CP" file="Anims\LOBOT\BGM\M_CROWBAR_CP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_CP" file="Anims\LOBOT\BGM\M_C_CROWBAR_CP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIE_CP" file="Anims\LOBOT\BGM\M_D_FWD_CP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_JFK_CP" file="Anims\LOBOT\BGM\M_D_FWD_CP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIEFB_CP" file="Anims\LOBOT\BGM\M_DIEBAC_CP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -4009,6 +4037,7 @@
|
||||
<AnimSurface name="BGMKNIFE_THROW_Bigradio" file="Anims\LOBOT\BGM\M_K_THROW_Bigradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_BREATH_Bigradio" file="Anims\LOBOT\BGM\M_K_BREATH_Bigradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_Bigradio" file="Anims\LOBOT\BGM\M_CROWBAR_Bigradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_Bigradio" file="Anims\LOBOT\BGM\M_C_CROWBAR_Bigradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIE_Bigradio" file="Anims\LOBOT\BGM\M_D_FWD_Bigradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_JFK_Bigradio" file="Anims\LOBOT\BGM\M_D_FWD_Bigradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIEFB_Bigradio" file="Anims\LOBOT\BGM\M_DIEBAC_Bigradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -4151,6 +4180,7 @@
|
||||
<AnimSurface name="BGMKNIFE_THROW_Medradio" file="Anims\LOBOT\BGM\M_K_THROW_Medradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_BREATH_Medradio" file="Anims\LOBOT\BGM\M_K_BREATH_Medradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_Medradio" file="Anims\LOBOT\BGM\M_CROWBAR_Medradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_Medradio" file="Anims\LOBOT\BGM\M_C_CROWBAR_Medradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIE_Medradio" file="Anims\LOBOT\BGM\M_D_FWD_Medradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_JFK_Medradio" file="Anims\LOBOT\BGM\M_D_FWD_Medradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DIEFB_Medradio" file="Anims\LOBOT\BGM\M_DIEBAC_Medradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
|
||||
@@ -12263,6 +12263,58 @@
|
||||
<AnimSurface name="BGM_WATER_DUAL_AIM_GRIZZLY" file="Anims\LOBOT\BGM\MW_DBLSHOT_GRIZZLY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
<AnimSurface name="BGM_WATER_DUAL_AIM_GRIZZLY_LEFT" file="Anims\LOBOT\BGM\MW_DBLSHOT_lGRIZZLY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
|
||||
<!-- Pepper Spray -->
|
||||
<AnimSurface name="BGM_CROUCHWALK_PSPRAY" file="Anims\LOBOT\BGM\cr_walk_pistol_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_CROUCHWALK_DUAL_PSPRAY" file="Anims\LOBOT\BGM\cr_walk_dual_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGM_CROUCHWALK_DUAL_PSPRAY_LEFT" file="Anims\LOBOT\BGM\cr_walk_dual_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_IDLE_PSPRAY" file="Anims\LOBOT\BGM\M_N_STD_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_IDLE_PSPRAY_LEFT" file="Anims\LOBOT\BGM\M_N_STD_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_CROUCH_PSPRAY" file="Anims\LOBOT\BGM\M_N_CRCH_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_CROUCH_PSPRAY_LEFT" file="Anims\LOBOT\BGM\M_N_CRCH_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_SWAT_PSPRAY" file="Anims\LOBOT\BGM\M_N_SWAT_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_SWAT_PSPRAY_LEFT" file="Anims\LOBOT\BGM\M_N_SWAT_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_RUN_PSPRAY" file="Anims\LOBOT\BGM\M_N_RUN_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_RUN_PSPRAY_LEFT" file="Anims\LOBOT\BGM\M_N_RUN_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_WALK_PSPRAY" file="Anims\LOBOT\BGM\M_N_WALK_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_WALK_PSPRAY_LEFT" file="Anims\LOBOT\BGM\M_N_WALK_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_WALK_HURT_PSPRAY" file="Anims\LOBOT\BGM\M_N_WALK_HURT_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_WALK_HURT_PSPRAY_LEFT" file="Anims\LOBOT\BGM\M_N_WALK_HURT_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_PRONE_PSPRAY" file="Anims\LOBOT\BGM\M_N_PRNE_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="BGMDUAL_PRONE_PSPRAY" file="Anims\LOBOT\BGM\M_DB_PRN_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMDUAL_PRONE_PSPRAY_LEFT" file="Anims\LOBOT\BGM\M_DB_PRN_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMPISTOL_IDLE_PSPRAY" file="Anims\LOBOT\BGM\M_P_BRTH_HERO_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGMPISTOL_WALK_PSPRAY" file="Anims\LOBOT\BGM\M_P_WALK_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMPISTOL_RDY_WALK_PSPRAY" file="Anims\LOBOT\BGM\M_P_RDY_WALK_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMDUAL_RDY_WALK_PSPRAY" file="Anims\LOBOT\BGM\M_DBL_RDY_WALK_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMDUAL_RDY_WALK_PSPRAY_LEFT" file="Anims\LOBOT\BGM\M_DBL_RDY_WALK_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMPISTOL_AIM_PSPRAY" file="Anims\LOBOT\BGM\M_P_SHOT_HERO_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="BGMPISTOL_AIM_1H_PSPRAY" file="Anims\LOBOT\BGM\M_N_SHOT2_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="BGMPISTOL_LOW_PSPRAY" file="Anims\LOBOT\BGM\M_P_LOW_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGMPISTOL_CR_AIM_PSPRAY" file="Anims\LOBOT\BGM\M_CR_AIM_P_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="BGMDUAL_CR_AIM_PSPRAY" file="Anims\LOBOT\BGM\M_CR_AIM_D_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
<AnimSurface name="BGMDUAL_CR_AIM_PSPRAY_LEFT" file="Anims\LOBOT\BGM\M_CR_AIM_D_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
<AnimSurface name="BGMPISTOL_SDSTP_PSPRAY" file="Anims\LOBOT\BGM\M_P_SDSP_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMPISTOL_SDSTP_AIM_PSPRAY" file="Anims\LOBOT\BGM\M_P_SDSP_AIM_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMDUAL_SDSTP_PSPRAY" file="Anims\LOBOT\BGM\M_DBL_SDSP_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMDUAL_SDSTP_PSPRAY_LEFT" file="Anims\LOBOT\BGM\M_DBL_SDSP_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMDUAL_SDSTP_AIM_PSPRAY" file="Anims\LOBOT\BGM\M_DBL_SDSP_AIM_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMDUAL_SDSTP_AIM_PSPRAY_LEFT" file="Anims\LOBOT\BGM\M_DBL_SDSP_AIM_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMDUAL_AIM_PSPRAY" file="Anims\LOBOT\BGM\M_DBLSHOT_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
<AnimSurface name="BGMDUAL_AIM_PSPRAY_LEFT" file="Anims\LOBOT\BGM\M_DBLSHOT_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_PAIN_PSPRAY" file="Anims\LOBOT\BGM\M_N_PAIN_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_PAIN_PSPRAY_LEFT" file="Anims\LOBOT\BGM\M_N_PAIN_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DRUNK_PSPRAY" file="Anims\LOBOT\BGM\M_N_DRUNK_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DRUNK_PSPRAY_LEFT" file="Anims\LOBOT\BGM\M_N_DRUNK_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="BGM_WATER_EMPTY_IDLE_PSPRAY" file="Anims\LOBOT\BGM\MW_N_STD_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_WATER_EMPTY_IDLE_PSPRAY_LEFT" file="Anims\LOBOT\BGM\MW_N_STD_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_WATER_EMPTY_WALK_PSPRAY" file="Anims\LOBOT\BGM\MW_N_WALK_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGM_WATER_EMPTY_WALK_PSPRAY_LEFT" file="Anims\LOBOT\BGM\MW_N_WALK_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGM_WATER_PISTOL_IDLE_PSPRAY" file="Anims\LOBOT\BGM\MW_P_BRTH_HERO_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGM_WATER_PISTOL_WALK_PSPRAY" file="Anims\LOBOT\BGM\MW_P_WALK_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGM_WATER_PISTOL_AIM_PSPRAY" file="Anims\LOBOT\BGM\MW_P_SHOT_HERO_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="BGM_WATER_DUAL_AIM_PSPRAY" file="Anims\LOBOT\BGM\MW_DBLSHOT_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
<AnimSurface name="BGM_WATER_DUAL_AIM_PSPRAY_LEFT" file="Anims\LOBOT\BGM\MW_DBLSHOT_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
|
||||
|
||||
<!-- Machine Pistols -->
|
||||
|
||||
|
||||
@@ -1,6 +1,10 @@
|
||||
<!-- note that this is an external entity, so it is not a valid xml file by itself -->
|
||||
<!-- NOTE! Filenames have a 27 character limit. If they're longer, JA will crash when trying to load said file-->
|
||||
|
||||
|
||||
<!-- Bladed weapons -->
|
||||
|
||||
|
||||
<!-- Combat Knife -->
|
||||
<AnimSurface name="BGMEMPTY_IDLE_knife2" file="Anims\LOBOT\BGM\M_N_STD_knife2.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_CROUCH_knife2" file="Anims\LOBOT\BGM\M_N_CRCH_knife2.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
@@ -135,4 +139,142 @@
|
||||
<AnimSurface name="BGMKNIFE_SLICE_boxknife" file="Anims\LOBOT\BGM\M_SLICE_boxknife.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_THROW_boxknife" file="Anims\LOBOT\BGM\M_K_THROW_boxknife.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_BREATH_boxknife" file="Anims\LOBOT\BGM\M_K_BREATH_boxknife.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_CSTAB_boxknife" file="Anims\LOBOT\BGM\M_C_STAB_boxknife.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_CSTAB_boxknife" file="Anims\LOBOT\BGM\M_C_STAB_boxknife.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
|
||||
<!-- Umbrella -->
|
||||
<AnimSurface name="BGMEMPTY_IDLE_umbrella" file="Anims\LOBOT\BGM\M_N_STD_umbrella.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_CROUCH_umbrella" file="Anims\LOBOT\BGM\M_N_CRCH_umbrella.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_SWAT_umbrella" file="Anims\LOBOT\BGM\M_N_SWAT_umbrella.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_RUN_umbrella" file="Anims\LOBOT\BGM\M_N_RUN_umbrella.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_WALK_umbrella" file="Anims\LOBOT\BGM\M_N_WALK_umbrella.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_WALK_HURT_umbrella" file="Anims\LOBOT\BGM\M_N_WALK_HURT_umbrella.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_PRONE_umbrella" file="Anims\LOBOT\BGM\M_N_PRNE_umbrella.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_PAIN_umbrella" file="Anims\LOBOT\BGM\M_N_PAIN_umbrella.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DRUNK_umbrella" file="Anims\LOBOT\BGM\M_N_DRUNK_umbrella.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DODGE_umbrella" file="Anims\LOBOT\BGM\M_DODGE_umbrella.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_STAB_umbrella" file="Anims\LOBOT\BGM\M_STAB_umbrella.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_SLICE_umbrella" file="Anims\LOBOT\BGM\M_SLICE_umbrella.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_THROW_umbrella" file="Anims\LOBOT\BGM\M_K_THROW_umbrella.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_BREATH_umbrella" file="Anims\LOBOT\BGM\M_K_BREATH_umbrella.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMKNIFE_CSTAB_umbrella" file="Anims\LOBOT\BGM\M_C_STAB_umbrella.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
|
||||
|
||||
<!-- Blunt weapons -->
|
||||
|
||||
|
||||
<!-- Retractable Baton -->
|
||||
<AnimSurface name="BGMEMPTY_IDLE_baton" file="Anims\LOBOT\BGM\M_N_STD_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_CROUCH_baton" file="Anims\LOBOT\BGM\M_N_CRCH_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_SWAT_baton" file="Anims\LOBOT\BGM\M_N_SWAT_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_RUN_baton" file="Anims\LOBOT\BGM\M_N_RUN_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_WALK_baton" file="Anims\LOBOT\BGM\M_N_WALK_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_WALK_HURT_baton" file="Anims\LOBOT\BGM\M_N_WALK_HURT_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_PRONE_baton" file="Anims\LOBOT\BGM\M_N_PRNE_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_PAIN_baton" file="Anims\LOBOT\BGM\M_N_PAIN_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DRUNK_baton" file="Anims\LOBOT\BGM\M_N_DRUNK_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DODGE_baton" file="Anims\LOBOT\BGM\M_DODGE_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_baton" file="Anims\LOBOT\BGM\M_CROWBAR_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_baton" file="Anims\LOBOT\BGM\M_C_CROWBAR_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_baton" file="Anims\LOBOT\BGM\M_PUNCH_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
|
||||
<!-- Shovel -->
|
||||
<AnimSurface name="BGMEMPTY_IDLE_shovel" file="Anims\LOBOT\BGM\M_N_STD_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_CROUCH_shovel" file="Anims\LOBOT\BGM\M_N_CRCH_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_SWAT_shovel" file="Anims\LOBOT\BGM\M_N_SWAT_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_RUN_shovel" file="Anims\LOBOT\BGM\M_N_RUN_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_WALK_shovel" file="Anims\LOBOT\BGM\M_N_WALK_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_WALK_HURT_shovel" file="Anims\LOBOT\BGM\M_N_WALK_HURT_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_PRONE_shovel" file="Anims\LOBOT\BGM\M_N_PRNE_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_PAIN_shovel" file="Anims\LOBOT\BGM\M_N_PAIN_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DRUNK_shovel" file="Anims\LOBOT\BGM\M_N_DRUNK_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DODGE_shovel" file="Anims\LOBOT\BGM\M_DODGE_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_shovel" file="Anims\LOBOT\BGM\M_CROWBAR_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_shovel" file="Anims\LOBOT\BGM\M_C_CROWBAR_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_shovel" file="Anims\LOBOT\BGM\M_PUNCH_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
|
||||
<!-- Pipe Wrench -->
|
||||
<AnimSurface name="BGMEMPTY_IDLE_wrench" file="Anims\LOBOT\BGM\M_N_STD_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_CROUCH_wrench" file="Anims\LOBOT\BGM\M_N_CRCH_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_SWAT_wrench" file="Anims\LOBOT\BGM\M_N_SWAT_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_RUN_wrench" file="Anims\LOBOT\BGM\M_N_RUN_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_WALK_wrench" file="Anims\LOBOT\BGM\M_N_WALK_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_WALK_HURT_wrench" file="Anims\LOBOT\BGM\M_N_WALK_HURT_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_PRONE_wrench" file="Anims\LOBOT\BGM\M_N_PRNE_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_PAIN_wrench" file="Anims\LOBOT\BGM\M_N_PAIN_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DRUNK_wrench" file="Anims\LOBOT\BGM\M_N_DRUNK_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DODGE_wrench" file="Anims\LOBOT\BGM\M_DODGE_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_HIT_wrench" file="Anims\LOBOT\BGM\M_CROWBAR_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGMCROWBAR_CR_HIT_wrench" file="Anims\LOBOT\BGM\M_C_CROWBAR_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_wrench" file="Anims\LOBOT\BGM\M_PUNCH_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
|
||||
|
||||
<!-- Fist weapons -->
|
||||
|
||||
|
||||
<!-- Knuckle Duster -->
|
||||
<AnimSurface name="BGMEMPTY_IDLE_kduster" file="Anims\LOBOT\BGM\M_N_STD_kduster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_CROUCH_kduster" file="Anims\LOBOT\BGM\M_N_CRCH_kduster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_SWAT_kduster" file="Anims\LOBOT\BGM\M_N_SWAT_kduster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_RUN_kduster" file="Anims\LOBOT\BGM\M_N_RUN_kduster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_WALK_kduster" file="Anims\LOBOT\BGM\M_N_WALK_kduster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_WALK_HURT_kduster" file="Anims\LOBOT\BGM\M_N_WALK_HURT_kduster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_PRONE_kduster" file="Anims\LOBOT\BGM\M_N_PRNE_kduster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_PAIN_kduster" file="Anims\LOBOT\BGM\M_N_PAIN_kduster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DRUNK_kduster" file="Anims\LOBOT\BGM\M_N_DRUNK_kduster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DODGE_kduster" file="Anims\LOBOT\BGM\M_DODGE_kduster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_kduster" file="Anims\LOBOT\BGM\M_PUNCH_kduster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_CPUNCH_kduster" file="Anims\LOBOT\BGM\M_C_PUNCH_kduster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_KARATEP_kduster" file="Anims\LOBOT\BGM\M_K_PUNCH_kduster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_KARATELK_kduster" file="Anims\LOBOT\BGM\M_K_LOWKICK_kduster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_KARATESPINK_kduster" file="Anims\LOBOT\BGM\M_K_SPINKICK_kduster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
|
||||
|
||||
<!-- Nightstick -->
|
||||
<AnimSurface name="BGMEMPTY_IDLE_nstick" file="Anims\LOBOT\BGM\M_N_STD_nstick.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_CROUCH_nstick" file="Anims\LOBOT\BGM\M_N_CRCH_nstick.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_SWAT_nstick" file="Anims\LOBOT\BGM\M_N_SWAT_nstick.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_RUN_nstick" file="Anims\LOBOT\BGM\M_N_RUN_nstick.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_WALK_nstick" file="Anims\LOBOT\BGM\M_N_WALK_nstick.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_WALK_HURT_nstick" file="Anims\LOBOT\BGM\M_N_WALK_HURT_nstick.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_PRONE_nstick" file="Anims\LOBOT\BGM\M_N_PRNE_nstick.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_PAIN_nstick" file="Anims\LOBOT\BGM\M_N_PAIN_nstick.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DRUNK_nstick" file="Anims\LOBOT\BGM\M_N_DRUNK_nstick.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DODGE_nstick" file="Anims\LOBOT\BGM\M_DODGE_nstick.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_nstick" file="Anims\LOBOT\BGM\M_PUNCH_nstick.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_CPUNCH_nstick" file="Anims\LOBOT\BGM\M_C_PUNCH_nstick.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_KARATEP_nstick" file="Anims\LOBOT\BGM\M_K_PUNCH_nstick.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_KARATELK_nstick" file="Anims\LOBOT\BGM\M_K_LOWKICK_nstick.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_KARATESPINK_nstick" file="Anims\LOBOT\BGM\M_K_SPINKICK_nstick.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
|
||||
|
||||
<!-- Stun Gun -->
|
||||
<AnimSurface name="BGMEMPTY_IDLE_stunner" file="Anims\LOBOT\BGM\M_N_STD_stunner.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_CROUCH_stunner" file="Anims\LOBOT\BGM\M_N_CRCH_stunner.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_SWAT_stunner" file="Anims\LOBOT\BGM\M_N_SWAT_stunner.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_RUN_stunner" file="Anims\LOBOT\BGM\M_N_RUN_stunner.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_WALK_stunner" file="Anims\LOBOT\BGM\M_N_WALK_stunner.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_WALK_HURT_stunner" file="Anims\LOBOT\BGM\M_N_WALK_HURT_stunner.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_PRONE_stunner" file="Anims\LOBOT\BGM\M_N_PRNE_stunner.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_PAIN_stunner" file="Anims\LOBOT\BGM\M_N_PAIN_stunner.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DRUNK_stunner" file="Anims\LOBOT\BGM\M_N_DRUNK_stunner.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DODGE_stunner" file="Anims\LOBOT\BGM\M_DODGE_stunner.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_stunner" file="Anims\LOBOT\BGM\M_PUNCH_stunner.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_CPUNCH_stunner" file="Anims\LOBOT\BGM\M_C_PUNCH_stunner.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_KARATEP_stunner" file="Anims\LOBOT\BGM\M_K_PUNCH_stunner.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_KARATELK_stunner" file="Anims\LOBOT\BGM\M_K_LOWKICK_stunner.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_KARATESPINK_stunner" file="Anims\LOBOT\BGM\M_K_SPINKICK_stunner.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
|
||||
|
||||
<!-- Flashlight -->
|
||||
<AnimSurface name="BGMEMPTY_IDLE_etorch" file="Anims\LOBOT\BGM\M_N_STD_etorch.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_CROUCH_etorch" file="Anims\LOBOT\BGM\M_N_CRCH_etorch.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_SWAT_etorch" file="Anims\LOBOT\BGM\M_N_SWAT_etorch.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_RUN_etorch" file="Anims\LOBOT\BGM\M_N_RUN_etorch.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_WALK_etorch" file="Anims\LOBOT\BGM\M_N_WALK_etorch.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_WALK_HURT_etorch" file="Anims\LOBOT\BGM\M_N_WALK_HURT_etorch.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_PRONE_etorch" file="Anims\LOBOT\BGM\M_N_PRNE_etorch.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_PAIN_etorch" file="Anims\LOBOT\BGM\M_N_PAIN_etorch.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DRUNK_etorch" file="Anims\LOBOT\BGM\M_N_DRUNK_etorch.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_DODGE_etorch" file="Anims\LOBOT\BGM\M_DODGE_etorch.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="BGM_PUNCH_etorch" file="Anims\LOBOT\BGM\M_PUNCH_etorch.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_CPUNCH_etorch" file="Anims\LOBOT\BGM\M_C_PUNCH_etorch.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_KARATEP_etorch" file="Anims\LOBOT\BGM\M_K_PUNCH_etorch.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_KARATELK_etorch" file="Anims\LOBOT\BGM\M_K_LOWKICK_etorch.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="BGMEMPTY_KARATESPINK_etorch" file="Anims\LOBOT\BGM\M_K_SPINKICK_etorch.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
|
||||
@@ -118,6 +118,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_GHILLIEPANTS" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_GHILLIEPANTS" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_GHILLIEPANTS" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_GHILLIEPANTS" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_GHILLIEPANTS" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_GHILLIEPANTS" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_GHILLIEPANTS" animsurface="BGMCSTAB" />
|
||||
@@ -266,6 +267,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_LEGS_C" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_LEGS_C" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_LEGS_C" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_LEGS_C" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_LEGS_C" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_LEGS_C" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_LEGS_C" animsurface="BGMCSTAB" />
|
||||
@@ -297,146 +299,6 @@
|
||||
<Surface name="BGM_WATER_DUAL_AIM_LEGS_C" animsurface="BGMWATER_DBLSHT" />
|
||||
<Surface name="BGM_CROUCH_MORTAR_LEGS_C" animsurface="BGMMORTAR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="DressUniformPantsAndPistol" palette="hats">
|
||||
<Surface name="BGMPISTOL_WALK_Dresslegs" animsurface="BGMNOTHING_WALK" />
|
||||
<Surface name="BGMEMPTY_RUN_Dresslegs" animsurface="BGMPISTOL_RUN" />
|
||||
<Surface name="BGMEMPTY_RUN_Dresslegs" animsurface="BGMNOTHING_RUN" />
|
||||
<Surface name="BGMPISTOL_SDSTP_Dresslegs" animsurface="BGMSIDESTEP" />
|
||||
<Surface name="BGM_WATER_PISTOL_IDLE_Dresslegs" animsurface="BGMWATER_N_STD" />
|
||||
<Surface name="BGM_WATER_PISTOL_WALK_Dresslegs" animsurface="BGMWATER_N_WALK" />
|
||||
<Surface name="BGM_WATER_PISTOL_AIM_Dresslegs" animsurface="BGMWATER_N_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="DressUniformPantsAndRifle" palette="hats">
|
||||
<Surface name="BGM_RIFLE_OPEN_Dresslegs" animsurface="BGMOPEN" />
|
||||
<Surface name="BGMRIFLE_COWER_Dresslegs" animsurface="BGMCOWER" />
|
||||
<Surface name="BGMRIFLE_PRN_COWER_Dresslegs" animsurface="BGM_COWER_PRONE" />
|
||||
<Surface name="BGMRIFLE_KICKDOOR_Dresslegs" animsurface="BGMKICKDOOR" />
|
||||
<Surface name="BGMRIFLE_DUST_SHOE_Dresslegs" animsurface="BGMSHOEDUST" />
|
||||
<Surface name="BGMRIFLE_WIPE_Dresslegs" animsurface="BGMHEADTURN" />
|
||||
<Surface name="BGMRIFLE_NECK_Dresslegs" animsurface="BGMIDLENECK" />
|
||||
<Surface name="BGMRIFLE_NECK_HERO_Dresslegs" animsurface="BGMIDLENECK2" />
|
||||
<Surface name="BGMRIFLE_DRUNK_Dresslegs" animsurface="BGMDRUNK" />
|
||||
<Surface name="BGMRIFLE_LOW_Dresslegs" animsurface="BGMSHOOT_LOW" />
|
||||
<Surface name="BGMRIFLE_HIP_LOW_Dresslegs" animsurface="RGM_HIP_LOW" />
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_Dresslegs" animsurface="BGMSIDESTEP_R_RDY" />
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_Dresslegs" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_Dresslegs" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="DressUniformPants" palette="hats">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_Dresslegs" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGM_CROUCHWALK_Dresslegs" animsurface="BGMCROUCH_P_RDY" />
|
||||
<Surface name="BGM_CROUCHWALK_DUAL_Dresslegs" animsurface="BGMCROUCH_D_RDY" />
|
||||
<Surface name="BGMRIFLE_IDLE_HERO_Dresslegs" animsurface="BGMSTANDING" />
|
||||
<Surface name="BGMRIFLE_IDLE_Dresslegs" animsurface="BGMTHREATENSTAND" />
|
||||
<Surface name="BGMRIFLE_WALK_HERO_Dresslegs" animsurface="BGMWALKING" />
|
||||
<Surface name="BGMBASICWALK_Dresslegs" animsurface="BGMWALK2" />
|
||||
<Surface name="BGMRUNNING_HERO_Dresslegs" animsurface="BGMRUNNING" />
|
||||
<Surface name="BGMRUNNING_Dresslegs" animsurface="BGMRUN2" />
|
||||
<Surface name="BGMRIFLE_CROUCH_HERO_Dresslegs" animsurface="BGMCROUCHING" />
|
||||
<Surface name="BGMRIFLE_CROUCH_BIGM_Dresslegs" animsurface="BGMCROUCHTRANS" />
|
||||
<Surface name="BGMRIFLE_SIDESTEP_Dresslegs" animsurface="BGMSIDESTEP" />
|
||||
<Surface name="BGMRIFLE_SWAT_Dresslegs" animsurface="BGMSNEAKING" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_Dresslegs" animsurface="BGMWALK_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_WALK_Dresslegs" animsurface="BGMWALK_R_RDY" />
|
||||
<Surface name="BGMRIFLE_RAISE_HERO_Dresslegs" animsurface="BGMRAISE" />
|
||||
<Surface name="BGMRIFLE_RAISE_Dresslegs" animsurface="BGMRAISE2" />
|
||||
<Surface name="BGMRIFLE_AIM_HERO_Dresslegs" animsurface="BGMSTANDAIM" />
|
||||
<Surface name="BGMRIFLE_AIM_Dresslegs" animsurface="BGMSTANDAIM2" />
|
||||
<Surface name="BGMRIFLE_AIM_Dresslegs" animsurface="BGMSRAIMALT" />
|
||||
<Surface name="BGMRIFLE_HIP_Dresslegs" animsurface="BGM_HIP_AIM" />
|
||||
<Surface name="BGMRIFLE_HIP_HERO_Dresslegs" animsurface="BGMHIPAIMALT" />
|
||||
<Surface name="BGMRIFLE_CR_AIM_HERO_Dresslegs" animsurface="BGMCROUCHAIM" />
|
||||
<Surface name="BGMRIFLE_PRONE_HERO_Dresslegs" animsurface="BGMPRONE" />
|
||||
<Surface name="BGM_HOP_Dresslegs" animsurface="BGMHOPFENCE" />
|
||||
<Surface name="BGM_HOP_Dresslegs" animsurface="BGMJUMPWINDOWS" />
|
||||
<Surface name="BGM_PUNCH_Dresslegs" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGM_IDLE_Dresslegs" animsurface="BGMNOTHING_STD" />
|
||||
<Surface name="BGM_IDLE_Dresslegs" animsurface="BGMDBLBREATH" />
|
||||
<Surface name="BGM_OPEN_Dresslegs" animsurface="BGMOPEN" />
|
||||
<Surface name="BGM_PICKUP_Dresslegs" animsurface="BGMPICKUP" />
|
||||
<Surface name="BGMMEDIC_CROUCH_Dresslegs" animsurface="BGMMEDIC" />
|
||||
<Surface name="BGMRIFLE_HIT_HERO_Dresslegs" animsurface="BGMRHIT" />
|
||||
<Surface name="BGMEMPTY_CROUCH_Dresslegs" animsurface="BGMNOTHING_CROUCH" />
|
||||
<Surface name="BGMEMPTY_SWAT_Dresslegs" animsurface="BGMNOTHING_SWAT" />
|
||||
<Surface name="BGMEMPTY_SWAT_Dresslegs" animsurface="BGMSWKNIFE" />
|
||||
<Surface name="BGMEMPTY_RUN_Dresslegs" animsurface="BGMPISTOL_RUN" />
|
||||
<Surface name="BGMEMPTY_RUN_Dresslegs" animsurface="BGMNOTHING_RUN" />
|
||||
<Surface name="BGMEMPTY_WALK_Dresslegs" animsurface="BGMNOTHING_WALK" />
|
||||
<Surface name="BGMEMPTY_PRONE_Dresslegs" animsurface="BGMHANDGUN_PRONE" />
|
||||
<Surface name="BGMPISTOL_IDLE_Dresslegs" animsurface="BGMPISTOLBREATH" />
|
||||
<Surface name="BGMPISTOL_AIM_Dresslegs" animsurface="BGMHANDGUN_S_SHOT" />
|
||||
<Surface name="BGMPISTOL_AIM_1H_Dresslegs" animsurface="BGM_PFSHOT_AIM" />
|
||||
<Surface name="BGMPISTOL_RDY_WALK_Dresslegs" animsurface="BGMWALK_P_RDY" />
|
||||
<Surface name="BGMDUAL_RDY_WALK_Dresslegs" animsurface="BGMWALK_D_RDY" />
|
||||
<Surface name="BGMPISTOL_CR_AIM_Dresslegs" animsurface="BGMHANDGUN_C_SHOT" />
|
||||
<Surface name="BGMPISTOL_SDSTP_AIM_Dresslegs" animsurface="BGMSIDESTEP_P_RDY" />
|
||||
<Surface name="BGMDUAL_SDSTP_AIM_Dresslegs" animsurface="BGMSIDESTEP_D_RDY" />
|
||||
<Surface name="BGMPISTOL_LOW_Dresslegs" animsurface="BGMPISTOLSHOOTLOW" />
|
||||
<Surface name="BGMPISTOL_LOW_Dresslegs" animsurface="BGMSHOOT_LOW" />
|
||||
<Surface name="BGMDUAL_AIM_Dresslegs" animsurface="BGMSTANDDWALAIM" />
|
||||
<Surface name="BGMDUAL_CR_AIM_Dresslegs" animsurface="BGMCDBLSHOT" />
|
||||
<Surface name="BGMMEDIC_PRONE_Dresslegs" animsurface="BGMMEDICPRN" />
|
||||
<Surface name="BGMCOWER_PRONE_Dresslegs" animsurface="BGM_COWER_PRONE" />
|
||||
<Surface name="BGMDIE_PRONE_Dresslegs" animsurface="BGMHITPRONE" />
|
||||
<Surface name="BGMDUAL_PRONE_Dresslegs" animsurface="BGMDWPRONE" />
|
||||
<Surface name="BGMEMPTY_PAIN_Dresslegs" animsurface="BGMHURTSTANDINGN" />
|
||||
<Surface name="BGMRIFLE_PAIN_Dresslegs" animsurface="BGMHURTSTANDINGR" />
|
||||
<Surface name="BGMEMPTY_DIE_Dresslegs" animsurface="BGMHITSTAND" />
|
||||
<Surface name="BGMEMPTY_JFK_Dresslegs" animsurface="BGMDIE_JFK" />
|
||||
<Surface name="BGMEMPTY_CDIE_Dresslegs" animsurface="BGMHITCROUCH" />
|
||||
<Surface name="BGMEMPTY_COWER_Dresslegs" animsurface="BGMCOWER" />
|
||||
<Surface name="BGMEMPTY_ROLL_Dresslegs" animsurface="BGMROLLOVER" />
|
||||
<Surface name="BGMEMPTY_ROLL_SIDE_Dresslegs" animsurface="BGMROLL_PR" />
|
||||
<Surface name="BGMEMPTY_DIEFB_Dresslegs" animsurface="BGMHITFALLBACK" />
|
||||
<Surface name="BGMEMPTY_DIEFBH_Dresslegs" animsurface="BGMHITHARD" />
|
||||
<Surface name="BGMEMPTY_DIEFBHB_Dresslegs" animsurface="BGMHITHARDBLOOD" />
|
||||
<Surface name="BGMRIFLE_WALK_HURT_Dresslegs" animsurface="BGMHURTWALKINGR" />
|
||||
<Surface name="BGMRIFLE_BAYONET_Dresslegs" animsurface="BGMBAYONET_S_S" />
|
||||
<Surface name="BGMRIFLE_BAYONET_L_Dresslegs" animsurface="BGMBAYONET_S_P" />
|
||||
<Surface name="BGMEMPTY_DODGE_Dresslegs" animsurface="BGMDODGE" />
|
||||
<Surface name="BGMEMPTY_THROW_Dresslegs" animsurface="BGMTHROW" />
|
||||
<Surface name="BGMEMPTY_THROW_G_Dresslegs" animsurface="BGMSTHRG" />
|
||||
<Surface name="BGMEMPTY_LOB_Dresslegs" animsurface="BGMLOB" />
|
||||
<Surface name="BGMEMPTY_LOB_G_Dresslegs" animsurface="BGMSLOBG" />
|
||||
<Surface name="BGMEMPTY_KICKDOOR_Dresslegs" animsurface="BGMKICKDOOR" />
|
||||
<Surface name="BGM_STRETCH_Dresslegs" animsurface="BGMSTRECH" />
|
||||
<Surface name="BGMEMPTY_RADIO_Dresslegs" animsurface="BGMRADIO" />
|
||||
<Surface name="BGM_FLEX_Dresslegs" animsurface="BGMFLEX" />
|
||||
<Surface name="BGMEMPTY_REMOTE_Dresslegs" animsurface="BGMUSEREMOTE" />
|
||||
<Surface name="BGMKNIFE_STAB_Dresslegs" animsurface="BGMSTAB" />
|
||||
<Surface name="BGMKNIFE_SLICE_Dresslegs" animsurface="BGMSLICE" />
|
||||
<Surface name="BGMKNIFE_THROW_Dresslegs" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_Dresslegs" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_Dresslegs" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMEMPTY_CPUNCH_Dresslegs" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_Dresslegs" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_Dresslegs" animsurface="BGMCSTAB" />
|
||||
<Surface name="BGMEMPTY_CRADIO_Dresslegs" animsurface="BGMCRRADIO" />
|
||||
<Surface name="BGMEMPTY_SLEEP_Dresslegs" animsurface="BGMSLEEP" />
|
||||
<Surface name="BGMEMPTY_DRUNK_Dresslegs" animsurface="BGMPISTOLDRUNK" />
|
||||
<Surface name="BGMEMPTY_WALK_HURT_Dresslegs" animsurface="BGMHURTWALKINGN" />
|
||||
<Surface name="BGMEMPTY_FALL_Dresslegs" animsurface="BGMFALL" />
|
||||
<Surface name="BGMEMPTY_FALLFWD_Dresslegs" animsurface="BGMFALLF" />
|
||||
<Surface name="BGM_CLIMB_Dresslegs" animsurface="BGMCLIMBROOF" />
|
||||
<Surface name="BGM_CLIMB_Dresslegs" animsurface="BGMWALLJUMP" />
|
||||
<Surface name="BGMEMPTY_KARATELK_Dresslegs" animsurface="RGMLOWKICK" />
|
||||
<Surface name="BGMEMPTY_KARATESPINK_Dresslegs" animsurface="RGMSPINKICK" />
|
||||
<Surface name="BGMLAW_Dresslegs" animsurface="BGMROCKET" />
|
||||
<Surface name="BGMLAW_CR_Dresslegs" animsurface="BGMCRROCKET" />
|
||||
<Surface name="BGM_ROCK_Dresslegs" animsurface="BGMWITHSTONE" />
|
||||
<Surface name="BGM_HELIDROP_Dresslegs" animsurface="BGMHELIDROP" />
|
||||
<Surface name="BGM_WATER_RIFLE_IDLE_Dresslegs" animsurface="BGMWATER_R_STD" />
|
||||
<Surface name="BGM_WATER_RIFLE_WALK_Dresslegs" animsurface="BGMWATER_R_WALK" />
|
||||
<Surface name="BGM_WATER_RIFLE_AIM_Dresslegs" animsurface="BGMWATER_R_AIM" />
|
||||
<Surface name="BGM_WATER_RIFLE_HIP_Dresslegs" animsurface="BGM_WATER_HIP_AIM" />
|
||||
<Surface name="BGM_WATER_EMPTY_IDLE_Dresslegs" animsurface="BGMWATER_N_STD" />
|
||||
<Surface name="BGM_WATER_EMPTY_WALK_Dresslegs" animsurface="BGMWATER_N_WALK" />
|
||||
<Surface name="BGM_WATER_EMPTY_THROW_Dresslegs" animsurface="BGMWATERTHROW" />
|
||||
<Surface name="BGM_WATER_EMPTY_FALL_Dresslegs" animsurface="BGMWATER_TRANS" />
|
||||
<Surface name="BGM_WATER_EMPTY_DIE_Dresslegs" animsurface="BGMWATER_DIE" />
|
||||
<Surface name="BGM_WATER_DUAL_AIM_Dresslegs" animsurface="BGMWATER_DBLSHT" />
|
||||
<Surface name="BGM_CROUCH_MORTAR_Dresslegs" animsurface="BGMMORTAR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="SWATLeggingsAndPistol" palette="swat_blue">
|
||||
<Surface name="BGMPISTOL_WALK_SWATlegs" animsurface="BGMNOTHING_WALK" />
|
||||
<Surface name="BGMEMPTY_RUN_SWATlegs" animsurface="BGMPISTOL_RUN" />
|
||||
@@ -548,6 +410,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_SWATlegs" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_SWATlegs" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_SWATlegs" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_SWATlegs" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_SWATlegs" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_SWATlegs" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_SWATlegs" animsurface="BGMCSTAB" />
|
||||
