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- New feature: exploration assignment indicates items on the map
- Removed stat and approach modifiers from 1.13 backgrounds, it would be more logical to alter the MercProfiles instead of doing the same thing in two locations git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2537 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -4387,6 +4387,33 @@ CLEANING_RATE_DIVISOR = 500
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; down repair. A lower value speeds it up.
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REPAIR_SESSIONS_PER_DAY = 24
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;------------------------------------------------------------------------------------------------------------------------------
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; Administration
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;
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; This assignment has a merc performing various administrative tasks that boost the productivity of other mercs in the same
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; town or sector. This affects doctoring, repairing, training, interrogation, fortification, burial, item movement etc..
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; The boost is divided over all applicable mercs by the same amount.
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;------------------------------------------------------------------------------------------------------------------------------
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; How much administration points are required to boost another merc's productivity by 1%? The higher the less effective this
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; assignment becomes.
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ADMINISTRATION_POINTS_PER_PERCENT = 20.0
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; What is the maximum boost one can receive this way?
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ADMINISTRATION_MAX_PERCENTAGE = 15
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;------------------------------------------------------------------------------------------------------------------------------
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; Exploration
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;
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; This assignment has a merc exploring the sector for items the player does not yet know about. Once done, the approximate location
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; of these items is marked on the full sector map.
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; This does not reveal the items, reveal rooms, or take care of traps - it is a merely a help for the player on where they should
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; go looking.
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;------------------------------------------------------------------------------------------------------------------------------
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; Modifies how fast a merc explores. Higher means faster. Values in [0.01; 10.0], default 2.0.
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EXPLORATION_POINTS_MODIFIER = 2.0
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;------------------------------------------------------------------------------------------------------------------------------
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; SquadNames
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;------------------------------------------------------------------------------------------------------------------------------
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@@ -97,6 +97,7 @@
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<hackerskill>0</hackerskill> <!-- hacker skill, 0 to 100. Value > 0 means we can hack computers -->
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<burial_assignment>0</burial_assignment> <!-- effectiveness at burying corpses, -50 to 1000. Value > 0 means we bury corpses faster -->
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<administration_assignment>0</administration_assignment> <!-- +- % effectiveness at administration assignment, -50 to 1000. Value > 0 means we work better -->
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<exploration_assignment>0</exploration_assignment> <!-- +- % effectiveness at exploration assignment, -100 to 1000. Value > 0 means we work better -->
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<dislikebackground>0</dislikebackground> <!-- dislike everybody with a background that has the negative of this value -->
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