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https://github.com/1dot13/gamedir.git
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****************************************************************************************
** Merged (English) GameDir files from Development trunk, for the Spring 2011 Release ** **************************************************************************************** o Development Trunk (Revision: 4444): https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1288 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; Jagged Alliance 2 --Settings File--
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;
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; Please note that this file is automatically generated by the game.
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;
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; While it is safe to change things from within this file, not all values are acceptable. Some may break the game,
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; some may be ignored, but most likely they will be acceptable or reset to a default value.
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;
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; Please note, This file and its contents are in a beta phase. Expect changes, however they should be minimal and automated.
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;
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; The Current Game Setting Struct is defined as :
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;
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; typedef struct
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; {
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; INT8 bLastSavedGameSlot; // The last saved game number goes in here
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; UINT8 ubMusicVolumeSetting; // Volume Setting
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; UINT8 ubSoundEffectsVolume; // Volume Setting
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; UINT8 ubSpeechVolume; // Volume Setting
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; UINT8 fOptions[ NUM_ALL_GAME_OPTIONS ]; // Toggle Options (Speech, Subtitles, Show Tree Tops, etc.. )
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; UINT32 uiMeanwhileScenesSeenFlags; // Bit Vector describing seen 'mean whiles..'
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; BOOLEAN fHideHelpInAllScreens; // Controls Help "do not show help again" checkbox
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; } GAME_SETTINGS
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;
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;******************************************************************************************************************************
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[JA2 Game Settings]
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bLastSavedGameSlot = 18
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ubMusicVolumeSetting = 65
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ubSoundEffectsVolume = 65
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ubSpeechVolume = 65
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uiMeanwhileScenesSeenFlags = 0
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fHideHelpInAllScreens = FALSE
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TOPTION_SPEECH = TRUE
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TOPTION_MUTE_CONFIRMATIONS = FALSE
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TOPTION_SUBTITLES = TRUE
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TOPTION_KEY_ADVANCE_SPEECH = FALSE
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TOPTION_ANIMATE_SMOKE = TRUE
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TOPTION_BLOOD_N_GORE = TRUE
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TOPTION_DONT_MOVE_MOUSE = FALSE
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TOPTION_OLD_SELECTION_METHOD = FALSE
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TOPTION_ALWAYS_SHOW_MOVEMENT_PATH = FALSE
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TOPTION_SHOW_MISSES = FALSE
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TOPTION_RTCONFIRM = FALSE
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TOPTION_SLEEPWAKE_NOTIFICATION = TRUE
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TOPTION_USE_METRIC_SYSTEM = TRUE
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TOPTION_MERC_ALWAYS_LIGHT_UP = TRUE
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TOPTION_SMART_CURSOR = FALSE
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TOPTION_SNAP_CURSOR_TO_DOOR = TRUE
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TOPTION_GLOW_ITEMS = TRUE
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TOPTION_TOGGLE_TREE_TOPS = TRUE
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TOPTION_TOGGLE_WIREFRAME = TRUE
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TOPTION_3D_CURSOR = FALSE
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TOPTION_CTH_CURSOR = TRUE
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TOPTION_GL_BURST_CURSOR = TRUE
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TOPTION_ALLOW_TAUNTS = TRUE
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TOPTION_GL_HIGH_ANGLE = TRUE
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TOPTION_ALLOW_REAL_TIME_SNEAK = FALSE