@@ -688,6 +551,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_Zylonlegs" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_Zylonlegs" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_Zylonlegs" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Zylonlegs" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_Zylonlegs" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_Zylonlegs" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_Zylonlegs" animsurface="BGMCSTAB" />
|
||||
@@ -834,6 +698,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_eod_l" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_eod_l" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_eod_l" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_eod_l" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_eod_l" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_eod_l" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_eod_l" animsurface="BGMCSTAB" />
|
||||
@@ -865,6 +730,147 @@
|
||||
<Surface name="BGM_WATER_DUAL_AIM_eod_l" animsurface="BGMWATER_DBLSHT" />
|
||||
<Surface name="BGM_CROUCH_MORTAR_eod_l" animsurface="BGMMORTAR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="DressUniformPantsAndPistol" palette="hats">
|
||||
<Surface name="BGMPISTOL_WALK_Dresslegs" animsurface="BGMNOTHING_WALK" />
|
||||
<Surface name="BGMEMPTY_RUN_Dresslegs" animsurface="BGMPISTOL_RUN" />
|
||||
<Surface name="BGMEMPTY_RUN_Dresslegs" animsurface="BGMNOTHING_RUN" />
|
||||
<Surface name="BGMPISTOL_SDSTP_Dresslegs" animsurface="BGMSIDESTEP" />
|
||||
<Surface name="BGM_WATER_PISTOL_IDLE_Dresslegs" animsurface="BGMWATER_N_STD" />
|
||||
<Surface name="BGM_WATER_PISTOL_WALK_Dresslegs" animsurface="BGMWATER_N_WALK" />
|
||||
<Surface name="BGM_WATER_PISTOL_AIM_Dresslegs" animsurface="BGMWATER_N_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="DressUniformPantsAndRifle" palette="hats">
|
||||
<Surface name="BGM_RIFLE_OPEN_Dresslegs" animsurface="BGMOPEN" />
|
||||
<Surface name="BGMRIFLE_COWER_Dresslegs" animsurface="BGMCOWER" />
|
||||
<Surface name="BGMRIFLE_PRN_COWER_Dresslegs" animsurface="BGM_COWER_PRONE" />
|
||||
<Surface name="BGMRIFLE_KICKDOOR_Dresslegs" animsurface="BGMKICKDOOR" />
|
||||
<Surface name="BGMRIFLE_DUST_SHOE_Dresslegs" animsurface="BGMSHOEDUST" />
|
||||
<Surface name="BGMRIFLE_WIPE_Dresslegs" animsurface="BGMHEADTURN" />
|
||||
<Surface name="BGMRIFLE_NECK_Dresslegs" animsurface="BGMIDLENECK" />
|
||||
<Surface name="BGMRIFLE_NECK_HERO_Dresslegs" animsurface="BGMIDLENECK2" />
|
||||
<Surface name="BGMRIFLE_DRUNK_Dresslegs" animsurface="BGMDRUNK" />
|
||||
<Surface name="BGMRIFLE_LOW_Dresslegs" animsurface="BGMSHOOT_LOW" />
|
||||
<Surface name="BGMRIFLE_HIP_LOW_Dresslegs" animsurface="RGM_HIP_LOW" />
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_Dresslegs" animsurface="BGMSIDESTEP_R_RDY" />
|
||||
<Surface name="BGMRIFLE_SIDESTEP_AIM_HERO_Dresslegs" animsurface="BGMSIDESTEP_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_ROLL_SIDE_Dresslegs" animsurface="BGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="DressUniformPants" palette="hats">
|
||||
<Surface name="BGMRIFLE_WALK_CROUCH_Dresslegs" animsurface="BGMCROUCH_R_RDY" />
|
||||
<Surface name="BGM_CROUCHWALK_Dresslegs" animsurface="BGMCROUCH_P_RDY" />
|
||||
<Surface name="BGM_CROUCHWALK_DUAL_Dresslegs" animsurface="BGMCROUCH_D_RDY" />
|
||||
<Surface name="BGMRIFLE_IDLE_HERO_Dresslegs" animsurface="BGMSTANDING" />
|
||||
<Surface name="BGMRIFLE_IDLE_Dresslegs" animsurface="BGMTHREATENSTAND" />
|
||||
<Surface name="BGMRIFLE_WALK_HERO_Dresslegs" animsurface="BGMWALKING" />
|
||||
<Surface name="BGMBASICWALK_Dresslegs" animsurface="BGMWALK2" />
|
||||
<Surface name="BGMRUNNING_HERO_Dresslegs" animsurface="BGMRUNNING" />
|
||||
<Surface name="BGMRUNNING_Dresslegs" animsurface="BGMRUN2" />
|
||||
<Surface name="BGMRIFLE_CROUCH_HERO_Dresslegs" animsurface="BGMCROUCHING" />
|
||||
<Surface name="BGMRIFLE_CROUCH_BIGM_Dresslegs" animsurface="BGMCROUCHTRANS" />
|
||||
<Surface name="BGMRIFLE_SIDESTEP_Dresslegs" animsurface="BGMSIDESTEP" />
|
||||
<Surface name="BGMRIFLE_SWAT_Dresslegs" animsurface="BGMSNEAKING" />
|
||||
<Surface name="BGMRIFLE_WALK_RDY_HERO_Dresslegs" animsurface="BGMWALK_R_RDY2" />
|
||||
<Surface name="BGMRIFLE_WALK_Dresslegs" animsurface="BGMWALK_R_RDY" />
|
||||
<Surface name="BGMRIFLE_RAISE_HERO_Dresslegs" animsurface="BGMRAISE" />
|
||||
<Surface name="BGMRIFLE_RAISE_Dresslegs" animsurface="BGMRAISE2" />
|
||||
<Surface name="BGMRIFLE_AIM_HERO_Dresslegs" animsurface="BGMSTANDAIM" />
|
||||
<Surface name="BGMRIFLE_AIM_Dresslegs" animsurface="BGMSTANDAIM2" />
|
||||
<Surface name="BGMRIFLE_AIM_Dresslegs" animsurface="BGMSRAIMALT" />
|
||||
<Surface name="BGMRIFLE_HIP_Dresslegs" animsurface="BGM_HIP_AIM" />
|
||||
<Surface name="BGMRIFLE_HIP_HERO_Dresslegs" animsurface="BGMHIPAIMALT" />
|
||||
<Surface name="BGMRIFLE_CR_AIM_HERO_Dresslegs" animsurface="BGMCROUCHAIM" />
|
||||
<Surface name="BGMRIFLE_PRONE_HERO_Dresslegs" animsurface="BGMPRONE" />
|
||||
<Surface name="BGM_HOP_Dresslegs" animsurface="BGMHOPFENCE" />
|
||||
<Surface name="BGM_HOP_Dresslegs" animsurface="BGMJUMPWINDOWS" />
|
||||
<Surface name="BGM_PUNCH_Dresslegs" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGM_IDLE_Dresslegs" animsurface="BGMNOTHING_STD" />
|
||||
<Surface name="BGM_IDLE_Dresslegs" animsurface="BGMDBLBREATH" />
|
||||
<Surface name="BGM_OPEN_Dresslegs" animsurface="BGMOPEN" />
|
||||
<Surface name="BGM_PICKUP_Dresslegs" animsurface="BGMPICKUP" />
|
||||
<Surface name="BGMMEDIC_CROUCH_Dresslegs" animsurface="BGMMEDIC" />
|
||||
<Surface name="BGMRIFLE_HIT_HERO_Dresslegs" animsurface="BGMRHIT" />
|
||||
<Surface name="BGMEMPTY_CROUCH_Dresslegs" animsurface="BGMNOTHING_CROUCH" />
|
||||
<Surface name="BGMEMPTY_SWAT_Dresslegs" animsurface="BGMNOTHING_SWAT" />
|
||||
<Surface name="BGMEMPTY_SWAT_Dresslegs" animsurface="BGMSWKNIFE" />
|
||||
<Surface name="BGMEMPTY_RUN_Dresslegs" animsurface="BGMPISTOL_RUN" />
|
||||
<Surface name="BGMEMPTY_RUN_Dresslegs" animsurface="BGMNOTHING_RUN" />
|
||||
<Surface name="BGMEMPTY_WALK_Dresslegs" animsurface="BGMNOTHING_WALK" />
|
||||
<Surface name="BGMEMPTY_PRONE_Dresslegs" animsurface="BGMHANDGUN_PRONE" />
|
||||
<Surface name="BGMPISTOL_IDLE_Dresslegs" animsurface="BGMPISTOLBREATH" />
|
||||
<Surface name="BGMPISTOL_AIM_Dresslegs" animsurface="BGMHANDGUN_S_SHOT" />
|
||||
<Surface name="BGMPISTOL_AIM_1H_Dresslegs" animsurface="BGM_PFSHOT_AIM" />
|
||||
<Surface name="BGMPISTOL_RDY_WALK_Dresslegs" animsurface="BGMWALK_P_RDY" />
|
||||
<Surface name="BGMDUAL_RDY_WALK_Dresslegs" animsurface="BGMWALK_D_RDY" />
|
||||
<Surface name="BGMPISTOL_CR_AIM_Dresslegs" animsurface="BGMHANDGUN_C_SHOT" />
|
||||
<Surface name="BGMPISTOL_SDSTP_AIM_Dresslegs" animsurface="BGMSIDESTEP_P_RDY" />
|
||||
<Surface name="BGMDUAL_SDSTP_AIM_Dresslegs" animsurface="BGMSIDESTEP_D_RDY" />
|
||||
<Surface name="BGMPISTOL_LOW_Dresslegs" animsurface="BGMPISTOLSHOOTLOW" />
|
||||
<Surface name="BGMPISTOL_LOW_Dresslegs" animsurface="BGMSHOOT_LOW" />
|
||||
<Surface name="BGMDUAL_AIM_Dresslegs" animsurface="BGMSTANDDWALAIM" />
|
||||
<Surface name="BGMDUAL_CR_AIM_Dresslegs" animsurface="BGMCDBLSHOT" />
|
||||
<Surface name="BGMMEDIC_PRONE_Dresslegs" animsurface="BGMMEDICPRN" />
|
||||
<Surface name="BGMCOWER_PRONE_Dresslegs" animsurface="BGM_COWER_PRONE" />
|
||||
<Surface name="BGMDIE_PRONE_Dresslegs" animsurface="BGMHITPRONE" />
|
||||
<Surface name="BGMDUAL_PRONE_Dresslegs" animsurface="BGMDWPRONE" />
|
||||
<Surface name="BGMEMPTY_PAIN_Dresslegs" animsurface="BGMHURTSTANDINGN" />
|
||||
<Surface name="BGMRIFLE_PAIN_Dresslegs" animsurface="BGMHURTSTANDINGR" />
|
||||
<Surface name="BGMEMPTY_DIE_Dresslegs" animsurface="BGMHITSTAND" />
|
||||
<Surface name="BGMEMPTY_JFK_Dresslegs" animsurface="BGMDIE_JFK" />
|
||||
<Surface name="BGMEMPTY_CDIE_Dresslegs" animsurface="BGMHITCROUCH" />
|
||||
<Surface name="BGMEMPTY_COWER_Dresslegs" animsurface="BGMCOWER" />
|
||||
<Surface name="BGMEMPTY_ROLL_Dresslegs" animsurface="BGMROLLOVER" />
|
||||
<Surface name="BGMEMPTY_ROLL_SIDE_Dresslegs" animsurface="BGMROLL_PR" />
|
||||
<Surface name="BGMEMPTY_DIEFB_Dresslegs" animsurface="BGMHITFALLBACK" />
|
||||
<Surface name="BGMEMPTY_DIEFBH_Dresslegs" animsurface="BGMHITHARD" />
|
||||
<Surface name="BGMEMPTY_DIEFBHB_Dresslegs" animsurface="BGMHITHARDBLOOD" />
|
||||
<Surface name="BGMRIFLE_WALK_HURT_Dresslegs" animsurface="BGMHURTWALKINGR" />
|
||||
<Surface name="BGMRIFLE_BAYONET_Dresslegs" animsurface="BGMBAYONET_S_S" />
|
||||
<Surface name="BGMRIFLE_BAYONET_L_Dresslegs" animsurface="BGMBAYONET_S_P" />
|
||||
<Surface name="BGMEMPTY_DODGE_Dresslegs" animsurface="BGMDODGE" />
|
||||
<Surface name="BGMEMPTY_THROW_Dresslegs" animsurface="BGMTHROW" />
|
||||
<Surface name="BGMEMPTY_THROW_G_Dresslegs" animsurface="BGMSTHRG" />
|
||||
<Surface name="BGMEMPTY_LOB_Dresslegs" animsurface="BGMLOB" />
|
||||
<Surface name="BGMEMPTY_LOB_G_Dresslegs" animsurface="BGMSLOBG" />
|
||||
<Surface name="BGMEMPTY_KICKDOOR_Dresslegs" animsurface="BGMKICKDOOR" />
|
||||
<Surface name="BGM_STRETCH_Dresslegs" animsurface="BGMSTRECH" />
|
||||
<Surface name="BGMEMPTY_RADIO_Dresslegs" animsurface="BGMRADIO" />
|
||||
<Surface name="BGM_FLEX_Dresslegs" animsurface="BGMFLEX" />
|
||||
<Surface name="BGMEMPTY_REMOTE_Dresslegs" animsurface="BGMUSEREMOTE" />
|
||||
<Surface name="BGMKNIFE_STAB_Dresslegs" animsurface="BGMSTAB" />
|
||||
<Surface name="BGMKNIFE_SLICE_Dresslegs" animsurface="BGMSLICE" />
|
||||
<Surface name="BGMKNIFE_THROW_Dresslegs" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_Dresslegs" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_Dresslegs" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Dresslegs" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_Dresslegs" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_Dresslegs" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_Dresslegs" animsurface="BGMCSTAB" />
|
||||
<Surface name="BGMEMPTY_CRADIO_Dresslegs" animsurface="BGMCRRADIO" />
|
||||
<Surface name="BGMEMPTY_SLEEP_Dresslegs" animsurface="BGMSLEEP" />
|
||||
<Surface name="BGMEMPTY_DRUNK_Dresslegs" animsurface="BGMPISTOLDRUNK" />
|
||||
<Surface name="BGMEMPTY_WALK_HURT_Dresslegs" animsurface="BGMHURTWALKINGN" />
|
||||
<Surface name="BGMEMPTY_FALL_Dresslegs" animsurface="BGMFALL" />
|
||||
<Surface name="BGMEMPTY_FALLFWD_Dresslegs" animsurface="BGMFALLF" />
|
||||
<Surface name="BGM_CLIMB_Dresslegs" animsurface="BGMCLIMBROOF" />
|
||||
<Surface name="BGM_CLIMB_Dresslegs" animsurface="BGMWALLJUMP" />
|
||||
<Surface name="BGMEMPTY_KARATELK_Dresslegs" animsurface="RGMLOWKICK" />
|
||||
<Surface name="BGMEMPTY_KARATESPINK_Dresslegs" animsurface="RGMSPINKICK" />
|
||||
<Surface name="BGMLAW_Dresslegs" animsurface="BGMROCKET" />
|
||||
<Surface name="BGMLAW_CR_Dresslegs" animsurface="BGMCRROCKET" />
|
||||
<Surface name="BGM_ROCK_Dresslegs" animsurface="BGMWITHSTONE" />
|
||||
<Surface name="BGM_HELIDROP_Dresslegs" animsurface="BGMHELIDROP" />
|
||||
<Surface name="BGM_WATER_RIFLE_IDLE_Dresslegs" animsurface="BGMWATER_R_STD" />
|
||||
<Surface name="BGM_WATER_RIFLE_WALK_Dresslegs" animsurface="BGMWATER_R_WALK" />
|
||||
<Surface name="BGM_WATER_RIFLE_AIM_Dresslegs" animsurface="BGMWATER_R_AIM" />
|
||||
<Surface name="BGM_WATER_RIFLE_HIP_Dresslegs" animsurface="BGM_WATER_HIP_AIM" />
|
||||
<Surface name="BGM_WATER_EMPTY_IDLE_Dresslegs" animsurface="BGMWATER_N_STD" />
|
||||
<Surface name="BGM_WATER_EMPTY_WALK_Dresslegs" animsurface="BGMWATER_N_WALK" />
|
||||
<Surface name="BGM_WATER_EMPTY_THROW_Dresslegs" animsurface="BGMWATERTHROW" />
|
||||
<Surface name="BGM_WATER_EMPTY_FALL_Dresslegs" animsurface="BGMWATER_TRANS" />
|
||||
<Surface name="BGM_WATER_EMPTY_DIE_Dresslegs" animsurface="BGMWATER_DIE" />
|
||||
<Surface name="BGM_WATER_DUAL_AIM_Dresslegs" animsurface="BGMWATER_DBLSHT" />
|
||||
<Surface name="BGM_CROUCH_MORTAR_Dresslegs" animsurface="BGMMORTAR" />
|
||||
</LayerProp>
|
||||
</Layer>
|
||||
<Layer name="legarmor">
|
||||
<LayerProp filter="KevlarLeggingsAndPistol" palette="hats">
|
||||
@@ -978,6 +984,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_Kvlrlegs" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_Kvlrlegs" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_Kvlrlegs" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Kvlrlegs" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_Kvlrlegs" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_Kvlrlegs" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_Kvlrlegs" animsurface="BGMCSTAB" />
|
||||
@@ -1118,6 +1125,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_Speclegs" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_Speclegs" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_Speclegs" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Speclegs" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_Speclegs" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_Speclegs" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_Speclegs" animsurface="BGMCSTAB" />
|
||||
@@ -1258,6 +1266,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_Twalegs" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_Twalegs" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_Twalegs" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Twalegs" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_Twalegs" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_Twalegs" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_Twalegs" animsurface="BGMCSTAB" />
|
||||
@@ -1398,6 +1407,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_Dynlegs" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_Dynlegs" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_Dynlegs" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Dynlegs" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_Dynlegs" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_Dynlegs" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_Dynlegs" animsurface="BGMCSTAB" />
|
||||
@@ -1546,6 +1556,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_GHILLIEVEST" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_GHILLIEVEST" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_GHILLIEVEST" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_GHILLIEVEST" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_GHILLIEVEST" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_GHILLIEVEST" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_GHILLIEVEST" animsurface="BGMCSTAB" />
|
||||
@@ -1694,6 +1705,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_TORSO_C" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_TORSO_C" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_TORSO_C" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_TORSO_C" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_TORSO_C" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_TORSO_C" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_TORSO_C" animsurface="BGMCSTAB" />
|
||||
@@ -1838,6 +1850,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_Dressvest" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_Dressvest" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_Dressvest" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Dressvest" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_Dressvest" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_Dressvest" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_Dressvest" animsurface="BGMCSTAB" />
|
||||
@@ -1988,6 +2001,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_LSLEEVE" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_LSLEEVE" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_LSLEEVE" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_LSLEEVE" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_LSLEEVE" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_LSLEEVE" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_LSLEEVE" animsurface="BGMCSTAB" />
|
||||
@@ -2133,6 +2147,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_balaclava" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_balaclava" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_balaclava" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_balaclava" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_balaclava" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_balaclava" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_balaclava" animsurface="BGMCSTAB" />
|
||||
@@ -2278,6 +2293,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_GHILLIEHOOD" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_GHILLIEHOOD" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_GHILLIEHOOD" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_GHILLIEHOOD" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_GHILLIEHOOD" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_GHILLIEHOOD" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_GHILLIEHOOD" animsurface="BGMCSTAB" />
|
||||
@@ -2437,6 +2453,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_eod_h" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_eod_h" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_eod_h" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_eod_h" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_eod_h" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_eod_h" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_eod_h" animsurface="BGMCSTAB" />
|
||||
@@ -2580,6 +2597,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_CAMOHELMET" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_CAMOHELMET" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_CAMOHELMET" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_CAMOHELMET" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_CAMOHELMET" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_CAMOHELMET" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_CAMOHELMET" animsurface="BGMCSTAB" />
|
||||
@@ -2723,6 +2741,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_Steelhelm" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_Steelhelm" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_Steelhelm" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Steelhelm" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_Steelhelm" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_Steelhelm" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_Steelhelm" animsurface="BGMCSTAB" />
|
||||
@@ -2866,6 +2885,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_Kvlrhelm" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_Kvlrhelm" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_Kvlrhelm" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Kvlrhelm" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_Kvlrhelm" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_Kvlrhelm" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_Kvlrhelm" animsurface="BGMCSTAB" />
|
||||
@@ -3009,6 +3029,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_Spechelm" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_Spechelm" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_Spechelm" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Spechelm" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_Spechelm" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_Spechelm" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_Spechelm" animsurface="BGMCSTAB" />
|
||||
@@ -3152,6 +3173,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_SWAThelm" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_SWAThelm" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_SWAThelm" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_SWAThelm" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_SWAThelm" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_SWAThelm" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_SWAThelm" animsurface="BGMCSTAB" />
|
||||
@@ -3295,6 +3317,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_Twahelm" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_Twahelm" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_Twahelm" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Twahelm" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_Twahelm" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_Twahelm" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_Twahelm" animsurface="BGMCSTAB" />
|
||||
@@ -3438,6 +3461,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_Dynhelm" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_Dynhelm" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_Dynhelm" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Dynhelm" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_Dynhelm" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_Dynhelm" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_Dynhelm" animsurface="BGMCSTAB" />
|
||||
@@ -3581,6 +3605,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_HELMET" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_HELMET" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_HELMET" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_HELMET" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_HELMET" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_HELMET" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_HELMET" animsurface="BGMCSTAB" />
|
||||
@@ -3724,6 +3749,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_BERET" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_BERET" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_BERET" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_BERET" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_BERET" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_BERET" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_BERET" animsurface="BGMCSTAB" />
|
||||
@@ -3867,6 +3893,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_BOONEY" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_BOONEY" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_BOONEY" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_BOONEY" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_BOONEY" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_BOONEY" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_BOONEY" animsurface="BGMCSTAB" />
|
||||
@@ -4010,6 +4037,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_Ushanka" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_Ushanka" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_Ushanka" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Ushanka" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_Ushanka" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_Ushanka" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_Ushanka" animsurface="BGMCSTAB" />
|
||||
@@ -4153,6 +4181,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_UScap" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_UScap" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_UScap" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_UScap" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_UScap" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_UScap" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_UScap" animsurface="BGMCSTAB" />
|
||||
@@ -4296,6 +4325,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_USSRcap" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_USSRcap" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_USSRcap" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_USSRcap" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_USSRcap" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_USSRcap" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_USSRcap" animsurface="BGMCSTAB" />
|
||||
@@ -4439,6 +4469,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_RUScap" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_RUScap" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_RUScap" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_RUScap" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_RUScap" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_RUScap" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_RUScap" animsurface="BGMCSTAB" />
|
||||
@@ -4582,6 +4613,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_Blackcap" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_Blackcap" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_Blackcap" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Blackcap" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_Blackcap" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_Blackcap" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_Blackcap" animsurface="BGMCSTAB" />
|
||||
@@ -4725,6 +4757,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_BCAP" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_BCAP" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_BCAP" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_BCAP" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_BCAP" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_BCAP" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_BCAP" animsurface="BGMCSTAB" />
|
||||
@@ -4870,6 +4903,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_NVG" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_NVG" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_NVG" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_NVG" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_NVG" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_NVG" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_NVG" animsurface="BGMCSTAB" />
|
||||
@@ -5013,6 +5047,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_Goggles" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_Goggles" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_Goggles" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Goggles" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_Goggles" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_Goggles" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_Goggles" animsurface="BGMCSTAB" />
|
||||
@@ -5158,6 +5193,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_GMASK" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_GMASK" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_GMASK" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_GMASK" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_GMASK" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_GMASK" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_GMASK" animsurface="BGMCSTAB" />
|
||||
@@ -5303,6 +5339,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_Headset" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_Headset" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_Headset" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Headset" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_Headset" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_Headset" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_Headset" animsurface="BGMCSTAB" />
|
||||
@@ -5449,6 +5486,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_eod_v" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_eod_v" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_eod_v" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_eod_v" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_eod_v" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_eod_v" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_eod_v" animsurface="BGMCSTAB" />
|
||||
@@ -5593,6 +5631,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_spectra" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_spectra" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_spectra" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_spectra" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_spectra" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_spectra" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_spectra" animsurface="BGMCSTAB" />
|
||||
@@ -5737,6 +5776,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_kevlar" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_kevlar" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_kevlar" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_kevlar" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_kevlar" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_kevlar" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_kevlar" animsurface="BGMCSTAB" />
|
||||
@@ -5881,6 +5921,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_Flakvest" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_Flakvest" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_Flakvest" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Flakvest" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_Flakvest" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_Flakvest" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_Flakvest" animsurface="BGMCSTAB" />
|
||||
@@ -6025,6 +6066,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_Guardvest" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_Guardvest" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_Guardvest" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Guardvest" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_Guardvest" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_Guardvest" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_Guardvest" animsurface="BGMCSTAB" />
|
||||
@@ -6169,6 +6211,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_SWATvest" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_SWATvest" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_SWATvest" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_SWATvest" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_SWATvest" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_SWATvest" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_SWATvest" animsurface="BGMCSTAB" />
|
||||
@@ -6313,6 +6356,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_Twavest" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_Twavest" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_Twavest" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Twavest" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_Twavest" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_Twavest" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_Twavest" animsurface="BGMCSTAB" />
|
||||
@@ -6457,6 +6501,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_Dynvest" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_Dynvest" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_Dynvest" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Dynvest" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_Dynvest" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_Dynvest" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_Dynvest" animsurface="BGMCSTAB" />
|
||||
@@ -6601,6 +6646,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_Zylonvest" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_Zylonvest" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_Zylonvest" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Zylonvest" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_Zylonvest" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_Zylonvest" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_Zylonvest" animsurface="BGMCSTAB" />
|
||||
@@ -6745,6 +6791,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_VEST" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_VEST" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_VEST" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_VEST" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_VEST" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_VEST" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_VEST" animsurface="BGMCSTAB" />
|
||||
@@ -6888,6 +6935,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_Bigradio" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_Bigradio" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_Bigradio" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Bigradio" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_Bigradio" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_Bigradio" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_Bigradio" animsurface="BGMCSTAB" />
|
||||
@@ -7030,6 +7078,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_Medradio" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_Medradio" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_Medradio" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_Medradio" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_Medradio" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_Medradio" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_Medradio" animsurface="BGMCSTAB" />
|
||||
@@ -7171,6 +7220,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_CP" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_CP" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_CP" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_CP" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_CP" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_CP" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_CP" animsurface="BGMCSTAB" />
|
||||
@@ -7312,6 +7362,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_BP" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_BP" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_BP" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_BP" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_BP" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_BP" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_BP" animsurface="BGMCSTAB" />
|
||||
@@ -7457,6 +7508,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_holster" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_holster" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_holster" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_holster" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_holster" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_holster" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_holster" animsurface="BGMCSTAB" />
|
||||
@@ -7599,6 +7651,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_holster_l" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_holster_l" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_holster_l" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_holster_l" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_holster_l" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_holster_l" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_holster_l" animsurface="BGMCSTAB" />
