New EXE Release (Build: 3329) incl. HAM 3.6

Bugfixes
--------
- Fixed NPC and PC movement errors
- Fixed boxers in San Mona do not leave the boxing ring after the fight
- Fixed Darren does not pay the cash after you won the boxing fight
- Removed a line of code which fiddled with chance to hit calculation.
- Cover Display now works correctly with multiple enemies.
- Cover Display has no problems with stance anymore.
- Enhanced IMP Creation: When choosing female, after leaving color choosing, the "email" button is removed. That's because the code tries to remove a button which do not exist (for big/small body) so it grabs the first one around (fixed by Sandro)
- Fixed CTD when throwing item (grenade, rock, throwing knife, ...) in tactical when item description box is open

New Features
------------
- HAM 3.6 (by Headrock)
o For more infos see: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=243620&page=1&fpart=1



git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1208 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2010-02-21 22:22:32 +00:00
parent 2d60d96de1
commit 988e5789bd
25 changed files with 59562 additions and 171 deletions
+692
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<NOVICE>
<ubMaxBloodcats>8</ubMaxBloodcats>
<ubFactionAffiliation>14</ubFactionAffiliation>
</NOVICE>
<EXPERIENCED>
<ubMaxBloodcats>10</ubMaxBloodcats>
<ubFactionAffiliation>14</ubFactionAffiliation>
</EXPERIENCED>
<EXPERT>
<ubMaxBloodcats>12</ubMaxBloodcats>
<ubFactionAffiliation>14</ubFactionAffiliation>
</EXPERT>
<INSANE>
<ubMaxBloodcats>18</ubMaxBloodcats>
<ubFactionAffiliation>14</ubFactionAffiliation>
</INSANE>
</SECTOR>
<SECTOR>
<SectorGrid>I16</SectorGrid>
<ubPlacementType>2</ubPlacementType>
<NOVICE>
<ubMaxBloodcats>14</ubMaxBloodcats>
<fRespawn>1</fRespawn>
</NOVICE>
<EXPERIENCED>
<ubMaxBloodcats>19</ubMaxBloodcats>
<fRespawn>1</fRespawn>
</EXPERIENCED>
<EXPERT>
<ubMaxBloodcats>26</ubMaxBloodcats>
<fRespawn>1</fRespawn>
</EXPERT>
<INSANE>
<ubMaxBloodcats>39</ubMaxBloodcats>
<fRespawn>1</fRespawn>
</INSANE>
</SECTOR>
</BLOODCAT_PLACEMENTS>
+851
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<!--
This is HAM's fully-dynamic roaming system. As each city is liberated, its perimeter as well as some road sectors leading out of the city will be patrolled by Militia. Militia will also move into sectors that allow them to intercept enemies headed for nearby SAM sites. As more cities are liberated, more areas of the map, including some minor cities, will be available for militia roaming. On the whole, however, militia will completely shun enemy cities and the areas around them. To have militia patrolling the Meduna area, you will need to liberate all 6 other cities on the map.
With this system in place, a militia unit trained in one city can end up patrolling the perimeter of another city, assuming both cities are liberated. This system is also geared to be used with other HAM features, such as reinforcing SAMs/Towns, and autonomously reclaiming important areas (such as Tixa or Omerta) from enemy units.
