AttachmentClass.xml changed to NasAttachmentClass.xml. (New AttachmentClass.xml added to Lookup folder instead)

New version of XML Editor with above change, plus TripWire, TripWireActivation and new AttachmentClass tags added.
Cleanup of xml files in Data folder after running them through the editor.
Removed references to non-existant item id 1525.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1399 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
MaddMugsy
2012-04-12 18:43:45 +00:00
parent d98484fb7b
commit 92d39c0cbd
34 changed files with 17116 additions and 14161 deletions
+180
View File
@@ -11,6 +11,12 @@
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<ubStartRadius>0</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>1</uiIndex>
@@ -23,6 +29,12 @@
<ubAnimationID>6</ubAnimationID>
<ubDuration>5</ubDuration>
<ubStartRadius>1</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
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@@ -35,6 +47,12 @@
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<ubDuration>5</ubDuration>
<ubStartRadius>1</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>3</uiIndex>
@@ -47,6 +65,12 @@
<ubAnimationID>1</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>4</uiIndex>
@@ -59,6 +83,12 @@
<ubAnimationID>1</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
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<uiIndex>5</uiIndex>
@@ -71,6 +101,12 @@
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<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>6</uiIndex>
@@ -83,6 +119,12 @@
<ubAnimationID>2</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>7</uiIndex>
@@ -95,6 +137,12 @@
<ubAnimationID>2</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
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<uiIndex>8</uiIndex>
@@ -107,6 +155,12 @@
<ubAnimationID>2</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
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<EXPLOSIVE>
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@@ -119,6 +173,12 @@
<ubAnimationID>2</ubAnimationID>
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<ubStartRadius>0</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
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<EXPLOSIVE>
<uiIndex>10</uiIndex>
@@ -131,6 +191,12 @@
<ubAnimationID>1</ubAnimationID>
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<ubStartRadius>0</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
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@@ -143,6 +209,12 @@
<ubAnimationID>1</ubAnimationID>
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<ubStartRadius>0</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
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</EXPLOSIVE>
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<uiIndex>12</uiIndex>
@@ -155,6 +227,12 @@
<ubAnimationID>1</ubAnimationID>
<ubDuration>35</ubDuration>
<ubStartRadius>6</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>13</uiIndex>
@@ -167,6 +245,12 @@
<ubAnimationID>1</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
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<uiIndex>14</uiIndex>
@@ -179,6 +263,12 @@
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<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
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<ubFragDamage>0</ubFragDamage>
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</EXPLOSIVE>
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<uiIndex>15</uiIndex>
@@ -191,6 +281,12 @@
<ubAnimationID>1</ubAnimationID>
<ubDuration>35</ubDuration>
<ubStartRadius>6</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>16</uiIndex>
@@ -203,6 +299,12 @@
<ubAnimationID>1</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
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<EXPLOSIVE>
<uiIndex>17</uiIndex>
@@ -215,6 +317,12 @@
<ubAnimationID>6</ubAnimationID>
<ubDuration>5</ubDuration>
<ubStartRadius>1</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
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<uiIndex>18</uiIndex>
@@ -227,6 +335,12 @@
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<ubStartRadius>0</ubStartRadius>
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<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
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@@ -239,6 +353,12 @@
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<ubStartRadius>1</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
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@@ -251,6 +371,12 @@
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<ubStartRadius>1</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
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@@ -263,6 +389,12 @@
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<fExplodeOnImpact>0</fExplodeOnImpact>
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@@ -275,6 +407,12 @@
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<ubStartRadius>0</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
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<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
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<uiIndex>23</uiIndex>
@@ -287,6 +425,12 @@
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<ubStartRadius>0</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
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<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
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<uiIndex>24</uiIndex>
@@ -299,6 +443,12 @@
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<ubStartRadius>0</ubStartRadius>
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<usNumFragments>0</usNumFragments>
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<ubFragRange>0</ubFragRange>
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<uiIndex>25</uiIndex>
@@ -311,6 +461,12 @@
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<ubStartRadius>0</ubStartRadius>
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<uiIndex>26</uiIndex>
@@ -323,6 +479,12 @@
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<ubDuration>5</ubDuration>
<ubStartRadius>1</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
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<EXPLOSIVE>
<uiIndex>27</uiIndex>
@@ -335,6 +497,12 @@
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<uiIndex>28</uiIndex>
@@ -347,6 +515,12 @@
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<uiIndex>29</uiIndex>
@@ -359,5 +533,11 @@
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</EXPLOSIVE>
</EXPLOSIVELIST>