|
||||
@@ -7741,6 +7794,7 @@
|
||||
<Surface name="BGMKNIFE_THROW_PADS" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_PADS" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMCROWBAR_HIT_PADS" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_PADS" animsurface="BGMPUNCHLOW"/>
|
||||
<Surface name="BGMEMPTY_CPUNCH_PADS" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_CTHROW_PADS" animsurface="BGMCRTHROW" />
|
||||
<Surface name="BGMKNIFE_CSTAB_PADS" animsurface="BGMCSTAB" />
|
||||
|
||||
@@ -1678,6 +1678,49 @@
|
||||
<Surface name="BGM_WATER_PISTOL_WALK_GRIZZLY" animsurface="BGMWATER_N_WALK" />
|
||||
<Surface name="BGM_WATER_PISTOL_AIM_GRIZZLY" animsurface="BGMWATER_N_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasDualRightPepperSpray" palette="guns_v2">
|
||||
<Surface name="BGMEMPTY_IDLE_PSPRAY" animsurface="BGMDBLBREATH" />
|
||||
<Surface name="BGMEMPTY_WALK_PSPRAY" animsurface="BGMNOTHING_WALK" />
|
||||
<Surface name="BGMDUAL_AIM_PSPRAY" animsurface="BGMSTANDDWALAIM" />
|
||||
<Surface name="BGM_CROUCHWALK_DUAL_PSPRAY" animsurface="BGMCROUCH_D_RDY" />
|
||||
<Surface name="BGMDUAL_CR_AIM_PSPRAY" animsurface="BGMCDBLSHOT" />
|
||||
<Surface name="BGMEMPTY_RUN_PSPRAY" animsurface="BGMNOTHING_RUN" />
|
||||
<Surface name="BGMDUAL_PRONE_PSPRAY" animsurface="BGMDWPRONE" />
|
||||
<Surface name="BGMEMPTY_PAIN_PSPRAY" animsurface="BGMHURTSTANDINGN" />
|
||||
<Surface name="BGMEMPTY_RUN_PSPRAY" animsurface="BGMPISTOL_RUN" />
|
||||
<Surface name="BGMDUAL_SDSTP_AIM_PSPRAY" animsurface="BGMSIDESTEP_D_RDY" />
|
||||
<Surface name="BGMDUAL_RDY_WALK_PSPRAY" animsurface="BGMWALK_D_RDY" />
|
||||
<Surface name="BGMDUAL_SDSTP_PSPRAY" animsurface="BGMSIDESTEP" />
|
||||
<Surface name="BGMEMPTY_DRUNK_PSPRAY" animsurface="BGMPISTOLDRUNK" />
|
||||
<Surface name="BGMEMPTY_WALK_HURT_PSPRAY" animsurface="BGMHURTWALKINGN" />
|
||||
<Surface name="BGM_WATER_EMPTY_IDLE_PSPRAY" animsurface="BGMWATER_N_STD" />
|
||||
<Surface name="BGM_WATER_EMPTY_WALK_PSPRAY" animsurface="BGMWATER_N_WALK" />
|
||||
<Surface name="BGM_WATER_DUAL_AIM_PSPRAY" animsurface="BGMWATER_DBLSHT" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasPepperSprayInHand" palette="guns_v2">
|
||||
<Surface name="BGM_CROUCHWALK_PSPRAY" animsurface="BGMCROUCH_P_RDY" />
|
||||
<Surface name="BGMEMPTY_PRONE_PSPRAY" animsurface="BGMHANDGUN_PRONE" />
|
||||
<Surface name="BGMPISTOL_IDLE_PSPRAY" animsurface="BGMPISTOLBREATH" />
|
||||
<Surface name="BGMPISTOL_WALK_PSPRAY" animsurface="BGMNOTHING_WALK" />
|
||||
<Surface name="BGMPISTOL_AIM_PSPRAY" animsurface="BGMHANDGUN_S_SHOT" />
|
||||
<Surface name="BGMPISTOL_AIM_1H_PSPRAY" animsurface="BGM_PFSHOT_AIM" />
|
||||
<Surface name="BGMPISTOL_RDY_WALK_PSPRAY" animsurface="BGMWALK_P_RDY" />
|
||||
<Surface name="BGMEMPTY_SWAT_PSPRAY" animsurface="BGMNOTHING_SWAT" />
|
||||
<Surface name="BGMEMPTY_CROUCH_PSPRAY" animsurface="BGMNOTHING_CROUCH" />
|
||||
<Surface name="BGMPISTOL_CR_AIM_PSPRAY" animsurface="BGMHANDGUN_C_SHOT" />
|
||||
<Surface name="BGMPISTOL_SDSTP_AIM_PSPRAY" animsurface="BGMSIDESTEP_P_RDY" />
|
||||
<Surface name="BGMPISTOL_LOW_PSPRAY" animsurface="BGMPISTOLSHOOTLOW" />
|
||||
<Surface name="BGMPISTOL_LOW_PSPRAY" animsurface="BGMSHOOT_LOW" />
|
||||
<Surface name="BGMEMPTY_RUN_PSPRAY" animsurface="BGMNOTHING_RUN" />
|
||||
<Surface name="BGMEMPTY_PAIN_PSPRAY" animsurface="BGMHURTSTANDINGN" />
|
||||
<Surface name="BGMEMPTY_RUN_PSPRAY" animsurface="BGMPISTOL_RUN" />
|
||||
<Surface name="BGMPISTOL_SDSTP_PSPRAY" animsurface="BGMSIDESTEP" />
|
||||
<Surface name="BGMEMPTY_DRUNK_PSPRAY" animsurface="BGMPISTOLDRUNK" />
|
||||
<Surface name="BGMEMPTY_WALK_HURT_PSPRAY" animsurface="BGMHURTWALKINGN" />
|
||||
<Surface name="BGM_WATER_PISTOL_IDLE_PSPRAY" animsurface="BGMWATER_N_STD" />
|
||||
<Surface name="BGM_WATER_PISTOL_WALK_PSPRAY" animsurface="BGMWATER_N_WALK" />
|
||||
<Surface name="BGM_WATER_PISTOL_AIM_PSPRAY" animsurface="BGMWATER_N_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasDualRight93R" palette="guns_v2">
|
||||
<Surface name="BGMEMPTY_IDLE_93R" animsurface="BGMDBLBREATH" />
|
||||
<Surface name="BGMEMPTY_WALK_93R" animsurface="BGMNOTHING_WALK" />
|
||||
@@ -12549,6 +12592,51 @@
|
||||
<Surface name="BGM_WATER_RIFLE_AIM_AR" animsurface="BGMWATER_R_AIM" />
|
||||
<Surface name="BGM_WATER_RIFLE_HIP_AR" animsurface="BGM_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasBatonInHand" palette="guns_v2">
|
||||
<Surface name="BGMEMPTY_IDLE_baton" animsurface="BGMNOTHING_STD" />
|
||||
<Surface name="BGMEMPTY_WALK_baton" animsurface="BGMNOTHING_WALK" />
|
||||
<Surface name="BGMEMPTY_CROUCH_baton" animsurface="BGMNOTHING_CROUCH" />
|
||||
<Surface name="BGMEMPTY_SWAT_baton" animsurface="BGMNOTHING_SWAT" />
|
||||
<Surface name="BGMEMPTY_RUN_baton" animsurface="BGMNOTHING_RUN" />
|
||||
<Surface name="BGMEMPTY_PAIN_baton" animsurface="BGMHURTSTANDINGN" />
|
||||
<Surface name="BGMEMPTY_PRONE_baton" animsurface="BGMHANDGUN_PRONE" />
|
||||
<Surface name="BGMEMPTY_WALK_HURT_baton" animsurface="BGMHURTWALKINGN" />
|
||||
<Surface name="BGMEMPTY_DRUNK_baton" animsurface="BGMPISTOLDRUNK" />
|
||||
<Surface name="BGMEMPTY_DODGE_baton" animsurface="BGMDODGE" />
|
||||
<Surface name="BGMCROWBAR_HIT_baton" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_baton" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGM_PUNCH_baton" animsurface="BGMPUNCH" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasShovelInHand" palette="guns_v2">
|
||||
<Surface name="BGMEMPTY_IDLE_shovel" animsurface="BGMNOTHING_STD" />
|
||||
<Surface name="BGMEMPTY_WALK_shovel" animsurface="BGMNOTHING_WALK" />
|
||||
<Surface name="BGMEMPTY_CROUCH_shovel" animsurface="BGMNOTHING_CROUCH" />
|
||||
<Surface name="BGMEMPTY_SWAT_shovel" animsurface="BGMNOTHING_SWAT" />
|
||||
<Surface name="BGMEMPTY_RUN_shovel" animsurface="BGMNOTHING_RUN" />
|
||||
<Surface name="BGMEMPTY_PAIN_shovel" animsurface="BGMHURTSTANDINGN" />
|
||||
<Surface name="BGMEMPTY_PRONE_shovel" animsurface="BGMHANDGUN_PRONE" />
|
||||
<Surface name="BGMEMPTY_WALK_HURT_shovel" animsurface="BGMHURTWALKINGN" />
|
||||
<Surface name="BGMEMPTY_DRUNK_shovel" animsurface="BGMPISTOLDRUNK" />
|
||||
<Surface name="BGMEMPTY_DODGE_shovel" animsurface="BGMDODGE" />
|
||||
<Surface name="BGMCROWBAR_HIT_shovel" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_shovel" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGM_PUNCH_shovel" animsurface="BGMPUNCH" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasPipeWrenchInHand" palette="guns_v2">
|
||||
<Surface name="BGMEMPTY_IDLE_wrench" animsurface="BGMNOTHING_STD" />
|
||||
<Surface name="BGMEMPTY_WALK_wrench" animsurface="BGMNOTHING_WALK" />
|
||||
<Surface name="BGMEMPTY_CROUCH_wrench" animsurface="BGMNOTHING_CROUCH" />
|
||||
<Surface name="BGMEMPTY_SWAT_wrench" animsurface="BGMNOTHING_SWAT" />
|
||||
<Surface name="BGMEMPTY_RUN_wrench" animsurface="BGMNOTHING_RUN" />
|
||||
<Surface name="BGMEMPTY_PAIN_wrench" animsurface="BGMHURTSTANDINGN" />
|
||||
<Surface name="BGMEMPTY_PRONE_wrench" animsurface="BGMHANDGUN_PRONE" />
|
||||
<Surface name="BGMEMPTY_WALK_HURT_wrench" animsurface="BGMHURTWALKINGN" />
|
||||
<Surface name="BGMEMPTY_DRUNK_wrench" animsurface="BGMPISTOLDRUNK" />
|
||||
<Surface name="BGMEMPTY_DODGE_wrench" animsurface="BGMDODGE" />
|
||||
<Surface name="BGMCROWBAR_HIT_wrench" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_wrench" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGM_PUNCH_wrench" animsurface="BGMPUNCH" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasCrowbarInHand" palette="guns_v2">
|
||||
<Surface name="BGMEMPTY_IDLE_CROWBAR" animsurface="BGMNOTHING_STD" />
|
||||
<Surface name="BGMEMPTY_WALK_CROWBAR" animsurface="BGMNOTHING_WALK" />
|
||||
@@ -12561,6 +12649,71 @@
|
||||
<Surface name="BGMEMPTY_DRUNK_CROWBAR" animsurface="BGMPISTOLDRUNK" />
|
||||
<Surface name="BGMEMPTY_DODGE_CROWBAR" animsurface="BGMDODGE" />
|
||||
<Surface name="BGMCROWBAR_HIT_CROWBAR" animsurface="BGMCROWBAR" />
|
||||
<Surface name="BGMCROWBAR_CR_HIT_CROWBAR" animsurface="BGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasNightstickInHand" palette="guns_v2">
|
||||
<Surface name="BGMEMPTY_IDLE_nstick" animsurface="BGMNOTHING_STD" />
|
||||
<Surface name="BGMEMPTY_WALK_nstick" animsurface="BGMNOTHING_WALK" />
|
||||
<Surface name="BGMEMPTY_CROUCH_nstick" animsurface="BGMNOTHING_CROUCH" />
|
||||
<Surface name="BGMEMPTY_SWAT_nstick" animsurface="BGMNOTHING_SWAT" />
|
||||
<Surface name="BGMEMPTY_RUN_nstick" animsurface="BGMNOTHING_RUN" />
|
||||
<Surface name="BGMEMPTY_PAIN_nstick" animsurface="BGMHURTSTANDINGN" />
|
||||
<Surface name="BGMEMPTY_PRONE_nstick" animsurface="BGMHANDGUN_PRONE" />
|
||||
<Surface name="BGMEMPTY_WALK_HURT_nstick" animsurface="BGMHURTWALKINGN" />
|
||||
<Surface name="BGMEMPTY_DRUNK_nstick" animsurface="BGMPISTOLDRUNK" />
|
||||
<Surface name="BGMEMPTY_DODGE_nstick" animsurface="BGMDODGE" />
|
||||
<Surface name="BGM_PUNCH_nstick" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMEMPTY_CPUNCH_nstick" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_KARATELK_nstick" animsurface="RGMLOWKICK" />
|
||||
<Surface name="BGMEMPTY_KARATESPINK_nstick" animsurface="RGMSPINKICK" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasStunGunInHand" palette="guns_v2">
|
||||
<Surface name="BGMEMPTY_IDLE_stunner" animsurface="BGMNOTHING_STD" />
|
||||
<Surface name="BGMEMPTY_WALK_stunner" animsurface="BGMNOTHING_WALK" />
|
||||
<Surface name="BGMEMPTY_CROUCH_stunner" animsurface="BGMNOTHING_CROUCH" />
|
||||
<Surface name="BGMEMPTY_SWAT_stunner" animsurface="BGMNOTHING_SWAT" />
|
||||
<Surface name="BGMEMPTY_RUN_stunner" animsurface="BGMNOTHING_RUN" />
|
||||
<Surface name="BGMEMPTY_PAIN_stunner" animsurface="BGMHURTSTANDINGN" />
|
||||
<Surface name="BGMEMPTY_PRONE_stunner" animsurface="BGMHANDGUN_PRONE" />
|
||||
<Surface name="BGMEMPTY_WALK_HURT_stunner" animsurface="BGMHURTWALKINGN" />
|
||||
<Surface name="BGMEMPTY_DRUNK_stunner" animsurface="BGMPISTOLDRUNK" />
|
||||
<Surface name="BGMEMPTY_DODGE_stunner" animsurface="BGMDODGE" />
|
||||
<Surface name="BGM_PUNCH_stunner" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMEMPTY_CPUNCH_stunner" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_KARATELK_stunner" animsurface="RGMLOWKICK" />
|
||||
<Surface name="BGMEMPTY_KARATESPINK_stunner" animsurface="RGMSPINKICK" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasFlashlightInHand" palette="guns_v2">
|
||||
<Surface name="BGMEMPTY_IDLE_etorch" animsurface="BGMNOTHING_STD" />
|
||||
<Surface name="BGMEMPTY_WALK_etorch" animsurface="BGMNOTHING_WALK" />
|
||||
<Surface name="BGMEMPTY_CROUCH_etorch" animsurface="BGMNOTHING_CROUCH" />
|
||||
<Surface name="BGMEMPTY_SWAT_etorch" animsurface="BGMNOTHING_SWAT" />
|
||||
<Surface name="BGMEMPTY_RUN_etorch" animsurface="BGMNOTHING_RUN" />
|
||||
<Surface name="BGMEMPTY_PAIN_etorch" animsurface="BGMHURTSTANDINGN" />
|
||||
<Surface name="BGMEMPTY_PRONE_etorch" animsurface="BGMHANDGUN_PRONE" />
|
||||
<Surface name="BGMEMPTY_WALK_HURT_etorch" animsurface="BGMHURTWALKINGN" />
|
||||
<Surface name="BGMEMPTY_DRUNK_etorch" animsurface="BGMPISTOLDRUNK" />
|
||||
<Surface name="BGMEMPTY_DODGE_etorch" animsurface="BGMDODGE" />
|
||||
<Surface name="BGM_PUNCH_etorch" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMEMPTY_CPUNCH_etorch" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_KARATELK_etorch" animsurface="RGMLOWKICK" />
|
||||
<Surface name="BGMEMPTY_KARATESPINK_etorch" animsurface="RGMSPINKICK" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasKnuckleDusterInHand" palette="guns_v2">
|
||||
<Surface name="BGMEMPTY_IDLE_kduster" animsurface="BGMNOTHING_STD" />
|
||||
<Surface name="BGMEMPTY_WALK_kduster" animsurface="BGMNOTHING_WALK" />
|
||||
<Surface name="BGMEMPTY_CROUCH_kduster" animsurface="BGMNOTHING_CROUCH" />
|
||||
<Surface name="BGMEMPTY_SWAT_kduster" animsurface="BGMNOTHING_SWAT" />
|
||||
<Surface name="BGMEMPTY_RUN_kduster" animsurface="BGMNOTHING_RUN" />
|
||||
<Surface name="BGMEMPTY_PAIN_kduster" animsurface="BGMHURTSTANDINGN" />
|
||||
<Surface name="BGMEMPTY_PRONE_kduster" animsurface="BGMHANDGUN_PRONE" />
|
||||
<Surface name="BGMEMPTY_WALK_HURT_kduster" animsurface="BGMHURTWALKINGN" />
|
||||
<Surface name="BGMEMPTY_DRUNK_kduster" animsurface="BGMPISTOLDRUNK" />
|
||||
<Surface name="BGMEMPTY_DODGE_kduster" animsurface="BGMDODGE" />
|
||||
<Surface name="BGM_PUNCH_kduster" animsurface="BGMPUNCH" />
|
||||
<Surface name="BGMEMPTY_CPUNCH_kduster" animsurface="BGMPUNCHLOW" />
|
||||
<Surface name="BGMEMPTY_KARATELK_kduster" animsurface="RGMLOWKICK" />
|
||||
<Surface name="BGMEMPTY_KARATESPINK_kduster" animsurface="RGMSPINKICK" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasCombatKnifeInHand" palette="guns_v2">
|
||||
<Surface name="BGMEMPTY_IDLE_knife2" animsurface="BGMNOTHING_STD" />
|
||||
@@ -12706,6 +12859,24 @@
|
||||
<Surface name="BGMKNIFE_BREATH_boxknife" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMKNIFE_CSTAB_boxknife" animsurface="BGMCSTAB" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasUmbrellaInHand" palette="guns_v2">
|
||||
<Surface name="BGMEMPTY_IDLE_umbrella" animsurface="BGMNOTHING_STD" />
|
||||
<Surface name="BGMEMPTY_WALK_umbrella" animsurface="BGMNOTHING_WALK" />
|
||||
<Surface name="BGMEMPTY_CROUCH_umbrella" animsurface="BGMNOTHING_CROUCH" />
|
||||
<Surface name="BGMEMPTY_SWAT_umbrella" animsurface="BGMNOTHING_SWAT" />
|
||||
<Surface name="BGMEMPTY_SWAT_umbrella" animsurface="BGMSWKNIFE" />
|
||||
<Surface name="BGMEMPTY_RUN_umbrella" animsurface="BGMNOTHING_RUN" />
|
||||
<Surface name="BGMEMPTY_PAIN_umbrella" animsurface="BGMHURTSTANDINGN" />
|
||||
<Surface name="BGMEMPTY_PRONE_umbrella" animsurface="BGMHANDGUN_PRONE" />
|
||||
<Surface name="BGMEMPTY_WALK_HURT_umbrella" animsurface="BGMHURTWALKINGN" />
|
||||
<Surface name="BGMEMPTY_DRUNK_umbrella" animsurface="BGMPISTOLDRUNK" />
|
||||
<Surface name="BGMEMPTY_DODGE_umbrella" animsurface="BGMDODGE" />
|
||||
<Surface name="BGMKNIFE_STAB_umbrella" animsurface="BGMSTAB" />
|
||||
<Surface name="BGMKNIFE_SLICE_umbrella" animsurface="BGMSLICE" />
|
||||
<Surface name="BGMKNIFE_THROW_umbrella" animsurface="BGMTHROWKNIFE" />
|
||||
<Surface name="BGMKNIFE_BREATH_umbrella" animsurface="BGMBREATHKNIFE" />
|
||||
<Surface name="BGMKNIFE_CSTAB_umbrella" animsurface="BGMCSTAB" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasKnifeInHand" palette="guns_v2">
|
||||
<Surface name="BGMEMPTY_IDLE_KNIFE" animsurface="BGMNOTHING_STD" />
|
||||
<Surface name="BGMEMPTY_WALK_KNIFE" animsurface="BGMNOTHING_WALK" />
|
||||
@@ -13576,6 +13747,28 @@
|
||||
<Surface name="BGM_WATER_EMPTY_WALK_GRIZZLY_LEFT" animsurface="BGMWATER_N_WALK" />
|
||||
<Surface name="BGM_WATER_DUAL_AIM_GRIZZLY_LEFT" animsurface="BGMWATER_DBLSHT" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasPepperSprayInLeftHand" palette="guns_v2">
|
||||
<Surface name="BGMEMPTY_IDLE_PSPRAY_LEFT" animsurface="BGMNOTHING_STD" />
|
||||
<Surface name="BGMEMPTY_IDLE_PSPRAY_LEFT" animsurface="BGMDBLBREATH" />
|
||||
<Surface name="BGMEMPTY_WALK_PSPRAY_LEFT" animsurface="BGMNOTHING_WALK" />
|
||||
<Surface name="BGMDUAL_AIM_PSPRAY_LEFT" animsurface="BGMSTANDDWALAIM" />
|
||||
<Surface name="BGMEMPTY_CROUCH_PSPRAY_LEFT" animsurface="BGMNOTHING_CROUCH" />
|
||||
<Surface name="BGMEMPTY_SWAT_PSPRAY_LEFT" animsurface="BGMNOTHING_SWAT" />
|
||||
<Surface name="BGM_CROUCHWALK_DUAL_PSPRAY_LEFT" animsurface="BGMCROUCH_D_RDY" />
|
||||
<Surface name="BGMDUAL_CR_AIM_PSPRAY_LEFT" animsurface="BGMCDBLSHOT" />
|
||||
<Surface name="BGMEMPTY_RUN_PSPRAY_LEFT" animsurface="BGMNOTHING_RUN" />
|
||||
<Surface name="BGMDUAL_PRONE_PSPRAY_LEFT" animsurface="BGMDWPRONE" />
|
||||
<Surface name="BGMEMPTY_PAIN_PSPRAY_LEFT" animsurface="BGMHURTSTANDINGN" />
|
||||
<Surface name="BGMEMPTY_RUN_PSPRAY_LEFT" animsurface="BGMPISTOL_RUN" />
|
||||
<Surface name="BGMDUAL_SDSTP_AIM_PSPRAY_LEFT" animsurface="BGMSIDESTEP_D_RDY" />
|
||||
<Surface name="BGMDUAL_RDY_WALK_PSPRAY_LEFT" animsurface="BGMWALK_D_RDY" />
|
||||
<Surface name="BGMDUAL_SDSTP_PSPRAY_LEFT" animsurface="BGMSIDESTEP" />
|
||||
<Surface name="BGMEMPTY_DRUNK_PSPRAY_LEFT" animsurface="BGMPISTOLDRUNK" />
|
||||
<Surface name="BGMEMPTY_WALK_HURT_PSPRAY_LEFT" animsurface="BGMHURTWALKINGN" />
|
||||
<Surface name="BGM_WATER_EMPTY_IDLE_PSPRAY_LEFT" animsurface="BGMWATER_N_STD" />
|
||||
<Surface name="BGM_WATER_EMPTY_WALK_PSPRAY_LEFT" animsurface="BGMWATER_N_WALK" />
|
||||
<Surface name="BGM_WATER_DUAL_AIM_PSPRAY_LEFT" animsurface="BGMWATER_DBLSHT" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="Has93RInLeftHand" palette="guns_v2">
|
||||
<Surface name="BGMEMPTY_IDLE_93R_LEFT" animsurface="BGMNOTHING_STD" />
|
||||
<Surface name="BGMEMPTY_IDLE_93R_LEFT" animsurface="BGMDBLBREATH" />
|
||||
|
||||
@@ -1888,22 +1888,22 @@
|
||||
<AnimSurface name="RGF_CROWBAR_HIT_CAMOHELMET" file="Anims\LOBOT\RGF\F_CROWBAR_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_HIT_LSLEEVE" file="Anims\LOBOT\RGF\F_CROWBAR_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<!-- Crouch, crowbar, hit-->
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_HEAD" file="Anims\LOBOT\RGF\F_C_CROWBAR_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_HANDS" file="Anims\LOBOT\RGF\F_C_CROWBAR_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_TORSO" file="Anims\LOBOT\RGF\F_C_CROWBAR_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_LEGS" file="Anims\LOBOT\RGF\F_C_CROWBAR_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_SHADOW" file="Anims\LOBOT\RGF\F_C_CROWBAR_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_CROWBAR" file="Anims\LOBOT\RGF\F_C_CROWBAR_crowbar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_BP" file="Anims\LOBOT\RGF\F_C_CROWBAR_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_BERET" file="Anims\LOBOT\RGF\F_C_CROWBAR_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_VEST" file="Anims\LOBOT\RGF\F_C_CROWBAR_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_HELMET" file="Anims\LOBOT\RGF\F_C_CROWBAR_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_GMASK" file="Anims\LOBOT\RGF\F_C_CROWBAR_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_NVG" file="Anims\LOBOT\RGF\F_C_CROWBAR_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_BOONEY" file="Anims\LOBOT\RGF\F_C_CROWBAR_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_PADS" file="Anims\LOBOT\RGF\F_C_CROWBAR_PADS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_CAMOHELMET" file="Anims\LOBOT\RGF\F_C_CROWBAR_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_LSLEEVE" file="Anims\LOBOT\RGF\F_C_CROWBAR_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_HEAD" file="Anims\LOBOT\RGF\F_C_CROWBAR_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_HANDS" file="Anims\LOBOT\RGF\F_C_CROWBAR_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_TORSO" file="Anims\LOBOT\RGF\F_C_CROWBAR_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_LEGS" file="Anims\LOBOT\RGF\F_C_CROWBAR_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_SHADOW" file="Anims\LOBOT\RGF\F_C_CROWBAR_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_CROWBAR" file="Anims\LOBOT\RGF\F_C_CROWBAR_crowbar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_BP" file="Anims\LOBOT\RGF\F_C_CROWBAR_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_BERET" file="Anims\LOBOT\RGF\F_C_CROWBAR_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_VEST" file="Anims\LOBOT\RGF\F_C_CROWBAR_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_HELMET" file="Anims\LOBOT\RGF\F_C_CROWBAR_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_GMASK" file="Anims\LOBOT\RGF\F_C_CROWBAR_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_NVG" file="Anims\LOBOT\RGF\F_C_CROWBAR_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_BOONEY" file="Anims\LOBOT\RGF\F_C_CROWBAR_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_PADS" file="Anims\LOBOT\RGF\F_C_CROWBAR_PADS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_CAMOHELMET" file="Anims\LOBOT\RGF\F_C_CROWBAR_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_LSLEEVE" file="Anims\LOBOT\RGF\F_C_CROWBAR_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<!-- Standing, empty hands, get hit and die -->
|
||||
<AnimSurface name="RGF_EMPTY_DIE_BLOOD" file="Anims\LOBOT\RGM\S_D_FWD_blood.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DIE_HEAD" file="Anims\LOBOT\RGF\F_D_FWD_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
@@ -2144,6 +2144,8 @@
|
||||
<AnimSurface name="RGF_KNIFE_CSTAB_PADS" file="Anims\LOBOT\RGF\F_C_STAB_PADS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_KNIFE_CSTAB_CAMOHELMET" file="Anims\LOBOT\RGF\F_C_STAB_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_KNIFE_CSTAB_LSLEEVE" file="Anims\LOBOT\RGF\F_C_STAB_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<!-- Crouch, crowbar, hit -->
|
||||
<AnimSurface name="RGF_CROWBAR_CHIT_CROWBAR" file="Anims\LOBOT\RGF\F_C_CROWBAR_CROWBAR.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<!-- Standing to cower, empty hands -->
|
||||
<AnimSurface name="RGF_EMPTY_COWER_HEAD" file="Anims\LOBOT\RGF\F_COWER_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_COWER_HANDS" file="Anims\LOBOT\RGF\F_COWER_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
@@ -2571,7 +2573,7 @@
|
||||
<AnimSurface name="RGF_KNIFE_THROW_BCAP" file="Anims\LOBOT\RGF\F_K_THROW_BCAP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_KNIFE_BREATH_BCAP" file="Anims\LOBOT\RGF\F_K_BREATH_BCAP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_HIT_BCAP" file="Anims\LOBOT\RGF\F_CROWBAR_BCAP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_BCAP" file="Anims\LOBOT\RGF\F_C_CROWBAR_BCAP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_BCAP" file="Anims\LOBOT\RGF\F_C_CROWBAR_BCAP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DIE_BCAP" file="Anims\LOBOT\RGF\F_D_FWD_BCAP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_JFK_BCAP" file="Anims\LOBOT\RGF\F_D_FWD_BCAP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DIEFB_BCAP" file="Anims\LOBOT\RGF\F_DIEBAC_BCAP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -3092,7 +3094,7 @@
|
||||
<AnimSurface name="RGF_KNIFE_THROW_kevlar" file="Anims\LOBOT\RGF\F_K_THROW_kevlar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_KNIFE_BREATH_kevlar" file="Anims\LOBOT\RGF\F_K_BREATH_kevlar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_HIT_kevlar" file="Anims\LOBOT\RGF\F_CROWBAR_kevlar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_kevlar" file="Anims\LOBOT\RGF\F_C_CROWBAR_kevlar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_kevlar" file="Anims\LOBOT\RGF\F_C_CROWBAR_kevlar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DIE_kevlar" file="Anims\LOBOT\RGF\F_D_FWD_kevlar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_JFK_kevlar" file="Anims\LOBOT\RGF\F_D_FWD_kevlar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DIEFB_kevlar" file="Anims\LOBOT\RGF\F_DIEBAC_kevlar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -3211,7 +3213,7 @@
|
||||
<AnimSurface name="RGF_KNIFE_THROW_spectra" file="Anims\LOBOT\RGF\F_K_THROW_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_KNIFE_BREATH_spectra" file="Anims\LOBOT\RGF\F_K_BREATH_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_HIT_spectra" file="Anims\LOBOT\RGF\F_CROWBAR_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_spectra" file="Anims\LOBOT\RGF\F_C_CROWBAR_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_spectra" file="Anims\LOBOT\RGF\F_C_CROWBAR_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DIE_spectra" file="Anims\LOBOT\RGF\F_D_FWD_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_JFK_spectra" file="Anims\LOBOT\RGF\F_D_FWD_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DIEFB_spectra" file="Anims\LOBOT\RGF\F_DIEBAC_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -3330,7 +3332,7 @@
|
||||
<AnimSurface name="RGF_KNIFE_THROW_balaclava" file="Anims\LOBOT\RGF\F_K_THROW_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_KNIFE_BREATH_balaclava" file="Anims\LOBOT\RGF\F_K_BREATH_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_HIT_balaclava" file="Anims\LOBOT\RGF\F_CROWBAR_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_balaclava" file="Anims\LOBOT\RGF\F_C_CROWBAR_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_balaclava" file="Anims\LOBOT\RGF\F_C_CROWBAR_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DIE_balaclava" file="Anims\LOBOT\RGF\F_D_FWD_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_JFK_balaclava" file="Anims\LOBOT\RGF\F_D_FWD_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DIEFB_balaclava" file="Anims\LOBOT\RGF\F_DIEBAC_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -3449,7 +3451,7 @@
|
||||
<AnimSurface name="RGF_KNIFE_THROW_holster" file="Anims\LOBOT\RGF\F_K_THROW_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_KNIFE_BREATH_holster" file="Anims\LOBOT\RGF\F_K_BREATH_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_HIT_holster" file="Anims\LOBOT\RGF\F_CROWBAR_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_holster" file="Anims\LOBOT\RGF\F_C_CROWBAR_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_holster" file="Anims\LOBOT\RGF\F_C_CROWBAR_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DIE_holster" file="Anims\LOBOT\RGF\F_D_FWD_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_JFK_holster" file="Anims\LOBOT\RGF\F_D_FWD_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DIEFB_holster" file="Anims\LOBOT\RGF\F_DIEBAC_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -3565,7 +3567,7 @@
|
||||
<AnimSurface name="RGF_KNIFE_THROW_holster_l" file="Anims\LOBOT\RGF\F_K_THROW_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_KNIFE_BREATH_holster_l" file="Anims\LOBOT\RGF\F_K_BREATH_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_HIT_holster_l" file="Anims\LOBOT\RGF\F_CROWBAR_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_holster_l" file="Anims\LOBOT\RGF\F_C_CROWBAR_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_holster_l" file="Anims\LOBOT\RGF\F_C_CROWBAR_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DIE_holster_l" file="Anims\LOBOT\RGF\F_D_FWD_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_JFK_holster_l" file="Anims\LOBOT\RGF\F_D_FWD_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DIEFB_holster_l" file="Anims\LOBOT\RGF\F_DIEBAC_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -3687,7 +3689,7 @@
|
||||
<AnimSurface name="RGF_KNIFE_THROW_eod_h" file="Anims\LOBOT\RGF\F_K_THROW_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_KNIFE_BREATH_eod_h" file="Anims\LOBOT\RGF\F_K_BREATH_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_HIT_eod_h" file="Anims\LOBOT\RGF\F_CROWBAR_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_eod_h" file="Anims\LOBOT\RGF\F_C_CROWBAR_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_eod_h" file="Anims\LOBOT\RGF\F_C_CROWBAR_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DIE_eod_h" file="Anims\LOBOT\RGF\F_D_FWD_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_JFK_eod_h" file="Anims\LOBOT\RGF\F_D_FWD_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DIEFB_eod_h" file="Anims\LOBOT\RGF\F_DIEBAC_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -3810,7 +3812,7 @@
|
||||
<AnimSurface name="RGF_KNIFE_THROW_eod_v" file="Anims\LOBOT\RGF\F_K_THROW_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_KNIFE_BREATH_eod_v" file="Anims\LOBOT\RGF\F_K_BREATH_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_HIT_eod_v" file="Anims\LOBOT\RGF\F_CROWBAR_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_eod_v" file="Anims\LOBOT\RGF\F_C_CROWBAR_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_eod_v" file="Anims\LOBOT\RGF\F_C_CROWBAR_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DIE_eod_v" file="Anims\LOBOT\RGF\F_D_FWD_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_JFK_eod_v" file="Anims\LOBOT\RGF\F_D_FWD_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DIEFB_eod_v" file="Anims\LOBOT\RGF\F_DIEBAC_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -3928,7 +3930,7 @@
|
||||
<AnimSurface name="RGF_KNIFE_THROW_eod_l" file="Anims\LOBOT\RGF\F_K_THROW_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_KNIFE_BREATH_eod_l" file="Anims\LOBOT\RGF\F_K_BREATH_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_HIT_eod_l" file="Anims\LOBOT\RGF\F_CROWBAR_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_eod_l" file="Anims\LOBOT\RGF\F_C_CROWBAR_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_eod_l" file="Anims\LOBOT\RGF\F_C_CROWBAR_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DIE_eod_l" file="Anims\LOBOT\RGF\F_D_FWD_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_JFK_eod_l" file="Anims\LOBOT\RGF\F_D_FWD_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DIEFB_eod_l" file="Anims\LOBOT\RGF\F_DIEBAC_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -4048,7 +4050,7 @@
|
||||
<AnimSurface name="RGF_KNIFE_THROW_TORSO_C" file="Anims\LOBOT\RGF\F_K_THROW_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_KNIFE_BREATH_TORSO_C" file="Anims\LOBOT\RGF\F_K_BREATH_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_HIT_TORSO_C" file="Anims\LOBOT\RGF\F_CROWBAR_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_TORSO_C" file="Anims\LOBOT\RGF\F_C_CROWBAR_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_TORSO_C" file="Anims\LOBOT\RGF\F_C_CROWBAR_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DIE_TORSO_C" file="Anims\LOBOT\RGF\F_D_FWD_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_JFK_TORSO_C" file="Anims\LOBOT\RGF\F_D_FWD_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DIEFB_TORSO_C" file="Anims\LOBOT\RGF\F_DIEBAC_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -4166,7 +4168,7 @@
|
||||
<AnimSurface name="RGF_KNIFE_THROW_LEGS_C" file="Anims\LOBOT\RGF\F_K_THROW_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_KNIFE_BREATH_LEGS_C" file="Anims\LOBOT\RGF\F_K_BREATH_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_HIT_LEGS_C" file="Anims\LOBOT\RGF\F_CROWBAR_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_LEGS_C" file="Anims\LOBOT\RGF\F_C_CROWBAR_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_LEGS_C" file="Anims\LOBOT\RGF\F_C_CROWBAR_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DIE_LEGS_C" file="Anims\LOBOT\RGF\F_D_FWD_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_JFK_LEGS_C" file="Anims\LOBOT\RGF\F_D_FWD_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DIEFB_LEGS_C" file="Anims\LOBOT\RGF\F_DIEBAC_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -4284,7 +4286,7 @@
|
||||
<AnimSurface name="RGF_KNIFE_THROW_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_K_THROW_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_KNIFE_BREATH_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_K_BREATH_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_HIT_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_CROWBAR_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_C_CROWBAR_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_C_CROWBAR_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DIE_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_D_FWD_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_JFK_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_D_FWD_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DIEFB_GHILLIEHOOD" file="Anims\LOBOT\RGF\F_DIEBAC_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -4402,7 +4404,7 @@
|
||||
<AnimSurface name="RGF_KNIFE_THROW_GHILLIEVEST" file="Anims\LOBOT\RGF\F_K_THROW_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_KNIFE_BREATH_GHILLIEVEST" file="Anims\LOBOT\RGF\F_K_BREATH_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_HIT_GHILLIEVEST" file="Anims\LOBOT\RGF\F_CROWBAR_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_GHILLIEVEST" file="Anims\LOBOT\RGF\F_C_CROWBAR_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_GHILLIEVEST" file="Anims\LOBOT\RGF\F_C_CROWBAR_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DIE_GHILLIEVEST" file="Anims\LOBOT\RGF\F_D_FWD_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_JFK_GHILLIEVEST" file="Anims\LOBOT\RGF\F_D_FWD_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DIEFB_GHILLIEVEST" file="Anims\LOBOT\RGF\F_DIEBAC_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -4520,7 +4522,7 @@
|
||||
<AnimSurface name="RGF_KNIFE_THROW_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_K_THROW_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_KNIFE_BREATH_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_K_BREATH_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_HIT_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_CROWBAR_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_C_CROWBAR_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_C_CROWBAR_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DIE_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_D_FWD_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_JFK_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_D_FWD_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DIEFB_GHILLIEPANTS" file="Anims\LOBOT\RGF\F_DIEBAC_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
|
||||
@@ -8555,6 +8555,55 @@
|
||||
<AnimSurface name="RGF_WATER_DUAL_AIM_GRIZZLY" file="Anims\LOBOT\RGF\FW_DBLSHOT_GRIZZLY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_DUAL_AIM_GRIZZLY_LEFT" file="Anims\LOBOT\RGF\FW_DBLSHOT_lGRIZZLY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
|
||||
<!-- Pepper Spray -->
|
||||