-->
<DYNAMICROAMING>
<RESTRICTION>
<SectorGrid>A9</SectorGrid>
<ReqTown>2</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>A10</SectorGrid>
<ReqTown>2</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>A12</SectorGrid>
<ReqTown>2</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>A13</SectorGrid>
<ReqTown>2</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>A14</SectorGrid>
<ReqTown>2</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>B9</SectorGrid>
<ReqTown>2</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>B10</SectorGrid>
<ReqTown>2</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>B11</SectorGrid>
<ReqTown>2</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>B12</SectorGrid>
<ReqTown>2</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>B13</SectorGrid>
<ReqTown>2</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>B14</SectorGrid>
<ReqTown>2</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C12</SectorGrid>
<ReqTown>2</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C13</SectorGrid>
<ReqTown>2</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C14</SectorGrid>
<ReqTown>2</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D12</SectorGrid>
<ReqTown>2</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D13</SectorGrid>
<ReqTown>2</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D14</SectorGrid>
<ReqTown>2</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D15</SectorGrid>
<ReqTown>2</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>E12</SectorGrid>
<ReqTown>2</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>E13</SectorGrid>
<ReqTown>2</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>E14</SectorGrid>
<ReqTown>2</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>E15</SectorGrid>
<ReqTown>2</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>F12</SectorGrid>
<ReqTown>2</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>F12</SectorGrid>
<ReqTown>3</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>G12</SectorGrid>
<ReqTown>3</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>G13</SectorGrid>
<ReqTown>3</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>G14</SectorGrid>
<ReqTown>3</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>G15</SectorGrid>
<ReqTown>3</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>H12</SectorGrid>
<ReqTown>3</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>H13</SectorGrid>
<ReqTown>3</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>H14</SectorGrid>
<ReqTown>3</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>H15</SectorGrid>
<ReqTown>3</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>I12</SectorGrid>
<ReqTown>3</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>I13</SectorGrid>
<ReqTown>3</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>I14</SectorGrid>
<ReqTown>3</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>I15</SectorGrid>
<ReqTown>3</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>J12</SectorGrid>
<ReqTown>3</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>J13</SectorGrid>
<ReqTown>3</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>J14</SectorGrid>
<ReqTown>3</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>J15</SectorGrid>
<ReqTown>3</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>K14</SectorGrid>
<ReqTown>3</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>K6</SectorGrid>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>K7</SectorGrid>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>K8</SectorGrid>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>K9</SectorGrid>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>K10</SectorGrid>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>K11</SectorGrid>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>K12</SectorGrid>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>K13</SectorGrid>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>L10</SectorGrid>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>L11</SectorGrid>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>L12</SectorGrid>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>L13</SectorGrid>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>M10</SectorGrid>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>M13</SectorGrid>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>N8</SectorGrid>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>N9</SectorGrid>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>N10</SectorGrid>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C9</SectorGrid>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D9</SectorGrid>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>E7</SectorGrid>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>E8</SectorGrid>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>E9</SectorGrid>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>E10</SectorGrid>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>F7</SectorGrid>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>F8</SectorGrid>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>F9</SectorGrid>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>F10</SectorGrid>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>G6</SectorGrid>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>G7</SectorGrid>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>G8</SectorGrid>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>G9</SectorGrid>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>G10</SectorGrid>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>G11</SectorGrid>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>H7</SectorGrid>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>H8</SectorGrid>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>H9</SectorGrid>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>H10</SectorGrid>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>I7</SectorGrid>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>I8</SectorGrid>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>I9</SectorGrid>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>A1</SectorGrid>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>A2</SectorGrid>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>A3</SectorGrid>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>B1</SectorGrid>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>B2</SectorGrid>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>B3</SectorGrid>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C1</SectorGrid>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C2</SectorGrid>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C3</SectorGrid>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D2</SectorGrid>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D3</SectorGrid>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>E3</SectorGrid>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D3</SectorGrid>
<ReqTown>4</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>E3</SectorGrid>
<ReqTown>4</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>F2</SectorGrid>
<ReqTown>4</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>F3</SectorGrid>
<ReqTown>4</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>G1</SectorGrid>
<ReqTown>4</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>G2</SectorGrid>
<ReqTown>4</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>G3</SectorGrid>
<ReqTown>4</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>G4</SectorGrid>
<ReqTown>4</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>G5</SectorGrid>
<ReqTown>4</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>G6</SectorGrid>
<ReqTown>4</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>H1</SectorGrid>
<ReqTown>4</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>H2</SectorGrid>
<ReqTown>4</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>H3</SectorGrid>
<ReqTown>4</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>H4</SectorGrid>
<ReqTown>4</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>I3</SectorGrid>
<ReqTown>4</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>I4</SectorGrid>
<ReqTown>4</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>J2</SectorGrid>
<ReqTown>4</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>J3</SectorGrid>
<ReqTown>4</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>K2</SectorGrid>
<ReqTown>4</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C5</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C6</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C7</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C8</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C9</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D4</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D5</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C5</SectorGrid>
<ReqTown>6</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C6</SectorGrid>
<ReqTown>6</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C7</SectorGrid>
<ReqTown>6</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C8</SectorGrid>
