Added M82A1

Item, Attachments and Weapons xml
This commit is contained in:
edawgsnizzle
2025-12-10 16:09:20 +11:00
committed by GitHub
parent 5ffb7ae646
commit 7a015a1fbb
3 changed files with 96999 additions and 96901 deletions
+25
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@@ -3256,6 +3256,11 @@
<itemIndex>897</itemIndex><!-- M21 EBR -->
<APCost>20</APCost>
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>208</attachmentIndex>
<itemIndex>1775</itemIndex><!-- Barrett M82A1 -->
<APCost>20</APCost>
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>209</attachmentIndex><!-- *** BIPOD -->
<itemIndex>18</itemIndex><!-- Dragunov SVD -->
@@ -3941,6 +3946,11 @@
<itemIndex>774</itemIndex><!-- VSSK Vykhlop -->
<APCost>20</APCost>
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>209</attachmentIndex>
<itemIndex>1775</itemIndex><!-- Barrett M82A1 -->
<APCost>20</APCost>
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>211</attachmentIndex><!-- *** NIGHT VISION GOGGLES, GEN. I -->
<itemIndex>176</itemIndex><!-- Steel Helmet -->
@@ -7351,6 +7361,11 @@
<itemIndex>1762</itemIndex><!-- FN PS90 -->
<APCost>20</APCost>
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>241</attachmentIndex>
<itemIndex>1775</itemIndex><!-- Barrett M82A1 -->
<APCost>20</APCost>
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>242</attachmentIndex><!-- *** REMOTE BOMB TRIGGER -->
<itemIndex>856</itemIndex><!-- Mechanic Kevlar Vest -->
@@ -19971,6 +19986,11 @@
<itemIndex>1762</itemIndex><!-- FN PS90 -->
<APCost>20</APCost>
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>1005</attachmentIndex>
<itemIndex>1775</itemIndex><!-- Barrett M82A1 -->
<APCost>20</APCost>
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>1006</attachmentIndex><!-- *** REFLEX SIGHT -->
<itemIndex>1</itemIndex><!-- Glock 17 -->
@@ -21922,6 +21942,11 @@
<itemIndex>1762</itemIndex><!-- FN PS90 -->
<APCost>20</APCost>
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>1007</attachmentIndex>
<itemIndex>1775</itemIndex><!-- Barrett M82A1 -->
<APCost>20</APCost>
</ATTACHMENT>
<ATTACHMENT><!-- unfolded, folds to item 1745 -->
<attachmentIndex>1008</attachmentIndex><!-- *** FOLDING STOCK -->
<itemIndex>17</itemIndex><!-- SKS -->
+39
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@@ -53111,4 +53111,43 @@
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
<ITEM>
<uiIndex>1775</uiIndex>
<szItemName>M82A1</szItemName>
<szLongItemName>Barrett M82A1</szLongItemName>
<szItemDesc>The Model 82A1 is what you expect in a Barrett. Dependable. Reliable. Well-designed.</szItemDesc>
<szBRName>Barrett M82A1</szBRName>
<szBRDesc>The Model 82 series rifle is a rugged, dependable semi-automatic rifle. In simple terms, it has earned unmatched respect because it works in battlefield conditions. Chambered for .50 BMG rounds, you can expect it to pack a punch.</szBRDesc>
<usItemClass>2</usItemClass>
<nasLayoutClass>1</nasLayoutClass>
<ubClassIndex>1775</ubClassIndex>
<ubCursor>3</ubCursor>
<ubGraphicNum>375</ubGraphicNum>
<ubWeight>148</ubWeight>
<ItemSize>9</ItemSize>
<usPrice>14249</usPrice>
<ubCoolness>10</ubCoolness>
<bReliability>2</bReliability>
<bRepairEase>-1</bRepairEase>
<BR_NewInventory>1</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>12</BR_ROF>
<usOverheatingCooldownFactor>100</usOverheatingCooldownFactor>
<DirtIncreaseFactor>50</DirtIncreaseFactor>
<DamageChance>8</DamageChance>
<TransportGroupMinProgress>70</TransportGroupMinProgress>
<TransportGroupMaxProgress>100</TransportGroupMaxProgress>
<DefaultAttachment>208</DefaultAttachment>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<TwoHanded>1</TwoHanded>
<Unaerodynamic>1</Unaerodynamic>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
</ITEMLIST>
+34
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@@ -13412,4 +13412,38 @@
<usOverheatingDamageThreshold>16000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>64</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>1775</uiIndex>
<szWeaponName>Barrett M82A1</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>5</ubWeaponType>
<ubCalibre>17</ubCalibre>
<ubReadyTime>26</ubReadyTime>
<ubShotsPer4Turns>6.57</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>56</ubImpact>
<ubDeadliness>77</ubDeadliness>
<bAccuracy>8</bAccuracy>
<ubMagSize>10</ubMagSize>
<usRange>1100</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>100</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>419</sSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>24</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>22</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>91</nAccuracy>
<ubAimLevels>5</ubAimLevels>
<Handling>18</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>6000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>240</usOverheatingSingleShotTemperature>
</WEAPON>
</WEAPONLIST>