<AnimSurface name="RGF_CROUCHWALK_PSPRAY" file="Anims\LOBOT\RGF\F_P_SWAT_AIM_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_CROUCHWALK_DUAL_PSPRAY" file="Anims\LOBOT\RGF\F_D_SWAT_AIM_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_CROUCHWALK_DUAL_PSPRAY_LEFT" file="Anims\LOBOT\RGF\F_D_SWAT_AIM_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_WALK_HURT_PSPRAY" file="Anims\LOBOT\RGF\F_R_WALK_HURT_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_RIFLE_WALK_HURT_PSPRAY_LEFT" file="Anims\LOBOT\RGF\F_R_WALK_HURT_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_CROUCH_PSPRAY" file="Anims\LOBOT\RGF\F_N_CRCH_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_CROUCH_PSPRAY_LEFT" file="Anims\LOBOT\RGF\F_N_CRCH_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_SWAT_PSPRAY" file="Anims\LOBOT\RGF\F_N_SWAT_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_SWAT_PSPRAY_LEFT" file="Anims\LOBOT\RGF\F_N_SWAT_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_RUN_PSPRAY" file="Anims\LOBOT\RGF\F_N_RUN_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_RUN_PSPRAY_LEFT" file="Anims\LOBOT\RGF\F_N_RUN_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_WALK_PSPRAY" file="Anims\LOBOT\RGF\F_N_WALK_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_WALK_PSPRAY_LEFT" file="Anims\LOBOT\RGF\F_N_WALK_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_PRONE_PSPRAY" file="Anims\LOBOT\RGF\F_N_PRNE_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="RGF_DUAL_PRONE_PSPRAY" file="Anims\LOBOT\RGF\F_DB_PRN_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_DUAL_PRONE_PSPRAY_LEFT" file="Anims\LOBOT\RGF\F_DB_PRN_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_PISTOL_IDLE_PSPRAY" file="Anims\LOBOT\RGF\F_P_BRTH_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_PISTOL_IDLE_PSPRAY_LEFT" file="Anims\LOBOT\RGF\F_P_BRTH_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_PISTOL_RDY_WALK_PSPRAY" file="Anims\LOBOT\RGF\F_P_RDY_WALK_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_DUAL_RDY_WALK_PSPRAY" file="Anims\LOBOT\RGF\F_DBL_RDY_WALK_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_DUAL_RDY_WALK_PSPRAY_LEFT" file="Anims\LOBOT\RGF\F_DBL_RDY_WALK_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_PISTOL_AIM_PSPRAY" file="Anims\LOBOT\RGF\F_P_SHOT_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGF_PISTOL_AIM_1H_PSPRAY" file="Anims\LOBOT\RGF\F_P_SHOT2_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGF_PISTOL_LOW_PSPRAY" file="Anims\LOBOT\RGF\F_P_LOW_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_PISTOL_CR_AIM_PSPRAY" file="Anims\LOBOT\RGF\F_CR_AIM_P_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGF_DUAL_CR_AIM_PSPRAY" file="Anims\LOBOT\RGF\F_CR_AIM_D_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
<AnimSurface name="RGF_DUAL_CR_AIM_PSPRAY_LEFT" file="Anims\LOBOT\RGF\F_CR_AIM_D_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
<AnimSurface name="RGF_PISTOL_SDSTP_PSPRAY" file="Anims\LOBOT\RGF\F_P_SDSP_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_PISTOL_SDSTP_AIM_PSPRAY" file="Anims\LOBOT\RGF\F_P_SDSP_AIM_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_DUAL_SDSTP_PSPRAY" file="Anims\LOBOT\RGF\F_DBL_SDSP_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_DUAL_SDSTP_PSPRAY_LEFT" file="Anims\LOBOT\RGF\F_DBL_SDSP_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_DUAL_SDSTP_AIM_PSPRAY" file="Anims\LOBOT\RGF\F_DBL_SDSP_AIM_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_DUAL_SDSTP_AIM_PSPRAY_LEFT" file="Anims\LOBOT\RGF\F_DBL_SDSP_AIM_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_DUAL_AIM_PSPRAY" file="Anims\LOBOT\RGF\F_DBLSHOT_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
<AnimSurface name="RGF_DUAL_AIM_PSPRAY_LEFT" file="Anims\LOBOT\RGF\F_DBLSHOT_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_PAIN_PSPRAY" file="Anims\LOBOT\RGF\F_N_PAIN_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_PAIN_PSPRAY_LEFT" file="Anims\LOBOT\RGF\F_N_PAIN_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DRUNK_PSPRAY" file="Anims\LOBOT\RGF\F_N_DRUNK_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DRUNK_PSPRAY_LEFT" file="Anims\LOBOT\RGF\F_N_DRUNK_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_EMPTY_IDLE_PSPRAY" file="Anims\LOBOT\RGF\FW_N_STD_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_EMPTY_IDLE_PSPRAY_LEFT" file="Anims\LOBOT\RGF\FW_N_STD_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_EMPTY_WALK_PSPRAY" file="Anims\LOBOT\RGF\FW_N_WALK_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_EMPTY_WALK_PSPRAY_LEFT" file="Anims\LOBOT\RGF\FW_N_WALK_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_PISTOL_IDLE_PSPRAY" file="Anims\LOBOT\RGF\FW_P_BRTH_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_PISTOL_AIM_PSPRAY" file="Anims\LOBOT\RGF\FW_P_SHOT_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_DUAL_AIM_PSPRAY" file="Anims\LOBOT\RGF\FW_DBLSHOT_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
<AnimSurface name="RGF_WATER_DUAL_AIM_PSPRAY_LEFT" file="Anims\LOBOT\RGF\FW_DBLSHOT_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
|
||||
|
||||
<!-- Machine Pistols -->
|
||||
|
||||
|
||||
@@ -1,6 +1,10 @@
|
||||
<!-- note that this is an external entity, so it is not a valid xml file by itself -->
|
||||
<!-- NOTE! Filenames have a 27 character limit. If they're longer, JA will crash when trying to load said file-->
|
||||
|
||||
|
||||
<!-- Bladed weapons -->
|
||||
|
||||
|
||||
<!-- Combat Knife -->
|
||||
<AnimSurface name="RGF_RIFLE_WALK_HURT_knife2" file="Anims\LOBOT\RGF\F_R_WALK_HURT_knife2.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_IDLE_knife2" file="Anims\LOBOT\RGF\F_N_STD_knife2.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
@@ -135,4 +139,142 @@
|
||||
<AnimSurface name="RGF_boxknife_SLICE_boxknife" file="Anims\LOBOT\RGF\F_SLICE_boxknife.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_boxknife_THROW_boxknife" file="Anims\LOBOT\RGF\F_K_THROW_boxknife.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_boxknife_BREATH_boxknife" file="Anims\LOBOT\RGF\F_K_BREATH_boxknife.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_boxknife_CSTAB_boxknife" file="Anims\LOBOT\RGF\F_C_STAB_boxknife.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_boxknife_CSTAB_boxknife" file="Anims\LOBOT\RGF\F_C_STAB_boxknife.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
|
||||
<!-- Umbrella -->
|
||||
<AnimSurface name="RGF_RIFLE_WALK_HURT_umbrella" file="Anims\LOBOT\RGF\F_R_WALK_HURT_umbrella.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_IDLE_umbrella" file="Anims\LOBOT\RGF\F_N_STD_umbrella.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_CROUCH_umbrella" file="Anims\LOBOT\RGF\F_N_CRCH_umbrella.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_SWAT_umbrella" file="Anims\LOBOT\RGF\F_N_SWAT_umbrella.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_RUN_umbrella" file="Anims\LOBOT\RGF\F_N_RUN_umbrella.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_WALK_umbrella" file="Anims\LOBOT\RGF\F_N_WALK_umbrella.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_PRONE_umbrella" file="Anims\LOBOT\RGF\F_N_PRNE_umbrella.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_PAIN_umbrella" file="Anims\LOBOT\RGF\F_N_PAIN_umbrella.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DRUNK_umbrella" file="Anims\LOBOT\RGF\F_N_DRUNK_umbrella.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DODGE_umbrella" file="Anims\LOBOT\RGF\F_DODGE_umbrella.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="RGF_umbrella_STAB_umbrella" file="Anims\LOBOT\RGF\F_STAB_umbrella.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_umbrella_SLICE_umbrella" file="Anims\LOBOT\RGF\F_SLICE_umbrella.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_umbrella_THROW_umbrella" file="Anims\LOBOT\RGF\F_K_THROW_umbrella.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_umbrella_BREATH_umbrella" file="Anims\LOBOT\RGF\F_K_BREATH_umbrella.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_umbrella_CSTAB_umbrella" file="Anims\LOBOT\RGF\F_C_STAB_umbrella.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
|
||||
|
||||
<!-- Blunt weapons -->
|
||||
|
||||
|
||||
<!-- Retractable Baton -->
|
||||
<AnimSurface name="RGF_RIFLE_WALK_HURT_baton" file="Anims\LOBOT\RGF\F_R_WALK_HURT_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_IDLE_baton" file="Anims\LOBOT\RGF\F_N_STD_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_CROUCH_baton" file="Anims\LOBOT\RGF\F_N_CRCH_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_SWAT_baton" file="Anims\LOBOT\RGF\F_N_SWAT_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_RUN_baton" file="Anims\LOBOT\RGF\F_N_RUN_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_WALK_baton" file="Anims\LOBOT\RGF\F_N_WALK_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_PRONE_baton" file="Anims\LOBOT\RGF\F_N_PRNE_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_PAIN_baton" file="Anims\LOBOT\RGF\F_N_PAIN_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DRUNK_baton" file="Anims\LOBOT\RGF\F_N_DRUNK_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DODGE_baton" file="Anims\LOBOT\RGF\F_DODGE_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_HIT_baton" file="Anims\LOBOT\RGF\F_CROWBAR_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_baton" file="Anims\LOBOT\RGF\F_C_CROWBAR_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<!--<AnimSurface name="RGF_PUNCH_baton" file="Anims\LOBOT\RGF\F_PUNCH_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />-->
|
||||
|
||||
<!-- Shovel -->
|
||||
<AnimSurface name="RGF_RIFLE_WALK_HURT_shovel" file="Anims\LOBOT\RGF\F_R_WALK_HURT_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_IDLE_shovel" file="Anims\LOBOT\RGF\F_N_STD_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_CROUCH_shovel" file="Anims\LOBOT\RGF\F_N_CRCH_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_SWAT_shovel" file="Anims\LOBOT\RGF\F_N_SWAT_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_RUN_shovel" file="Anims\LOBOT\RGF\F_N_RUN_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_WALK_shovel" file="Anims\LOBOT\RGF\F_N_WALK_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_PRONE_shovel" file="Anims\LOBOT\RGF\F_N_PRNE_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_PAIN_shovel" file="Anims\LOBOT\RGF\F_N_PAIN_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DRUNK_shovel" file="Anims\LOBOT\RGF\F_N_DRUNK_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DODGE_shovel" file="Anims\LOBOT\RGF\F_DODGE_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_HIT_shovel" file="Anims\LOBOT\RGF\F_CROWBAR_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_shovel" file="Anims\LOBOT\RGF\F_C_CROWBAR_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<!--<AnimSurface name="RGF_PUNCH_shovel" file="Anims\LOBOT\RGF\F_PUNCH_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />-->
|
||||
|
||||
<!-- Pipe Wrench -->
|
||||
<AnimSurface name="RGF_RIFLE_WALK_HURT_wrench" file="Anims\LOBOT\RGF\F_R_WALK_HURT_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_IDLE_wrench" file="Anims\LOBOT\RGF\F_N_STD_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_CROUCH_wrench" file="Anims\LOBOT\RGF\F_N_CRCH_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_SWAT_wrench" file="Anims\LOBOT\RGF\F_N_SWAT_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_RUN_wrench" file="Anims\LOBOT\RGF\F_N_RUN_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_WALK_wrench" file="Anims\LOBOT\RGF\F_N_WALK_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_PRONE_wrench" file="Anims\LOBOT\RGF\F_N_PRNE_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_PAIN_wrench" file="Anims\LOBOT\RGF\F_N_PAIN_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DRUNK_wrench" file="Anims\LOBOT\RGF\F_N_DRUNK_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DODGE_wrench" file="Anims\LOBOT\RGF\F_DODGE_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_HIT_wrench" file="Anims\LOBOT\RGF\F_CROWBAR_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGF_CROWBAR_CR_HIT_wrench" file="Anims\LOBOT\RGF\F_C_CROWBAR_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<!--<AnimSurface name="RGF_PUNCH_wrench" file="Anims\LOBOT\RGF\F_PUNCH_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />-->
|
||||
|
||||
|
||||
<!-- Fist weapons -->
|
||||
|
||||
|
||||
<!-- Knuckle Duster -->
|
||||
<AnimSurface name="RGF_RIFLE_WALK_HURT_kduster" file="Anims\LOBOT\RGF\F_R_WALK_HURT_kduster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_IDLE_kduster" file="Anims\LOBOT\RGF\F_N_STD_kduster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_CROUCH_kduster" file="Anims\LOBOT\RGF\F_N_CRCH_kduster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_SWAT_kduster" file="Anims\LOBOT\RGF\F_N_SWAT_kduster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_RUN_kduster" file="Anims\LOBOT\RGF\F_N_RUN_kduster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_WALK_kduster" file="Anims\LOBOT\RGF\F_N_WALK_kduster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_PRONE_kduster" file="Anims\LOBOT\RGF\F_N_PRNE_kduster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_PAIN_kduster" file="Anims\LOBOT\RGF\F_N_PAIN_kduster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DRUNK_kduster" file="Anims\LOBOT\RGF\F_N_DRUNK_kduster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DODGE_kduster" file="Anims\LOBOT\RGF\F_DODGE_kduster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_kduster" file="Anims\LOBOT\RGF\F_PUNCH_kduster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_CPUNCH_kduster" file="Anims\LOBOT\RGF\F_C_PUNCH_kduster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_KARATEP_kduster" file="Anims\LOBOT\RGF\F_K_PUNCH_kduster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_KARATELK_kduster" file="Anims\LOBOT\RGF\F_K_LOWKICK_kduster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_KARATESPINK_kduster" file="Anims\LOBOT\RGF\F_K_SPINKICK_kduster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
|
||||
|
||||
<!-- Nightstick -->
|
||||
<AnimSurface name="RGF_RIFLE_WALK_HURT_nstick" file="Anims\LOBOT\RGF\F_R_WALK_HURT_nstick.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_IDLE_nstick" file="Anims\LOBOT\RGF\F_N_STD_nstick.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_CROUCH_nstick" file="Anims\LOBOT\RGF\F_N_CRCH_nstick.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_SWAT_nstick" file="Anims\LOBOT\RGF\F_N_SWAT_nstick.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_RUN_nstick" file="Anims\LOBOT\RGF\F_N_RUN_nstick.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_WALK_nstick" file="Anims\LOBOT\RGF\F_N_WALK_nstick.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_PRONE_nstick" file="Anims\LOBOT\RGF\F_N_PRNE_nstick.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_PAIN_nstick" file="Anims\LOBOT\RGF\F_N_PAIN_nstick.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DRUNK_nstick" file="Anims\LOBOT\RGF\F_N_DRUNK_nstick.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DODGE_nstick" file="Anims\LOBOT\RGF\F_DODGE_nstick.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_nstick" file="Anims\LOBOT\RGF\F_PUNCH_nstick.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_CPUNCH_nstick" file="Anims\LOBOT\RGF\F_C_PUNCH_nstick.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_KARATEP_nstick" file="Anims\LOBOT\RGF\F_K_PUNCH_nstick.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_KARATELK_nstick" file="Anims\LOBOT\RGF\F_K_LOWKICK_nstick.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_KARATESPINK_nstick" file="Anims\LOBOT\RGF\F_K_SPINKICK_nstick.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
|
||||
|
||||
<!-- Stun Gun -->
|
||||
<AnimSurface name="RGF_RIFLE_WALK_HURT_stunner" file="Anims\LOBOT\RGF\F_R_WALK_HURT_stunner.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_IDLE_stunner" file="Anims\LOBOT\RGF\F_N_STD_stunner.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_CROUCH_stunner" file="Anims\LOBOT\RGF\F_N_CRCH_stunner.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_SWAT_stunner" file="Anims\LOBOT\RGF\F_N_SWAT_stunner.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_RUN_stunner" file="Anims\LOBOT\RGF\F_N_RUN_stunner.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_WALK_stunner" file="Anims\LOBOT\RGF\F_N_WALK_stunner.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_PRONE_stunner" file="Anims\LOBOT\RGF\F_N_PRNE_stunner.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_PAIN_stunner" file="Anims\LOBOT\RGF\F_N_PAIN_stunner.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DRUNK_stunner" file="Anims\LOBOT\RGF\F_N_DRUNK_stunner.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DODGE_stunner" file="Anims\LOBOT\RGF\F_DODGE_stunner.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_stunner" file="Anims\LOBOT\RGF\F_PUNCH_stunner.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_CPUNCH_stunner" file="Anims\LOBOT\RGF\F_C_PUNCH_stunner.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_KARATEP_stunner" file="Anims\LOBOT\RGF\F_K_PUNCH_stunner.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_KARATELK_stunner" file="Anims\LOBOT\RGF\F_K_LOWKICK_stunner.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_KARATESPINK_stunner" file="Anims\LOBOT\RGF\F_K_SPINKICK_stunner.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
|
||||
|
||||
<!-- Flashlight -->
|
||||
<AnimSurface name="RGF_RIFLE_WALK_HURT_etorch" file="Anims\LOBOT\RGF\F_R_WALK_HURT_etorch.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_IDLE_etorch" file="Anims\LOBOT\RGF\F_N_STD_etorch.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_CROUCH_etorch" file="Anims\LOBOT\RGF\F_N_CRCH_etorch.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_SWAT_etorch" file="Anims\LOBOT\RGF\F_N_SWAT_etorch.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_RUN_etorch" file="Anims\LOBOT\RGF\F_N_RUN_etorch.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_WALK_etorch" file="Anims\LOBOT\RGF\F_N_WALK_etorch.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_PRONE_etorch" file="Anims\LOBOT\RGF\F_N_PRNE_etorch.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_PAIN_etorch" file="Anims\LOBOT\RGF\F_N_PAIN_etorch.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DRUNK_etorch" file="Anims\LOBOT\RGF\F_N_DRUNK_etorch.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_DODGE_etorch" file="Anims\LOBOT\RGF\F_DODGE_etorch.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="RGF_PUNCH_etorch" file="Anims\LOBOT\RGF\F_PUNCH_etorch.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_CPUNCH_etorch" file="Anims\LOBOT\RGF\F_C_PUNCH_etorch.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_KARATEP_etorch" file="Anims\LOBOT\RGF\F_K_PUNCH_etorch.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_KARATELK_etorch" file="Anims\LOBOT\RGF\F_K_LOWKICK_etorch.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGF_EMPTY_KARATESPINK_etorch" file="Anims\LOBOT\RGF\F_K_SPINKICK_etorch.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
|
||||
@@ -257,139 +257,6 @@
|
||||
<Surface name="RGF_CROUCH_MORTAR_LEGS_C" animsurface="RGFMORTAR" />
|
||||
<Surface name="RGF_SLAP_LEGS_C" animsurface="RGFSLAP" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="DressUniformPantsAndPistol" palette="hats">
|
||||
<Surface name="RGF_EMPTY_WALK_Dresslegs" animsurface="RGFNOTHING_WALK"/>
|
||||
<Surface name="RGF_EMPTY_RUN_Dresslegs" animsurface="RGFPISTOL_RUN"/>
|
||||
<Surface name="RGF_EMPTY_RUN_Dresslegs" animsurface="RGFNOTHING_RUN"/>
|
||||
<Surface name="RGF_PISTOL_SDSTP_Dresslegs" animsurface="RGFSIDESTEP"/>
|
||||
<Surface name="RGF_WATER_PISTOL_IDLE_Dresslegs" animsurface="RGFWATER_N_STD" />
|
||||
<Surface name="RGF_WATER_EMPTY_WALK_Dresslegs" animsurface="RGFWATER_N_WALK" />
|
||||
<Surface name="RGF_WATER_PISTOL_AIM_Dresslegs" animsurface="RGFWATER_N_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="DressUniformPantsAndRifle" palette="hats">
|
||||
<Surface name="RGF_RIFLE_OPEN_Dresslegs" animsurface="RGFOPEN"/>
|
||||
<Surface name="RGF_RIFLE_COWER_Dresslegs" animsurface="RGFCOWER"/>
|
||||
<Surface name="RGF_RIFLE_PRN_COWER_Dresslegs" animsurface="RGF_COWER_PRONE"/>
|
||||
<Surface name="RGF_RIFLE_KICKDOOR_Dresslegs" animsurface="RGFKICKDOOR"/>
|
||||
<!--<Surface name="RGF_RIFLE_SQUISH_Dresslegs" animsurface="RGF_SQUISH" />
|
||||
<Surface name="RGF_RIFLE_LOOK_Dresslegs" animsurface="RGF_LOOK" />
|
||||
<Surface name="RGF_RIFLE_SPIT_Dresslegs" animsurface="RGF_SPIT" />-->
|
||||
<Surface name="RGF_RIFLE_DRUNK_Dresslegs" animsurface="RGFDRUNK"/>
|
||||
<Surface name="RGF_RIFLE_LOW_Dresslegs" animsurface="RGFSHOOT_LOW"/>
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_Dresslegs" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_Dresslegs" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="DressUniformPants" palette="hats">
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_Dresslegs" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_CROUCHWALK_Dresslegs" animsurface="RGFCROUCH_P_RDY"/>
|
||||
<Surface name="RGF_CROUCHWALK_DUAL_Dresslegs" animsurface="RGFCROUCH_D_RDY"/>
|
||||
<Surface name="RGF_RIFLE_IDLE_Dresslegs" animsurface="RGFSTANDING"/>
|
||||
<Surface name="RGF_BASICWALK_Dresslegs" animsurface="RGFWALKING"/>
|
||||
<Surface name="RGF_RUNNING_Dresslegs" animsurface="RGFRUNNING"/>
|
||||
<Surface name="RGF_RIFLE_CROUCH_Dresslegs" animsurface="RGFCROUCHING"/>
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_Dresslegs" animsurface="RGFSIDESTEP"/>
|
||||
<Surface name="RGF_RIFLE_SWAT_Dresslegs" animsurface="RGFSNEAKING"/>
|
||||
<Surface name="RGF_RIFLE_WALK_Dresslegs" animsurface="RGFWALK_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_RAISE_Dresslegs" animsurface="RGFRAISE"/>
|
||||
<Surface name="RGF_RIFLE_AIM_Dresslegs" animsurface="RGFSTANDAIM"/>
|
||||
<Surface name="RGF_RIFLE_HIP_Dresslegs" animsurface="RGF_HIP_AIM"/>
|
||||
<Surface name="RGF_RIFLE_CR_AIM_Dresslegs" animsurface="RGFCROUCHAIM"/>
|
||||
<Surface name="RGF_RIFLE_PRONE_Dresslegs" animsurface="RGFPRONE"/>
|
||||
<Surface name="RGF_HOP_Dresslegs" animsurface="RGFHOPFENCE"/>
|
||||
<Surface name="RGF_HOP_Dresslegs" animsurface="RGFJUMPWINDOWS"/>
|
||||
<Surface name="RGF_PUNCH_Dresslegs" animsurface="RGFPUNCH"/>
|
||||
<Surface name="RGF_IDLE_Dresslegs" animsurface="RGFNOTHING_STD"/>
|
||||
<Surface name="RGF_PISTOL_IDLE_Dresslegs" animsurface="RGFDBLBREATH"/>
|
||||
<Surface name="RGF_OPEN_Dresslegs" animsurface="RGFOPEN"/>
|
||||
<Surface name="RGF_PICKUP_Dresslegs" animsurface="RGFPICKUP"/>
|
||||
<Surface name="RGF_MEDIC_CROUCH_Dresslegs" animsurface="RGFMEDIC"/>
|
||||
<Surface name="RGF_RIFLE_HIT_Dresslegs" animsurface="RGFRHIT"/>
|
||||
<Surface name="RGF_EMPTY_CROUCH_Dresslegs" animsurface="RGFNOTHING_CROUCH"/>
|
||||
<Surface name="RGF_EMPTY_SWAT_Dresslegs" animsurface="RGFNOTHING_SWAT"/>
|
||||
<Surface name="RGF_EMPTY_SWAT_Dresslegs" animsurface="RGFSWKNIFE"/>
|
||||
<Surface name="RGF_EMPTY_RUN_Dresslegs" animsurface="RGFPISTOL_RUN"/>
|
||||
<Surface name="RGF_EMPTY_RUN_Dresslegs" animsurface="RGFNOTHING_RUN"/>
|
||||
<Surface name="RGF_EMPTY_WALK_Dresslegs" animsurface="RGFNOTHING_WALK"/>
|
||||
<Surface name="RGF_EMPTY_PRONE_Dresslegs" animsurface="RGFHANDGUN_PRONE"/>
|
||||
<Surface name="RGF_PISTOL_IDLE_Dresslegs" animsurface="RGFPISTOLBREATH"/>
|
||||
<Surface name="RGF_PISTOL_AIM_Dresslegs" animsurface="RGFHANDGUN_S_SHOT"/>
|
||||
<Surface name="RGF_PISTOL_AIM_1H_Dresslegs" animsurface="RGF_PFSHOT_AIM"/>
|
||||
<Surface name="RGF_PISTOL_RDY_WALK_Dresslegs" animsurface="RGFWALK_P_RDY"/>
|
||||
<Surface name="RGF_DUAL_RDY_WALK_Dresslegs" animsurface="RGFWALK_D_RDY"/>
|
||||
<Surface name="RGF_PISTOL_CR_AIM_Dresslegs" animsurface="RGFHANDGUN_C_SHOT"/>
|
||||
<Surface name="RGF_PISTOL_SDSTP_AIM_Dresslegs" animsurface="RGFSIDESTEP_P_RDY"/>
|
||||
<Surface name="RGF_DUAL_SDSTP_AIM_Dresslegs" animsurface="RGFSIDESTEP_D_RDY"/>
|
||||
<Surface name="RGF_PISTOL_LOW_Dresslegs" animsurface="RGFPISTOLSHOOTLOW"/>
|
||||
<Surface name="RGF_PISTOL_LOW_Dresslegs" animsurface="RGFSHOOT_LOW"/>
|
||||
<Surface name="RGF_DUAL_AIM_Dresslegs" animsurface="RGFSTANDDWALAIM"/>
|
||||
<Surface name="RGF_DUAL_CR_AIM_Dresslegs" animsurface="RGFCDBLSHOT"/>
|
||||
<Surface name="RGF_MEDIC_PRONE_Dresslegs" animsurface="RGFMEDICPRN"/>
|
||||
<Surface name="RGF_COWER_PRONE_Dresslegs" animsurface="RGF_COWER_PRONE"/>
|
||||
<Surface name="RGF_DIE_PRONE_Dresslegs" animsurface="RGFHITPRONE"/>
|
||||
<Surface name="RGF_DUAL_PRONE_Dresslegs" animsurface="RGFDWPRONE"/>
|
||||
<Surface name="RGF_EMPTY_PAIN_Dresslegs" animsurface="RGFHURTSTANDINGN"/>
|
||||
<Surface name="RGF_RIFLE_PAIN_Dresslegs" animsurface="RGFHURTSTANDINGR"/>
|
||||
<Surface name="RGF_EMPTY_DIE_Dresslegs" animsurface="RGFHITSTAND"/>
|
||||
<Surface name="RGF_EMPTY_JFK_Dresslegs" animsurface="RGFDIE_JFK"/>
|
||||
<Surface name="RGF_EMPTY_CDIE_Dresslegs" animsurface="RGFHITCROUCH"/>
|
||||
<Surface name="RGF_EMPTY_COWER_Dresslegs" animsurface="RGFCOWER"/>
|
||||
<Surface name="RGF_EMPTY_ROLL_Dresslegs" animsurface="RGFROLLOVER"/>
|
||||
<Surface name="RGF_EMPTY_ROLL_SIDE_Dresslegs" animsurface="RGFROLL_PR"/>
|
||||
<Surface name="RGF_EMPTY_DIEFB_Dresslegs" animsurface="RGFHITFALLBACK"/>
|
||||
<Surface name="RGF_EMPTY_DIEFBH_Dresslegs" animsurface="RGFHITHARD"/>
|
||||
<Surface name="RGF_EMPTY_DIEFBHB_Dresslegs" animsurface="RGFHITHARDBLOOD"/>
|
||||
<Surface name="RGF_RIFLE_WALK_HURT_Dresslegs" animsurface="RGFHURTWALKINGR"/>
|
||||
<Surface name="RGF_RIFLE_BAYONET_Dresslegs" animsurface="RGFBAYONET_S_S"/>
|
||||
<Surface name="RGF_RIFLE_BAYONET_L_Dresslegs" animsurface="RGFBAYONET_S_P"/>
|
||||
<Surface name="RGF_EMPTY_DODGE_Dresslegs" animsurface="RGFDODGE"/>
|
||||
<Surface name="RGF_EMPTY_THROW_Dresslegs" animsurface="RGFTHROW"/>
|
||||
<Surface name="RGF_EMPTY_THROW_G_Dresslegs" animsurface="RGFSTHRG"/>
|
||||
<Surface name="RGF_EMPTY_LOB_Dresslegs" animsurface="RGFLOB"/>
|
||||
<Surface name="RGF_EMPTY_LOB_G_Dresslegs" animsurface="RGFSLOBG"/>
|
||||
<Surface name="RGF_EMPTY_KICKDOOR_Dresslegs" animsurface="RGFKICKDOOR"/>
|
||||
<!--<Surface name="RGF_EMPTY_SQUISH_Dresslegs" animsurface="RGF_SQUISH" />-->
|
||||
<Surface name="RGF_EMPTY_RADIO_Dresslegs" animsurface="RGFRADIO"/>
|
||||
<!--<Surface name="RGF_EMPTY_PULL_Dresslegs" animsurface="RGF_PULL" />-->
|
||||
<Surface name="RGF_EMPTY_REMOTE_Dresslegs" animsurface="RGFUSEREMOTE"/>
|
||||
<Surface name="RGF_KNIFE_STAB_Dresslegs" animsurface="RGFSTAB"/>
|
||||
<Surface name="RGF_KNIFE_SLICE_Dresslegs" animsurface="RGFSLICE"/>
|
||||
<Surface name="RGF_KNIFE_THROW_Dresslegs" animsurface="RGFTHROWKNIFE"/>
|
||||
<Surface name="RGF_KNIFE_BREATH_Dresslegs" animsurface="RGFBREATHKNIFE"/>
|
||||
<Surface name="RGF_CROWBAR_HIT_Dresslegs" animsurface="RGFCROWBAR"/>
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_Dresslegs" animsurface="RGFPUNCHLOW"/>
|
||||
<Surface name="RGF_EMPTY_CPUNCH_Dresslegs" animsurface="RGFPUNCHLOW"/>
|
||||
<Surface name="RGF_EMPTY_CTHROW_Dresslegs" animsurface="RGFCRTHROW"/>
|
||||
<Surface name="RGF_KNIFE_CSTAB_Dresslegs" animsurface="RGFCSTAB"/>
|
||||
<Surface name="RGF_EMPTY_CRADIO_Dresslegs" animsurface="RGFCRRADIO"/>
|
||||
<Surface name="RGF_EMPTY_SLEEP_Dresslegs" animsurface="RGFSLEEP"/>
|
||||
<Surface name="RGF_EMPTY_DRUNK_Dresslegs" animsurface="RGFPISTOLDRUNK"/>
|
||||
<Surface name="RGF_RIFLE_WALK_HURT_Dresslegs" animsurface="RGFHURTWALKINGN"/>
|
||||
<Surface name="RGF_EMPTY_FALL_Dresslegs" animsurface="RGFFALL"/>
|
||||
<Surface name="RGF_EMPTY_FALLFWD_Dresslegs" animsurface="RGFFALLF"/>
|
||||
<Surface name="RGF_CLIMB_Dresslegs" animsurface="RGFCLIMBROOF"/>
|
||||
<Surface name="RGF_CLIMB_Dresslegs" animsurface="RGFWALLJUMP"/>
|
||||
<!--<Surface name="RGF_EMPTY_KARATELK_Dresslegs" animsurface="RGFLOWKICK" />
|
||||
<Surface name="RGF_EMPTY_KARATESPINK_Dresslegs" animsurface="RGFSPINKICK" />-->
|
||||
<Surface name="RGF_LAW_Dresslegs" animsurface="RGFROCKET"/>
|
||||
<Surface name="RGF_LAW_CR_Dresslegs" animsurface="RGFCRROCKET"/>
|
||||
<Surface name="RGF_EMPTY_KICKSAND_Dresslegs" animsurface="RGFKICKSN"/>
|
||||
<Surface name="RGF_EMPTY_WIPEFACE_Dresslegs" animsurface="RGFWIPE"/>
|
||||
<Surface name="RGF_RIFLE_LOOK_Dresslegs" animsurface="RGFALOOK"/>
|
||||
<Surface name="RGF_RIFLE_CLEAN_Dresslegs" animsurface="RGFCLEAN"/>
|
||||
<Surface name="RGF_WATER_RIFLE_IDLE_Dresslegs" animsurface="RGFWATER_R_STD" />
|
||||
<Surface name="RGF_WATER_RIFLE_WALK_Dresslegs" animsurface="RGFWATER_R_WALK" />
|
||||
<Surface name="RGF_WATER_RIFLE_AIM_Dresslegs" animsurface="RGFWATER_R_AIM" />
|
||||
<Surface name="RGF_WATER_RIFLE_HIP_Dresslegs" animsurface="RGF_WATER_HIP_AIM" />
|
||||
<Surface name="RGF_WATER_EMPTY_IDLE_Dresslegs" animsurface="RGFWATER_N_STD" />
|
||||
<Surface name="RGF_WATER_EMPTY_WALK_Dresslegs" animsurface="RGFWATER_N_WALK" />
|
||||
<Surface name="RGF_WATER_EMPTY_THROW_Dresslegs" animsurface="RGFWATERTHROW" />
|
||||
<Surface name="RGF_WATER_EMPTY_FALL_Dresslegs" animsurface="RGFWATER_TRANS" />
|
||||
<Surface name="RGF_WATER_EMPTY_DIE_Dresslegs" animsurface="RGFWATER_DIE" />
|
||||
<Surface name="RGF_WATER_DUAL_AIM_Dresslegs" animsurface="RGFWATER_DBLSHT" />
|
||||
<Surface name="RGF_HELIDROP_Dresslegs" animsurface="RGFHELIDROP" />
|
||||
<Surface name="RGF_CROUCH_MORTAR_Dresslegs" animsurface="RGFMORTAR" />
|
||||
<Surface name="RGF_SLAP_Dresslegs" animsurface="RGFSLAP" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="SWATLeggingsAndPistol" palette="swat_blue">
|
||||
<Surface name="RGF_EMPTY_WALK_SWATlegs" animsurface="RGFNOTHING_WALK"/>
|
||||
<Surface name="RGF_EMPTY_RUN_SWATlegs" animsurface="RGFPISTOL_RUN"/>
|
||||
@@ -791,6 +658,139 @@
|
||||
<Surface name="RGF_CROUCH_MORTAR_eod_l" animsurface="RGFMORTAR" />
|
||||
<Surface name="RGF_SLAP_eod_l" animsurface="RGFSLAP" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="DressUniformPantsAndPistol" palette="hats">
|
||||
<Surface name="RGF_EMPTY_WALK_Dresslegs" animsurface="RGFNOTHING_WALK"/>
|
||||
<Surface name="RGF_EMPTY_RUN_Dresslegs" animsurface="RGFPISTOL_RUN"/>
|
||||
<Surface name="RGF_EMPTY_RUN_Dresslegs" animsurface="RGFNOTHING_RUN"/>
|
||||
<Surface name="RGF_PISTOL_SDSTP_Dresslegs" animsurface="RGFSIDESTEP"/>
|
||||
<Surface name="RGF_WATER_PISTOL_IDLE_Dresslegs" animsurface="RGFWATER_N_STD" />
|
||||
<Surface name="RGF_WATER_EMPTY_WALK_Dresslegs" animsurface="RGFWATER_N_WALK" />
|
||||
<Surface name="RGF_WATER_PISTOL_AIM_Dresslegs" animsurface="RGFWATER_N_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="DressUniformPantsAndRifle" palette="hats">
|
||||
<Surface name="RGF_RIFLE_OPEN_Dresslegs" animsurface="RGFOPEN"/>
|
||||
<Surface name="RGF_RIFLE_COWER_Dresslegs" animsurface="RGFCOWER"/>
|
||||
<Surface name="RGF_RIFLE_PRN_COWER_Dresslegs" animsurface="RGF_COWER_PRONE"/>
|
||||
<Surface name="RGF_RIFLE_KICKDOOR_Dresslegs" animsurface="RGFKICKDOOR"/>
|
||||
<!--<Surface name="RGF_RIFLE_SQUISH_Dresslegs" animsurface="RGF_SQUISH" />
|
||||
<Surface name="RGF_RIFLE_LOOK_Dresslegs" animsurface="RGF_LOOK" />
|
||||
<Surface name="RGF_RIFLE_SPIT_Dresslegs" animsurface="RGF_SPIT" />-->
|
||||
<Surface name="RGF_RIFLE_DRUNK_Dresslegs" animsurface="RGFDRUNK"/>
|
||||
<Surface name="RGF_RIFLE_LOW_Dresslegs" animsurface="RGFSHOOT_LOW"/>
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_AIM_Dresslegs" animsurface="RGFSIDESTEP_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_ROLL_SIDE_Dresslegs" animsurface="RGFROLL_PR"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="DressUniformPants" palette="hats">
|
||||
<Surface name="RGF_RIFLE_WALK_CROUCH_Dresslegs" animsurface="RGFCROUCH_R_RDY"/>
|
||||
<Surface name="RGF_CROUCHWALK_Dresslegs" animsurface="RGFCROUCH_P_RDY"/>
|
||||
<Surface name="RGF_CROUCHWALK_DUAL_Dresslegs" animsurface="RGFCROUCH_D_RDY"/>
|
||||
<Surface name="RGF_RIFLE_IDLE_Dresslegs" animsurface="RGFSTANDING"/>
|
||||
<Surface name="RGF_BASICWALK_Dresslegs" animsurface="RGFWALKING"/>
|
||||
<Surface name="RGF_RUNNING_Dresslegs" animsurface="RGFRUNNING"/>
|
||||
<Surface name="RGF_RIFLE_CROUCH_Dresslegs" animsurface="RGFCROUCHING"/>
|
||||
<Surface name="RGF_RIFLE_SIDESTEP_Dresslegs" animsurface="RGFSIDESTEP"/>
|
||||
<Surface name="RGF_RIFLE_SWAT_Dresslegs" animsurface="RGFSNEAKING"/>
|
||||
<Surface name="RGF_RIFLE_WALK_Dresslegs" animsurface="RGFWALK_R_RDY"/>
|
||||
<Surface name="RGF_RIFLE_RAISE_Dresslegs" animsurface="RGFRAISE"/>
|
||||
<Surface name="RGF_RIFLE_AIM_Dresslegs" animsurface="RGFSTANDAIM"/>
|
||||
<Surface name="RGF_RIFLE_HIP_Dresslegs" animsurface="RGF_HIP_AIM"/>
|
||||
<Surface name="RGF_RIFLE_CR_AIM_Dresslegs" animsurface="RGFCROUCHAIM"/>
|
||||
<Surface name="RGF_RIFLE_PRONE_Dresslegs" animsurface="RGFPRONE"/>
|
||||
<Surface name="RGF_HOP_Dresslegs" animsurface="RGFHOPFENCE"/>
|
||||
<Surface name="RGF_HOP_Dresslegs" animsurface="RGFJUMPWINDOWS"/>
|
||||
<Surface name="RGF_PUNCH_Dresslegs" animsurface="RGFPUNCH"/>
|
||||
<Surface name="RGF_IDLE_Dresslegs" animsurface="RGFNOTHING_STD"/>
|
||||
<Surface name="RGF_PISTOL_IDLE_Dresslegs" animsurface="RGFDBLBREATH"/>
|
||||
<Surface name="RGF_OPEN_Dresslegs" animsurface="RGFOPEN"/>
|
||||
<Surface name="RGF_PICKUP_Dresslegs" animsurface="RGFPICKUP"/>
|
||||
<Surface name="RGF_MEDIC_CROUCH_Dresslegs" animsurface="RGFMEDIC"/>
|
||||
<Surface name="RGF_RIFLE_HIT_Dresslegs" animsurface="RGFRHIT"/>
|
||||
<Surface name="RGF_EMPTY_CROUCH_Dresslegs" animsurface="RGFNOTHING_CROUCH"/>
|
||||
<Surface name="RGF_EMPTY_SWAT_Dresslegs" animsurface="RGFNOTHING_SWAT"/>
|
||||
<Surface name="RGF_EMPTY_SWAT_Dresslegs" animsurface="RGFSWKNIFE"/>
|
||||
<Surface name="RGF_EMPTY_RUN_Dresslegs" animsurface="RGFPISTOL_RUN"/>
|
||||
<Surface name="RGF_EMPTY_RUN_Dresslegs" animsurface="RGFNOTHING_RUN"/>
|
||||
<Surface name="RGF_EMPTY_WALK_Dresslegs" animsurface="RGFNOTHING_WALK"/>
|
||||
<Surface name="RGF_EMPTY_PRONE_Dresslegs" animsurface="RGFHANDGUN_PRONE"/>
|
||||
<Surface name="RGF_PISTOL_IDLE_Dresslegs" animsurface="RGFPISTOLBREATH"/>
|
||||
<Surface name="RGF_PISTOL_AIM_Dresslegs" animsurface="RGFHANDGUN_S_SHOT"/>
|
||||
<Surface name="RGF_PISTOL_AIM_1H_Dresslegs" animsurface="RGF_PFSHOT_AIM"/>
|
||||
<Surface name="RGF_PISTOL_RDY_WALK_Dresslegs" animsurface="RGFWALK_P_RDY"/>
|
||||
<Surface name="RGF_DUAL_RDY_WALK_Dresslegs" animsurface="RGFWALK_D_RDY"/>
|
||||
<Surface name="RGF_PISTOL_CR_AIM_Dresslegs" animsurface="RGFHANDGUN_C_SHOT"/>
|
||||
<Surface name="RGF_PISTOL_SDSTP_AIM_Dresslegs" animsurface="RGFSIDESTEP_P_RDY"/>
|
||||
<Surface name="RGF_DUAL_SDSTP_AIM_Dresslegs" animsurface="RGFSIDESTEP_D_RDY"/>
|
||||
<Surface name="RGF_PISTOL_LOW_Dresslegs" animsurface="RGFPISTOLSHOOTLOW"/>
|
||||
<Surface name="RGF_PISTOL_LOW_Dresslegs" animsurface="RGFSHOOT_LOW"/>
|
||||
<Surface name="RGF_DUAL_AIM_Dresslegs" animsurface="RGFSTANDDWALAIM"/>
|
||||
<Surface name="RGF_DUAL_CR_AIM_Dresslegs" animsurface="RGFCDBLSHOT"/>
|
||||
<Surface name="RGF_MEDIC_PRONE_Dresslegs" animsurface="RGFMEDICPRN"/>
|
||||
<Surface name="RGF_COWER_PRONE_Dresslegs" animsurface="RGF_COWER_PRONE"/>
|
||||
<Surface name="RGF_DIE_PRONE_Dresslegs" animsurface="RGFHITPRONE"/>
|
||||
<Surface name="RGF_DUAL_PRONE_Dresslegs" animsurface="RGFDWPRONE"/>
|
||||
<Surface name="RGF_EMPTY_PAIN_Dresslegs" animsurface="RGFHURTSTANDINGN"/>
|
||||
<Surface name="RGF_RIFLE_PAIN_Dresslegs" animsurface="RGFHURTSTANDINGR"/>
|
||||
