diff --git a/Data-UB/Scripts/GameInit.lua b/Data-UB/Scripts/GameInit.lua index 7daf20756..a504d22ef 100644 --- a/Data-UB/Scripts/GameInit.lua +++ b/Data-UB/Scripts/GameInit.lua @@ -587,6 +587,7 @@ AddProfileToMap (UB_GetRudyID(),7,8,0,15111) -- get id from UB_Options.ini -- Added enemy to sector if ( Test == false ) then + ubNumTanks = 0 -- H7 if ( newDIFFICULTY_LEVEL == DIF_LEVEL_EASY ) then ubNumAdmins = 0 @@ -605,7 +606,7 @@ if ( Test == false ) then ubNumTroops = 0 ubNumElites = 0 end - UB_SetNumberJa25EnemiesInSurfaceSector( 7, 8, ubNumAdmins, ubNumTroops, ubNumElites ) + UB_SetNumberJa25EnemiesInSurfaceSector( 7, 8, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks ) -- H8 @@ -627,7 +628,7 @@ if ( Test == false ) then ubNumElites = 2 + math.random( 1, 2 ) end - UB_SetNumberJa25EnemiesInSurfaceSector( 8,8, ubNumAdmins, ubNumTroops, ubNumElites ) + UB_SetNumberJa25EnemiesInSurfaceSector( 8,8, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks ) -- Guard Post @@ -650,7 +651,7 @@ if ( Test == false ) then ubNumElites = 3 + math.random( 1, 2 ) end - UB_SetNumberJa25EnemiesInSurfaceSector( 9,8, ubNumAdmins, ubNumTroops, ubNumElites ) + UB_SetNumberJa25EnemiesInSurfaceSector( 9,8, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks ) -- H10 if ( newDIFFICULTY_LEVEL == DIF_LEVEL_EASY ) then @@ -671,7 +672,7 @@ if ( Test == false ) then ubNumElites = 2 + math.random( 1, 4 ) end - UB_SetNumberJa25EnemiesInSurfaceSector( 10,8, ubNumAdmins, ubNumTroops, ubNumElites ) + UB_SetNumberJa25EnemiesInSurfaceSector( 10,8, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks ) -- H11 if ( newDIFFICULTY_LEVEL == DIF_LEVEL_EASY ) then @@ -692,7 +693,7 @@ if ( Test == false ) then ubNumElites = 2 + math.random( 1, 3 ) end - UB_SetNumberJa25EnemiesInSurfaceSector( 11,8, ubNumAdmins, ubNumTroops, ubNumElites ) + UB_SetNumberJa25EnemiesInSurfaceSector( 11,8, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks ) -- I9 @@ -714,7 +715,7 @@ if ( Test == false ) then ubNumElites = 2 + math.random( 1, 4 ) end - UB_SetNumberJa25EnemiesInSurfaceSector( 9,9, ubNumAdmins, ubNumTroops, ubNumElites ) + UB_SetNumberJa25EnemiesInSurfaceSector( 9,9, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks ) -- First part of town -- I10 @@ -736,7 +737,7 @@ if ( Test == false ) then ubNumElites = 5 + math.random( 1, 3 ) end - UB_SetNumberJa25EnemiesInSurfaceSector( 10,9, ubNumAdmins, ubNumTroops, ubNumElites ) + UB_SetNumberJa25EnemiesInSurfaceSector( 10,9, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks ) -- Second part of town -- I11 @@ -758,7 +759,7 @@ if ( Test == false ) then ubNumElites = 5 + math.random( 1, 4 ) end - UB_SetNumberJa25EnemiesInSurfaceSector( 11,9, ubNumAdmins, ubNumTroops, ubNumElites ) + UB_SetNumberJa25EnemiesInSurfaceSector( 11,9, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks ) -- I12 if ( newDIFFICULTY_LEVEL == DIF_LEVEL_EASY ) then @@ -779,7 +780,7 @@ if ( Test == false ) then ubNumElites = 3 + math.random( 1, 2 ) end - UB_SetNumberJa25EnemiesInSurfaceSector( 12,9, ubNumAdmins, ubNumTroops, ubNumElites ) + UB_SetNumberJa25EnemiesInSurfaceSector( 12,9, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks ) -- Abandoned mine -- I13 @@ -801,7 +802,7 @@ if ( Test == false ) then ubNumElites = 0 end - UB_SetNumberJa25EnemiesInSurfaceSector( 13,9, ubNumAdmins, ubNumTroops, ubNumElites ) + UB_SetNumberJa25EnemiesInSurfaceSector( 13,9, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks ) -- J11 if ( newDIFFICULTY_LEVEL == DIF_LEVEL_EASY ) then @@ -822,7 +823,7 @@ if ( Test == false ) then ubNumElites = 6 + math.random( 1, 3 ) end - UB_SetNumberJa25EnemiesInSurfaceSector( 11,10, ubNumAdmins, ubNumTroops, ubNumElites ) + UB_SetNumberJa25EnemiesInSurfaceSector( 11,10, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks ) -- J12 if ( newDIFFICULTY_LEVEL == DIF_LEVEL_EASY ) then @@ -843,7 +844,7 @@ if ( Test == false ) then ubNumElites = 3 + math.random( 1, 2 ) end - UB_SetNumberJa25EnemiesInSurfaceSector( 12,10, ubNumAdmins, ubNumTroops, ubNumElites ) + UB_SetNumberJa25EnemiesInSurfaceSector( 12,10, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks ) -- Power Generator, Ground Level -- J13 @@ -865,7 +866,7 @@ if ( Test == false ) then ubNumElites = 7 + math.random( 1, 3 ) end - UB_SetNumberJa25EnemiesInSurfaceSector( 13,10, ubNumAdmins, ubNumTroops, ubNumElites ) + UB_SetNumberJa25EnemiesInSurfaceSector( 13,10, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks ) -- Complex, Ground Level -- K15 @@ -887,7 +888,7 @@ if ( Test == false ) then ubNumElites = 8 + math.random( 1, 2 ) end - UB_SetNumberJa25EnemiesInSurfaceSector( 15,11, ubNumAdmins, ubNumTroops, ubNumElites ) + UB_SetNumberJa25EnemiesInSurfaceSector( 15,11, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks ) end -- init hospital variables