****************************************************************************************

** Merged (English) GameDir files from Development trunk, for the Spring 2011 Release **
****************************************************************************************
o Development Trunk (Revision: 4444):  https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1288 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2011-05-26 10:54:58 +00:00
parent 432bd657bf
commit 7e5ba8bd71
59 changed files with 71197 additions and 12666 deletions
+3 -1
View File
@@ -17,8 +17,10 @@ If you want to hide any merc from M.E.R.C website, just delete the entry.
StartMercsAvailable: Set to 1 and the merc is available at the beginning. Set to 0 and merc will be available after X (<usDay>) days.
NewMercsAvailable: Accessible mercenary in the next day. Just set this to 0 for all mercs. This will only be set internal ingame.
ProfilId: uiIndex from MercProfiles.xml/Prof*.dat.
usMoneyPaid: Mercenary cost. If set to 0 then cost is taken from MercProfiles.xml/Prof*.dat.
usMoneyPaid: The amount of money you have to pay Speck for this merc to show up on the website. If set to 0 then cost is taken from MercProfiles.xml/Prof*.dat.
usDay: When <StartMercsAvailable> is set to 0, you can set the days, when the merc should be available in M.E.R.C.
For example, if you set <usDay> to 3, the merc will be available on Day 3 + 1 day offset on the website.
Also the total amount of money you paid Speck has to be greater than <usMoneyPaid> for the merc to show up.
The following list shows the records defined in "BinaryData\Mercbios.edt". Use this for the <MercBioID> tag.