<Surface name="RGF_EMPTY_DIE_Dresslegs" animsurface="RGFHITSTAND"/>
|
||||
<Surface name="RGF_EMPTY_JFK_Dresslegs" animsurface="RGFDIE_JFK"/>
|
||||
<Surface name="RGF_EMPTY_CDIE_Dresslegs" animsurface="RGFHITCROUCH"/>
|
||||
<Surface name="RGF_EMPTY_COWER_Dresslegs" animsurface="RGFCOWER"/>
|
||||
<Surface name="RGF_EMPTY_ROLL_Dresslegs" animsurface="RGFROLLOVER"/>
|
||||
<Surface name="RGF_EMPTY_ROLL_SIDE_Dresslegs" animsurface="RGFROLL_PR"/>
|
||||
<Surface name="RGF_EMPTY_DIEFB_Dresslegs" animsurface="RGFHITFALLBACK"/>
|
||||
<Surface name="RGF_EMPTY_DIEFBH_Dresslegs" animsurface="RGFHITHARD"/>
|
||||
<Surface name="RGF_EMPTY_DIEFBHB_Dresslegs" animsurface="RGFHITHARDBLOOD"/>
|
||||
<Surface name="RGF_RIFLE_WALK_HURT_Dresslegs" animsurface="RGFHURTWALKINGR"/>
|
||||
<Surface name="RGF_RIFLE_BAYONET_Dresslegs" animsurface="RGFBAYONET_S_S"/>
|
||||
<Surface name="RGF_RIFLE_BAYONET_L_Dresslegs" animsurface="RGFBAYONET_S_P"/>
|
||||
<Surface name="RGF_EMPTY_DODGE_Dresslegs" animsurface="RGFDODGE"/>
|
||||
<Surface name="RGF_EMPTY_THROW_Dresslegs" animsurface="RGFTHROW"/>
|
||||
<Surface name="RGF_EMPTY_THROW_G_Dresslegs" animsurface="RGFSTHRG"/>
|
||||
<Surface name="RGF_EMPTY_LOB_Dresslegs" animsurface="RGFLOB"/>
|
||||
<Surface name="RGF_EMPTY_LOB_G_Dresslegs" animsurface="RGFSLOBG"/>
|
||||
<Surface name="RGF_EMPTY_KICKDOOR_Dresslegs" animsurface="RGFKICKDOOR"/>
|
||||
<!--<Surface name="RGF_EMPTY_SQUISH_Dresslegs" animsurface="RGF_SQUISH" />-->
|
||||
<Surface name="RGF_EMPTY_RADIO_Dresslegs" animsurface="RGFRADIO"/>
|
||||
<!--<Surface name="RGF_EMPTY_PULL_Dresslegs" animsurface="RGF_PULL" />-->
|
||||
<Surface name="RGF_EMPTY_REMOTE_Dresslegs" animsurface="RGFUSEREMOTE"/>
|
||||
<Surface name="RGF_KNIFE_STAB_Dresslegs" animsurface="RGFSTAB"/>
|
||||
<Surface name="RGF_KNIFE_SLICE_Dresslegs" animsurface="RGFSLICE"/>
|
||||
<Surface name="RGF_KNIFE_THROW_Dresslegs" animsurface="RGFTHROWKNIFE"/>
|
||||
<Surface name="RGF_KNIFE_BREATH_Dresslegs" animsurface="RGFBREATHKNIFE"/>
|
||||
<Surface name="RGF_CROWBAR_HIT_Dresslegs" animsurface="RGFCROWBAR"/>
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_Dresslegs" animsurface="RGFPUNCHLOW"/>
|
||||
<Surface name="RGF_EMPTY_CPUNCH_Dresslegs" animsurface="RGFPUNCHLOW"/>
|
||||
<Surface name="RGF_EMPTY_CTHROW_Dresslegs" animsurface="RGFCRTHROW"/>
|
||||
<Surface name="RGF_KNIFE_CSTAB_Dresslegs" animsurface="RGFCSTAB"/>
|
||||
<Surface name="RGF_EMPTY_CRADIO_Dresslegs" animsurface="RGFCRRADIO"/>
|
||||
<Surface name="RGF_EMPTY_SLEEP_Dresslegs" animsurface="RGFSLEEP"/>
|
||||
<Surface name="RGF_EMPTY_DRUNK_Dresslegs" animsurface="RGFPISTOLDRUNK"/>
|
||||
<Surface name="RGF_RIFLE_WALK_HURT_Dresslegs" animsurface="RGFHURTWALKINGN"/>
|
||||
<Surface name="RGF_EMPTY_FALL_Dresslegs" animsurface="RGFFALL"/>
|
||||
<Surface name="RGF_EMPTY_FALLFWD_Dresslegs" animsurface="RGFFALLF"/>
|
||||
<Surface name="RGF_CLIMB_Dresslegs" animsurface="RGFCLIMBROOF"/>
|
||||
<Surface name="RGF_CLIMB_Dresslegs" animsurface="RGFWALLJUMP"/>
|
||||
<!--<Surface name="RGF_EMPTY_KARATELK_Dresslegs" animsurface="RGFLOWKICK" />
|
||||
<Surface name="RGF_EMPTY_KARATESPINK_Dresslegs" animsurface="RGFSPINKICK" />-->
|
||||
<Surface name="RGF_LAW_Dresslegs" animsurface="RGFROCKET"/>
|
||||
<Surface name="RGF_LAW_CR_Dresslegs" animsurface="RGFCRROCKET"/>
|
||||
<Surface name="RGF_EMPTY_KICKSAND_Dresslegs" animsurface="RGFKICKSN"/>
|
||||
<Surface name="RGF_EMPTY_WIPEFACE_Dresslegs" animsurface="RGFWIPE"/>
|
||||
<Surface name="RGF_RIFLE_LOOK_Dresslegs" animsurface="RGFALOOK"/>
|
||||
<Surface name="RGF_RIFLE_CLEAN_Dresslegs" animsurface="RGFCLEAN"/>
|
||||
<Surface name="RGF_WATER_RIFLE_IDLE_Dresslegs" animsurface="RGFWATER_R_STD" />
|
||||
<Surface name="RGF_WATER_RIFLE_WALK_Dresslegs" animsurface="RGFWATER_R_WALK" />
|
||||
<Surface name="RGF_WATER_RIFLE_AIM_Dresslegs" animsurface="RGFWATER_R_AIM" />
|
||||
<Surface name="RGF_WATER_RIFLE_HIP_Dresslegs" animsurface="RGF_WATER_HIP_AIM" />
|
||||
<Surface name="RGF_WATER_EMPTY_IDLE_Dresslegs" animsurface="RGFWATER_N_STD" />
|
||||
<Surface name="RGF_WATER_EMPTY_WALK_Dresslegs" animsurface="RGFWATER_N_WALK" />
|
||||
<Surface name="RGF_WATER_EMPTY_THROW_Dresslegs" animsurface="RGFWATERTHROW" />
|
||||
<Surface name="RGF_WATER_EMPTY_FALL_Dresslegs" animsurface="RGFWATER_TRANS" />
|
||||
<Surface name="RGF_WATER_EMPTY_DIE_Dresslegs" animsurface="RGFWATER_DIE" />
|
||||
<Surface name="RGF_WATER_DUAL_AIM_Dresslegs" animsurface="RGFWATER_DBLSHT" />
|
||||
<Surface name="RGF_HELIDROP_Dresslegs" animsurface="RGFHELIDROP" />
|
||||
<Surface name="RGF_CROUCH_MORTAR_Dresslegs" animsurface="RGFMORTAR" />
|
||||
<Surface name="RGF_SLAP_Dresslegs" animsurface="RGFSLAP" />
|
||||
</LayerProp>
|
||||
</Layer>
|
||||
<Layer name="legarmor">
|
||||
<LayerProp filter="KevlarLeggingsAndPistol" palette="hats">
|
||||
|
||||
@@ -1678,6 +1678,49 @@
|
||||
<Surface name="RGF_WATER_EMPTY_WALK_GRIZZLY" animsurface="RGFWATER_N_WALK" />
|
||||
<Surface name="RGF_WATER_PISTOL_AIM_GRIZZLY" animsurface="RGFWATER_N_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasDualRightPepperSpray" palette="guns_v2">
|
||||
<Surface name="RGF_PISTOL_IDLE_PSPRAY" animsurface="RGFDBLBREATH"/>
|
||||
<Surface name="RGF_EMPTY_WALK_PSPRAY" animsurface="RGFNOTHING_WALK"/>
|
||||
<Surface name="RGF_DUAL_AIM_PSPRAY" animsurface="RGFSTANDDWALAIM"/>
|
||||
<Surface name="RGF_CROUCHWALK_DUAL_PSPRAY" animsurface="RGFCROUCH_D_RDY"/>
|
||||
<Surface name="RGF_DUAL_CR_AIM_PSPRAY" animsurface="RGFCDBLSHOT"/>
|
||||
<Surface name="RGF_EMPTY_RUN_PSPRAY" animsurface="RGFNOTHING_RUN"/>
|
||||
<Surface name="RGF_DUAL_PRONE_PSPRAY" animsurface="RGFDWPRONE"/>
|
||||
<Surface name="RGF_EMPTY_PAIN_PSPRAY" animsurface="RGFHURTSTANDINGN"/>
|
||||
<Surface name="RGF_EMPTY_RUN_PSPRAY" animsurface="RGFPISTOL_RUN"/>
|
||||
<Surface name="RGF_DUAL_SDSTP_AIM_PSPRAY" animsurface="RGFSIDESTEP_D_RDY"/>
|
||||
<Surface name="RGF_DUAL_RDY_WALK_PSPRAY" animsurface="RGFWALK_D_RDY"/>
|
||||
<Surface name="RGF_DUAL_SDSTP_PSPRAY" animsurface="RGFSIDESTEP"/>
|
||||
<Surface name="RGF_EMPTY_DRUNK_PSPRAY" animsurface="RGFPISTOLDRUNK"/>
|
||||
<Surface name="RGF_RIFLE_WALK_HURT_PSPRAY" animsurface="RGFHURTWALKINGN"/>
|
||||
<Surface name="RGF_WATER_EMPTY_IDLE_PSPRAY" animsurface="RGFWATER_N_STD" />
|
||||
<Surface name="RGF_WATER_EMPTY_WALK_PSPRAY" animsurface="RGFWATER_N_WALK" />
|
||||
<Surface name="RGF_WATER_DUAL_AIM_PSPRAY" animsurface="RGFWATER_DBLSHT" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasPepperSprayInHand" palette="guns_v2">
|
||||
<Surface name="RGF_CROUCHWALK_PSPRAY" animsurface="RGFCROUCH_P_RDY"/>
|
||||
<Surface name="RGF_EMPTY_PRONE_PSPRAY" animsurface="RGFHANDGUN_PRONE"/>
|
||||
<Surface name="RGF_PISTOL_IDLE_PSPRAY" animsurface="RGFPISTOLBREATH"/>
|
||||
<Surface name="RGF_EMPTY_WALK_PSPRAY" animsurface="RGFNOTHING_WALK"/>
|
||||
<Surface name="RGF_PISTOL_AIM_PSPRAY" animsurface="RGFHANDGUN_S_SHOT"/>
|
||||
<Surface name="RGF_PISTOL_AIM_1H_PSPRAY" animsurface="RGF_PFSHOT_AIM"/>
|
||||
<Surface name="RGF_PISTOL_RDY_WALK_PSPRAY" animsurface="RGFWALK_P_RDY"/>
|
||||
<Surface name="RGF_EMPTY_SWAT_PSPRAY" animsurface="RGFNOTHING_SWAT"/>
|
||||
<Surface name="RGF_EMPTY_CROUCH_PSPRAY" animsurface="RGFNOTHING_CROUCH"/>
|
||||
<Surface name="RGF_PISTOL_CR_AIM_PSPRAY" animsurface="RGFHANDGUN_C_SHOT"/>
|
||||
<Surface name="RGF_PISTOL_SDSTP_AIM_PSPRAY" animsurface="RGFSIDESTEP_P_RDY"/>
|
||||
<Surface name="RGF_PISTOL_LOW_PSPRAY" animsurface="RGFPISTOLSHOOTLOW"/>
|
||||
<Surface name="RGF_PISTOL_LOW_PSPRAY" animsurface="RGFSHOOT_LOW"/>
|
||||
<Surface name="RGF_EMPTY_RUN_PSPRAY" animsurface="RGFNOTHING_RUN"/>
|
||||
<Surface name="RGF_EMPTY_PAIN_PSPRAY" animsurface="RGFHURTSTANDINGN"/>
|
||||
<Surface name="RGF_EMPTY_RUN_PSPRAY" animsurface="RGFPISTOL_RUN"/>
|
||||
<Surface name="RGF_PISTOL_SDSTP_PSPRAY" animsurface="RGFSIDESTEP"/>
|
||||
<Surface name="RGF_EMPTY_DRUNK_PSPRAY" animsurface="RGFPISTOLDRUNK"/>
|
||||
<Surface name="RGF_RIFLE_WALK_HURT_PSPRAY" animsurface="RGFHURTWALKINGN"/>
|
||||
<Surface name="RGF_WATER_PISTOL_IDLE_PSPRAY" animsurface="RGFWATER_N_STD" />
|
||||
<Surface name="RGF_WATER_EMPTY_WALK_PSPRAY" animsurface="RGFWATER_N_WALK" />
|
||||
<Surface name="RGF_WATER_PISTOL_AIM_PSPRAY" animsurface="RGFWATER_N_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasDualRight93R" palette="guns_v2">
|
||||
<Surface name="RGF_PISTOL_IDLE_93R" animsurface="RGFDBLBREATH"/>
|
||||
<Surface name="RGF_EMPTY_WALK_93R" animsurface="RGFNOTHING_WALK"/>
|
||||
@@ -10419,6 +10462,51 @@
|
||||
<Surface name="RGF_WATER_RIFLE_AIM_AR" animsurface="RGFWATER_R_AIM" />
|
||||
<Surface name="RGF_WATER_RIFLE_HIP_AR" animsurface="RGF_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasBatonInHand" palette="guns_v2">
|
||||
<Surface name="RGF_EMPTY_IDLE_baton" animsurface="RGFNOTHING_STD"/>
|
||||
<Surface name="RGF_EMPTY_WALK_baton" animsurface="RGFNOTHING_WALK"/>
|
||||
<Surface name="RGF_EMPTY_CROUCH_baton" animsurface="RGFNOTHING_CROUCH"/>
|
||||
<Surface name="RGF_EMPTY_SWAT_baton" animsurface="RGFNOTHING_SWAT"/>
|
||||
<Surface name="RGF_EMPTY_RUN_baton" animsurface="RGFNOTHING_RUN"/>
|
||||
<Surface name="RGF_EMPTY_PAIN_baton" animsurface="RGFHURTSTANDINGN"/>
|
||||
<Surface name="RGF_EMPTY_PRONE_baton" animsurface="RGFHANDGUN_PRONE"/>
|
||||
<Surface name="RGF_RIFLE_WALK_HURT_baton" animsurface="RGFHURTWALKINGN"/>
|
||||
<Surface name="RGF_EMPTY_DRUNK_baton" animsurface="RGFPISTOLDRUNK"/>
|
||||
<Surface name="RGF_EMPTY_DODGE_baton" animsurface="RGFDODGE"/>
|
||||
<Surface name="RGF_CROWBAR_HIT_baton" animsurface="RGFCROWBAR"/>
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_baton" animsurface="RGFPUNCHLOW"/>
|
||||
<!--<Surface name="RGF_PUNCH_baton" animsurface="RGFPUNCH"/>-->
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasShovelInHand" palette="guns_v2">
|
||||
<Surface name="RGF_EMPTY_IDLE_shovel" animsurface="RGFNOTHING_STD"/>
|
||||
<Surface name="RGF_EMPTY_WALK_shovel" animsurface="RGFNOTHING_WALK"/>
|
||||
<Surface name="RGF_EMPTY_CROUCH_shovel" animsurface="RGFNOTHING_CROUCH"/>
|
||||
<Surface name="RGF_EMPTY_SWAT_shovel" animsurface="RGFNOTHING_SWAT"/>
|
||||
<Surface name="RGF_EMPTY_RUN_shovel" animsurface="RGFNOTHING_RUN"/>
|
||||
<Surface name="RGF_EMPTY_PAIN_shovel" animsurface="RGFHURTSTANDINGN"/>
|
||||
<Surface name="RGF_EMPTY_PRONE_shovel" animsurface="RGFHANDGUN_PRONE"/>
|
||||
<Surface name="RGF_RIFLE_WALK_HURT_shovel" animsurface="RGFHURTWALKINGN"/>
|
||||
<Surface name="RGF_EMPTY_DRUNK_shovel" animsurface="RGFPISTOLDRUNK"/>
|
||||
<Surface name="RGF_EMPTY_DODGE_shovel" animsurface="RGFDODGE"/>
|
||||
<Surface name="RGF_CROWBAR_HIT_shovel" animsurface="RGFCROWBAR"/>
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_shovel" animsurface="RGFPUNCHLOW"/>
|
||||
<!--<Surface name="RGF_PUNCH_shovel" animsurface="RGFPUNCH"/>-->
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasPipeWrenchInHand" palette="guns_v2">
|
||||
<Surface name="RGF_EMPTY_IDLE_wrench" animsurface="RGFNOTHING_STD"/>
|
||||
<Surface name="RGF_EMPTY_WALK_wrench" animsurface="RGFNOTHING_WALK"/>
|
||||
<Surface name="RGF_EMPTY_CROUCH_wrench" animsurface="RGFNOTHING_CROUCH"/>
|
||||
<Surface name="RGF_EMPTY_SWAT_wrench" animsurface="RGFNOTHING_SWAT"/>
|
||||
<Surface name="RGF_EMPTY_RUN_wrench" animsurface="RGFNOTHING_RUN"/>
|
||||
<Surface name="RGF_EMPTY_PAIN_wrench" animsurface="RGFHURTSTANDINGN"/>
|
||||
<Surface name="RGF_EMPTY_PRONE_wrench" animsurface="RGFHANDGUN_PRONE"/>
|
||||
<Surface name="RGF_RIFLE_WALK_HURT_wrench" animsurface="RGFHURTWALKINGN"/>
|
||||
<Surface name="RGF_EMPTY_DRUNK_wrench" animsurface="RGFPISTOLDRUNK"/>
|
||||
<Surface name="RGF_EMPTY_DODGE_wrench" animsurface="RGFDODGE"/>
|
||||
<Surface name="RGF_CROWBAR_HIT_wrench" animsurface="RGFCROWBAR"/>
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_wrench" animsurface="RGFPUNCHLOW"/>
|
||||
<!--<Surface name="RGF_PUNCH_wrench" animsurface="RGFPUNCH"/>-->
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasCrowbarInHand" palette="guns_v2">
|
||||
<Surface name="RGF_EMPTY_IDLE_CROWBAR" animsurface="RGFNOTHING_STD"/>
|
||||
<Surface name="RGF_EMPTY_WALK_CROWBAR" animsurface="RGFNOTHING_WALK"/>
|
||||
@@ -10433,6 +10521,70 @@
|
||||
<Surface name="RGF_CROWBAR_HIT_CROWBAR" animsurface="RGFCROWBAR"/>
|
||||
<Surface name="RGF_CROWBAR_CR_HIT_CROWBAR" animsurface="RGFPUNCHLOW"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasNightstickInHand" palette="guns_v2">
|
||||
<Surface name="RGF_EMPTY_IDLE_nstick" animsurface="RGFNOTHING_STD"/>
|
||||
<Surface name="RGF_EMPTY_WALK_nstick" animsurface="RGFNOTHING_WALK"/>
|
||||
<Surface name="RGF_EMPTY_CROUCH_nstick" animsurface="RGFNOTHING_CROUCH"/>
|
||||
<Surface name="RGF_EMPTY_SWAT_nstick" animsurface="RGFNOTHING_SWAT"/>
|
||||
<Surface name="RGF_EMPTY_RUN_nstick" animsurface="RGFNOTHING_RUN"/>
|
||||
<Surface name="RGF_EMPTY_PAIN_nstick" animsurface="RGFHURTSTANDINGN"/>
|
||||
<Surface name="RGF_EMPTY_PRONE_nstick" animsurface="RGFHANDGUN_PRONE"/>
|
||||
<Surface name="RGF_RIFLE_WALK_HURT_nstick" animsurface="RGFHURTWALKINGN"/>
|
||||
<Surface name="RGF_EMPTY_DRUNK_nstick" animsurface="RGFPISTOLDRUNK"/>
|
||||
<Surface name="RGF_EMPTY_DODGE_nstick" animsurface="RGFDODGE"/>
|
||||
<Surface name="RGF_PUNCH_nstick" animsurface="RGFPUNCH"/>
|
||||
<Surface name="RGF_EMPTY_CPUNCH_nstick" animsurface="RGFPUNCHLOW"/>
|
||||
<!--<Surface name="RGF_EMPTY_KARATELK_nstick" animsurface="RGFLOWKICK" />
|
||||
<Surface name="RGF_EMPTY_KARATESPINK_nstick" animsurface="RGFSPINKICK" />-->
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasStunGunInHand" palette="guns_v2">
|
||||
<Surface name="RGF_EMPTY_IDLE_stunner" animsurface="RGFNOTHING_STD"/>
|
||||
<Surface name="RGF_EMPTY_WALK_stunner" animsurface="RGFNOTHING_WALK"/>
|
||||
<Surface name="RGF_EMPTY_CROUCH_stunner" animsurface="RGFNOTHING_CROUCH"/>
|
||||
<Surface name="RGF_EMPTY_SWAT_stunner" animsurface="RGFNOTHING_SWAT"/>
|
||||
<Surface name="RGF_EMPTY_RUN_stunner" animsurface="RGFNOTHING_RUN"/>
|
||||
<Surface name="RGF_EMPTY_PAIN_stunner" animsurface="RGFHURTSTANDINGN"/>
|
||||
<Surface name="RGF_EMPTY_PRONE_stunner" animsurface="RGFHANDGUN_PRONE"/>
|
||||
<Surface name="RGF_RIFLE_WALK_HURT_stunner" animsurface="RGFHURTWALKINGN"/>
|
||||
<Surface name="RGF_EMPTY_DRUNK_stunner" animsurface="RGFPISTOLDRUNK"/>
|
||||
<Surface name="RGF_EMPTY_DODGE_stunner" animsurface="RGFDODGE"/>
|
||||
<Surface name="RGF_PUNCH_stunner" animsurface="RGFPUNCH"/>
|
||||
<Surface name="RGF_EMPTY_CPUNCH_stunner" animsurface="RGFPUNCHLOW"/>
|
||||
<!--<Surface name="RGF_EMPTY_KARATELK_stunner" animsurface="RGFLOWKICK" />
|
||||
<Surface name="RGF_EMPTY_KARATESPINK_stunner" animsurface="RGFSPINKICK" />-->
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasFlashlightInHand" palette="guns_v2">
|
||||
<Surface name="RGF_EMPTY_IDLE_etorch" animsurface="RGFNOTHING_STD"/>
|
||||
<Surface name="RGF_EMPTY_WALK_etorch" animsurface="RGFNOTHING_WALK"/>
|
||||
<Surface name="RGF_EMPTY_CROUCH_etorch" animsurface="RGFNOTHING_CROUCH"/>
|
||||
<Surface name="RGF_EMPTY_SWAT_etorch" animsurface="RGFNOTHING_SWAT"/>
|
||||
<Surface name="RGF_EMPTY_RUN_etorch" animsurface="RGFNOTHING_RUN"/>
|
||||
<Surface name="RGF_EMPTY_PAIN_etorch" animsurface="RGFHURTSTANDINGN"/>
|
||||
<Surface name="RGF_EMPTY_PRONE_etorch" animsurface="RGFHANDGUN_PRONE"/>
|
||||
<Surface name="RGF_RIFLE_WALK_HURT_etorch" animsurface="RGFHURTWALKINGN"/>
|
||||
<Surface name="RGF_EMPTY_DRUNK_etorch" animsurface="RGFPISTOLDRUNK"/>
|
||||
<Surface name="RGF_EMPTY_DODGE_etorch" animsurface="RGFDODGE"/>
|
||||
<Surface name="RGF_PUNCH_etorch" animsurface="RGFPUNCH"/>
|
||||
<Surface name="RGF_EMPTY_CPUNCH_etorch" animsurface="RGFPUNCHLOW"/>
|
||||
<!--<Surface name="RGF_EMPTY_KARATELK_etorch" animsurface="RGFLOWKICK" />
|
||||
<Surface name="RGF_EMPTY_KARATESPINK_etorch" animsurface="RGFSPINKICK" />-->
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasKnuckleDusterInHand" palette="guns_v2">
|
||||
<Surface name="RGF_EMPTY_IDLE_kduster" animsurface="RGFNOTHING_STD"/>
|
||||
<Surface name="RGF_EMPTY_WALK_kduster" animsurface="RGFNOTHING_WALK"/>
|
||||
<Surface name="RGF_EMPTY_CROUCH_kduster" animsurface="RGFNOTHING_CROUCH"/>
|
||||
<Surface name="RGF_EMPTY_SWAT_kduster" animsurface="RGFNOTHING_SWAT"/>
|
||||
<Surface name="RGF_EMPTY_RUN_kduster" animsurface="RGFNOTHING_RUN"/>
|
||||
<Surface name="RGF_EMPTY_PAIN_kduster" animsurface="RGFHURTSTANDINGN"/>
|
||||
<Surface name="RGF_EMPTY_PRONE_kduster" animsurface="RGFHANDGUN_PRONE"/>
|
||||
<Surface name="RGF_RIFLE_WALK_HURT_kduster" animsurface="RGFHURTWALKINGN"/>
|
||||
<Surface name="RGF_EMPTY_DRUNK_kduster" animsurface="RGFPISTOLDRUNK"/>
|
||||
<Surface name="RGF_EMPTY_DODGE_kduster" animsurface="RGFDODGE"/>
|
||||
<Surface name="RGF_PUNCH_kduster" animsurface="RGFPUNCH"/>
|
||||
<Surface name="RGF_EMPTY_CPUNCH_kduster" animsurface="RGFPUNCHLOW"/>
|
||||
<!--<Surface name="RGF_EMPTY_KARATELK_kduster" animsurface="RGFLOWKICK" />
|
||||
<Surface name="RGF_EMPTY_KARATESPINK_kduster" animsurface="RGFSPINKICK" />-->
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasCombatKnifeInHand" palette="guns_v2">
|
||||
<Surface name="RGF_EMPTY_IDLE_knife2" animsurface="RGFNOTHING_STD"/>
|
||||
<Surface name="RGF_EMPTY_WALK_knife2" animsurface="RGFNOTHING_WALK"/>
|
||||
@@ -10577,6 +10729,24 @@
|
||||
<Surface name="RGF_boxknife_BREATH_boxknife" animsurface="RGFBREATHKNIFE"/>
|
||||
<Surface name="RGF_boxknife_CSTAB_boxknife" animsurface="RGFCSTAB"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasUmbrellaInHand" palette="guns_v2">
|
||||
<Surface name="RGF_EMPTY_IDLE_umbrella" animsurface="RGFNOTHING_STD"/>
|
||||
<Surface name="RGF_EMPTY_WALK_umbrella" animsurface="RGFNOTHING_WALK"/>
|
||||
<Surface name="RGF_EMPTY_CROUCH_umbrella" animsurface="RGFNOTHING_CROUCH"/>
|
||||
<Surface name="RGF_EMPTY_SWAT_umbrella" animsurface="RGFNOTHING_SWAT"/>
|
||||
<Surface name="RGF_EMPTY_SWAT_umbrella" animsurface="RGFSWKNIFE"/>
|
||||
<Surface name="RGF_EMPTY_RUN_umbrella" animsurface="RGFNOTHING_RUN"/>
|
||||
<Surface name="RGF_EMPTY_PAIN_umbrella" animsurface="RGFHURTSTANDINGN"/>
|
||||
<Surface name="RGF_EMPTY_PRONE_umbrella" animsurface="RGFHANDGUN_PRONE"/>
|
||||
<Surface name="RGF_RIFLE_WALK_HURT_umbrella" animsurface="RGFHURTWALKINGN"/>
|
||||
<Surface name="RGF_EMPTY_DRUNK_umbrella" animsurface="RGFPISTOLDRUNK"/>
|
||||
<Surface name="RGF_EMPTY_DODGE_umbrella" animsurface="RGFDODGE"/>
|
||||
<Surface name="RGF_umbrella_STAB_umbrella" animsurface="RGFSTAB"/>
|
||||
<Surface name="RGF_umbrella_SLICE_umbrella" animsurface="RGFSLICE"/>
|
||||
<Surface name="RGF_umbrella_THROW_umbrella" animsurface="RGFTHROWKNIFE"/>
|
||||
<Surface name="RGF_umbrella_BREATH_umbrella" animsurface="RGFBREATHKNIFE"/>
|
||||
<Surface name="RGF_umbrella_CSTAB_umbrella" animsurface="RGFCSTAB"/>
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasKnifeInHand" palette="guns_v2">
|
||||
<Surface name="RGF_EMPTY_IDLE_KNIFE" animsurface="RGFNOTHING_STD"/>
|
||||
<Surface name="RGF_EMPTY_WALK_KNIFE" animsurface="RGFNOTHING_WALK"/>
|
||||
@@ -11444,6 +11614,28 @@
|
||||
<Surface name="RGF_WATER_EMPTY_WALK_GRIZZLY_LEFT" animsurface="RGFWATER_N_WALK" />
|
||||
<Surface name="RGF_WATER_DUAL_AIM_GRIZZLY_LEFT" animsurface="RGFWATER_DBLSHT" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasPepperSprayInLeftHand" palette="guns_v2">
|
||||
<Surface name="RGF_PISTOL_IDLE_PSPRAY_LEFT" animsurface="RGFNOTHING_STD"/>
|
||||
<Surface name="RGF_PISTOL_IDLE_PSPRAY_LEFT" animsurface="RGFDBLBREATH"/>
|
||||
<Surface name="RGF_EMPTY_WALK_PSPRAY_LEFT" animsurface="RGFNOTHING_WALK"/>
|
||||
<Surface name="RGF_DUAL_AIM_PSPRAY_LEFT" animsurface="RGFSTANDDWALAIM"/>
|
||||
<Surface name="RGF_EMPTY_CROUCH_PSPRAY_LEFT" animsurface="RGFNOTHING_CROUCH"/>
|
||||
<Surface name="RGF_EMPTY_SWAT_PSPRAY_LEFT" animsurface="RGFNOTHING_SWAT"/>
|
||||
<Surface name="RGF_CROUCHWALK_DUAL_PSPRAY_LEFT" animsurface="RGFCROUCH_D_RDY"/>
|
||||
<Surface name="RGF_DUAL_CR_AIM_PSPRAY_LEFT" animsurface="RGFCDBLSHOT"/>
|
||||
<Surface name="RGF_EMPTY_RUN_PSPRAY_LEFT" animsurface="RGFNOTHING_RUN"/>
|
||||
<Surface name="RGF_DUAL_PRONE_PSPRAY_LEFT" animsurface="RGFDWPRONE"/>
|
||||
<Surface name="RGF_EMPTY_PAIN_PSPRAY_LEFT" animsurface="RGFHURTSTANDINGN"/>
|
||||
<Surface name="RGF_EMPTY_RUN_PSPRAY_LEFT" animsurface="RGFPISTOL_RUN"/>
|
||||
<Surface name="RGF_DUAL_SDSTP_AIM_PSPRAY_LEFT" animsurface="RGFSIDESTEP_D_RDY"/>
|
||||
<Surface name="RGF_DUAL_RDY_WALK_PSPRAY_LEFT" animsurface="RGFWALK_D_RDY"/>
|
||||
<Surface name="RGF_DUAL_SDSTP_PSPRAY_LEFT" animsurface="RGFSIDESTEP"/>
|
||||
<Surface name="RGF_EMPTY_DRUNK_PSPRAY_LEFT" animsurface="RGFPISTOLDRUNK"/>
|
||||
<Surface name="RGF_RIFLE_WALK_HURT_PSPRAY_LEFT" animsurface="RGFHURTWALKINGN"/>
|
||||
<Surface name="RGF_WATER_EMPTY_IDLE_PSPRAY_LEFT" animsurface="RGFWATER_N_STD" />
|
||||
<Surface name="RGF_WATER_EMPTY_WALK_PSPRAY_LEFT" animsurface="RGFWATER_N_WALK" />
|
||||
<Surface name="RGF_WATER_DUAL_AIM_PSPRAY_LEFT" animsurface="RGFWATER_DBLSHT" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="Has93RInLeftHand" palette="guns_v2">
|
||||
<Surface name="RGF_PISTOL_IDLE_93R_LEFT" animsurface="RGFNOTHING_STD"/>
|
||||
<Surface name="RGF_PISTOL_IDLE_93R_LEFT" animsurface="RGFDBLBREATH"/>
|
||||
|
||||
@@ -2044,6 +2044,23 @@
|
||||
<AnimSurface name="RGMCROWBAR_HIT_PADS" file="Anims\LOBOT\RGM\S_CROWBAR_PADS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_CAMOHELMET" file="Anims\LOBOT\RGM\S_CROWBAR_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_LSLEEVE" file="Anims\LOBOT\RGM\S_CROWBAR_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<!-- Crouch, crowbar, hit-->
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_HEAD" file="Anims\LOBOT\RGM\S_C_CROWBAR_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_HANDS" file="Anims\LOBOT\RGM\S_C_CROWBAR_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_TORSO" file="Anims\LOBOT\RGM\S_C_CROWBAR_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_LEGS" file="Anims\LOBOT\RGM\S_C_CROWBAR_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_SHADOW" file="Anims\LOBOT\RGM\S_C_CROWBAR_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_CROWBAR" file="Anims\LOBOT\RGM\S_C_CROWBAR_crowbar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_BP" file="Anims\LOBOT\RGM\S_C_CROWBAR_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_BERET" file="Anims\LOBOT\RGM\S_C_CROWBAR_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_VEST" file="Anims\LOBOT\RGM\S_C_CROWBAR_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_HELMET" file="Anims\LOBOT\RGM\S_C_CROWBAR_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_GMASK" file="Anims\LOBOT\RGM\S_C_CROWBAR_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_NVG" file="Anims\LOBOT\RGM\S_C_CROWBAR_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_BOONEY" file="Anims\LOBOT\RGM\S_C_CROWBAR_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_PADS" file="Anims\LOBOT\RGM\S_C_CROWBAR_PADS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_CAMOHELMET" file="Anims\LOBOT\RGM\S_C_CROWBAR_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_LSLEEVE" file="Anims\LOBOT\RGM\S_C_CROWBAR_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<!-- Standing, empty hands, get hit and die -->
|
||||
<AnimSurface name="RGMEMPTY_DIE_BLOOD" file="Anims\LOBOT\RGM\S_D_FWD_blood.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_HEAD" file="Anims\LOBOT\RGM\S_D_FWD_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
@@ -2612,6 +2629,7 @@
|
||||
<AnimSurface name="RGMKNIFE_THROW_BCAP" file="Anims\LOBOT\RGM\S_K_THROW_BCAP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_BCAP" file="Anims\LOBOT\RGM\S_K_BREATH_BCAP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_BCAP" file="Anims\LOBOT\RGM\S_CROWBAR_BCAP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_BCAP" file="Anims\LOBOT\RGM\S_C_CROWBAR_BCAP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_BCAP" file="Anims\LOBOT\RGM\S_D_FWD_BCAP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_JFK_BCAP" file="Anims\LOBOT\RGM\S_D_FWD_BCAP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFB_BCAP" file="Anims\LOBOT\RGM\S_DIEBAC_BCAP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -3133,6 +3151,7 @@
|
||||
<AnimSurface name="RGMKNIFE_THROW_kevlar" file="Anims\LOBOT\RGM\S_K_THROW_kevlar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_kevlar" file="Anims\LOBOT\RGM\S_K_BREATH_kevlar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_kevlar" file="Anims\LOBOT\RGM\S_CROWBAR_kevlar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_kevlar" file="Anims\LOBOT\RGM\S_C_CROWBAR_kevlar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_kevlar" file="Anims\LOBOT\RGM\S_D_FWD_kevlar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_JFK_kevlar" file="Anims\LOBOT\RGM\S_D_FWD_kevlar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFB_kevlar" file="Anims\LOBOT\RGM\S_DIEBAC_kevlar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -3253,6 +3272,7 @@
|
||||
<AnimSurface name="RGMKNIFE_THROW_spectra" file="Anims\LOBOT\RGM\S_K_THROW_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_spectra" file="Anims\LOBOT\RGM\S_K_BREATH_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_spectra" file="Anims\LOBOT\RGM\S_CROWBAR_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_spectra" file="Anims\LOBOT\RGM\S_C_CROWBAR_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_spectra" file="Anims\LOBOT\RGM\S_D_FWD_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_JFK_spectra" file="Anims\LOBOT\RGM\S_D_FWD_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFB_spectra" file="Anims\LOBOT\RGM\S_DIEBAC_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -3373,6 +3393,7 @@
|
||||
<AnimSurface name="RGMKNIFE_THROW_balaclava" file="Anims\LOBOT\RGM\S_K_THROW_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_balaclava" file="Anims\LOBOT\RGM\S_K_BREATH_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_balaclava" file="Anims\LOBOT\RGM\S_CROWBAR_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_balaclava" file="Anims\LOBOT\RGM\S_C_CROWBAR_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_balaclava" file="Anims\LOBOT\RGM\S_D_FWD_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_JFK_balaclava" file="Anims\LOBOT\RGM\S_D_FWD_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFB_balaclava" file="Anims\LOBOT\RGM\S_DIEBAC_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -3493,6 +3514,7 @@
|
||||
<AnimSurface name="RGMKNIFE_THROW_holster" file="Anims\LOBOT\RGM\S_K_THROW_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_holster" file="Anims\LOBOT\RGM\S_K_BREATH_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_holster" file="Anims\LOBOT\RGM\S_CROWBAR_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_holster" file="Anims\LOBOT\RGM\S_C_CROWBAR_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_holster" file="Anims\LOBOT\RGM\S_D_FWD_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_JFK_holster" file="Anims\LOBOT\RGM\S_D_FWD_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFB_holster" file="Anims\LOBOT\RGM\S_DIEBAC_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -3610,6 +3632,7 @@
|
||||
<AnimSurface name="RGMKNIFE_THROW_holster_l" file="Anims\LOBOT\RGM\S_K_THROW_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_holster_l" file="Anims\LOBOT\RGM\S_K_BREATH_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_holster_l" file="Anims\LOBOT\RGM\S_CROWBAR_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_holster_l" file="Anims\LOBOT\RGM\S_C_CROWBAR_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_holster_l" file="Anims\LOBOT\RGM\S_D_FWD_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_JFK_holster_l" file="Anims\LOBOT\RGM\S_D_FWD_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFB_holster_l" file="Anims\LOBOT\RGM\S_DIEBAC_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -3733,6 +3756,7 @@
|
||||
<AnimSurface name="RGMKNIFE_THROW_eod_h" file="Anims\LOBOT\RGM\S_K_THROW_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_eod_h" file="Anims\LOBOT\RGM\S_K_BREATH_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_eod_h" file="Anims\LOBOT\RGM\S_CROWBAR_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_eod_h" file="Anims\LOBOT\RGM\S_C_CROWBAR_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_eod_h" file="Anims\LOBOT\RGM\S_D_FWD_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_JFK_eod_h" file="Anims\LOBOT\RGM\S_D_FWD_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFB_eod_h" file="Anims\LOBOT\RGM\S_DIEBAC_eod_h.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -3857,6 +3881,7 @@
|
||||
<AnimSurface name="RGMKNIFE_THROW_eod_v" file="Anims\LOBOT\RGM\S_K_THROW_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_eod_v" file="Anims\LOBOT\RGM\S_K_BREATH_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_eod_v" file="Anims\LOBOT\RGM\S_CROWBAR_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_eod_v" file="Anims\LOBOT\RGM\S_C_CROWBAR_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_eod_v" file="Anims\LOBOT\RGM\S_D_FWD_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_JFK_eod_v" file="Anims\LOBOT\RGM\S_D_FWD_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFB_eod_v" file="Anims\LOBOT\RGM\S_DIEBAC_eod_v.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -3976,6 +4001,7 @@
|
||||
<AnimSurface name="RGMKNIFE_THROW_eod_l" file="Anims\LOBOT\RGM\S_K_THROW_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_eod_l" file="Anims\LOBOT\RGM\S_K_BREATH_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_eod_l" file="Anims\LOBOT\RGM\S_CROWBAR_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_eod_l" file="Anims\LOBOT\RGM\S_C_CROWBAR_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_eod_l" file="Anims\LOBOT\RGM\S_D_FWD_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_JFK_eod_l" file="Anims\LOBOT\RGM\S_D_FWD_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFB_eod_l" file="Anims\LOBOT\RGM\S_DIEBAC_eod_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -4093,6 +4119,7 @@
|
||||
<AnimSurface name="RGMKNIFE_THROW_TORSO_C" file="Anims\LOBOT\RGM\S_K_THROW_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_TORSO_C" file="Anims\LOBOT\RGM\S_K_BREATH_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_TORSO_C" file="Anims\LOBOT\RGM\S_CROWBAR_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_TORSO_C" file="Anims\LOBOT\RGM\S_C_CROWBAR_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_TORSO_C" file="Anims\LOBOT\RGM\S_D_FWD_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_JFK_TORSO_C" file="Anims\LOBOT\RGM\S_D_FWD_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFB_TORSO_C" file="Anims\LOBOT\RGM\S_DIEBAC_torsocamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -4213,6 +4240,7 @@
|
||||
<AnimSurface name="RGMKNIFE_THROW_LEGS_C" file="Anims\LOBOT\RGM\S_K_THROW_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_LEGS_C" file="Anims\LOBOT\RGM\S_K_BREATH_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_LEGS_C" file="Anims\LOBOT\RGM\S_CROWBAR_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_LEGS_C" file="Anims\LOBOT\RGM\S_C_CROWBAR_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_LEGS_C" file="Anims\LOBOT\RGM\S_D_FWD_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_JFK_LEGS_C" file="Anims\LOBOT\RGM\S_D_FWD_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFB_LEGS_C" file="Anims\LOBOT\RGM\S_DIEBAC_legscamo.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -4333,6 +4361,7 @@
|
||||
<AnimSurface name="RGMKNIFE_THROW_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_K_THROW_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_K_BREATH_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_CROWBAR_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_C_CROWBAR_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_D_FWD_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_JFK_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_D_FWD_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFB_GHILLIEHOOD" file="Anims\LOBOT\RGM\S_DIEBAC_ghillieh.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -4453,6 +4482,7 @@
|
||||
<AnimSurface name="RGMKNIFE_THROW_GHILLIEVEST" file="Anims\LOBOT\RGM\S_K_THROW_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_GHILLIEVEST" file="Anims\LOBOT\RGM\S_K_BREATH_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_GHILLIEVEST" file="Anims\LOBOT\RGM\S_CROWBAR_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_GHILLIEVEST" file="Anims\LOBOT\RGM\S_C_CROWBAR_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_GHILLIEVEST" file="Anims\LOBOT\RGM\S_D_FWD_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_JFK_GHILLIEVEST" file="Anims\LOBOT\RGM\S_D_FWD_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFB_GHILLIEVEST" file="Anims\LOBOT\RGM\S_DIEBAC_ghilliev.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -4573,6 +4603,7 @@
|
||||
<AnimSurface name="RGMKNIFE_THROW_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_K_THROW_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_K_BREATH_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_CROWBAR_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_C_CROWBAR_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_D_FWD_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_JFK_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_D_FWD_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFB_GHILLIEPANTS" file="Anims\LOBOT\RGM\S_DIEBAC_ghilliep.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
|
||||
@@ -80,6 +80,7 @@
|
||||
<AnimSurface name="RGMKNIFE_THROW_Ushanka" file="Anims\LOBOT\RGM\S_K_THROW_Ushanka.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_Ushanka" file="Anims\LOBOT\RGM\S_K_BREATH_Ushanka.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_Ushanka" file="Anims\LOBOT\RGM\S_CROWBAR_Ushanka.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_Ushanka" file="Anims\LOBOT\RGM\S_C_CROWBAR_Ushanka.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_Ushanka" file="Anims\LOBOT\RGM\S_D_FWD_Ushanka.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_JFK_Ushanka" file="Anims\LOBOT\RGM\S_D_FWD_Ushanka.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFB_Ushanka" file="Anims\LOBOT\RGM\S_DIEBAC_Ushanka.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -201,6 +202,7 @@
|
||||
