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** Merged (English) GameDir files from Development trunk, for the Spring 2011 Release ** **************************************************************************************** o Development Trunk (Revision: 4444): https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1288 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -17,8 +17,10 @@ If you want to hide any merc from M.E.R.C website, just delete the entry.
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StartMercsAvailable: Set to 1 and the merc is available at the beginning. Set to 0 and merc will be available after X (<usDay>) days.
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NewMercsAvailable: Accessible mercenary in the next day. Just set this to 0 for all mercs. This will only be set internal ingame.
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ProfilId: uiIndex from MercProfiles.xml/Prof*.dat.
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usMoneyPaid: Mercenary cost. If set to 0 then cost is taken from MercProfiles.xml/Prof*.dat.
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usMoneyPaid: The amount of money you have to pay Speck for this merc to show up on the website. If set to 0 then cost is taken from MercProfiles.xml/Prof*.dat.
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usDay: When <StartMercsAvailable> is set to 0, you can set the days, when the merc should be available in M.E.R.C.
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For example, if you set <usDay> to 3, the merc will be available on Day 3 + 1 day offset on the website.
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Also the total amount of money you paid Speck has to be greater than <usMoneyPaid> for the merc to show up.
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The following list shows the records defined in "BinaryData\Mercbios.edt". Use this for the <MercBioID> tag.
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