Lobot: Fix flying back with bloodspurt animation (#20)

There was an error where this animation was 7 frames per direction long, when it should be 24 frames per direction.

Using regular flying back animation as a placeholder until animations with gore are implemented.
This commit is contained in:
Asdow
2023-01-20 13:16:49 +02:00
committed by GitHub
parent b90e364d7a
commit 832b1a7bf2
3 changed files with 45 additions and 45 deletions
@@ -2105,21 +2105,21 @@
<AnimSurface name="BGMEMPTY_DIEFBH_CAMOHELMET" file="Anims\LOBOT\BGM\M_DIEHARD_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" /> <AnimSurface name="BGMEMPTY_DIEFBH_CAMOHELMET" file="Anims\LOBOT\BGM\M_DIEHARD_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGMEMPTY_DIEFBH_LSLEEVE" file="Anims\LOBOT\BGM\M_DIEHARD_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" /> <AnimSurface name="BGMEMPTY_DIEFBH_LSLEEVE" file="Anims\LOBOT\BGM\M_DIEHARD_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<!-- Standing, empty hands, fly back hard bloodspurt --> <!-- Standing, empty hands, fly back hard bloodspurt -->
<AnimSurface name="BGMEMPTY_DIEFBHB_HEAD" file="Anims\LOBOT\BGM\M_DIEHARDB_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" /> <AnimSurface name="BGMEMPTY_DIEFBHB_HEAD" file="Anims\LOBOT\BGM\M_DIEHARD_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGMEMPTY_DIEFBHB_HANDS" file="Anims\LOBOT\BGM\M_DIEHARDB_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" /> <AnimSurface name="BGMEMPTY_DIEFBHB_HANDS" file="Anims\LOBOT\BGM\M_DIEHARD_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGMEMPTY_DIEFBHB_TORSO" file="Anims\LOBOT\BGM\M_DIEHARDB_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" /> <AnimSurface name="BGMEMPTY_DIEFBHB_TORSO" file="Anims\LOBOT\BGM\M_DIEHARD_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGMEMPTY_DIEFBHB_LEGS" file="Anims\LOBOT\BGM\M_DIEHARDB_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" /> <AnimSurface name="BGMEMPTY_DIEFBHB_LEGS" file="Anims\LOBOT\BGM\M_DIEHARD_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGMEMPTY_DIEFBHB_SHADOW" file="Anims\LOBOT\BGM\M_DIEHARDB_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" /> <AnimSurface name="BGMEMPTY_DIEFBHB_SHADOW" file="Anims\LOBOT\BGM\M_DIEHARD_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGMEMPTY_DIEFBHB_BP" file="Anims\LOBOT\BGM\M_DIEHARDB_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" /> <AnimSurface name="BGMEMPTY_DIEFBHB_BP" file="Anims\LOBOT\BGM\M_DIEHARD_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGMEMPTY_DIEFBHB_BERET" file="Anims\LOBOT\BGM\M_DIEHARDB_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" /> <AnimSurface name="BGMEMPTY_DIEFBHB_BERET" file="Anims\LOBOT\BGM\M_DIEHARD_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGMEMPTY_DIEFBHB_VEST" file="Anims\LOBOT\BGM\M_DIEHARDB_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" /> <AnimSurface name="BGMEMPTY_DIEFBHB_VEST" file="Anims\LOBOT\BGM\M_DIEHARD_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGMEMPTY_DIEFBHB_HELMET" file="Anims\LOBOT\BGM\M_DIEHARDB_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" /> <AnimSurface name="BGMEMPTY_DIEFBHB_HELMET" file="Anims\LOBOT\BGM\M_DIEHARD_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGMEMPTY_DIEFBHB_GMASK" file="Anims\LOBOT\BGM\M_DIEHARDB_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" /> <AnimSurface name="BGMEMPTY_DIEFBHB_GMASK" file="Anims\LOBOT\BGM\M_DIEHARD_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGMEMPTY_DIEFBHB_NVG" file="Anims\LOBOT\BGM\M_DIEHARDB_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" /> <AnimSurface name="BGMEMPTY_DIEFBHB_NVG" file="Anims\LOBOT\BGM\M_DIEHARD_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGMEMPTY_DIEFBHB_BOONEY" file="Anims\LOBOT\BGM\M_DIEHARDB_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" /> <AnimSurface