<AnimSurface name="RGMKNIFE_THROW_UScap" file="Anims\LOBOT\RGM\S_K_THROW_UScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_UScap" file="Anims\LOBOT\RGM\S_K_BREATH_UScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_UScap" file="Anims\LOBOT\RGM\S_CROWBAR_UScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_UScap" file="Anims\LOBOT\RGM\S_C_CROWBAR_UScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_UScap" file="Anims\LOBOT\RGM\S_D_FWD_UScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_JFK_UScap" file="Anims\LOBOT\RGM\S_D_FWD_UScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFB_UScap" file="Anims\LOBOT\RGM\S_DIEBAC_UScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -322,6 +324,7 @@
|
||||
<AnimSurface name="RGMKNIFE_THROW_USSRcap" file="Anims\LOBOT\RGM\S_K_THROW_USSRcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_USSRcap" file="Anims\LOBOT\RGM\S_K_BREATH_USSRcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_USSRcap" file="Anims\LOBOT\RGM\S_CROWBAR_USSRcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_USSRcap" file="Anims\LOBOT\RGM\S_C_CROWBAR_USSRcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_USSRcap" file="Anims\LOBOT\RGM\S_D_FWD_USSRcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_JFK_USSRcap" file="Anims\LOBOT\RGM\S_D_FWD_USSRcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFB_USSRcap" file="Anims\LOBOT\RGM\S_DIEBAC_USSRcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -443,6 +446,7 @@
|
||||
<AnimSurface name="RGMKNIFE_THROW_RUScap" file="Anims\LOBOT\RGM\S_K_THROW_RUScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_RUScap" file="Anims\LOBOT\RGM\S_K_BREATH_RUScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_RUScap" file="Anims\LOBOT\RGM\S_CROWBAR_RUScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_RUScap" file="Anims\LOBOT\RGM\S_C_CROWBAR_RUScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_RUScap" file="Anims\LOBOT\RGM\S_D_FWD_RUScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_JFK_RUScap" file="Anims\LOBOT\RGM\S_D_FWD_RUScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFB_RUScap" file="Anims\LOBOT\RGM\S_DIEBAC_RUScap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -564,6 +568,7 @@
|
||||
<AnimSurface name="RGMKNIFE_THROW_Blackcap" file="Anims\LOBOT\RGM\S_K_THROW_Blackcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_Blackcap" file="Anims\LOBOT\RGM\S_K_BREATH_Blackcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_Blackcap" file="Anims\LOBOT\RGM\S_CROWBAR_Blackcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_Blackcap" file="Anims\LOBOT\RGM\S_C_CROWBAR_Blackcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_Blackcap" file="Anims\LOBOT\RGM\S_D_FWD_Blackcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_JFK_Blackcap" file="Anims\LOBOT\RGM\S_D_FWD_Blackcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFB_Blackcap" file="Anims\LOBOT\RGM\S_DIEBAC_Blackcap.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -685,6 +690,7 @@
|
||||
<AnimSurface name="RGMKNIFE_THROW_Steelhelm" file="Anims\LOBOT\RGM\S_K_THROW_Steelhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_Steelhelm" file="Anims\LOBOT\RGM\S_K_BREATH_Steelhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_Steelhelm" file="Anims\LOBOT\RGM\S_CROWBAR_Steelhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_Steelhelm" file="Anims\LOBOT\RGM\S_C_CROWBAR_Steelhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_Steelhelm" file="Anims\LOBOT\RGM\S_D_FWD_Steelhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_JFK_Steelhelm" file="Anims\LOBOT\RGM\S_D_FWD_Steelhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFB_Steelhelm" file="Anims\LOBOT\RGM\S_DIEBAC_Steelhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -806,6 +812,7 @@
|
||||
<AnimSurface name="RGMKNIFE_THROW_Kvlrhelm" file="Anims\LOBOT\RGM\S_K_THROW_Kvlrhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_Kvlrhelm" file="Anims\LOBOT\RGM\S_K_BREATH_Kvlrhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_Kvlrhelm" file="Anims\LOBOT\RGM\S_CROWBAR_Kvlrhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_Kvlrhelm" file="Anims\LOBOT\RGM\S_C_CROWBAR_Kvlrhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_Kvlrhelm" file="Anims\LOBOT\RGM\S_D_FWD_Kvlrhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_JFK_Kvlrhelm" file="Anims\LOBOT\RGM\S_D_FWD_Kvlrhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFB_Kvlrhelm" file="Anims\LOBOT\RGM\S_DIEBAC_Kvlrhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -927,6 +934,7 @@
|
||||
<AnimSurface name="RGMKNIFE_THROW_Spechelm" file="Anims\LOBOT\RGM\S_K_THROW_Spechelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_Spechelm" file="Anims\LOBOT\RGM\S_K_BREATH_Spechelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_Spechelm" file="Anims\LOBOT\RGM\S_CROWBAR_Spechelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_Spechelm" file="Anims\LOBOT\RGM\S_C_CROWBAR_Spechelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_Spechelm" file="Anims\LOBOT\RGM\S_D_FWD_Spechelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_JFK_Spechelm" file="Anims\LOBOT\RGM\S_D_FWD_Spechelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFB_Spechelm" file="Anims\LOBOT\RGM\S_DIEBAC_Spechelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -1048,6 +1056,7 @@
|
||||
<AnimSurface name="RGMKNIFE_THROW_SWAThelm" file="Anims\LOBOT\RGM\S_K_THROW_SWAThelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_SWAThelm" file="Anims\LOBOT\RGM\S_K_BREATH_SWAThelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_SWAThelm" file="Anims\LOBOT\RGM\S_CROWBAR_SWAThelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_SWAThelm" file="Anims\LOBOT\RGM\S_C_CROWBAR_SWAThelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_SWAThelm" file="Anims\LOBOT\RGM\S_D_FWD_SWAThelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_JFK_SWAThelm" file="Anims\LOBOT\RGM\S_D_FWD_SWAThelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFB_SWAThelm" file="Anims\LOBOT\RGM\S_DIEBAC_SWAThelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -1169,6 +1178,7 @@
|
||||
<AnimSurface name="RGMKNIFE_THROW_Twahelm" file="Anims\LOBOT\RGM\S_K_THROW_Twahelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_Twahelm" file="Anims\LOBOT\RGM\S_K_BREATH_Twahelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_Twahelm" file="Anims\LOBOT\RGM\S_CROWBAR_Twahelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_Twahelm" file="Anims\LOBOT\RGM\S_C_CROWBAR_Twahelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_Twahelm" file="Anims\LOBOT\RGM\S_D_FWD_Twahelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_JFK_Twahelm" file="Anims\LOBOT\RGM\S_D_FWD_Twahelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFB_Twahelm" file="Anims\LOBOT\RGM\S_DIEBAC_Twahelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -1290,6 +1300,7 @@
|
||||
<AnimSurface name="RGMKNIFE_THROW_Dynhelm" file="Anims\LOBOT\RGM\S_K_THROW_Dynhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_Dynhelm" file="Anims\LOBOT\RGM\S_K_BREATH_Dynhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_Dynhelm" file="Anims\LOBOT\RGM\S_CROWBAR_Dynhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_Dynhelm" file="Anims\LOBOT\RGM\S_C_CROWBAR_Dynhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_Dynhelm" file="Anims\LOBOT\RGM\S_D_FWD_Dynhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_JFK_Dynhelm" file="Anims\LOBOT\RGM\S_D_FWD_Dynhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFB_Dynhelm" file="Anims\LOBOT\RGM\S_DIEBAC_Dynhelm.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -1411,6 +1422,7 @@
|
||||
<AnimSurface name="RGMKNIFE_THROW_Goggles" file="Anims\LOBOT\RGM\S_K_THROW_Goggles.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_Goggles" file="Anims\LOBOT\RGM\S_K_BREATH_Goggles.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_Goggles" file="Anims\LOBOT\RGM\S_CROWBAR_Goggles.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_Goggles" file="Anims\LOBOT\RGM\S_C_CROWBAR_Goggles.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_Goggles" file="Anims\LOBOT\RGM\S_D_FWD_Goggles.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_JFK_Goggles" file="Anims\LOBOT\RGM\S_D_FWD_Goggles.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFB_Goggles" file="Anims\LOBOT\RGM\S_DIEBAC_Goggles.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -1532,6 +1544,7 @@
|
||||
<AnimSurface name="RGMKNIFE_THROW_Headset" file="Anims\LOBOT\RGM\S_K_THROW_Headset.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_Headset" file="Anims\LOBOT\RGM\S_K_BREATH_Headset.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_Headset" file="Anims\LOBOT\RGM\S_CROWBAR_Headset.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_Headset" file="Anims\LOBOT\RGM\S_C_CROWBAR_Headset.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_Headset" file="Anims\LOBOT\RGM\S_D_FWD_Headset.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_JFK_Headset" file="Anims\LOBOT\RGM\S_D_FWD_Headset.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFB_Headset" file="Anims\LOBOT\RGM\S_DIEBAC_Headset.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -1653,6 +1666,7 @@
|
||||
<AnimSurface name="RGMKNIFE_THROW_Flakvest" file="Anims\LOBOT\RGM\S_K_THROW_Flakvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_Flakvest" file="Anims\LOBOT\RGM\S_K_BREATH_Flakvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_Flakvest" file="Anims\LOBOT\RGM\S_CROWBAR_Flakvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_Flakvest" file="Anims\LOBOT\RGM\S_C_CROWBAR_Flakvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_Flakvest" file="Anims\LOBOT\RGM\S_D_FWD_Flakvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_JFK_Flakvest" file="Anims\LOBOT\RGM\S_D_FWD_Flakvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFB_Flakvest" file="Anims\LOBOT\RGM\S_DIEBAC_Flakvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -1774,6 +1788,7 @@
|
||||
<AnimSurface name="RGMKNIFE_THROW_Guardvest" file="Anims\LOBOT\RGM\S_K_THROW_Guardvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_Guardvest" file="Anims\LOBOT\RGM\S_K_BREATH_Guardvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_Guardvest" file="Anims\LOBOT\RGM\S_CROWBAR_Guardvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_Guardvest" file="Anims\LOBOT\RGM\S_C_CROWBAR_Guardvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_Guardvest" file="Anims\LOBOT\RGM\S_D_FWD_Guardvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_JFK_Guardvest" file="Anims\LOBOT\RGM\S_D_FWD_Guardvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFB_Guardvest" file="Anims\LOBOT\RGM\S_DIEBAC_Guardvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -1895,6 +1910,7 @@
|
||||
<AnimSurface name="RGMKNIFE_THROW_SWATvest" file="Anims\LOBOT\RGM\S_K_THROW_SWATvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_SWATvest" file="Anims\LOBOT\RGM\S_K_BREATH_SWATvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_SWATvest" file="Anims\LOBOT\RGM\S_CROWBAR_SWATvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_SWATvest" file="Anims\LOBOT\RGM\S_C_CROWBAR_SWATvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_SWATvest" file="Anims\LOBOT\RGM\S_D_FWD_SWATvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_JFK_SWATvest" file="Anims\LOBOT\RGM\S_D_FWD_SWATvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFB_SWATvest" file="Anims\LOBOT\RGM\S_DIEBAC_SWATvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -2016,6 +2032,7 @@
|
||||
<AnimSurface name="RGMKNIFE_THROW_Zylonvest" file="Anims\LOBOT\RGM\S_K_THROW_Zylonvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_Zylonvest" file="Anims\LOBOT\RGM\S_K_BREATH_Zylonvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_Zylonvest" file="Anims\LOBOT\RGM\S_CROWBAR_Zylonvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_Zylonvest" file="Anims\LOBOT\RGM\S_C_CROWBAR_Zylonvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_Zylonvest" file="Anims\LOBOT\RGM\S_D_FWD_Zylonvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_JFK_Zylonvest" file="Anims\LOBOT\RGM\S_D_FWD_Zylonvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFB_Zylonvest" file="Anims\LOBOT\RGM\S_DIEBAC_Zylonvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -2137,6 +2154,7 @@
|
||||
<AnimSurface name="RGMKNIFE_THROW_Twavest" file="Anims\LOBOT\RGM\S_K_THROW_Twavest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_Twavest" file="Anims\LOBOT\RGM\S_K_BREATH_Twavest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_Twavest" file="Anims\LOBOT\RGM\S_CROWBAR_Twavest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_Twavest" file="Anims\LOBOT\RGM\S_C_CROWBAR_Twavest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_Twavest" file="Anims\LOBOT\RGM\S_D_FWD_Twavest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_JFK_Twavest" file="Anims\LOBOT\RGM\S_D_FWD_Twavest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFB_Twavest" file="Anims\LOBOT\RGM\S_DIEBAC_Twavest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -2258,6 +2276,7 @@
|
||||
<AnimSurface name="RGMKNIFE_THROW_Dynvest" file="Anims\LOBOT\RGM\S_K_THROW_Dynvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_Dynvest" file="Anims\LOBOT\RGM\S_K_BREATH_Dynvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_Dynvest" file="Anims\LOBOT\RGM\S_CROWBAR_Dynvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_Dynvest" file="Anims\LOBOT\RGM\S_C_CROWBAR_Dynvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_Dynvest" file="Anims\LOBOT\RGM\S_D_FWD_Dynvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_JFK_Dynvest" file="Anims\LOBOT\RGM\S_D_FWD_Dynvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFB_Dynvest" file="Anims\LOBOT\RGM\S_DIEBAC_Dynvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -2379,6 +2398,7 @@
|
||||
<AnimSurface name="RGMKNIFE_THROW_Dressvest" file="Anims\LOBOT\RGM\S_K_THROW_Dressvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_Dressvest" file="Anims\LOBOT\RGM\S_K_BREATH_Dressvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_Dressvest" file="Anims\LOBOT\RGM\S_CROWBAR_Dressvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_Dressvest" file="Anims\LOBOT\RGM\S_C_CROWBAR_Dressvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_Dressvest" file="Anims\LOBOT\RGM\S_D_FWD_Dressvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_JFK_Dressvest" file="Anims\LOBOT\RGM\S_D_FWD_Dressvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFB_Dressvest" file="Anims\LOBOT\RGM\S_DIEBAC_Dressvest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -2500,6 +2520,7 @@
|
||||
<AnimSurface name="RGMKNIFE_THROW_Kvlrlegs" file="Anims\LOBOT\RGM\S_K_THROW_Kvlrlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_Kvlrlegs" file="Anims\LOBOT\RGM\S_K_BREATH_Kvlrlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_Kvlrlegs" file="Anims\LOBOT\RGM\S_CROWBAR_Kvlrlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_Kvlrlegs" file="Anims\LOBOT\RGM\S_C_CROWBAR_Kvlrlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_Kvlrlegs" file="Anims\LOBOT\RGM\S_D_FWD_Kvlrlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_JFK_Kvlrlegs" file="Anims\LOBOT\RGM\S_D_FWD_Kvlrlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFB_Kvlrlegs" file="Anims\LOBOT\RGM\S_DIEBAC_Kvlrlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -2618,6 +2639,7 @@
|
||||
<AnimSurface name="RGMKNIFE_THROW_Speclegs" file="Anims\LOBOT\RGM\S_K_THROW_Speclegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_Speclegs" file="Anims\LOBOT\RGM\S_K_BREATH_Speclegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_Speclegs" file="Anims\LOBOT\RGM\S_CROWBAR_Speclegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_Speclegs" file="Anims\LOBOT\RGM\S_C_CROWBAR_Speclegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_Speclegs" file="Anims\LOBOT\RGM\S_D_FWD_Speclegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_JFK_Speclegs" file="Anims\LOBOT\RGM\S_D_FWD_Speclegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFB_Speclegs" file="Anims\LOBOT\RGM\S_DIEBAC_Speclegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -2736,6 +2758,7 @@
|
||||
<AnimSurface name="RGMKNIFE_THROW_Twalegs" file="Anims\LOBOT\RGM\S_K_THROW_Twalegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_Twalegs" file="Anims\LOBOT\RGM\S_K_BREATH_Twalegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_Twalegs" file="Anims\LOBOT\RGM\S_CROWBAR_Twalegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_Twalegs" file="Anims\LOBOT\RGM\S_C_CROWBAR_Twalegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_Twalegs" file="Anims\LOBOT\RGM\S_D_FWD_Twalegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_JFK_Twalegs" file="Anims\LOBOT\RGM\S_D_FWD_Twalegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFB_Twalegs" file="Anims\LOBOT\RGM\S_DIEBAC_Twalegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -2854,6 +2877,7 @@
|
||||
<AnimSurface name="RGMKNIFE_THROW_Dynlegs" file="Anims\LOBOT\RGM\S_K_THROW_Dynlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_Dynlegs" file="Anims\LOBOT\RGM\S_K_BREATH_Dynlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_Dynlegs" file="Anims\LOBOT\RGM\S_CROWBAR_Dynlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_Dynlegs" file="Anims\LOBOT\RGM\S_C_CROWBAR_Dynlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_Dynlegs" file="Anims\LOBOT\RGM\S_D_FWD_Dynlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_JFK_Dynlegs" file="Anims\LOBOT\RGM\S_D_FWD_Dynlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFB_Dynlegs" file="Anims\LOBOT\RGM\S_DIEBAC_Dynlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -2972,6 +2996,7 @@
|
||||
<AnimSurface name="RGMKNIFE_THROW_SWATlegs" file="Anims\LOBOT\RGM\S_K_THROW_SWATlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_SWATlegs" file="Anims\LOBOT\RGM\S_K_BREATH_SWATlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_SWATlegs" file="Anims\LOBOT\RGM\S_CROWBAR_SWATlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_SWATlegs" file="Anims\LOBOT\RGM\S_C_CROWBAR_SWATlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_SWATlegs" file="Anims\LOBOT\RGM\S_D_FWD_SWATlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_JFK_SWATlegs" file="Anims\LOBOT\RGM\S_D_FWD_SWATlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFB_SWATlegs" file="Anims\LOBOT\RGM\S_DIEBAC_SWATlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -3090,6 +3115,7 @@
|
||||
<AnimSurface name="RGMKNIFE_THROW_Zylonlegs" file="Anims\LOBOT\RGM\S_K_THROW_Zylonlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_Zylonlegs" file="Anims\LOBOT\RGM\S_K_BREATH_Zylonlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_Zylonlegs" file="Anims\LOBOT\RGM\S_CROWBAR_Zylonlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_Zylonlegs" file="Anims\LOBOT\RGM\S_C_CROWBAR_Zylonlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_Zylonlegs" file="Anims\LOBOT\RGM\S_D_FWD_Zylonlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_JFK_Zylonlegs" file="Anims\LOBOT\RGM\S_D_FWD_Zylonlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFB_Zylonlegs" file="Anims\LOBOT\RGM\S_DIEBAC_Zylonlegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -3208,6 +3234,7 @@
|
||||
<AnimSurface name="RGMKNIFE_THROW_Dresslegs" file="Anims\LOBOT\RGM\S_K_THROW_Dresslegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_Dresslegs" file="Anims\LOBOT\RGM\S_K_BREATH_Dresslegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_Dresslegs" file="Anims\LOBOT\RGM\S_CROWBAR_Dresslegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_Dresslegs" file="Anims\LOBOT\RGM\S_C_CROWBAR_Dresslegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_Dresslegs" file="Anims\LOBOT\RGM\S_D_FWD_Dresslegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_JFK_Dresslegs" file="Anims\LOBOT\RGM\S_D_FWD_Dresslegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFB_Dresslegs" file="Anims\LOBOT\RGM\S_DIEBAC_Dresslegs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -3326,6 +3353,7 @@
|
||||
<AnimSurface name="RGMKNIFE_THROW_CP" file="Anims\LOBOT\RGM\S_K_THROW_CP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_CP" file="Anims\LOBOT\RGM\S_K_BREATH_CP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_CP" file="Anims\LOBOT\RGM\S_CROWBAR_CP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_CP" file="Anims\LOBOT\RGM\S_C_CROWBAR_CP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_CP" file="Anims\LOBOT\RGM\S_D_FWD_CP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_JFK_CP" file="Anims\LOBOT\RGM\S_D_FWD_CP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFB_CP" file="Anims\LOBOT\RGM\S_DIEBAC_CP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -3448,6 +3476,7 @@
|
||||
<AnimSurface name="RGMKNIFE_THROW_Bigradio" file="Anims\LOBOT\RGM\S_K_THROW_Bigradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_Bigradio" file="Anims\LOBOT\RGM\S_K_BREATH_Bigradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_Bigradio" file="Anims\LOBOT\RGM\S_CROWBAR_Bigradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_Bigradio" file="Anims\LOBOT\RGM\S_C_CROWBAR_Bigradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_Bigradio" file="Anims\LOBOT\RGM\S_D_FWD_Bigradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_JFK_Bigradio" file="Anims\LOBOT\RGM\S_D_FWD_Bigradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFB_Bigradio" file="Anims\LOBOT\RGM\S_DIEBAC_Bigradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
@@ -3570,6 +3599,7 @@
|
||||
<AnimSurface name="RGMKNIFE_THROW_Medradio" file="Anims\LOBOT\RGM\S_K_THROW_Medradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_Medradio" file="Anims\LOBOT\RGM\S_K_BREATH_Medradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_Medradio" file="Anims\LOBOT\RGM\S_CROWBAR_Medradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_Medradio" file="Anims\LOBOT\RGM\S_C_CROWBAR_Medradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_Medradio" file="Anims\LOBOT\RGM\S_D_FWD_Medradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_JFK_Medradio" file="Anims\LOBOT\RGM\S_D_FWD_Medradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFB_Medradio" file="Anims\LOBOT\RGM\S_DIEBAC_Medradio.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
|
||||
@@ -8861,6 +8861,58 @@
|
||||
<AnimSurface name="WATER_DUAL_AIM_GRIZZLY" file="Anims\LOBOT\RGM\SW_DBLSHOT_GRIZZLY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
<AnimSurface name="WATER_DUAL_AIM_GRIZZLY_LEFT" file="Anims\LOBOT\RGM\SW_DBLSHOT_lGRIZZLY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
|
||||
<!-- Pepper Spray -->
|
||||
<AnimSurface name="RGM_CROUCHWALK_PSPRAY" file="Anims\LOBOT\RGM\cr_walk_pistol_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_CROUCHWALK_DUAL_PSPRAY" file="Anims\LOBOT\RGM\cr_walk_dual_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_CROUCHWALK_DUAL_PSPRAY_LEFT" file="Anims\LOBOT\RGM\cr_walk_dual_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_IDLE_PSPRAY" file="Anims\LOBOT\RGM\S_N_STD_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_IDLE_PSPRAY_LEFT" file="Anims\LOBOT\RGM\S_N_STD_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_CROUCH_PSPRAY" file="Anims\LOBOT\RGM\S_N_CRCH_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_CROUCH_PSPRAY_LEFT" file="Anims\LOBOT\RGM\S_N_CRCH_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_SWAT_PSPRAY" file="Anims\LOBOT\RGM\S_N_SWAT_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_SWAT_PSPRAY_LEFT" file="Anims\LOBOT\RGM\S_N_SWAT_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_RUN_PSPRAY" file="Anims\LOBOT\RGM\S_N_RUN_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_RUN_PSPRAY_LEFT" file="Anims\LOBOT\RGM\S_N_RUN_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_WALK_PSPRAY" file="Anims\LOBOT\RGM\S_N_WALK_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_WALK_PSPRAY_LEFT" file="Anims\LOBOT\RGM\S_N_WALK_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_WALK_HURT_PSPRAY" file="Anims\LOBOT\RGM\S_N_WALK_HURT_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_WALK_HURT_PSPRAY_LEFT" file="Anims\LOBOT\RGM\S_N_WALK_HURT_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_PRONE_PSPRAY" file="Anims\LOBOT\RGM\S_N_PRNE_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="RGMDUAL_PRONE_PSPRAY" file="Anims\LOBOT\RGM\S_DB_PRN_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMDUAL_PRONE_PSPRAY_LEFT" file="Anims\LOBOT\RGM\S_DB_PRN_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_IDLE_PSPRAY" file="Anims\LOBOT\RGM\S_P_BRTH_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_WALK_PSPRAY" file="Anims\LOBOT\RGM\S_P_WALK_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_RDY_WALK_PSPRAY" file="Anims\LOBOT\RGM\S_P_RDY_WALK_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMDUAL_RDY_WALK_PSPRAY" file="Anims\LOBOT\RGM\S_DBL_RDY_WALK_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMDUAL_RDY_WALK_PSPRAY_LEFT" file="Anims\LOBOT\RGM\S_DBL_RDY_WALK_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_AIM_PSPRAY" file="Anims\LOBOT\RGM\S_N_SHOT_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_AIM_1H_PSPRAY" file="Anims\LOBOT\RGM\S_N_SHOT2_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_LOW_PSPRAY" file="Anims\LOBOT\RGM\S_P_LOW_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_CR_AIM_PSPRAY" file="Anims\LOBOT\RGM\S_CR_AIM_P_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGMDUAL_CR_AIM_PSPRAY" file="Anims\LOBOT\RGM\S_CR_AIM_D_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
<AnimSurface name="RGMDUAL_CR_AIM_PSPRAY_LEFT" file="Anims\LOBOT\RGM\S_CR_AIM_D_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_SDSTP_PSPRAY" file="Anims\LOBOT\RGM\S_P_SDSP_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_SDSTP_AIM_PSPRAY" file="Anims\LOBOT\RGM\S_P_SDSP_AIM_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMDUAL_SDSTP_PSPRAY" file="Anims\LOBOT\RGM\S_DBL_SDSP_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMDUAL_SDSTP_PSPRAY_LEFT" file="Anims\LOBOT\RGM\S_DBL_SDSP_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMDUAL_SDSTP_AIM_PSPRAY" file="Anims\LOBOT\RGM\S_DBL_SDSP_AIM_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMDUAL_SDSTP_AIM_PSPRAY_LEFT" file="Anims\LOBOT\RGM\S_DBL_SDSP_AIM_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMDUAL_AIM_PSPRAY" file="Anims\LOBOT\RGM\S_DBLSHOT_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
<AnimSurface name="RGMDUAL_AIM_PSPRAY_LEFT" file="Anims\LOBOT\RGM\S_DBLSHOT_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_PAIN_PSPRAY" file="Anims\LOBOT\RGM\S_N_PAIN_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_PAIN_PSPRAY_LEFT" file="Anims\LOBOT\RGM\S_N_PAIN_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DRUNK_PSPRAY" file="Anims\LOBOT\RGM\S_N_DRUNK_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DRUNK_PSPRAY_LEFT" file="Anims\LOBOT\RGM\S_N_DRUNK_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="WATER_EMPTY_IDLE_PSPRAY" file="Anims\LOBOT\RGM\SW_N_STD_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="WATER_EMPTY_IDLE_PSPRAY_LEFT" file="Anims\LOBOT\RGM\SW_N_STD_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="WATER_EMPTY_WALK_PSPRAY" file="Anims\LOBOT\RGM\SW_N_WALK_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="WATER_EMPTY_WALK_PSPRAY_LEFT" file="Anims\LOBOT\RGM\SW_N_WALK_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="WATER_PISTOL_IDLE_PSPRAY" file="Anims\LOBOT\RGM\SW_P_BRTH_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="WATER_PISTOL_WALK_PSPRAY" file="Anims\LOBOT\RGM\SW_P_WALK_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="WATER_PISTOL_AIM_PSPRAY" file="Anims\LOBOT\RGM\SW_N_SHOT_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="WATER_DUAL_AIM_PSPRAY" file="Anims\LOBOT\RGM\SW_DBLSHOT_PSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
<AnimSurface name="WATER_DUAL_AIM_PSPRAY_LEFT" file="Anims\LOBOT\RGM\SW_DBLSHOT_lPSPRAY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
|
||||
|
||||
<!-- Machine Pistols -->
|
||||
|
||||
|
||||
@@ -1,6 +1,10 @@
|
||||
<!-- note that this is an external entity, so it is not a valid xml file by itself -->
|
||||
<!-- NOTE! Filenames have a 27 character limit. If they're longer, JA will crash when trying to load said file-->
|
||||
|
||||
|
||||
<!-- Bladed weapons -->
|
||||
|
||||
|
||||
<!-- Combat Knife -->
|
||||
<AnimSurface name="RGMEMPTY_IDLE_knife2" file="Anims\LOBOT\RGM\S_N_STD_knife2.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_CROUCH_knife2" file="Anims\LOBOT\RGM\S_N_CRCH_knife2.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
@@ -135,4 +139,142 @@
|
||||
<AnimSurface name="RGMKNIFE_SLICE_boxknife" file="Anims\LOBOT\RGM\S_SLICE_boxknife.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_THROW_boxknife" file="Anims\LOBOT\RGM\S_K_THROW_boxknife.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_boxknife" file="Anims\LOBOT\RGM\S_K_BREATH_boxknife.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_CSTAB_boxknife" file="Anims\LOBOT\RGM\S_C_STAB_boxknife.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_CSTAB_boxknife" file="Anims\LOBOT\RGM\S_C_STAB_boxknife.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
|
||||
<!-- Umbrella -->
|
||||
<AnimSurface name="RGMEMPTY_IDLE_umbrella" file="Anims\LOBOT\RGM\S_N_STD_umbrella.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_CROUCH_umbrella" file="Anims\LOBOT\RGM\S_N_CRCH_umbrella.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_SWAT_umbrella" file="Anims\LOBOT\RGM\S_N_SWAT_umbrella.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_RUN_umbrella" file="Anims\LOBOT\RGM\S_N_RUN_umbrella.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_WALK_umbrella" file="Anims\LOBOT\RGM\S_N_WALK_umbrella.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_WALK_HURT_umbrella" file="Anims\LOBOT\RGM\S_N_WALK_HURT_umbrella.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_PRONE_umbrella" file="Anims\LOBOT\RGM\S_N_PRNE_umbrella.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_PAIN_umbrella" file="Anims\LOBOT\RGM\S_N_PAIN_umbrella.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DRUNK_umbrella" file="Anims\LOBOT\RGM\S_N_DRUNK_umbrella.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DODGE_umbrella" file="Anims\LOBOT\RGM\S_DODGE_umbrella.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_STAB_umbrella" file="Anims\LOBOT\RGM\S_STAB_umbrella.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_SLICE_umbrella" file="Anims\LOBOT\RGM\S_SLICE_umbrella.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_THROW_umbrella" file="Anims\LOBOT\RGM\S_K_THROW_umbrella.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_umbrella" file="Anims\LOBOT\RGM\S_K_BREATH_umbrella.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_CSTAB_umbrella" file="Anims\LOBOT\RGM\S_C_STAB_umbrella.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
|
||||
|
||||
<!-- Blunt weapons -->
|
||||
|
||||
|
||||
<!-- Retractable Baton -->
|
||||
<AnimSurface name="RGMEMPTY_IDLE_baton" file="Anims\LOBOT\RGM\S_N_STD_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_CROUCH_baton" file="Anims\LOBOT\RGM\S_N_CRCH_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_SWAT_baton" file="Anims\LOBOT\RGM\S_N_SWAT_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_RUN_baton" file="Anims\LOBOT\RGM\S_N_RUN_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_WALK_baton" file="Anims\LOBOT\RGM\S_N_WALK_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_WALK_HURT_baton" file="Anims\LOBOT\RGM\S_N_WALK_HURT_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_PRONE_baton" file="Anims\LOBOT\RGM\S_N_PRNE_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_PAIN_baton" file="Anims\LOBOT\RGM\S_N_PAIN_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DRUNK_baton" file="Anims\LOBOT\RGM\S_N_DRUNK_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DODGE_baton" file="Anims\LOBOT\RGM\S_DODGE_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_baton" file="Anims\LOBOT\RGM\S_CROWBAR_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_baton" file="Anims\LOBOT\RGM\S_C_CROWBAR_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_baton" file="Anims\LOBOT\RGM\S_PUNCH_baton.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
|
||||
<!-- Shovel -->
|
||||
<AnimSurface name="RGMEMPTY_IDLE_shovel" file="Anims\LOBOT\RGM\S_N_STD_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_CROUCH_shovel" file="Anims\LOBOT\RGM\S_N_CRCH_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_SWAT_shovel" file="Anims\LOBOT\RGM\S_N_SWAT_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_RUN_shovel" file="Anims\LOBOT\RGM\S_N_RUN_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_WALK_shovel" file="Anims\LOBOT\RGM\S_N_WALK_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_WALK_HURT_shovel" file="Anims\LOBOT\RGM\S_N_WALK_HURT_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_PRONE_shovel" file="Anims\LOBOT\RGM\S_N_PRNE_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_PAIN_shovel" file="Anims\LOBOT\RGM\S_N_PAIN_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DRUNK_shovel" file="Anims\LOBOT\RGM\S_N_DRUNK_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DODGE_shovel" file="Anims\LOBOT\RGM\S_DODGE_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_shovel" file="Anims\LOBOT\RGM\S_CROWBAR_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_shovel" file="Anims\LOBOT\RGM\S_C_CROWBAR_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_shovel" file="Anims\LOBOT\RGM\S_PUNCH_shovel.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
|
||||
<!-- Pipe Wrench -->
|
||||
<AnimSurface name="RGMEMPTY_IDLE_wrench" file="Anims\LOBOT\RGM\S_N_STD_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_CROUCH_wrench" file="Anims\LOBOT\RGM\S_N_CRCH_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_SWAT_wrench" file="Anims\LOBOT\RGM\S_N_SWAT_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_RUN_wrench" file="Anims\LOBOT\RGM\S_N_RUN_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_WALK_wrench" file="Anims\LOBOT\RGM\S_N_WALK_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_WALK_HURT_wrench" file="Anims\LOBOT\RGM\S_N_WALK_HURT_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_PRONE_wrench" file="Anims\LOBOT\RGM\S_N_PRNE_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_PAIN_wrench" file="Anims\LOBOT\RGM\S_N_PAIN_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DRUNK_wrench" file="Anims\LOBOT\RGM\S_N_DRUNK_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DODGE_wrench" file="Anims\LOBOT\RGM\S_DODGE_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_wrench" file="Anims\LOBOT\RGM\S_CROWBAR_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_CR_HIT_wrench" file="Anims\LOBOT\RGM\S_C_CROWBAR_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_wrench" file="Anims\LOBOT\RGM\S_PUNCH_wrench.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