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TOPTION_SPACE_SELECTS_NEXT_SQUAD = TRUE
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TOPTION_SHOW_ITEM_SHADOW = TRUE
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TOPTION_SHOW_WEAPON_RANGE_IN_TILES = TRUE
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TOPTION_TRACERS_FOR_SINGLE_FIRE = FALSE
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TOPTION_RAIN_SOUND = TRUE
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TOPTION_ALLOW_CROWS = TRUE
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TOPTION_ALLOW_SOLDIER_TOOLTIPS = TRUE
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TOPTION_USE_AUTO_SAVE = FALSE
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TOPTION_SILENT_SKYRIDER = FALSE
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TOPTION_ENHANCED_DESC_BOX = TRUE
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TOPTION_TOGGLE_TURN_MODE = FALSE
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TOPTION_STAT_PROGRESS_BARS = TRUE
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TOPTION_ALT_MAP_COLOR = FALSE
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TOPTION_ALTERNATE_BULLET_GRAPHICS = TRUE
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TOPTION_USE_NCTH = TRUE
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TOPTION_SHOW_TACTICAL_FACE_GEAR = TRUE
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TOPTION_SHOW_TACTICAL_FACE_ICONS = TRUE
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TOPTION_CHEAT_MODE_OPTIONS_HEADER = FALSE
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TOPTION_FORCE_BOBBY_RAY_SHIPMENTS = FALSE
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TOPTION_CHEAT_MODE_OPTIONS_END = FALSE
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TOPTION_DEBUG_MODE_OPTIONS_HEADER = FALSE
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TOPTION_REPORT_MISS_MARGIN = FALSE
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TOPTION_SHOW_RESET_ALL_OPTIONS = FALSE
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TOPTION_RESET_ALL_OPTIONS = FALSE
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TOPTION_RETAIN_DEBUG_OPTIONS_IN_RELEASE = FALSE
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TOPTION_DEBUG_MODE_RENDER_OPTIONS_GROUP = FALSE
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TOPTION_RENDER_MOUSE_REGIONS = FALSE
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TOPTION_DEBUG_MODE_OPTIONS_END = FALSE
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;******************************************************************************************************************************
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; Options beyond this point are Code derived options, DO NOT CHANGE THESE UNLESS YOU KNOW WHAT YOUR ARE DOING.
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; They are only included here for complete transparency for all GameSettings content.
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;******************************************************************************************************************************
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TOPTION_LAST_OPTION = FALSE
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NUM_GAME_OPTIONS = FALSE
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TOPTION_MERC_CASTS_LIGHT = TRUE
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TOPTION_HIDE_BULLETS = FALSE
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TOPTION_TRACKING_MODE = TRUE
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NUM_ALL_GAME_OPTIONS = FALSE
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@@ -0,0 +1,101 @@
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; Jagged Alliance 2 --Settings File--
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;
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; Please note that this file is automatically generated by the game.
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;
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; While it is safe to change things from within this file, not all values are acceptable. Some may break the game,
|
||||
; some may be ignored, but most likely they will be acceptable or reset to a default value.
|
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;
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; Please note, This file and its contents are in a beta phase. Expect changes, however they should be minimal and automated.
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;
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; The Current Game Setting Struct is defined as :
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;
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; typedef struct
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; {
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; INT8 bLastSavedGameSlot; // The last saved game number goes in here
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; UINT8 ubMusicVolumeSetting; // Volume Setting
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; UINT8 ubSoundEffectsVolume; // Volume Setting
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; UINT8 ubSpeechVolume; // Volume Setting
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; UINT8 fOptions[ NUM_ALL_GAME_OPTIONS ]; // Toggle Options (Speech, Subtitles, Show Tree Tops, etc.. )
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; UINT32 uiMeanwhileScenesSeenFlags; // Bit Vector describing seen 'mean whiles..'