name="BGMEMPTY_DIEFBHB_BOONEY" file="Anims\LOBOT\BGM\M_DIEHARD_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGMEMPTY_DIEFBHB_PADS" file="Anims\LOBOT\BGM\M_DIEHARDB_PADS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" /> <AnimSurface name="BGMEMPTY_DIEFBHB_PADS" file="Anims\LOBOT\BGM\M_DIEHARD_PADS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGMEMPTY_DIEFBHB_CAMOHELMET" file="Anims\LOBOT\BGM\M_DIEHARDB_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" /> <AnimSurface name="BGMEMPTY_DIEFBHB_CAMOHELMET" file="Anims\LOBOT\BGM\M_DIEHARD_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="BGMEMPTY_DIEFBHB_LSLEEVE" file="Anims\LOBOT\BGM\M_DIEHARDB_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" /> <AnimSurface name="BGMEMPTY_DIEFBHB_LSLEEVE" file="Anims\LOBOT\BGM\M_DIEHARD_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<!-- Standing, empty hands, fall back from roof and die --> <!-- Standing, empty hands, fall back from roof and die -->
<AnimSurface name="BGMEMPTY_FALL_HEAD" file="Anims\LOBOT\BGM\M_N_FALL_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" /> <AnimSurface name="BGMEMPTY_FALL_HEAD" file="Anims\LOBOT\BGM\M_N_FALL_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" />
<AnimSurface name="BGMEMPTY_FALL_HANDS" file="Anims\LOBOT\BGM\M_N_FALL_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" /> <AnimSurface name="BGMEMPTY_FALL_HANDS" file="Anims\LOBOT\BGM\M_N_FALL_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" />
@@ -1964,21 +1964,21 @@
<AnimSurface name="RGF_EMPTY_DIEFBH_CAMOHELMET" file="Anims\LOBOT\RGF\F_DIEHARD_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" /> <AnimSurface name="RGF_EMPTY_DIEFBH_CAMOHELMET" file="Anims\LOBOT\RGF\F_DIEHARD_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_EMPTY_DIEFBH_LSLEEVE" file="Anims\LOBOT\RGF\F_DIEHARD_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" /> <AnimSurface name="RGF_EMPTY_DIEFBH_LSLEEVE" file="Anims\LOBOT\RGF\F_DIEHARD_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<!-- Standing, empty hands, fly back hard bloodspurt --> <!-- Standing, empty hands, fly back hard bloodspurt -->
<AnimSurface name="RGF_EMPTY_DIEFBHB_HEAD" file="Anims\LOBOT\RGF\F_DIEHARDB_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" /> <AnimSurface name="RGF_EMPTY_DIEFBHB_HEAD" file="Anims\LOBOT\RGF\F_DIEHARD_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_EMPTY_DIEFBHB_HANDS" file="Anims\LOBOT\RGF\F_DIEHARDB_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" /> <AnimSurface name="RGF_EMPTY_DIEFBHB_HANDS" file="Anims\LOBOT\RGF\F_DIEHARD_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_EMPTY_DIEFBHB_TORSO" file="Anims\LOBOT\RGF\F_DIEHARDB_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" /> <AnimSurface name="RGF_EMPTY_DIEFBHB_TORSO" file="Anims\LOBOT\RGF\F_DIEHARD_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_EMPTY_DIEFBHB_LEGS" file="Anims\LOBOT\RGF\F_DIEHARDB_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" /> <AnimSurface name="RGF_EMPTY_DIEFBHB_LEGS" file="Anims\LOBOT\RGF\F_DIEHARD_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_EMPTY_DIEFBHB_SHADOW" file="Anims\LOBOT\RGF\F_DIEHARDB_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" /> <AnimSurface name="RGF_EMPTY_DIEFBHB_SHADOW" file="Anims\LOBOT\RGF\F_DIEHARD_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_EMPTY_DIEFBHB_BP" file="Anims\LOBOT\RGF\F_DIEHARDB_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" /> <AnimSurface name="RGF_EMPTY_DIEFBHB_BP" file="Anims\LOBOT\RGF\F_DIEHARD_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_EMPTY_DIEFBHB_BERET" file="Anims\LOBOT\RGF\F_DIEHARDB_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" /> <AnimSurface