|
||||
|
||||
<!-- Fist weapons -->
|
||||
|
||||
|
||||
<!-- Knuckle Duster -->
|
||||
<AnimSurface name="RGMEMPTY_IDLE_kduster" file="Anims\LOBOT\RGM\S_N_STD_kduster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_CROUCH_kduster" file="Anims\LOBOT\RGM\S_N_CRCH_kduster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_SWAT_kduster" file="Anims\LOBOT\RGM\S_N_SWAT_kduster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_RUN_kduster" file="Anims\LOBOT\RGM\S_N_RUN_kduster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_WALK_kduster" file="Anims\LOBOT\RGM\S_N_WALK_kduster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_WALK_HURT_kduster" file="Anims\LOBOT\RGM\S_N_WALK_HURT_kduster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_PRONE_kduster" file="Anims\LOBOT\RGM\S_N_PRNE_kduster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_PAIN_kduster" file="Anims\LOBOT\RGM\S_N_PAIN_kduster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DRUNK_kduster" file="Anims\LOBOT\RGM\S_N_DRUNK_kduster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DODGE_kduster" file="Anims\LOBOT\RGM\S_DODGE_kduster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_kduster" file="Anims\LOBOT\RGM\S_PUNCH_kduster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_CPUNCH_kduster" file="Anims\LOBOT\RGM\S_C_PUNCH_kduster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_KARATEP_kduster" file="Anims\LOBOT\RGM\S_K_PUNCH_kduster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_KARATELK_kduster" file="Anims\LOBOT\RGM\S_K_LOWKICK_kduster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_KARATESPINK_kduster" file="Anims\LOBOT\RGM\S_K_SPINKICK_kduster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
|
||||
|
||||
<!-- Nightstick -->
|
||||
<AnimSurface name="RGMEMPTY_IDLE_nstick" file="Anims\LOBOT\RGM\S_N_STD_nstick.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_CROUCH_nstick" file="Anims\LOBOT\RGM\S_N_CRCH_nstick.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_SWAT_nstick" file="Anims\LOBOT\RGM\S_N_SWAT_nstick.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_RUN_nstick" file="Anims\LOBOT\RGM\S_N_RUN_nstick.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_WALK_nstick" file="Anims\LOBOT\RGM\S_N_WALK_nstick.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_WALK_HURT_nstick" file="Anims\LOBOT\RGM\S_N_WALK_HURT_nstick.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_PRONE_nstick" file="Anims\LOBOT\RGM\S_N_PRNE_nstick.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_PAIN_nstick" file="Anims\LOBOT\RGM\S_N_PAIN_nstick.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DRUNK_nstick" file="Anims\LOBOT\RGM\S_N_DRUNK_nstick.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DODGE_nstick" file="Anims\LOBOT\RGM\S_DODGE_nstick.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_nstick" file="Anims\LOBOT\RGM\S_PUNCH_nstick.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_CPUNCH_nstick" file="Anims\LOBOT\RGM\S_C_PUNCH_nstick.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_KARATEP_nstick" file="Anims\LOBOT\RGM\S_K_PUNCH_nstick.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_KARATELK_nstick" file="Anims\LOBOT\RGM\S_K_LOWKICK_nstick.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_KARATESPINK_nstick" file="Anims\LOBOT\RGM\S_K_SPINKICK_nstick.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
|
||||
|
||||
<!-- Stun Gun -->
|
||||
<AnimSurface name="RGMEMPTY_IDLE_stunner" file="Anims\LOBOT\RGM\S_N_STD_stunner.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_CROUCH_stunner" file="Anims\LOBOT\RGM\S_N_CRCH_stunner.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_SWAT_stunner" file="Anims\LOBOT\RGM\S_N_SWAT_stunner.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_RUN_stunner" file="Anims\LOBOT\RGM\S_N_RUN_stunner.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_WALK_stunner" file="Anims\LOBOT\RGM\S_N_WALK_stunner.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_WALK_HURT_stunner" file="Anims\LOBOT\RGM\S_N_WALK_HURT_stunner.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_PRONE_stunner" file="Anims\LOBOT\RGM\S_N_PRNE_stunner.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_PAIN_stunner" file="Anims\LOBOT\RGM\S_N_PAIN_stunner.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DRUNK_stunner" file="Anims\LOBOT\RGM\S_N_DRUNK_stunner.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DODGE_stunner" file="Anims\LOBOT\RGM\S_DODGE_stunner.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_stunner" file="Anims\LOBOT\RGM\S_PUNCH_stunner.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_CPUNCH_stunner" file="Anims\LOBOT\RGM\S_C_PUNCH_stunner.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_KARATEP_stunner" file="Anims\LOBOT\RGM\S_K_PUNCH_stunner.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_KARATELK_stunner" file="Anims\LOBOT\RGM\S_K_LOWKICK_stunner.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_KARATESPINK_stunner" file="Anims\LOBOT\RGM\S_K_SPINKICK_stunner.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
|
||||
|
||||
<!-- Flashlight -->
|
||||
<AnimSurface name="RGMEMPTY_IDLE_etorch" file="Anims\LOBOT\RGM\S_N_STD_etorch.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_CROUCH_etorch" file="Anims\LOBOT\RGM\S_N_CRCH_etorch.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_SWAT_etorch" file="Anims\LOBOT\RGM\S_N_SWAT_etorch.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_RUN_etorch" file="Anims\LOBOT\RGM\S_N_RUN_etorch.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_WALK_etorch" file="Anims\LOBOT\RGM\S_N_WALK_etorch.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_WALK_HURT_etorch" file="Anims\LOBOT\RGM\S_N_WALK_HURT_etorch.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_PRONE_etorch" file="Anims\LOBOT\RGM\S_N_PRNE_etorch.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_PAIN_etorch" file="Anims\LOBOT\RGM\S_N_PAIN_etorch.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DRUNK_etorch" file="Anims\LOBOT\RGM\S_N_DRUNK_etorch.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DODGE_etorch" file="Anims\LOBOT\RGM\S_DODGE_etorch.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_etorch" file="Anims\LOBOT\RGM\S_PUNCH_etorch.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_CPUNCH_etorch" file="Anims\LOBOT\RGM\S_C_PUNCH_etorch.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_KARATEP_etorch" file="Anims\LOBOT\RGM\S_K_PUNCH_etorch.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_KARATELK_etorch" file="Anims\LOBOT\RGM\S_K_LOWKICK_etorch.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_KARATESPINK_etorch" file="Anims\LOBOT\RGM\S_K_SPINKICK_etorch.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
|
||||
@@ -107,6 +107,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_GHILLIEPANTS" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_GHILLIEPANTS" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_GHILLIEPANTS" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_GHILLIEPANTS" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_GHILLIEPANTS" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_GHILLIEPANTS" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_GHILLIEPANTS" animsurface="RGMCSTAB" />
|
||||
@@ -239,6 +240,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_LEGS_C" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_LEGS_C" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_LEGS_C" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_LEGS_C" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_LEGS_C" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_LEGS_C" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_LEGS_C" animsurface="RGMCSTAB" />
|
||||
@@ -265,134 +267,6 @@
|
||||
<Surface name="WATER_DUAL_AIM_LEGS_C" animsurface="RGMWATER_DBLSHT" />
|
||||
<Surface name="CROUCH_MORTAR_LEGS_C" animsurface="RGMMORTAR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="DressUniformPantsAndPistol" palette="hats">
|
||||
<Surface name="RGMPISTOL_WALK_Dresslegs" animsurface="RGMNOTHING_WALK" />
|
||||
<Surface name="RGMEMPTY_RUN_Dresslegs" animsurface="RGMPISTOL_RUN" />
|
||||
<Surface name="RGMEMPTY_RUN_Dresslegs" animsurface="RGMNOTHING_RUN" />
|
||||
<Surface name="RGMPISTOL_SDSTP_Dresslegs" animsurface="RGMSIDESTEP" />
|
||||
<Surface name="WATER_PISTOL_IDLE_Dresslegs" animsurface="RGMWATER_N_STD" />
|
||||
<Surface name="WATER_PISTOL_WALK_Dresslegs" animsurface="RGMWATER_N_WALK" />
|
||||
<Surface name="WATER_PISTOL_AIM_Dresslegs" animsurface="RGMWATER_N_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="DressUniformPantsAndRifle" palette="hats">
|
||||
<Surface name="RGM_RIFLE_OPEN_Dresslegs" animsurface="RGMOPEN" />
|
||||
<Surface name="RGMRIFLE_COWER_Dresslegs" animsurface="RGMCOWER" />
|
||||
<Surface name="RGMRIFLE_PRN_COWER_Dresslegs" animsurface="RGM_COWER_PRONE" />
|
||||
<Surface name="RGMRIFLE_KICKDOOR_Dresslegs" animsurface="RGMKICKDOOR" />
|
||||
<Surface name="RGMRIFLE_SQUISH_Dresslegs" animsurface="RGM_SQUISH" />
|
||||
<Surface name="RGMRIFLE_LOOK_Dresslegs" animsurface="RGM_LOOK" />
|
||||
<Surface name="RGMRIFLE_SPIT_Dresslegs" animsurface="RGM_SPIT" />
|
||||
<Surface name="RGMRIFLE_DRUNK_Dresslegs" animsurface="RGMDRUNK" />
|
||||
<Surface name="RGMRIFLE_LOW_Dresslegs" animsurface="RGMSHOOT_LOW" />
|
||||
<Surface name="RGMRIFLE_HIP_LOW_Dresslegs" animsurface="RGM_HIP_LOW" />
|
||||
<Surface name="RGMRIFLE_SIDESTEP_AIM_Dresslegs" animsurface="RGMSIDESTEP_R_RDY" />
|
||||
<Surface name="RGMRIFLE_ROLL_SIDE_Dresslegs" animsurface="RGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="DressUniformPants" palette="hats">
|
||||
<Surface name="RGMRIFLE_WALK_CROUCH_Dresslegs" animsurface="RGMCROUCH_R_RDY" />
|
||||
<Surface name="RGM_CROUCHWALK_Dresslegs" animsurface="RGMCROUCH_P_RDY" />
|
||||
<Surface name="RGM_CROUCHWALK_DUAL_Dresslegs" animsurface="RGMCROUCH_D_RDY" />
|
||||
<Surface name="RGMRIFLE_IDLE_Dresslegs" animsurface="RGMSTANDING" />
|
||||
<Surface name="RGMBASICWALK_Dresslegs" animsurface="RGMBASICWALKING" />
|
||||
<Surface name="RGMRUNNING_Dresslegs" animsurface="RGMRUNNING" />
|
||||
<Surface name="RGMRIFLE_CROUCH_Dresslegs" animsurface="RGMCROUCHING" />
|
||||
<Surface name="RGMRIFLE_SIDESTEP_Dresslegs" animsurface="RGMSIDESTEP" />
|
||||
<Surface name="RGMRIFLE_SWAT_Dresslegs" animsurface="RGMSNEAKING" />
|
||||
<Surface name="RGMRIFLE_WALK_Dresslegs" animsurface="RGMWALK_R_RDY" />
|
||||
<Surface name="RGMRIFLE_RAISE_Dresslegs" animsurface="RGMRAISE" />
|
||||
<Surface name="RGMRIFLE_AIM_Dresslegs" animsurface="RGMSTANDAIM" />
|
||||
<Surface name="RGMRIFLE_HIP_Dresslegs" animsurface="RGM_HIP_AIM" />
|
||||
<Surface name="RGMRIFLE_CR_AIM_Dresslegs" animsurface="RGMCROUCHAIM" />
|
||||
<Surface name="RGMRIFLE_PRONE_Dresslegs" animsurface="RGMPRONE" />
|
||||
<Surface name="RGM_HOP_Dresslegs" animsurface="RGMHOPFENCE" />
|
||||
<Surface name="RGM_HOP_Dresslegs" animsurface="RGMJUMPWINDOWS" />
|
||||
<Surface name="RGM_PUNCH_Dresslegs" animsurface="RGMPUNCH" />
|
||||
<Surface name="RGM_IDLE_Dresslegs" animsurface="RGMNOTHING_STD" />
|
||||
<Surface name="RGM_IDLE_Dresslegs" animsurface="RGMDBLBREATH" />
|
||||
<Surface name="RGM_OPEN_Dresslegs" animsurface="RGMOPEN" />
|
||||
<Surface name="RGM_PICKUP_Dresslegs" animsurface="RGMPICKUP" />
|
||||
<Surface name="RGMMEDIC_CROUCH_Dresslegs" animsurface="RGMMEDIC" />
|
||||
<Surface name="RGMRIFLE_HIT_Dresslegs" animsurface="RGMRHIT" />
|
||||
<Surface name="RGMEMPTY_CROUCH_Dresslegs" animsurface="RGMNOTHING_CROUCH" />
|
||||
<Surface name="RGMEMPTY_SWAT_Dresslegs" animsurface="RGMNOTHING_SWAT" />
|
||||
<Surface name="RGMEMPTY_SWAT_Dresslegs" animsurface="RGMSWKNIFE" />
|
||||
<Surface name="RGMEMPTY_RUN_Dresslegs" animsurface="RGMPISTOL_RUN" />
|
||||
<Surface name="RGMEMPTY_RUN_Dresslegs" animsurface="RGMNOTHING_RUN" />
|
||||
<Surface name="RGMEMPTY_WALK_Dresslegs" animsurface="RGMNOTHING_WALK" />
|
||||
<Surface name="RGMEMPTY_PRONE_Dresslegs" animsurface="RGMHANDGUN_PRONE" />
|
||||
<Surface name="RGMPISTOL_IDLE_Dresslegs" animsurface="RGMPISTOLBREATH" />
|
||||
<Surface name="RGMPISTOL_AIM_Dresslegs" animsurface="RGMHANDGUN_S_SHOT" />
|
||||
<Surface name="RGMPISTOL_AIM_1H_Dresslegs" animsurface="RGM_PFSHOT_AIM" />
|
||||
<Surface name="RGMPISTOL_RDY_WALK_Dresslegs" animsurface="RGMWALK_P_RDY" />
|
||||
<Surface name="RGMDUAL_RDY_WALK_Dresslegs" animsurface="RGMWALK_D_RDY" />
|
||||
<Surface name="RGMPISTOL_CR_AIM_Dresslegs" animsurface="RGMHANDGUN_C_SHOT" />
|
||||
<Surface name="RGMPISTOL_SDSTP_AIM_Dresslegs" animsurface="RGMSIDESTEP_P_RDY" />
|
||||
<Surface name="RGMDUAL_SDSTP_AIM_Dresslegs" animsurface="RGMSIDESTEP_D_RDY" />
|
||||
<Surface name="RGMPISTOL_LOW_Dresslegs" animsurface="RGMPISTOLSHOOTLOW" />
|
||||
<Surface name="RGMPISTOL_LOW_Dresslegs" animsurface="RGMSHOOT_LOW" />
|
||||
<Surface name="RGMDUAL_AIM_Dresslegs" animsurface="RGMSTANDDWALAIM" />
|
||||
<Surface name="RGMDUAL_CR_AIM_Dresslegs" animsurface="RGMCDBLSHOT" />
|
||||
<Surface name="RGMMEDIC_PRONE_Dresslegs" animsurface="RGMMEDICPRN" />
|
||||
<Surface name="RGMCOWER_PRONE_Dresslegs" animsurface="RGM_COWER_PRONE" />
|
||||
<Surface name="RGMDIE_PRONE_Dresslegs" animsurface="RGMHITPRONE" />
|
||||
<Surface name="RGMDUAL_PRONE_Dresslegs" animsurface="RGMDWPRONE" />
|
||||
<Surface name="RGMEMPTY_PAIN_Dresslegs" animsurface="RGMHURTSTANDINGN" />
|
||||
<Surface name="RGMRIFLE_PAIN_Dresslegs" animsurface="RGMHURTSTANDINGR" />
|
||||
<Surface name="RGMEMPTY_DIE_Dresslegs" animsurface="RGMHITSTAND" />
|
||||
<Surface name="RGMEMPTY_JFK_Dresslegs" animsurface="RGMDIE_JFK" />
|
||||
<Surface name="RGMEMPTY_CDIE_Dresslegs" animsurface="RGMHITCROUCH" />
|
||||
<Surface name="RGMEMPTY_COWER_Dresslegs" animsurface="RGMCOWER" />
|
||||
<Surface name="RGMEMPTY_ROLL_Dresslegs" animsurface="RGMROLLOVER" />
|
||||
<Surface name="RGMEMPTY_ROLL_SIDE_Dresslegs" animsurface="RGMROLL_PR" />
|
||||
<Surface name="RGMEMPTY_DIEFB_Dresslegs" animsurface="RGMHITFALLBACK" />
|
||||
<Surface name="RGMEMPTY_DIEFBH_Dresslegs" animsurface="RGMHITHARD" />
|
||||
<Surface name="RGMEMPTY_DIEFBHB_Dresslegs" animsurface="RGMHITHARDBLOOD" />
|
||||
<Surface name="RGMRIFLE_WALK_HURT_Dresslegs" animsurface="RGMHURTWALKINGR" />
|
||||
<Surface name="RGMRIFLE_BAYONET_Dresslegs" animsurface="RGMBAYONET_S_S" />
|
||||
<Surface name="RGMRIFLE_BAYONET_L_Dresslegs" animsurface="RGMBAYONET_S_P" />
|
||||
<Surface name="RGMEMPTY_DODGE_Dresslegs" animsurface="RGMDODGE" />
|
||||
<Surface name="RGMEMPTY_THROW_Dresslegs" animsurface="RGMTHROW" />
|
||||
<Surface name="RGMEMPTY_THROW_G_Dresslegs" animsurface="RGMSTHRG" />
|
||||
<Surface name="RGMEMPTY_LOB_Dresslegs" animsurface="RGMLOB" />
|
||||
<Surface name="RGMEMPTY_LOB_G_Dresslegs" animsurface="RGMSLOBG" />
|
||||
<Surface name="RGMEMPTY_KICKDOOR_Dresslegs" animsurface="RGMKICKDOOR" />
|
||||
<Surface name="RGMEMPTY_SQUISH_Dresslegs" animsurface="RGM_SQUISH" />
|
||||
<Surface name="RGMEMPTY_RADIO_Dresslegs" animsurface="RGMRADIO" />
|
||||
<Surface name="RGMEMPTY_PULL_Dresslegs" animsurface="RGM_PULL" />
|
||||
<Surface name="RGMEMPTY_REMOTE_Dresslegs" animsurface="RGMUSEREMOTE" />
|
||||
<Surface name="RGMKNIFE_STAB_Dresslegs" animsurface="RGMSTAB" />
|
||||
<Surface name="RGMKNIFE_SLICE_Dresslegs" animsurface="RGMSLICE" />
|
||||
<Surface name="RGMKNIFE_THROW_Dresslegs" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_Dresslegs" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_Dresslegs" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_Dresslegs" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_Dresslegs" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_Dresslegs" animsurface="RGMCSTAB" />
|
||||
<Surface name="RGMEMPTY_CRADIO_Dresslegs" animsurface="RGMCRRADIO" />
|
||||
<Surface name="RGMEMPTY_SLEEP_Dresslegs" animsurface="RGMSLEEP" />
|
||||
<Surface name="RGMEMPTY_DRUNK_Dresslegs" animsurface="RGMPISTOLDRUNK" />
|
||||
<Surface name="RGMEMPTY_WALK_HURT_Dresslegs" animsurface="RGMHURTWALKINGN" />
|
||||
<Surface name="RGMEMPTY_FALL_Dresslegs" animsurface="RGMFALL" />
|
||||
<Surface name="RGMEMPTY_FALLFWD_Dresslegs" animsurface="RGMFALLF" />
|
||||
<Surface name="RGM_CLIMB_Dresslegs" animsurface="RGMCLIMBROOF" />
|
||||
<Surface name="RGM_CLIMB_Dresslegs" animsurface="RGMWALLJUMP" />
|
||||
<Surface name="RGMEMPTY_KARATELK_Dresslegs" animsurface="RGMLOWKICK" />
|
||||
<Surface name="RGMEMPTY_KARATESPINK_Dresslegs" animsurface="RGMSPINKICK" />
|
||||
<Surface name="RGMLAW_Dresslegs" animsurface="RGMROCKET" />
|
||||
<Surface name="RGMLAW_CR_Dresslegs" animsurface="RGMCRROCKET" />
|
||||
<Surface name="RGM_HELIDROP_Dresslegs" animsurface="RGMHELIDROP" />
|
||||
<Surface name="WATER_RIFLE_IDLE_Dresslegs" animsurface="RGMWATER_R_STD" />
|
||||
<Surface name="WATER_RIFLE_WALK_Dresslegs" animsurface="RGMWATER_R_WALK" />
|
||||
<Surface name="WATER_RIFLE_AIM_Dresslegs" animsurface="RGMWATER_R_AIM" />
|
||||
<Surface name="WATER_RIFLE_HIP_Dresslegs" animsurface="RGM_WATER_HIP_AIM" />
|
||||
<Surface name="WATER_EMPTY_IDLE_Dresslegs" animsurface="RGMWATER_N_STD" />
|
||||
<Surface name="WATER_EMPTY_WALK_Dresslegs" animsurface="RGMWATER_N_WALK" />
|
||||
<Surface name="WATER_EMPTY_THROW_Dresslegs" animsurface="RGMWATERTHROW" />
|
||||
<Surface name="WATER_EMPTY_FALL_Dresslegs" animsurface="RGMWATER_TRANS" />
|
||||
<Surface name="WATER_EMPTY_DIE_Dresslegs" animsurface="RGMWATER_DIE" />
|
||||
<Surface name="WATER_DUAL_AIM_Dresslegs" animsurface="RGMWATER_DBLSHT" />
|
||||
<Surface name="CROUCH_MORTAR_Dresslegs" animsurface="RGMMORTAR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="SWATLeggingsAndPistol" palette="swat_blue">
|
||||
<Surface name="RGMPISTOL_WALK_SWATlegs" animsurface="RGMNOTHING_WALK" />
|
||||
<Surface name="RGMEMPTY_RUN_SWATlegs" animsurface="RGMPISTOL_RUN" />
|
||||
@@ -493,6 +367,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_SWATlegs" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_SWATlegs" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_SWATlegs" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_SWATlegs" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_SWATlegs" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_SWATlegs" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_SWATlegs" animsurface="RGMCSTAB" />
|
||||
@@ -621,6 +496,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_Zylonlegs" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_Zylonlegs" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_Zylonlegs" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_Zylonlegs" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_Zylonlegs" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_Zylonlegs" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_Zylonlegs" animsurface="RGMCSTAB" />
|
||||
@@ -755,6 +631,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_eod_l" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_eod_l" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_eod_l" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_eod_l" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_eod_l" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_eod_l" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_eod_l" animsurface="RGMCSTAB" />
|
||||
@@ -781,6 +658,135 @@
|
||||
<Surface name="WATER_DUAL_AIM_eod_l" animsurface="RGMWATER_DBLSHT" />
|
||||
<Surface name="CROUCH_MORTAR_eod_l" animsurface="RGMMORTAR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="DressUniformPantsAndPistol" palette="hats">
|
||||
<Surface name="RGMPISTOL_WALK_Dresslegs" animsurface="RGMNOTHING_WALK" />
|
||||
<Surface name="RGMEMPTY_RUN_Dresslegs" animsurface="RGMPISTOL_RUN" />
|
||||
<Surface name="RGMEMPTY_RUN_Dresslegs" animsurface="RGMNOTHING_RUN" />
|
||||
<Surface name="RGMPISTOL_SDSTP_Dresslegs" animsurface="RGMSIDESTEP" />
|
||||
<Surface name="WATER_PISTOL_IDLE_Dresslegs" animsurface="RGMWATER_N_STD" />
|
||||
<Surface name="WATER_PISTOL_WALK_Dresslegs" animsurface="RGMWATER_N_WALK" />
|
||||
<Surface name="WATER_PISTOL_AIM_Dresslegs" animsurface="RGMWATER_N_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="DressUniformPantsAndRifle" palette="hats">
|
||||
<Surface name="RGM_RIFLE_OPEN_Dresslegs" animsurface="RGMOPEN" />
|
||||
<Surface name="RGMRIFLE_COWER_Dresslegs" animsurface="RGMCOWER" />
|
||||
<Surface name="RGMRIFLE_PRN_COWER_Dresslegs" animsurface="RGM_COWER_PRONE" />
|
||||
<Surface name="RGMRIFLE_KICKDOOR_Dresslegs" animsurface="RGMKICKDOOR" />
|
||||
<Surface name="RGMRIFLE_SQUISH_Dresslegs" animsurface="RGM_SQUISH" />
|
||||
<Surface name="RGMRIFLE_LOOK_Dresslegs" animsurface="RGM_LOOK" />
|
||||
<Surface name="RGMRIFLE_SPIT_Dresslegs" animsurface="RGM_SPIT" />
|
||||
<Surface name="RGMRIFLE_DRUNK_Dresslegs" animsurface="RGMDRUNK" />
|
||||
<Surface name="RGMRIFLE_LOW_Dresslegs" animsurface="RGMSHOOT_LOW" />
|
||||
<Surface name="RGMRIFLE_HIP_LOW_Dresslegs" animsurface="RGM_HIP_LOW" />
|
||||
<Surface name="RGMRIFLE_SIDESTEP_AIM_Dresslegs" animsurface="RGMSIDESTEP_R_RDY" />
|
||||
<Surface name="RGMRIFLE_ROLL_SIDE_Dresslegs" animsurface="RGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="DressUniformPants" palette="hats">
|
||||
<Surface name="RGMRIFLE_WALK_CROUCH_Dresslegs" animsurface="RGMCROUCH_R_RDY" />
|
||||
<Surface name="RGM_CROUCHWALK_Dresslegs" animsurface="RGMCROUCH_P_RDY" />
|
||||
<Surface name="RGM_CROUCHWALK_DUAL_Dresslegs" animsurface="RGMCROUCH_D_RDY" />
|
||||
<Surface name="RGMRIFLE_IDLE_Dresslegs" animsurface="RGMSTANDING" />
|
||||
<Surface name="RGMBASICWALK_Dresslegs" animsurface="RGMBASICWALKING" />
|
||||
<Surface name="RGMRUNNING_Dresslegs" animsurface="RGMRUNNING" />
|
||||
<Surface name="RGMRIFLE_CROUCH_Dresslegs" animsurface="RGMCROUCHING" />
|
||||
<Surface name="RGMRIFLE_SIDESTEP_Dresslegs" animsurface="RGMSIDESTEP" />
|
||||
<Surface name="RGMRIFLE_SWAT_Dresslegs" animsurface="RGMSNEAKING" />
|
||||
<Surface name="RGMRIFLE_WALK_Dresslegs" animsurface="RGMWALK_R_RDY" />
|
||||
<Surface name="RGMRIFLE_RAISE_Dresslegs" animsurface="RGMRAISE" />
|
||||
<Surface name="RGMRIFLE_AIM_Dresslegs" animsurface="RGMSTANDAIM" />
|
||||
<Surface name="RGMRIFLE_HIP_Dresslegs" animsurface="RGM_HIP_AIM" />
|
||||
<Surface name="RGMRIFLE_CR_AIM_Dresslegs" animsurface="RGMCROUCHAIM" />
|
||||
<Surface name="RGMRIFLE_PRONE_Dresslegs" animsurface="RGMPRONE" />
|
||||
<Surface name="RGM_HOP_Dresslegs" animsurface="RGMHOPFENCE" />
|
||||
<Surface name="RGM_HOP_Dresslegs" animsurface="RGMJUMPWINDOWS" />
|
||||
<Surface name="RGM_PUNCH_Dresslegs" animsurface="RGMPUNCH" />
|
||||
<Surface name="RGM_IDLE_Dresslegs" animsurface="RGMNOTHING_STD" />
|
||||
<Surface name="RGM_IDLE_Dresslegs" animsurface="RGMDBLBREATH" />
|
||||
<Surface name="RGM_OPEN_Dresslegs" animsurface="RGMOPEN" />
|
||||
<Surface name="RGM_PICKUP_Dresslegs" animsurface="RGMPICKUP" />
|
||||
<Surface name="RGMMEDIC_CROUCH_Dresslegs" animsurface="RGMMEDIC" />
|
||||
<Surface name="RGMRIFLE_HIT_Dresslegs" animsurface="RGMRHIT" />
|
||||
<Surface name="RGMEMPTY_CROUCH_Dresslegs" animsurface="RGMNOTHING_CROUCH" />
|
||||
<Surface name="RGMEMPTY_SWAT_Dresslegs" animsurface="RGMNOTHING_SWAT" />
|
||||
<Surface name="RGMEMPTY_SWAT_Dresslegs" animsurface="RGMSWKNIFE" />
|
||||
<Surface name="RGMEMPTY_RUN_Dresslegs" animsurface="RGMPISTOL_RUN" />
|
||||
<Surface name="RGMEMPTY_RUN_Dresslegs" animsurface="RGMNOTHING_RUN" />
|
||||
<Surface name="RGMEMPTY_WALK_Dresslegs" animsurface="RGMNOTHING_WALK" />
|
||||
<Surface name="RGMEMPTY_PRONE_Dresslegs" animsurface="RGMHANDGUN_PRONE" />
|
||||
<Surface name="RGMPISTOL_IDLE_Dresslegs" animsurface="RGMPISTOLBREATH" />
|
||||
<Surface name="RGMPISTOL_AIM_Dresslegs" animsurface="RGMHANDGUN_S_SHOT" />
|
||||
<Surface name="RGMPISTOL_AIM_1H_Dresslegs" animsurface="RGM_PFSHOT_AIM" />
|
||||
<Surface name="RGMPISTOL_RDY_WALK_Dresslegs" animsurface="RGMWALK_P_RDY" />
|
||||
<Surface name="RGMDUAL_RDY_WALK_Dresslegs" animsurface="RGMWALK_D_RDY" />
|
||||
<Surface name="RGMPISTOL_CR_AIM_Dresslegs" animsurface="RGMHANDGUN_C_SHOT" />
|
||||
<Surface name="RGMPISTOL_SDSTP_AIM_Dresslegs" animsurface="RGMSIDESTEP_P_RDY" />
|
||||
<Surface name="RGMDUAL_SDSTP_AIM_Dresslegs" animsurface="RGMSIDESTEP_D_RDY" />
|
||||
<Surface name="RGMPISTOL_LOW_Dresslegs" animsurface="RGMPISTOLSHOOTLOW" />
|
||||
<Surface name="RGMPISTOL_LOW_Dresslegs" animsurface="RGMSHOOT_LOW" />
|
||||
<Surface name="RGMDUAL_AIM_Dresslegs" animsurface="RGMSTANDDWALAIM" />
|
||||
<Surface name="RGMDUAL_CR_AIM_Dresslegs" animsurface="RGMCDBLSHOT" />
|
||||
<Surface name="RGMMEDIC_PRONE_Dresslegs" animsurface="RGMMEDICPRN" />
|
||||
<Surface name="RGMCOWER_PRONE_Dresslegs" animsurface="RGM_COWER_PRONE" />
|
||||
<Surface name="RGMDIE_PRONE_Dresslegs" animsurface="RGMHITPRONE" />
|
||||
<Surface name="RGMDUAL_PRONE_Dresslegs" animsurface="RGMDWPRONE" />
|
||||
<Surface name="RGMEMPTY_PAIN_Dresslegs" animsurface="RGMHURTSTANDINGN" />
|
||||
<Surface name="RGMRIFLE_PAIN_Dresslegs" animsurface="RGMHURTSTANDINGR" />
|
||||
<Surface name="RGMEMPTY_DIE_Dresslegs" animsurface="RGMHITSTAND" />
|
||||
<Surface name="RGMEMPTY_JFK_Dresslegs" animsurface="RGMDIE_JFK" />
|
||||
<Surface name="RGMEMPTY_CDIE_Dresslegs" animsurface="RGMHITCROUCH" />
|
||||
<Surface name="RGMEMPTY_COWER_Dresslegs" animsurface="RGMCOWER" />
|
||||
<Surface name="RGMEMPTY_ROLL_Dresslegs" animsurface="RGMROLLOVER" />
|
||||
<Surface name="RGMEMPTY_ROLL_SIDE_Dresslegs" animsurface="RGMROLL_PR" />
|
||||
<Surface name="RGMEMPTY_DIEFB_Dresslegs" animsurface="RGMHITFALLBACK" />
|
||||
<Surface name="RGMEMPTY_DIEFBH_Dresslegs" animsurface="RGMHITHARD" />
|
||||
<Surface name="RGMEMPTY_DIEFBHB_Dresslegs" animsurface="RGMHITHARDBLOOD" />
|
||||
<Surface name="RGMRIFLE_WALK_HURT_Dresslegs" animsurface="RGMHURTWALKINGR" />
|
||||
<Surface name="RGMRIFLE_BAYONET_Dresslegs" animsurface="RGMBAYONET_S_S" />
|
||||
<Surface name="RGMRIFLE_BAYONET_L_Dresslegs" animsurface="RGMBAYONET_S_P" />
|
||||
<Surface name="RGMEMPTY_DODGE_Dresslegs" animsurface="RGMDODGE" />
|
||||
<Surface name="RGMEMPTY_THROW_Dresslegs" animsurface="RGMTHROW" />
|
||||
<Surface name="RGMEMPTY_THROW_G_Dresslegs" animsurface="RGMSTHRG" />
|
||||
<Surface name="RGMEMPTY_LOB_Dresslegs" animsurface="RGMLOB" />
|
||||
<Surface name="RGMEMPTY_LOB_G_Dresslegs" animsurface="RGMSLOBG" />
|
||||
<Surface name="RGMEMPTY_KICKDOOR_Dresslegs" animsurface="RGMKICKDOOR" />
|
||||
<Surface name="RGMEMPTY_SQUISH_Dresslegs" animsurface="RGM_SQUISH" />
|
||||
<Surface name="RGMEMPTY_RADIO_Dresslegs" animsurface="RGMRADIO" />
|
||||
<Surface name="RGMEMPTY_PULL_Dresslegs" animsurface="RGM_PULL" />
|
||||
<Surface name="RGMEMPTY_REMOTE_Dresslegs" animsurface="RGMUSEREMOTE" />
|
||||
<Surface name="RGMKNIFE_STAB_Dresslegs" animsurface="RGMSTAB" />
|
||||
<Surface name="RGMKNIFE_SLICE_Dresslegs" animsurface="RGMSLICE" />
|
||||
<Surface name="RGMKNIFE_THROW_Dresslegs" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_Dresslegs" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_Dresslegs" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_Dresslegs" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_Dresslegs" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_Dresslegs" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_Dresslegs" animsurface="RGMCSTAB" />
|
||||
<Surface name="RGMEMPTY_CRADIO_Dresslegs" animsurface="RGMCRRADIO" />
|
||||
<Surface name="RGMEMPTY_SLEEP_Dresslegs" animsurface="RGMSLEEP" />
|
||||
<Surface name="RGMEMPTY_DRUNK_Dresslegs" animsurface="RGMPISTOLDRUNK" />
|
||||
<Surface name="RGMEMPTY_WALK_HURT_Dresslegs" animsurface="RGMHURTWALKINGN" />
|
||||
<Surface name="RGMEMPTY_FALL_Dresslegs" animsurface="RGMFALL" />
|
||||
<Surface name="RGMEMPTY_FALLFWD_Dresslegs" animsurface="RGMFALLF" />
|
||||
<Surface name="RGM_CLIMB_Dresslegs" animsurface="RGMCLIMBROOF" />
|
||||
<Surface name="RGM_CLIMB_Dresslegs" animsurface="RGMWALLJUMP" />
|
||||
<Surface name="RGMEMPTY_KARATELK_Dresslegs" animsurface="RGMLOWKICK" />
|
||||
<Surface name="RGMEMPTY_KARATESPINK_Dresslegs" animsurface="RGMSPINKICK" />
|
||||
<Surface name="RGMLAW_Dresslegs" animsurface="RGMROCKET" />
|
||||
<Surface name="RGMLAW_CR_Dresslegs" animsurface="RGMCRROCKET" />
|
||||
<Surface name="RGM_HELIDROP_Dresslegs" animsurface="RGMHELIDROP" />
|
||||
<Surface name="WATER_RIFLE_IDLE_Dresslegs" animsurface="RGMWATER_R_STD" />
|
||||
<Surface name="WATER_RIFLE_WALK_Dresslegs" animsurface="RGMWATER_R_WALK" />
|
||||
<Surface name="WATER_RIFLE_AIM_Dresslegs" animsurface="RGMWATER_R_AIM" />
|
||||
<Surface name="WATER_RIFLE_HIP_Dresslegs" animsurface="RGM_WATER_HIP_AIM" />
|
||||
<Surface name="WATER_EMPTY_IDLE_Dresslegs" animsurface="RGMWATER_N_STD" />
|
||||
<Surface name="WATER_EMPTY_WALK_Dresslegs" animsurface="RGMWATER_N_WALK" />
|
||||
<Surface name="WATER_EMPTY_THROW_Dresslegs" animsurface="RGMWATERTHROW" />
|
||||
<Surface name="WATER_EMPTY_FALL_Dresslegs" animsurface="RGMWATER_TRANS" />
|
||||
<Surface name="WATER_EMPTY_DIE_Dresslegs" animsurface="RGMWATER_DIE" />
|
||||
<Surface name="WATER_DUAL_AIM_Dresslegs" animsurface="RGMWATER_DBLSHT" />
|
||||
<Surface name="CROUCH_MORTAR_Dresslegs" animsurface="RGMMORTAR" />
|
||||
</LayerProp>
|
||||
</Layer>
|
||||
<Layer name="legarmor">
|
||||
<LayerProp filter="KevlarLeggingsAndPistol" palette="hats">
|
||||
@@ -883,6 +889,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_Kvlrlegs" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_Kvlrlegs" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_Kvlrlegs" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_Kvlrlegs" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_Kvlrlegs" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_Kvlrlegs" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_Kvlrlegs" animsurface="RGMCSTAB" />
|
||||
@@ -1011,6 +1018,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_Speclegs" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_Speclegs" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_Speclegs" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_Speclegs" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_Speclegs" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_Speclegs" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_Speclegs" animsurface="RGMCSTAB" />
|
||||
@@ -1139,6 +1147,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_Twalegs" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_Twalegs" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_Twalegs" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_Twalegs" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_Twalegs" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_Twalegs" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_Twalegs" animsurface="RGMCSTAB" />
|
||||
@@ -1267,6 +1276,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_Dynlegs" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_Dynlegs" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_Dynlegs" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_Dynlegs" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_Dynlegs" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_Dynlegs" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_Dynlegs" animsurface="RGMCSTAB" />
|
||||
@@ -1403,6 +1413,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_GHILLIEVEST" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_GHILLIEVEST" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_GHILLIEVEST" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_GHILLIEVEST" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_GHILLIEVEST" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_GHILLIEVEST" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_GHILLIEVEST" animsurface="RGMCSTAB" />
|
||||
@@ -1539,6 +1550,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_TORSO_C" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_TORSO_C" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_TORSO_C" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_TORSO_C" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_TORSO_C" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_TORSO_C" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_TORSO_C" animsurface="RGMCSTAB" />
|
||||
@@ -1671,6 +1683,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_Dressvest" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_Dressvest" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_Dressvest" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_Dressvest" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_Dressvest" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_Dressvest" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_Dressvest" animsurface="RGMCSTAB" />
|
||||
@@ -1809,6 +1822,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_LSLEEVE" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_LSLEEVE" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_LSLEEVE" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_LSLEEVE" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_LSLEEVE" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_LSLEEVE" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_LSLEEVE" animsurface="RGMCSTAB" />
|
||||
@@ -1942,6 +1956,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_balaclava" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_balaclava" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_balaclava" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_balaclava" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_balaclava" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_balaclava" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_balaclava" animsurface="RGMCSTAB" />
|
||||
@@ -2075,6 +2090,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_GHILLIEHOOD" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_GHILLIEHOOD" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_GHILLIEHOOD" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_GHILLIEHOOD" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_GHILLIEHOOD" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_GHILLIEHOOD" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_GHILLIEHOOD" animsurface="RGMCSTAB" />
