mirror of
https://github.com/1dot13/gamedir.git
synced 2026-07-22 13:40:25 +02:00
fixed Dr. Q's 4th trait. Somehow he lost his paramedic skills
new modifiers for item properties: - APs to reload - APs to reload manually - max distance for messy death - gun handling - best laser range git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1806 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -12,7 +12,12 @@
|
||||
;
|
||||
;******************************************************************************************************************************
|
||||
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; Best Laser Range
|
||||
; This modifier is multiplied with <BestLaserRange> tag. Valid values from 0.1 to 5.0 (higher is better).
|
||||
; Default is 1.0
|
||||
BEST_LASER_RANGE_MODIFIER = 1.0
|
||||
;******************************************************************************************************************************
|
||||
|
||||
;******************************************************************************************************************************
|
||||
|
||||
@@ -147,7 +152,7 @@ SP4T_PUNCH_MODIFIER = 1.0
|
||||
SP4T_TENTACLE_MODIFIER = 1.0
|
||||
; ------- THROWING KNIFES -------
|
||||
SP4T_THROWKNIFE_MODIFIER = 1.0
|
||||
;******************************************************************************************************************************
|
||||
|
||||
; Here comes the modifiers for burst fire.
|
||||
; These modifiers are multiplied with the Burst AP of a weapon (<bBurstAP>).
|
||||
; Valid values are from 0.1 to 5.0 (lower is better).
|
||||
@@ -161,7 +166,7 @@ BURST_AP_SNIPER_MODIFIER = 1.0
|
||||
BURST_AP_AR_MODIFIER = 1.0
|
||||
BURST_AP_LMG_MODIFIER = 1.0
|
||||
BURST_AP_SHOTGUN_MODIFIER = 1.0
|
||||
;******************************************************************************************************************************
|
||||
|
||||
; Below are the modifiers for Auto Firing.
|
||||
; These modifiers are multiplied with the number of shots on auto fire per 5 APs (<bAutofireShotsPerFiveAP>).
|
||||
; Valid values are from 0.1 to 5.0 (higher is better).
|
||||
@@ -177,6 +182,73 @@ AF_SP5AP_LMG_MODIFIER = 1.0
|
||||
AF_SP5AP_SHOTGUN_MODIFIER = 1.0
|
||||
;******************************************************************************************************************************
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; APs to Reload modifiers
|
||||
;
|
||||
; These modifiers are multiplied with the base AP cost to reload a weapon (<APsToReload>).
|
||||
; Valid values are from 0.1 to 5.0 (lower is better).
|
||||
; Default is 1.0
|
||||
AP_RELOAD_PISTOL_MODIFIER = 1.0
|
||||
AP_RELOAD_MP_MODIFIER = 1.0
|
||||
AP_RELOAD_SMG_MODIFIER = 1.0
|
||||
AP_RELOAD_RIFLE_MODIFIER = 1.0
|
||||
AP_RELOAD_SNIPER_MODIFIER = 1.0
|
||||
AP_RELOAD_AR_MODIFIER = 1.0
|
||||
AP_RELOAD_LMG_MODIFIER = 1.0
|
||||
AP_RELOAD_SHOTGUN_MODIFIER = 1.0
|
||||
AP_RELOAD_LAUNCHER_MODIFIER = 1.0
|
||||
;******************************************************************************************************************************
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; APs to Reload manually modifiers
|
||||
;
|
||||
; These modifiers are multiplied with the AP cost to re-chamber/pump a weapon (<APsToReloadManually>).
|
||||
; Valid values are from 0.1 to 5.0 (lower is better).
|
||||
; Default is 1.0
|
||||
AP_RELOAD_MAN_PISTOL_MODIFIER = 1.0
|
||||
AP_RELOAD_MAN_MP_MODIFIER = 1.0
|
||||
AP_RELOAD_MAN_SMG_MODIFIER = 1.0
|
||||
AP_RELOAD_MAN_RIFLE_MODIFIER = 1.0
|
||||
AP_RELOAD_MAN_SNIPER_MODIFIER = 1.0
|
||||
AP_RELOAD_MAN_AR_MODIFIER = 1.0
|
||||
AP_RELOAD_MAN_LMG_MODIFIER = 1.0
|
||||
AP_RELOAD_MAN_SHOTGUN_MODIFIER = 1.0
|
||||
AP_RELOAD_MAN_LAUNCHER_MODIFIER = 1.0
|
||||
;******************************************************************************************************************************
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; Max Distance for messy death modifiers
|
||||
;
|
||||
; These modifiers are multiplied with the <MaxDistForMessyDeath> value of a weapon.
|
||||
; Valid values are from 0.1 to 5.0 (higher is "better" ;-) )
|
||||
; Default is 1.0
|
||||
DIST_MESSY_PISTOL_MODIFIER = 1.0
|
||||
DIST_MESSY_MP_MODIFIER = 1.0
|
||||
DIST_MESSY_SMG_MODIFIER = 1.0
|
||||
DIST_MESSY_RIFLE_MODIFIER = 1.0
|
||||
DIST_MESSY_SNIPER_MODIFIER = 1.0
|
||||
DIST_MESSY_AR_MODIFIER = 1.0
|
||||
DIST_MESSY_LMG_MODIFIER = 1.0
|
||||
DIST_MESSY_SHOTGUN_MODIFIER = 1.0
|
||||
;******************************************************************************************************************************
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; Weapon Handling modifiers
|
||||
;
|
||||
; These modifiers are multiplied with the weapon handling value (<Handling>).
|
||||
; Valid values are from 0.1 to 5.0 (lower is better).
|
||||
; Default is 1.0
|
||||
HANDLING_PISTOL_MODIFIER = 1.0
|
||||
HANDLING_MP_MODIFIER = 1.0
|
||||
HANDLING_SMG_MODIFIER = 1.0
|
||||
HANDLING_RIFLE_MODIFIER = 1.0
|
||||
HANDLING_SNIPER_MODIFIER = 1.0
|
||||
HANDLING_AR_MODIFIER = 1.0
|
||||
HANDLING_LMG_MODIFIER = 1.0
|
||||
HANDLING_SHOTGUN_MODIFIER = 1.0
|
||||
HANDLING_LAUNCHER_MODIFIER = 1.0
|
||||
;******************************************************************************************************************************
|
||||
|
||||
;******************************************************************************************************************************
|
||||
|
||||
[Armor Settings]
|
||||
|
||||
Reference in New Issue
Block a user