name="RGF_EMPTY_DIEFBHB_BERET" file="Anims\LOBOT\RGF\F_DIEHARD_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_EMPTY_DIEFBHB_VEST" file="Anims\LOBOT\RGF\F_DIEHARDB_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" /> <AnimSurface name="RGF_EMPTY_DIEFBHB_VEST" file="Anims\LOBOT\RGF\F_DIEHARD_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_EMPTY_DIEFBHB_HELMET" file="Anims\LOBOT\RGF\F_DIEHARDB_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" /> <AnimSurface name="RGF_EMPTY_DIEFBHB_HELMET" file="Anims\LOBOT\RGF\F_DIEHARD_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_EMPTY_DIEFBHB_GMASK" file="Anims\LOBOT\RGF\F_DIEHARDB_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" /> <AnimSurface name="RGF_EMPTY_DIEFBHB_GMASK" file="Anims\LOBOT\RGF\F_DIEHARD_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_EMPTY_DIEFBHB_NVG" file="Anims\LOBOT\RGF\F_DIEHARDB_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" /> <AnimSurface name="RGF_EMPTY_DIEFBHB_NVG" file="Anims\LOBOT\RGF\F_DIEHARD_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_EMPTY_DIEFBHB_BOONEY" file="Anims\LOBOT\RGF\F_DIEHARDB_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" /> <AnimSurface name="RGF_EMPTY_DIEFBHB_BOONEY" file="Anims\LOBOT\RGF\F_DIEHARD_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_EMPTY_DIEFBHB_PADS" file="Anims\LOBOT\RGF\F_DIEHARDB_PADS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" /> <AnimSurface name="RGF_EMPTY_DIEFBHB_PADS" file="Anims\LOBOT\RGF\F_DIEHARD_PADS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_EMPTY_DIEFBHB_CAMOHELMET" file="Anims\LOBOT\RGF\F_DIEHARDB_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" /> <AnimSurface name="RGF_EMPTY_DIEFBHB_CAMOHELMET" file="Anims\LOBOT\RGF\F_DIEHARD_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGF_EMPTY_DIEFBHB_LSLEEVE" file="Anims\LOBOT\RGF\F_DIEHARDB_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" /> <AnimSurface name="RGF_EMPTY_DIEFBHB_LSLEEVE" file="Anims\LOBOT\RGF\F_DIEHARD_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<!-- Standing, empty hands, fall back from roof and die --> <!-- Standing, empty hands, fall back from roof and die -->
<AnimSurface name="RGF_EMPTY_FALL_HEAD" file="Anims\LOBOT\RGF\F_N_FALL_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" /> <AnimSurface name="RGF_EMPTY_FALL_HEAD" file="Anims\LOBOT\RGF\F_N_FALL_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" />
<AnimSurface name="RGF_EMPTY_FALL_HANDS" file="Anims\LOBOT\RGF\F_N_FALL_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" /> <AnimSurface name="RGF_EMPTY_FALL_HANDS" file="Anims\LOBOT\RGF\F_N_FALL_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" />
@@ -2106,21 +2106,21 @@
<AnimSurface name="RGMEMPTY_DIEFBH_CAMOHELMET" file="Anims\LOBOT\RGM\S_DIEHARD_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" /> <AnimSurface name="RGMEMPTY_DIEFBH_CAMOHELMET" file="Anims\LOBOT\RGM\S_DIEHARD_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGMEMPTY_DIEFBH_LSLEEVE" file="Anims\LOBOT\RGM\S_DIEHARD_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" /> <AnimSurface name="RGMEMPTY_DIEFBH_LSLEEVE" file="Anims\LOBOT\RGM\S_DIEHARD_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<!-- Standing, empty hands, fly back hard bloodspurt --> <!-- Standing, empty hands, fly back hard bloodspurt -->
