fixed Dr. Q's 4th trait. Somehow he lost his paramedic skills

new modifiers for item properties:
- APs to reload
- APs to reload manually
- max distance for messy death
- gun handling
- best laser range


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1806 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
silversurfer
2013-10-06 12:21:54 +00:00
parent 440bd7060f
commit 9751c9f744
4 changed files with 322 additions and 10 deletions
+75 -3
View File
@@ -12,7 +12,12 @@
;
;******************************************************************************************************************************
;******************************************************************************************************************************
; Best Laser Range
; This modifier is multiplied with <BestLaserRange> tag. Valid values from 0.1 to 5.0 (higher is better).
; Default is 1.0
BEST_LASER_RANGE_MODIFIER = 1.0
;******************************************************************************************************************************
;******************************************************************************************************************************
@@ -147,7 +152,7 @@ SP4T_PUNCH_MODIFIER = 1.0
SP4T_TENTACLE_MODIFIER = 1.0
; ------- THROWING KNIFES -------
SP4T_THROWKNIFE_MODIFIER = 1.0
;******************************************************************************************************************************
; Here comes the modifiers for burst fire.
; These modifiers are multiplied with the Burst AP of a weapon (<bBurstAP>).
; Valid values are from 0.1 to 5.0 (lower is better).
@@ -161,7 +166,7 @@ BURST_AP_SNIPER_MODIFIER = 1.0
BURST_AP_AR_MODIFIER = 1.0
BURST_AP_LMG_MODIFIER = 1.0
BURST_AP_SHOTGUN_MODIFIER = 1.0
;******************************************************************************************************************************
; Below are the modifiers for Auto Firing.
; These modifiers are multiplied with the number of shots on auto fire per 5 APs (<bAutofireShotsPerFiveAP>).
; Valid values are from 0.1 to 5.0 (higher is better).
@@ -177,6 +182,73 @@ AF_SP5AP_LMG_MODIFIER = 1.0
AF_SP5AP_SHOTGUN_MODIFIER = 1.0
;******************************************************************************************************************************
;******************************************************************************************************************************
; APs to Reload modifiers
;
; These modifiers are multiplied with the base AP cost to reload a weapon (<APsToReload>).
; Valid values are from 0.1 to 5.0 (lower is better).
; Default is 1.0
AP_RELOAD_PISTOL_MODIFIER = 1.0
AP_RELOAD_MP_MODIFIER = 1.0
AP_RELOAD_SMG_MODIFIER = 1.0
AP_RELOAD_RIFLE_MODIFIER = 1.0
AP_RELOAD_SNIPER_MODIFIER = 1.0
AP_RELOAD_AR_MODIFIER = 1.0
AP_RELOAD_LMG_MODIFIER = 1.0
AP_RELOAD_SHOTGUN_MODIFIER = 1.0
AP_RELOAD_LAUNCHER_MODIFIER = 1.0
;******************************************************************************************************************************
;******************************************************************************************************************************
; APs to Reload manually modifiers
;
; These modifiers are multiplied with the AP cost to re-chamber/pump a weapon (<APsToReloadManually>).
; Valid values are from 0.1 to 5.0 (lower is better).
; Default is 1.0
AP_RELOAD_MAN_PISTOL_MODIFIER = 1.0
AP_RELOAD_MAN_MP_MODIFIER = 1.0
AP_RELOAD_MAN_SMG_MODIFIER = 1.0
AP_RELOAD_MAN_RIFLE_MODIFIER = 1.0
AP_RELOAD_MAN_SNIPER_MODIFIER = 1.0
AP_RELOAD_MAN_AR_MODIFIER = 1.0
AP_RELOAD_MAN_LMG_MODIFIER = 1.0
AP_RELOAD_MAN_SHOTGUN_MODIFIER = 1.0
AP_RELOAD_MAN_LAUNCHER_MODIFIER = 1.0
;******************************************************************************************************************************
;******************************************************************************************************************************
; Max Distance for messy death modifiers
;
; These modifiers are multiplied with the <MaxDistForMessyDeath> value of a weapon.
; Valid values are from 0.1 to 5.0 (higher is "better" ;-) )
; Default is 1.0
DIST_MESSY_PISTOL_MODIFIER = 1.0
DIST_MESSY_MP_MODIFIER = 1.0
DIST_MESSY_SMG_MODIFIER = 1.0
DIST_MESSY_RIFLE_MODIFIER = 1.0
DIST_MESSY_SNIPER_MODIFIER = 1.0
DIST_MESSY_AR_MODIFIER = 1.0
DIST_MESSY_LMG_MODIFIER = 1.0
DIST_MESSY_SHOTGUN_MODIFIER = 1.0
;******************************************************************************************************************************
;******************************************************************************************************************************
; Weapon Handling modifiers
;
; These modifiers are multiplied with the weapon handling value (<Handling>).
; Valid values are from 0.1 to 5.0 (lower is better).
; Default is 1.0
HANDLING_PISTOL_MODIFIER = 1.0
HANDLING_MP_MODIFIER = 1.0
HANDLING_SMG_MODIFIER = 1.0
HANDLING_RIFLE_MODIFIER = 1.0
HANDLING_SNIPER_MODIFIER = 1.0
HANDLING_AR_MODIFIER = 1.0
HANDLING_LMG_MODIFIER = 1.0
HANDLING_SHOTGUN_MODIFIER = 1.0
HANDLING_LAUNCHER_MODIFIER = 1.0
;******************************************************************************************************************************
;******************************************************************************************************************************
[Armor Settings]