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; BOOLEAN fHideHelpInAllScreens; // Controls Help "do not show help again" checkbox
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; } GAME_SETTINGS
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;
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;******************************************************************************************************************************
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[JA2 Game Settings]
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bLastSavedGameSlot = -1
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ubMusicVolumeSetting = 65
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ubSoundEffectsVolume = 65
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ubSpeechVolume = 65
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uiMeanwhileScenesSeenFlags = 0
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fHideHelpInAllScreens = FALSE
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TOPTION_SPEECH = TRUE
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TOPTION_MUTE_CONFIRMATIONS = FALSE
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TOPTION_SUBTITLES = TRUE
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TOPTION_KEY_ADVANCE_SPEECH = FALSE
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TOPTION_ANIMATE_SMOKE = TRUE
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TOPTION_BLOOD_N_GORE = TRUE
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TOPTION_DONT_MOVE_MOUSE = FALSE
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TOPTION_OLD_SELECTION_METHOD = FALSE
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TOPTION_ALWAYS_SHOW_MOVEMENT_PATH = FALSE
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TOPTION_SHOW_MISSES = FALSE
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TOPTION_RTCONFIRM = FALSE
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TOPTION_SLEEPWAKE_NOTIFICATION = TRUE
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TOPTION_USE_METRIC_SYSTEM = TRUE
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TOPTION_MERC_ALWAYS_LIGHT_UP = FALSE
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TOPTION_SMART_CURSOR = FALSE
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TOPTION_SNAP_CURSOR_TO_DOOR = TRUE
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TOPTION_GLOW_ITEMS = TRUE
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TOPTION_TOGGLE_TREE_TOPS = TRUE
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TOPTION_TOGGLE_WIREFRAME = TRUE
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TOPTION_3D_CURSOR = FALSE
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TOPTION_CTH_CURSOR = FALSE
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TOPTION_GL_BURST_CURSOR = TRUE
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TOPTION_ALLOW_TAUNTS = FALSE
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TOPTION_GL_HIGH_ANGLE = FALSE
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TOPTION_ALLOW_REAL_TIME_SNEAK = FALSE
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TOPTION_SPACE_SELECTS_NEXT_SQUAD = TRUE
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TOPTION_SHOW_ITEM_SHADOW = TRUE
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TOPTION_SHOW_WEAPON_RANGE_IN_TILES = TRUE
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TOPTION_TRACERS_FOR_SINGLE_FIRE = FALSE
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TOPTION_RAIN_SOUND = TRUE
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TOPTION_ALLOW_CROWS = TRUE
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TOPTION_ALLOW_SOLDIER_TOOLTIPS = FALSE
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TOPTION_USE_AUTO_SAVE = FALSE
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TOPTION_SILENT_SKYRIDER = FALSE
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TOPTION_ENHANCED_DESC_BOX = FALSE
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TOPTION_TOGGLE_TURN_MODE = FALSE
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TOPTION_STAT_PROGRESS_BARS = FALSE
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TOPTION_ALT_MAP_COLOR = FALSE
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TOPTION_ALTERNATE_BULLET_GRAPHICS = FALSE
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TOPTION_USE_NCTH = FALSE
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TOPTION_SHOW_TACTICAL_FACE_GEAR = FALSE
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TOPTION_SHOW_TACTICAL_FACE_ICONS = FALSE
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TOPTION_CHEAT_MODE_OPTIONS_HEADER = FALSE
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TOPTION_FORCE_BOBBY_RAY_SHIPMENTS = FALSE
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TOPTION_CHEAT_MODE_OPTIONS_END = FALSE
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TOPTION_DEBUG_MODE_OPTIONS_HEADER = FALSE
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TOPTION_REPORT_MISS_MARGIN = FALSE
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TOPTION_SHOW_RESET_ALL_OPTIONS = FALSE
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TOPTION_RESET_ALL_OPTIONS = FALSE
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TOPTION_RETAIN_DEBUG_OPTIONS_IN_RELEASE = FALSE
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TOPTION_DEBUG_MODE_RENDER_OPTIONS_GROUP = FALSE
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TOPTION_RENDER_MOUSE_REGIONS = FALSE
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TOPTION_DEBUG_MODE_OPTIONS_END = FALSE
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;******************************************************************************************************************************
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; Options beyond this point are Code derived options, DO NOT CHANGE THESE UNLESS YOU KNOW WHAT YOUR ARE DOING.
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; They are only included here for complete transparency for all GameSettings content.
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;******************************************************************************************************************************
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TOPTION_LAST_OPTION = FALSE
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NUM_GAME_OPTIONS = FALSE
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TOPTION_MERC_CASTS_LIGHT = TRUE
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TOPTION_HIDE_BULLETS = FALSE
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TOPTION_TRACKING_MODE = TRUE
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NUM_ALL_GAME_OPTIONS = FALSE
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