From 99d6a816837459db064c01e91b58e7b2987cb39e Mon Sep 17 00:00:00 2001 From: silversurfer Date: Sun, 11 Sep 2016 11:46:10 +0000 Subject: [PATCH] new modifier SCROLL_SPEED_FACTOR in Ja2_Options.INI that allows to modify scroll speed git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2341 4f8fa57e-7814-0410-bad4-adc449f26b7c --- Data-1.13/Ja2_Options.INI | 6 ++++++ Data/Ja2_Options.INI | 6 ++++++ 2 files changed, 12 insertions(+) diff --git a/Data-1.13/Ja2_Options.INI b/Data-1.13/Ja2_Options.INI index ea165abbf..f612fa9ba 100644 --- a/Data-1.13/Ja2_Options.INI +++ b/Data-1.13/Ja2_Options.INI @@ -594,6 +594,12 @@ CREATURE_TURN_SPEED_UP_FACTOR = 1.0 MILITIA_TURN_SPEED_UP_FACTOR = 1.0 CIVILIAN_TURN_SPEED_UP_FACTOR = 1.0 +;------------------------------------------------------------------------------------------------------------------------------ +; Allows to modify scroll speed in tactical view +; Range: 0.5 - 2.0, default is 1.0 +;------------------------------------------------------------------------------------------------------------------------------ +SCROLL_SPEED_FACTOR = 1.0 + ;------------------------------------------------------------------------------------------------------------------------------ ; Should the game use the externalized sector loadscreens? ; If set to TRUE, the game will use the loadscreens defined in TableData\Map\SectorLoadscreens.xml. diff --git a/Data/Ja2_Options.INI b/Data/Ja2_Options.INI index 3d930ce32..ece3544ef 100644 --- a/Data/Ja2_Options.INI +++ b/Data/Ja2_Options.INI @@ -567,6 +567,12 @@ CREATURE_TURN_SPEED_UP_FACTOR = 1.0 MILITIA_TURN_SPEED_UP_FACTOR = 1.0 CIVILIAN_TURN_SPEED_UP_FACTOR = 1.0 +;------------------------------------------------------------------------------------------------------------------------------ +; Allows to modify scroll speed in tactical view +; Range: 0.5 - 2.0, default is 1.0 +;------------------------------------------------------------------------------------------------------------------------------ +SCROLL_SPEED_FACTOR = 1.0 + ;------------------------------------------------------------------------------------------------------------------------------ ; Should the game use the externalized sector loadscreens? ; If set to TRUE, the game will use the loadscreens defined in TableData\Map\SectorLoadscreens.xml.