Specific drug types and drug items for background and facilities - template, bar items and hidden bars for vanilla. (#62)

This commit is contained in:
Andrzej Fałkowski
2023-10-02 19:31:10 +03:00
committed by GitHub
parent 70a31331bf
commit 7e1c337e55
6 changed files with 75 additions and 1 deletions
+8
View File
@@ -103,6 +103,14 @@
<!-- on/off properties: 1 for on, 0 for off -->
<druguse>0</druguse> <!-- might use drugs from inventory (the 'Larry'-behaviour) -->
<drugtypes> <!-- optional tags specifying drug types relevant for druguse tag, if none specified all drug types will be viable -->
<drugtype>0</drugtype>
<drugtype>0</drugtype>
</drugtypes>
<drugitems> <!-- optional tags specifying items relevant for druguse tag, if none specified all drug items will be viable -->
<drugitem>0</drugitem>
<drugitem>0</drugitem>
</drugitems>
<xenophobic>0</xenophobic> <!-- lower opinion of everybody without this background -->
<level_underground>0</level_underground> <!-- +1 effective level if underground -->
<scrounging>0</scrounging> <!-- might steal money from the locals (chance to anger locals) -->
@@ -44,6 +44,11 @@
<ubChance>500</ubChance>
<bBaseEffect>1</bBaseEffect>
<ubRange>0</ubRange>
<drugitems>
<drugitem>245</drugitem>
<drugitem>255</drugitem>
<drugitem>256</drugitem>
</drugitems>
</DRUNK>
</ASSIGNMENT>
<ASSIGNMENT>
+5
View File
@@ -44,6 +44,11 @@
<ubChance>500</ubChance>
<bBaseEffect>1</bBaseEffect>
<ubRange>0</ubRange>
<drugitems>
<drugitem>245</drugitem>
<drugitem>255</drugitem>
<drugitem>256</drugitem>
</drugitems>
</DRUNK>
</ASSIGNMENT>
</FACILITYTYPE>
+8
View File
@@ -103,6 +103,14 @@
<!-- on/off properties: 1 for on, 0 for off -->
<druguse>0</druguse> <!-- might use drugs from inventory (the 'Larry'-behaviour) -->
<drugtypes> <!-- optional tags specifying drug types relevant for druguse tag, if none specified all drug types will be viable -->
<drugtype>0</drugtype>
<drugtype>0</drugtype>
</drugtypes>
<drugitems> <!-- optional tags specifying items relevant for druguse tag, if none specified all drug items will be viable -->
<drugitem>0</drugitem>
<drugitem>0</drugitem>
</drugitems>
<xenophobic>0</xenophobic> <!-- lower opinion of everybody without this background -->
<level_underground>0</level_underground> <!-- +1 effective level if underground -->
<scrounging>0</scrounging> <!-- might steal items (and put them in personal inventory) -->
+32
View File
@@ -20,6 +20,11 @@
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>C13</SectorGrid>
<FacilityType>2</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>D13</SectorGrid>
<FacilityType>1</FacilityType>
@@ -53,6 +58,23 @@
<ubHidden>2</ubHidden>
</FACILITY>
<!-- SAN MONA -->
<FACILITY>
<SectorGrid>C5</SectorGrid>
<FacilityType>2</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>C6</SectorGrid>
<FacilityType>2</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>D5</SectorGrid>
<FacilityType>2</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<!-- CHITZENA -->
<FACILITY>
<SectorGrid>A2</SectorGrid>
@@ -91,6 +113,11 @@
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>G9</SectorGrid>
<FacilityType>2</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>H8</SectorGrid>
<FacilityType>1</FacilityType>
@@ -123,6 +150,11 @@
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>H2</SectorGrid>
<FacilityType>2</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>H3</SectorGrid>
<FacilityType>1</FacilityType>
+16
View File
@@ -6,4 +6,20 @@
<ubTotalStaffLimit>0</ubTotalStaffLimit>
<ubMilitiaTrainersAllowed>2</ubMilitiaTrainersAllowed>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>2</ubIndex>
<szFacilityName>Small Sleazy Bar</szFacilityName>
<szFacilityShortName>Bar</szFacilityShortName>
<ubTotalStaffLimit>0</ubTotalStaffLimit>
<ASSIGNMENT>
<ubAssignmentType>REST</ubAssignmentType>
<szTooltipText></szTooltipText>
<ubStaffLimit>1</ubStaffLimit>
<DRUNK>
<ubChance>1</ubChance>
<bBaseEffect>0</bBaseEffect>
<ubRange>0</ubRange>
</DRUNK>
</ASSIGNMENT>
</FACILITYTYPE>
</FACILITYTYPES>