<ReqTown>6</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D4</SectorGrid>
<ReqTown>6</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D5</SectorGrid>
<ReqTown>6</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D6</SectorGrid>
<ReqTown>6</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D7</SectorGrid>
<ReqTown>6</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C5</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C6</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C7</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C8</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D4</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D5</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D6</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D7</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>G11</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>3</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>J7</SectorGrid>
<ReqTown>3</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>J8</SectorGrid>
<ReqTown>3</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>J9</SectorGrid>
<ReqTown>3</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>H6</SectorGrid>
<ReqTown>6</ReqTown>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>I6</SectorGrid>
<ReqTown>6</ReqTown>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>J6</SectorGrid>
<ReqTown>6</ReqTown>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>J7</SectorGrid>
<ReqTown>6</ReqTown>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>J8</SectorGrid>
<ReqTown>6</ReqTown>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>J9</SectorGrid>
<ReqTown>6</ReqTown>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C5</SectorGrid>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C6</SectorGrid>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C7</SectorGrid>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C8</SectorGrid>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D4</SectorGrid>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D5</SectorGrid>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D6</SectorGrid>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D7</SectorGrid>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>H6</SectorGrid>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>I6</SectorGrid>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>J6</SectorGrid>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>J7</SectorGrid>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>J8</SectorGrid>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>J9</SectorGrid>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>K6</SectorGrid>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C5</SectorGrid>
<ReqTown>4</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C6</SectorGrid>
<ReqTown>4</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D4</SectorGrid>
<ReqTown>4</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D5</SectorGrid>
<ReqTown>4</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>L2</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>3</ReqTown>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
<ReqTown>10</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>L6</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>3</ReqTown>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
<ReqTown>10</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>M2</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>3</ReqTown>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
<ReqTown>10</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>M3</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>3</ReqTown>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
<ReqTown>10</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>M4</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>3</ReqTown>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
<ReqTown>10</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>M5</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>3</ReqTown>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
<ReqTown>10</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>M6</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>3</ReqTown>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
<ReqTown>10</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>N3</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>3</ReqTown>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
<ReqTown>10</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>N4</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>3</ReqTown>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
<ReqTown>10</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>N5</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>3</ReqTown>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
<ReqTown>10</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>N6</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>3</ReqTown>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
<ReqTown>10</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>N7</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>3</ReqTown>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
<ReqTown>10</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>O3</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>3</ReqTown>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
<ReqTown>10</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>O4</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>3</ReqTown>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
<ReqTown>10</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>P3</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>3</ReqTown>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
<ReqTown>10</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
</DYNAMICROAMING>
+181
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<!-- Use this XML to place facilities on the map.
SectorGrid = Sector coordinates
FacilityType = Unique index number (see FacilityTypes.XML)
ubHidden = Does this facility appear in the sector info popup?
0 = Yes, always.
1 = Yes, but only once the sector's been explored.
2 = No, never.
-->
<SECTORFACILITIES>
<!-- Drassen Militia Training -->
<FACILITY>
<SectorGrid>B13</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>C13</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>D13</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<!-- Alma Militia Training -->
<FACILITY>
<SectorGrid>H13</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>H14</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>I13</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>I14</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<!-- Chitzena Militia Training -->
<FACILITY>
<SectorGrid>A2</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>B2</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<!-- Cambria Militia Training -->
<FACILITY>
<SectorGrid>F8</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>F9</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>G8</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>G9</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>H8</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<!-- Grumm Militia Training -->
<FACILITY>
<SectorGrid>G1</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>G2</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>H1</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>H2</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>H3</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<!-- Balime Militia Training -->
<FACILITY>
<SectorGrid>L11</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>L12</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<!-- Meduna Militia Training -->
<FACILITY>
<SectorGrid>N3</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>N4</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>N5</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>O3</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>O4</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>P3</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<!-- Drassen SAM SITE Militia Training -->
<FACILITY>
<SectorGrid>D15</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<!-- Cambria SAM SITE Militia Training -->
<FACILITY>
<SectorGrid>I8</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<!-- Chitzena SAM SITE Militia Training -->
<FACILITY>
<SectorGrid>D2</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
</SECTORFACILITIES>
+10
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@@ -0,0 +1,10 @@
<FACILITYTYPES>
<FACILITYTYPE>
<ubIndex>1</ubIndex>
<szFacilityName>Legacy Militia Training Facility</szFacilityName>
<szFacilityShortName>Legacy</szFacilityShortName>
<ubTotalStaffLimit>32</ubTotalStaffLimit>
<ubMilitiaTrainersAllowed>2</ubMilitiaTrainersAllowed>
<ubMobileMilitiaTrainersAllowed>2</ubMobileMilitiaTrainersAllowed>
</FACILITYTYPE>
</FACILITYTYPES>
File diff suppressed because it is too large Load Diff