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- Prisoners of war are now spawned in prison sectors. They have fitting dialogue etc. Harming them slightly lowers global loyalty. The roomnumbers are set in SectorNames.xml.
- Prisoner system: added ini options that allow display of surrender strength sum, and externalised surrender strength modifier. Proabilities for prisoner events were increased to more reasonable values. git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1613 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -163,6 +163,7 @@
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<szDetailedExploredName>Chitzena Mine</szDetailedExploredName>
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<sWaterType>1</sWaterType>
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<usNaturalDirt>250</usNaturalDirt>
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<usPrisonRoomNumber00>3</usPrisonRoomNumber00>
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</SECTOR>
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<SECTOR>
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<SectorGrid>B3</SectorGrid>
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@@ -479,6 +480,9 @@
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<szDetailedExploredName>San Mona</szDetailedExploredName>
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<sWaterType>1</sWaterType>
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<usNaturalDirt>100</usNaturalDirt>
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<usPrisonRoomNumber00>8</usPrisonRoomNumber00>
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<usPrisonRoomNumber01>9</usPrisonRoomNumber01>
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<usPrisonRoomNumber02>10</usPrisonRoomNumber02>
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</SECTOR>
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<SECTOR>
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<SectorGrid>D6</SectorGrid>
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@@ -950,6 +954,10 @@
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<szDetailedExploredName>Cambria</szDetailedExploredName>
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<sWaterType>1</sWaterType>
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<usNaturalDirt>100</usNaturalDirt>
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<usPrisonRoomNumber00>41</usPrisonRoomNumber00>
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<usPrisonRoomNumber01>42</usPrisonRoomNumber01>
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<usPrisonRoomNumber02>44</usPrisonRoomNumber02>
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<usPrisonRoomNumber03>45</usPrisonRoomNumber03>
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</SECTOR>
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<SECTOR>
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<SectorGrid>G10</SectorGrid>
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@@ -1281,6 +1289,20 @@
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<sWaterType>1</sWaterType>
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<usNaturalDirt>100</usNaturalDirt>
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<usCurfewValue>2</usCurfewValue>
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<usPrisonRoomNumber00>38</usPrisonRoomNumber00>
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<usPrisonRoomNumber01>39</usPrisonRoomNumber01>
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<usPrisonRoomNumber02>40</usPrisonRoomNumber02>
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<usPrisonRoomNumber03>41</usPrisonRoomNumber03>
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<usPrisonRoomNumber04>42</usPrisonRoomNumber04>
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<usPrisonRoomNumber05>43</usPrisonRoomNumber05>
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<usPrisonRoomNumber06>44</usPrisonRoomNumber06>
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<usPrisonRoomNumber07>45</usPrisonRoomNumber07>
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<usPrisonRoomNumber08>46</usPrisonRoomNumber08>
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<usPrisonRoomNumber09>47</usPrisonRoomNumber09>
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<usPrisonRoomNumber10>48</usPrisonRoomNumber10>
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<usPrisonRoomNumber11>49</usPrisonRoomNumber11>
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<usPrisonRoomNumber12>50</usPrisonRoomNumber12>
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<usPrisonRoomNumber13>51</usPrisonRoomNumber13>
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</SECTOR>
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<SECTOR>
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<SectorGrid>I14</SectorGrid>
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@@ -1389,6 +1411,22 @@
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<szDetailedExploredName>Desert</szDetailedExploredName>
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<sWaterType>0</sWaterType>
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<usNaturalDirt>1000</usNaturalDirt>
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<usPrisonRoomNumber00>5</usPrisonRoomNumber00>
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<usPrisonRoomNumber01>6</usPrisonRoomNumber01>
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<usPrisonRoomNumber02>7</usPrisonRoomNumber02>
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<usPrisonRoomNumber03>8</usPrisonRoomNumber03>
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<usPrisonRoomNumber04>9</usPrisonRoomNumber04>
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<usPrisonRoomNumber05>10</usPrisonRoomNumber05>
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<usPrisonRoomNumber06>11</usPrisonRoomNumber06>
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<usPrisonRoomNumber07>12</usPrisonRoomNumber07>
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<usPrisonRoomNumber08>13</usPrisonRoomNumber08>
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<usPrisonRoomNumber09>14</usPrisonRoomNumber09>
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<usPrisonRoomNumber10>15</usPrisonRoomNumber10>
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<usPrisonRoomNumber11>16</usPrisonRoomNumber11>
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<usPrisonRoomNumber12>17</usPrisonRoomNumber12>
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<usPrisonRoomNumber13>18</usPrisonRoomNumber13>
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<usPrisonRoomNumber14>19</usPrisonRoomNumber14>
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<usPrisonRoomNumber15>20</usPrisonRoomNumber15>
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</SECTOR>
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<SECTOR>
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<SectorGrid>J10</SectorGrid>
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@@ -1957,6 +1995,7 @@
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<szDetailedExploredName>Coastal, road</szDetailedExploredName>
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<sWaterType>1</sWaterType>
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<usNaturalDirt>140</usNaturalDirt>
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<usPrisonRoomNumber00>3</usPrisonRoomNumber00>
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</SECTOR>
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<SECTOR>
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<SectorGrid>N8</SectorGrid>
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