<AnimSurface name="RGMEMPTY_DIEFBHB_HEAD" file="Anims\LOBOT\RGM\S_DIEHARDB_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" /> <AnimSurface name="RGMEMPTY_DIEFBHB_HEAD" file="Anims\LOBOT\RGM\S_DIEHARD_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGMEMPTY_DIEFBHB_HANDS" file="Anims\LOBOT\RGM\S_DIEHARDB_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" /> <AnimSurface name="RGMEMPTY_DIEFBHB_HANDS" file="Anims\LOBOT\RGM\S_DIEHARD_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGMEMPTY_DIEFBHB_TORSO" file="Anims\LOBOT\RGM\S_DIEHARDB_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" /> <AnimSurface name="RGMEMPTY_DIEFBHB_TORSO" file="Anims\LOBOT\RGM\S_DIEHARD_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGMEMPTY_DIEFBHB_LEGS" file="Anims\LOBOT\RGM\S_DIEHARDB_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" /> <AnimSurface name="RGMEMPTY_DIEFBHB_LEGS" file="Anims\LOBOT\RGM\S_DIEHARD_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGMEMPTY_DIEFBHB_SHADOW" file="Anims\LOBOT\RGM\S_DIEHARDB_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" /> <AnimSurface name="RGMEMPTY_DIEFBHB_SHADOW" file="Anims\LOBOT\RGM\S_DIEHARD_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGMEMPTY_DIEFBHB_BP" file="Anims\LOBOT\RGM\S_DIEHARDB_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" /> <AnimSurface name="RGMEMPTY_DIEFBHB_BP" file="Anims\LOBOT\RGM\S_DIEHARD_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGMEMPTY_DIEFBHB_BERET" file="Anims\LOBOT\RGM\S_DIEHARDB_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" /> <AnimSurface name="RGMEMPTY_DIEFBHB_BERET" file="Anims\LOBOT\RGM\S_DIEHARD_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGMEMPTY_DIEFBHB_VEST" file="Anims\LOBOT\RGM\S_DIEHARDB_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" /> <AnimSurface name="RGMEMPTY_DIEFBHB_VEST" file="Anims\LOBOT\RGM\S_DIEHARD_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGMEMPTY_DIEFBHB_HELMET" file="Anims\LOBOT\RGM\S_DIEHARDB_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" /> <AnimSurface name="RGMEMPTY_DIEFBHB_HELMET" file="Anims\LOBOT\RGM\S_DIEHARD_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGMEMPTY_DIEFBHB_GMASK" file="Anims\LOBOT\RGM\S_DIEHARDB_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" /> <AnimSurface name="RGMEMPTY_DIEFBHB_GMASK" file="Anims\LOBOT\RGM\S_DIEHARD_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGMEMPTY_DIEFBHB_NVG" file="Anims\LOBOT\RGM\S_DIEHARDB_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" /> <AnimSurface name="RGMEMPTY_DIEFBHB_NVG" file="Anims\LOBOT\RGM\S_DIEHARD_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGMEMPTY_DIEFBHB_BOONEY" file="Anims\LOBOT\RGM\S_DIEHARDB_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" /> <AnimSurface name="RGMEMPTY_DIEFBHB_BOONEY" file="Anims\LOBOT\RGM\S_DIEHARD_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGMEMPTY_DIEFBHB_PADS" file="Anims\LOBOT\RGM\S_DIEHARDB_PADS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" /> <AnimSurface name="RGMEMPTY_DIEFBHB_PADS" file="Anims\LOBOT\RGM\S_DIEHARD_PADS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGMEMPTY_DIEFBHB_CAMOHELMET" file="Anims\LOBOT\RGM\S_DIEHARDB_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" /> <AnimSurface name="RGMEMPTY_DIEFBHB_CAMOHELMET" file="Anims\LOBOT\RGM\S_DIEHARD_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<AnimSurface name="RGMEMPTY_DIEFBHB_LSLEEVE" file="Anims\LOBOT\RGM\S_DIEHARDB_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" /> <AnimSurface name="RGMEMPTY_DIEFBHB_LSLEEVE" file="Anims\LOBOT\RGM\S_DIEHARD_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
<!-- Standing, empty hands, fall back from roof and die --> <!-- Standing, empty hands, fall back from roof and die -->
<AnimSurface name="RGMEMPTY_FALL_HEAD" file="Anims\LOBOT\RGM\S_N_FALL_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" /> <AnimSurface name="RGMEMPTY_FALL_HEAD" file="Anims\LOBOT\RGM\S_N_FALL_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" />
<AnimSurface name="RGMEMPTY_FALL_HANDS" file="Anims\LOBOT\RGM\S_N_FALL_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" /> <AnimSurface name="RGMEMPTY_FALL_HANDS" file="Anims\LOBOT\RGM\S_N_FALL_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" />