|
||||
@@ -2221,6 +2237,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_eod_h" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_eod_h" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_eod_h" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_eod_h" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_eod_h" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_eod_h" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_eod_h" animsurface="RGMCSTAB" />
|
||||
@@ -2352,6 +2369,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_CAMOHELMET" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_CAMOHELMET" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_CAMOHELMET" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_CAMOHELMET" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_CAMOHELMET" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_CAMOHELMET" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_CAMOHELMET" animsurface="RGMCSTAB" />
|
||||
@@ -2483,6 +2501,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_Steelhelm" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_Steelhelm" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_Steelhelm" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_Steelhelm" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_Steelhelm" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_Steelhelm" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_Steelhelm" animsurface="RGMCSTAB" />
|
||||
@@ -2614,6 +2633,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_Kvlrhelm" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_Kvlrhelm" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_Kvlrhelm" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_Kvlrhelm" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_Kvlrhelm" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_Kvlrhelm" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_Kvlrhelm" animsurface="RGMCSTAB" />
|
||||
@@ -2745,6 +2765,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_Spechelm" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_Spechelm" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_Spechelm" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_Spechelm" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_Spechelm" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_Spechelm" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_Spechelm" animsurface="RGMCSTAB" />
|
||||
@@ -2876,6 +2897,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_SWAThelm" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_SWAThelm" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_SWAThelm" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_SWAThelm" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_SWAThelm" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_SWAThelm" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_SWAThelm" animsurface="RGMCSTAB" />
|
||||
@@ -3007,6 +3029,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_Twahelm" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_Twahelm" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_Twahelm" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_Twahelm" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_Twahelm" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_Twahelm" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_Twahelm" animsurface="RGMCSTAB" />
|
||||
@@ -3138,6 +3161,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_Dynhelm" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_Dynhelm" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_Dynhelm" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_Dynhelm" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_Dynhelm" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_Dynhelm" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_Dynhelm" animsurface="RGMCSTAB" />
|
||||
@@ -3269,6 +3293,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_HELMET" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_HELMET" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_HELMET" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_HELMET" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_HELMET" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_HELMET" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_HELMET" animsurface="RGMCSTAB" />
|
||||
@@ -3400,6 +3425,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_BERET" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_BERET" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_BERET" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_BERET" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_BERET" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_BERET" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_BERET" animsurface="RGMCSTAB" />
|
||||
@@ -3531,6 +3557,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_BOONEY" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_BOONEY" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_BOONEY" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_BOONEY" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_BOONEY" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_BOONEY" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_BOONEY" animsurface="RGMCSTAB" />
|
||||
@@ -3662,6 +3689,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_Ushanka" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_Ushanka" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_Ushanka" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_Ushanka" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_Ushanka" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_Ushanka" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_Ushanka" animsurface="RGMCSTAB" />
|
||||
@@ -3793,6 +3821,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_UScap" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_UScap" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_UScap" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_UScap" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_UScap" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_UScap" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_UScap" animsurface="RGMCSTAB" />
|
||||
@@ -3924,6 +3953,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_USSRcap" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_USSRcap" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_USSRcap" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_USSRcap" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_USSRcap" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_USSRcap" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_USSRcap" animsurface="RGMCSTAB" />
|
||||
@@ -4055,6 +4085,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_RUScap" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_RUScap" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_RUScap" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_RUScap" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_RUScap" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_RUScap" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_RUScap" animsurface="RGMCSTAB" />
|
||||
@@ -4186,6 +4217,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_Blackcap" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_Blackcap" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_Blackcap" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_Blackcap" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_Blackcap" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_Blackcap" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_Blackcap" animsurface="RGMCSTAB" />
|
||||
@@ -4317,6 +4349,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_BCAP" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_BCAP" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_BCAP" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_BCAP" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_BCAP" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_BCAP" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_BCAP" animsurface="RGMCSTAB" />
|
||||
@@ -4450,6 +4483,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_NVG" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_NVG" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_NVG" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_NVG" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_NVG" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_NVG" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_NVG" animsurface="RGMCSTAB" />
|
||||
@@ -4581,6 +4615,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_Goggles" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_Goggles" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_Goggles" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_Goggles" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_Goggles" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_Goggles" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_Goggles" animsurface="RGMCSTAB" />
|
||||
@@ -4714,6 +4749,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_GMASK" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_GMASK" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_GMASK" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_GMASK" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_GMASK" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_GMASK" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_GMASK" animsurface="RGMCSTAB" />
|
||||
@@ -4847,6 +4883,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_Headset" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_Headset" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_Headset" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_Headset" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_Headset" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_Headset" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_Headset" animsurface="RGMCSTAB" />
|
||||
@@ -4981,6 +5018,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_eod_v" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_eod_v" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_eod_v" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_eod_v" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_eod_v" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_eod_v" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_eod_v" animsurface="RGMCSTAB" />
|
||||
@@ -5113,6 +5151,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_spectra" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_spectra" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_spectra" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_spectra" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_spectra" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_spectra" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_spectra" animsurface="RGMCSTAB" />
|
||||
@@ -5245,6 +5284,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_kevlar" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_kevlar" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_kevlar" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_kevlar" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_kevlar" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_kevlar" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_kevlar" animsurface="RGMCSTAB" />
|
||||
@@ -5377,6 +5417,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_Flakvest" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_Flakvest" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_Flakvest" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_Flakvest" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_Flakvest" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_Flakvest" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_Flakvest" animsurface="RGMCSTAB" />
|
||||
@@ -5509,6 +5550,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_Guardvest" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_Guardvest" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_Guardvest" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_Guardvest" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_Guardvest" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_Guardvest" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_Guardvest" animsurface="RGMCSTAB" />
|
||||
@@ -5641,6 +5683,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_SWATvest" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_SWATvest" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_SWATvest" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_SWATvest" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_SWATvest" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_SWATvest" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_SWATvest" animsurface="RGMCSTAB" />
|
||||
@@ -5773,6 +5816,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_Zylonvest" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_Zylonvest" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_Zylonvest" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_Zylonvest" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_Zylonvest" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_Zylonvest" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_Zylonvest" animsurface="RGMCSTAB" />
|
||||
@@ -5905,6 +5949,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_Twavest" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_Twavest" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_Twavest" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_Twavest" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_Twavest" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_Twavest" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_Twavest" animsurface="RGMCSTAB" />
|
||||
@@ -6037,6 +6082,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_Dynvest" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_Dynvest" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_Dynvest" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_Dynvest" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_Dynvest" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_Dynvest" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_Dynvest" animsurface="RGMCSTAB" />
|
||||
@@ -6169,6 +6215,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_VEST" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_VEST" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_VEST" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_VEST" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_VEST" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_VEST" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_VEST" animsurface="RGMCSTAB" />
|
||||
@@ -6300,6 +6347,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_Bigradio" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_Bigradio" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_Bigradio" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_Bigradio" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_Bigradio" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_Bigradio" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_Bigradio" animsurface="RGMCSTAB" />
|
||||
@@ -6430,6 +6478,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_Medradio" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_Medradio" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_Medradio" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_Medradio" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_Medradio" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_Medradio" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_Medradio" animsurface="RGMCSTAB" />
|
||||
@@ -6559,6 +6608,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_CP" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_CP" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_CP" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_CP" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_CP" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_CP" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_CP" animsurface="RGMCSTAB" />
|
||||
@@ -6688,6 +6738,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_BP" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_BP" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_BP" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_BP" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_BP" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_BP" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_BP" animsurface="RGMCSTAB" />
|
||||
@@ -6821,6 +6872,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_holster" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_holster" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_holster" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_holster" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_holster" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_holster" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_holster" animsurface="RGMCSTAB" />
|
||||
@@ -6951,6 +7003,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_holster_l" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_holster_l" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_holster_l" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_holster_l" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_holster_l" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_holster_l" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_holster_l" animsurface="RGMCSTAB" />
|
||||
@@ -7081,6 +7134,7 @@
|
||||
<Surface name="RGMKNIFE_THROW_PADS" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_PADS" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_PADS" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_PADS" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_PADS" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_PADS" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_PADS" animsurface="RGMCSTAB" />
|
||||
|
||||
@@ -1678,6 +1678,49 @@
|
||||
<Surface name="WATER_PISTOL_WALK_GRIZZLY" animsurface="RGMWATER_N_WALK" />
|
||||
<Surface name="WATER_PISTOL_AIM_GRIZZLY" animsurface="RGMWATER_N_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasDualRightPepperSpray" palette="guns_v2">
|
||||
<Surface name="RGMEMPTY_IDLE_PSPRAY" animsurface="RGMDBLBREATH" />
|
||||
<Surface name="RGMEMPTY_WALK_PSPRAY" animsurface="RGMNOTHING_WALK" />
|
||||
<Surface name="RGMDUAL_AIM_PSPRAY" animsurface="RGMSTANDDWALAIM" />
|
||||
<Surface name="RGM_CROUCHWALK_DUAL_PSPRAY" animsurface="RGMCROUCH_D_RDY" />
|
||||
<Surface name="RGMDUAL_CR_AIM_PSPRAY" animsurface="RGMCDBLSHOT" />
|
||||
<Surface name="RGMEMPTY_RUN_PSPRAY" animsurface="RGMNOTHING_RUN" />
|
||||
<Surface name="RGMDUAL_PRONE_PSPRAY" animsurface="RGMDWPRONE" />
|
||||
<Surface name="RGMEMPTY_PAIN_PSPRAY" animsurface="RGMHURTSTANDINGN" />
|
||||
<Surface name="RGMEMPTY_RUN_PSPRAY" animsurface="RGMPISTOL_RUN" />
|
||||
<Surface name="RGMDUAL_SDSTP_AIM_PSPRAY" animsurface="RGMSIDESTEP_D_RDY" />
|
||||
<Surface name="RGMDUAL_RDY_WALK_PSPRAY" animsurface="RGMWALK_D_RDY" />
|
||||
<Surface name="RGMDUAL_SDSTP_PSPRAY" animsurface="RGMSIDESTEP" />
|
||||
<Surface name="RGMEMPTY_DRUNK_PSPRAY" animsurface="RGMPISTOLDRUNK" />
|
||||
<Surface name="RGMEMPTY_WALK_HURT_PSPRAY" animsurface="RGMHURTWALKINGN" />
|
||||
<Surface name="WATER_EMPTY_IDLE_PSPRAY" animsurface="RGMWATER_N_STD" />
|
||||
<Surface name="WATER_EMPTY_WALK_PSPRAY" animsurface="RGMWATER_N_WALK" />
|
||||
<Surface name="WATER_DUAL_AIM_PSPRAY" animsurface="RGMWATER_DBLSHT" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasPepperSprayInHand" palette="guns_v2">
|
||||
<Surface name="RGM_CROUCHWALK_PSPRAY" animsurface="RGMCROUCH_P_RDY" />
|
||||
<Surface name="RGMEMPTY_PRONE_PSPRAY" animsurface="RGMHANDGUN_PRONE" />
|
||||
<Surface name="RGMPISTOL_IDLE_PSPRAY" animsurface="RGMPISTOLBREATH" />
|
||||
<Surface name="RGMPISTOL_WALK_PSPRAY" animsurface="RGMNOTHING_WALK" />
|
||||
<Surface name="RGMPISTOL_AIM_PSPRAY" animsurface="RGMHANDGUN_S_SHOT" />
|
||||
<Surface name="RGMPISTOL_AIM_1H_PSPRAY" animsurface="RGM_PFSHOT_AIM" />
|
||||
<Surface name="RGMPISTOL_RDY_WALK_PSPRAY" animsurface="RGMWALK_P_RDY" />
|
||||
<Surface name="RGMEMPTY_SWAT_PSPRAY" animsurface="RGMNOTHING_SWAT" />
|
||||
<Surface name="RGMEMPTY_CROUCH_PSPRAY" animsurface="RGMNOTHING_CROUCH" />
|
||||
<Surface name="RGMPISTOL_CR_AIM_PSPRAY" animsurface="RGMHANDGUN_C_SHOT" />
|
||||
<Surface name="RGMPISTOL_SDSTP_AIM_PSPRAY" animsurface="RGMSIDESTEP_P_RDY" />
|
||||
<Surface name="RGMPISTOL_LOW_PSPRAY" animsurface="RGMPISTOLSHOOTLOW" />
|
||||
<Surface name="RGMPISTOL_LOW_PSPRAY" animsurface="RGMSHOOT_LOW" />
|
||||
<Surface name="RGMEMPTY_RUN_PSPRAY" animsurface="RGMNOTHING_RUN" />
|
||||
<Surface name="RGMEMPTY_PAIN_PSPRAY" animsurface="RGMHURTSTANDINGN" />
|
||||
<Surface name="RGMEMPTY_RUN_PSPRAY" animsurface="RGMPISTOL_RUN" />
|
||||
<Surface name="RGMPISTOL_SDSTP_PSPRAY" animsurface="RGMSIDESTEP" />
|
||||
<Surface name="RGMEMPTY_DRUNK_PSPRAY" animsurface="RGMPISTOLDRUNK" />
|
||||
<Surface name="RGMEMPTY_WALK_HURT_PSPRAY" animsurface="RGMHURTWALKINGN" />
|
||||
<Surface name="WATER_PISTOL_IDLE_PSPRAY" animsurface="RGMWATER_N_STD" />
|
||||
<Surface name="WATER_PISTOL_WALK_PSPRAY" animsurface="RGMWATER_N_WALK" />
|
||||
<Surface name="WATER_PISTOL_AIM_PSPRAY" animsurface="RGMWATER_N_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasDualRight93R" palette="guns_v2">
|
||||
<Surface name="RGMEMPTY_IDLE_93R" animsurface="RGMDBLBREATH" />
|
||||
<Surface name="RGMEMPTY_WALK_93R" animsurface="RGMNOTHING_WALK" />
|
||||
@@ -10206,6 +10249,51 @@
|
||||
<Surface name="WATER_RIFLE_AIM_AR" animsurface="RGMWATER_R_AIM" />
|
||||
<Surface name="WATER_RIFLE_HIP_AR" animsurface="RGM_WATER_HIP_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasBatonInHand" palette="guns_v2">
|
||||
<Surface name="RGMEMPTY_IDLE_baton" animsurface="RGMNOTHING_STD" />
|
||||
<Surface name="RGMEMPTY_WALK_baton" animsurface="RGMNOTHING_WALK" />
|
||||
<Surface name="RGMEMPTY_CROUCH_baton" animsurface="RGMNOTHING_CROUCH" />
|
||||
<Surface name="RGMEMPTY_SWAT_baton" animsurface="RGMNOTHING_SWAT" />
|
||||
<Surface name="RGMEMPTY_RUN_baton" animsurface="RGMNOTHING_RUN" />
|
||||
<Surface name="RGMEMPTY_PAIN_baton" animsurface="RGMHURTSTANDINGN" />
|
||||
<Surface name="RGMEMPTY_PRONE_baton" animsurface="RGMHANDGUN_PRONE" />
|
||||
<Surface name="RGMEMPTY_WALK_HURT_baton" animsurface="RGMHURTWALKINGN" />
|
||||
<Surface name="RGMEMPTY_DRUNK_baton" animsurface="RGMPISTOLDRUNK" />
|
||||
<Surface name="RGMEMPTY_DODGE_baton" animsurface="RGMDODGE" />
|
||||
<Surface name="RGMCROWBAR_HIT_baton" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_baton" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGM_PUNCH_baton" animsurface="RGMPUNCH" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasShovelInHand" palette="guns_v2">
|
||||
<Surface name="RGMEMPTY_IDLE_shovel" animsurface="RGMNOTHING_STD" />
|
||||
<Surface name="RGMEMPTY_WALK_shovel" animsurface="RGMNOTHING_WALK" />
|
||||
<Surface name="RGMEMPTY_CROUCH_shovel" animsurface="RGMNOTHING_CROUCH" />
|
||||
<Surface name="RGMEMPTY_SWAT_shovel" animsurface="RGMNOTHING_SWAT" />
|
||||
<Surface name="RGMEMPTY_RUN_shovel" animsurface="RGMNOTHING_RUN" />
|
||||
<Surface name="RGMEMPTY_PAIN_shovel" animsurface="RGMHURTSTANDINGN" />
|
||||
<Surface name="RGMEMPTY_PRONE_shovel" animsurface="RGMHANDGUN_PRONE" />
|
||||
<Surface name="RGMEMPTY_WALK_HURT_shovel" animsurface="RGMHURTWALKINGN" />
|
||||
<Surface name="RGMEMPTY_DRUNK_shovel" animsurface="RGMPISTOLDRUNK" />
|
||||
<Surface name="RGMEMPTY_DODGE_shovel" animsurface="RGMDODGE" />
|
||||
<Surface name="RGMCROWBAR_HIT_shovel" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_shovel" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGM_PUNCH_shovel" animsurface="RGMPUNCH" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasPipeWrenchInHand" palette="guns_v2">
|
||||
<Surface name="RGMEMPTY_IDLE_wrench" animsurface="RGMNOTHING_STD" />
|
||||
<Surface name="RGMEMPTY_WALK_wrench" animsurface="RGMNOTHING_WALK" />
|
||||
<Surface name="RGMEMPTY_CROUCH_wrench" animsurface="RGMNOTHING_CROUCH" />
|
||||
<Surface name="RGMEMPTY_SWAT_wrench" animsurface="RGMNOTHING_SWAT" />
|
||||
<Surface name="RGMEMPTY_RUN_wrench" animsurface="RGMNOTHING_RUN" />
|
||||
<Surface name="RGMEMPTY_PAIN_wrench" animsurface="RGMHURTSTANDINGN" />
|
||||
<Surface name="RGMEMPTY_PRONE_wrench" animsurface="RGMHANDGUN_PRONE" />
|
||||
<Surface name="RGMEMPTY_WALK_HURT_wrench" animsurface="RGMHURTWALKINGN" />
|
||||
<Surface name="RGMEMPTY_DRUNK_wrench" animsurface="RGMPISTOLDRUNK" />
|
||||
<Surface name="RGMEMPTY_DODGE_wrench" animsurface="RGMDODGE" />
|
||||
<Surface name="RGMCROWBAR_HIT_wrench" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_wrench" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGM_PUNCH_wrench" animsurface="RGMPUNCH" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasCrowbarInHand" palette="guns_v2">
|
||||
<Surface name="RGMEMPTY_IDLE_CROWBAR" animsurface="RGMNOTHING_STD" />
|
||||
<Surface name="RGMEMPTY_WALK_CROWBAR" animsurface="RGMNOTHING_WALK" />
|
||||
@@ -10218,6 +10306,71 @@
|
||||
<Surface name="RGMEMPTY_DRUNK_CROWBAR" animsurface="RGMPISTOLDRUNK" />
|
||||
<Surface name="RGMEMPTY_DODGE_CROWBAR" animsurface="RGMDODGE" />
|
||||
<Surface name="RGMCROWBAR_HIT_CROWBAR" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMCROWBAR_CR_HIT_CROWBAR" animsurface="RGMPUNCHLOW" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasNightstickInHand" palette="guns_v2">
|
||||
<Surface name="RGMEMPTY_IDLE_nstick" animsurface="RGMNOTHING_STD" />
|
||||
<Surface name="RGMEMPTY_WALK_nstick" animsurface="RGMNOTHING_WALK" />
|
||||
<Surface name="RGMEMPTY_CROUCH_nstick" animsurface="RGMNOTHING_CROUCH" />
|
||||
<Surface name="RGMEMPTY_SWAT_nstick" animsurface="RGMNOTHING_SWAT" />
|
||||
<Surface name="RGMEMPTY_RUN_nstick" animsurface="RGMNOTHING_RUN" />
|
||||
<Surface name="RGMEMPTY_PAIN_nstick" animsurface="RGMHURTSTANDINGN" />
|
||||
<Surface name="RGMEMPTY_PRONE_nstick" animsurface="RGMHANDGUN_PRONE" />
|
||||
<Surface name="RGMEMPTY_WALK_HURT_nstick" animsurface="RGMHURTWALKINGN" />
|
||||
<Surface name="RGMEMPTY_DRUNK_nstick" animsurface="RGMPISTOLDRUNK" />
|
||||
<Surface name="RGMEMPTY_DODGE_nstick" animsurface="RGMDODGE" />
|
||||
<Surface name="RGM_PUNCH_nstick" animsurface="RGMPUNCH" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_nstick" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_KARATELK_nstick" animsurface="RGMLOWKICK" />
|
||||
<Surface name="RGMEMPTY_KARATESPINK_nstick" animsurface="RGMSPINKICK" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasStunGunInHand" palette="guns_v2">
|
||||
<Surface name="RGMEMPTY_IDLE_stunner" animsurface="RGMNOTHING_STD" />
|
||||
<Surface name="RGMEMPTY_WALK_stunner" animsurface="RGMNOTHING_WALK" />
|
||||
<Surface name="RGMEMPTY_CROUCH_stunner" animsurface="RGMNOTHING_CROUCH" />
|
||||
<Surface name="RGMEMPTY_SWAT_stunner" animsurface="RGMNOTHING_SWAT" />
|
||||
<Surface name="RGMEMPTY_RUN_stunner" animsurface="RGMNOTHING_RUN" />
|
||||
<Surface name="RGMEMPTY_PAIN_stunner" animsurface="RGMHURTSTANDINGN" />
|
||||
<Surface name="RGMEMPTY_PRONE_stunner" animsurface="RGMHANDGUN_PRONE" />
|
||||
<Surface name="RGMEMPTY_WALK_HURT_stunner" animsurface="RGMHURTWALKINGN" />
|
||||
<Surface name="RGMEMPTY_DRUNK_stunner" animsurface="RGMPISTOLDRUNK" />
|
||||
<Surface name="RGMEMPTY_DODGE_stunner" animsurface="RGMDODGE" />
|
||||
<Surface name="RGM_PUNCH_stunner" animsurface="RGMPUNCH" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_stunner" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_KARATELK_stunner" animsurface="RGMLOWKICK" />
|
||||
<Surface name="RGMEMPTY_KARATESPINK_stunner" animsurface="RGMSPINKICK" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasFlashlightInHand" palette="guns_v2">
|
||||
<Surface name="RGMEMPTY_IDLE_etorch" animsurface="RGMNOTHING_STD" />
|
||||
<Surface name="RGMEMPTY_WALK_etorch" animsurface="RGMNOTHING_WALK" />
|
||||
<Surface name="RGMEMPTY_CROUCH_etorch" animsurface="RGMNOTHING_CROUCH" />
|
||||
<Surface name="RGMEMPTY_SWAT_etorch" animsurface="RGMNOTHING_SWAT" />
|
||||
<Surface name="RGMEMPTY_RUN_etorch" animsurface="RGMNOTHING_RUN" />
|
||||
<Surface name="RGMEMPTY_PAIN_etorch" animsurface="RGMHURTSTANDINGN" />
|
||||
<Surface name="RGMEMPTY_PRONE_etorch" animsurface="RGMHANDGUN_PRONE" />
|
||||
<Surface name="RGMEMPTY_WALK_HURT_etorch" animsurface="RGMHURTWALKINGN" />
|
||||
<Surface name="RGMEMPTY_DRUNK_etorch" animsurface="RGMPISTOLDRUNK" />
|
||||
<Surface name="RGMEMPTY_DODGE_etorch" animsurface="RGMDODGE" />
|
||||
<Surface name="RGM_PUNCH_etorch" animsurface="RGMPUNCH" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_etorch" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_KARATELK_etorch" animsurface="RGMLOWKICK" />
|
||||
<Surface name="RGMEMPTY_KARATESPINK_etorch" animsurface="RGMSPINKICK" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasKnuckleDusterInHand" palette="guns_v2">
|
||||
<Surface name="RGMEMPTY_IDLE_kduster" animsurface="RGMNOTHING_STD" />
|
||||
<Surface name="RGMEMPTY_WALK_kduster" animsurface="RGMNOTHING_WALK" />
|
||||
<Surface name="RGMEMPTY_CROUCH_kduster" animsurface="RGMNOTHING_CROUCH" />
|
||||
<Surface name="RGMEMPTY_SWAT_kduster" animsurface="RGMNOTHING_SWAT" />
|
||||
<Surface name="RGMEMPTY_RUN_kduster" animsurface="RGMNOTHING_RUN" />
|
||||
<Surface name="RGMEMPTY_PAIN_kduster" animsurface="RGMHURTSTANDINGN" />
|
||||
<Surface name="RGMEMPTY_PRONE_kduster" animsurface="RGMHANDGUN_PRONE" />
|
||||
<Surface name="RGMEMPTY_WALK_HURT_kduster" animsurface="RGMHURTWALKINGN" />
|
||||
<Surface name="RGMEMPTY_DRUNK_kduster" animsurface="RGMPISTOLDRUNK" />
|
||||
<Surface name="RGMEMPTY_DODGE_kduster" animsurface="RGMDODGE" />
|
||||
<Surface name="RGM_PUNCH_kduster" animsurface="RGMPUNCH" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_kduster" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_KARATELK_kduster" animsurface="RGMLOWKICK" />
|
||||
<Surface name="RGMEMPTY_KARATESPINK_kduster" animsurface="RGMSPINKICK" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasCombatKnifeInHand" palette="guns_v2">
|
||||
<Surface name="RGMEMPTY_IDLE_knife2" animsurface="RGMNOTHING_STD" />
|
||||
@@ -10363,6 +10516,24 @@
|
||||
<Surface name="RGMKNIFE_BREATH_boxknife" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMKNIFE_CSTAB_boxknife" animsurface="RGMCSTAB" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasUmbrellaInHand" palette="guns_v2">
|
||||
<Surface name="RGMEMPTY_IDLE_umbrella" animsurface="RGMNOTHING_STD" />
|
||||
<Surface name="RGMEMPTY_WALK_umbrella" animsurface="RGMNOTHING_WALK" />
|
||||
<Surface name="RGMEMPTY_CROUCH_umbrella" animsurface="RGMNOTHING_CROUCH" />
|
||||
<Surface name="RGMEMPTY_SWAT_umbrella" animsurface="RGMNOTHING_SWAT" />
|
||||
<Surface name="RGMEMPTY_SWAT_umbrella" animsurface="RGMSWKNIFE" />
|
||||
<Surface name="RGMEMPTY_RUN_umbrella" animsurface="RGMNOTHING_RUN" />
|
||||
<Surface name="RGMEMPTY_PAIN_umbrella" animsurface="RGMHURTSTANDINGN" />
|
||||
<Surface name="RGMEMPTY_PRONE_umbrella" animsurface="RGMHANDGUN_PRONE" />
|
||||
<Surface name="RGMEMPTY_WALK_HURT_umbrella" animsurface="RGMHURTWALKINGN" />
|
||||
<Surface name="RGMEMPTY_DRUNK_umbrella" animsurface="RGMPISTOLDRUNK" />
|
||||
<Surface name="RGMEMPTY_DODGE_umbrella" animsurface="RGMDODGE" />
|
||||
<Surface name="RGMKNIFE_STAB_umbrella" animsurface="RGMSTAB" />
|
||||
<Surface name="RGMKNIFE_SLICE_umbrella" animsurface="RGMSLICE" />
|
||||
<Surface name="RGMKNIFE_THROW_umbrella" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_umbrella" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMKNIFE_CSTAB_umbrella" animsurface="RGMCSTAB" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasKnifeInHand" palette="guns_v2">
|
||||
<Surface name="RGMEMPTY_IDLE_KNIFE" animsurface="RGMNOTHING_STD" />
|
||||
<Surface name="RGMEMPTY_WALK_KNIFE" animsurface="RGMNOTHING_WALK" />
|
||||
@@ -11230,6 +11401,28 @@
|
||||
<Surface name="WATER_EMPTY_WALK_GRIZZLY_LEFT" animsurface="RGMWATER_N_WALK" />
|
||||
<Surface name="WATER_DUAL_AIM_GRIZZLY_LEFT" animsurface="RGMWATER_DBLSHT" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasPepperSprayInLeftHand" palette="guns_v2">
|
||||
<Surface name="RGMEMPTY_IDLE_PSPRAY_LEFT" animsurface="RGMNOTHING_STD" />
|
||||
<Surface name="RGMEMPTY_IDLE_PSPRAY_LEFT" animsurface="RGMDBLBREATH" />
|
||||
<Surface name="RGMEMPTY_WALK_PSPRAY_LEFT" animsurface="RGMNOTHING_WALK" />
|
||||
<Surface name="RGMDUAL_AIM_PSPRAY_LEFT" animsurface="RGMSTANDDWALAIM" />
|
||||
<Surface name="RGMEMPTY_CROUCH_PSPRAY_LEFT" animsurface="RGMNOTHING_CROUCH" />
|
||||
<Surface name="RGMEMPTY_SWAT_PSPRAY_LEFT" animsurface="RGMNOTHING_SWAT" />
|
||||
<Surface name="RGM_CROUCHWALK_DUAL_PSPRAY_LEFT" animsurface="RGMCROUCH_D_RDY" />
|
||||
<Surface name="RGMDUAL_CR_AIM_PSPRAY_LEFT" animsurface="RGMCDBLSHOT" />
|
||||
<Surface name="RGMEMPTY_RUN_PSPRAY_LEFT" animsurface="RGMNOTHING_RUN" />
|
||||
<Surface name="RGMDUAL_PRONE_PSPRAY_LEFT" animsurface="RGMDWPRONE" />
|
||||
<Surface name="RGMEMPTY_PAIN_PSPRAY_LEFT" animsurface="RGMHURTSTANDINGN" />
|
||||
<Surface name="RGMEMPTY_RUN_PSPRAY_LEFT" animsurface="RGMPISTOL_RUN" />
|
||||
<Surface name="RGMDUAL_SDSTP_AIM_PSPRAY_LEFT" animsurface="RGMSIDESTEP_D_RDY" />
|
||||
<Surface name="RGMDUAL_RDY_WALK_PSPRAY_LEFT" animsurface="RGMWALK_D_RDY" />
|
||||
<Surface name="RGMDUAL_SDSTP_PSPRAY_LEFT" animsurface="RGMSIDESTEP" />
|
||||
<Surface name="RGMEMPTY_DRUNK_PSPRAY_LEFT" animsurface="RGMPISTOLDRUNK" />
|
||||
<Surface name="RGMEMPTY_WALK_HURT_PSPRAY_LEFT" animsurface="RGMHURTWALKINGN" />
|
||||
<Surface name="WATER_EMPTY_IDLE_PSPRAY_LEFT" animsurface="RGMWATER_N_STD" />
|
||||
<Surface name="WATER_EMPTY_WALK_PSPRAY_LEFT" animsurface="RGMWATER_N_WALK" />
|
||||
<Surface name="WATER_DUAL_AIM_PSPRAY_LEFT" animsurface="RGMWATER_DBLSHT" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="Has93RInLeftHand" palette="guns_v2">
|
||||
<Surface name="RGMEMPTY_IDLE_93R_LEFT" animsurface="RGMNOTHING_STD" />
|
||||
<Surface name="RGMEMPTY_IDLE_93R_LEFT" animsurface="RGMDBLBREATH" />
|
||||
|
||||
Reference in New Issue
Block a user