diff --git a/Data-1.13/Ja2_Options.INI b/Data-1.13/Ja2_Options.INI index e91d7e87c..a89bd60a9 100644 --- a/Data-1.13/Ja2_Options.INI +++ b/Data-1.13/Ja2_Options.INI @@ -79,25 +79,27 @@ ; PLEASE NOTE: ; Changing these settings may cause your savegames to become UNLOADABLE. Remember to change them before starting a new game! ; To load any "broken" savegames, simply revert to your original settings. +; +; The maximum values (250+) are meant for debugging and stress testing. More sensible max values for gameplay are around 100. ;------------------------------------------------------------------------------------------------------------------------------ -; Player mercs, valid values 16 through 32, default is 24 -MAX_NUMBER_PLAYER_MERCS = 32 -; Player vehicles, valid values 2 through 6, default is 2 +; Player mercs, valid values 16 through 254 +MAX_NUMBER_PLAYER_MERCS = 40 +; Player vehicles, valid values 2 through 6 MAX_NUMBER_PLAYER_VEHICLES = 2 ;------------------------------------------------------------------------------------------------------------------------------ ; Use these to adjust the numbers of various sorts of "people" that can appear in the same sector in TACTICAL mode. ;------------------------------------------------------------------------------------------------------------------------------ -; Enemies (i.e., soldiers), valid values 16 through 64, default is 32 -MAX_NUMBER_ENEMIES_IN_TACTICAL = 32 -; Creatures (i.e., bloodcats and crepitus), valid values 16 through 40, default is 32 -MAX_NUMBER_CREATURES_IN_TACTICAL = 32 -; Rebels (i.e., militia), valid values 16 through 64, default is 32 -MAX_NUMBER_MILITIA_IN_TACTICAL = 32 -; Civilians, valid values 16 through 40, default is 32 -MAX_NUMBER_CIVS_IN_TACTICAL = 32 +; Enemies (i.e., soldiers), valid values 16 through 256 +MAX_NUMBER_ENEMIES_IN_TACTICAL = 64 +; Creatures (i.e., bloodcats and crepitus), valid values 16 through 256 +MAX_NUMBER_CREATURES_IN_TACTICAL = 64 +; Rebels (i.e., militia), valid values 16 through 256 +MAX_NUMBER_MILITIA_IN_TACTICAL = 64 +; Civilians, valid values 16 through 256 +MAX_NUMBER_CIVS_IN_TACTICAL = 64 ;------------------------------------------------------------------------------------------------------------------------------ ; DO NOT LOWER ***MAX_STRATEGIC_ENEMY_GROUP_SIZE*** BELOW 20 diff --git a/Data-UB/AddOns/Data-UB-1.13/Ja2_Options.ini b/Data-UB/AddOns/Data-UB-1.13/Ja2_Options.ini index 50ab771e7..5cca6ab8c 100644 --- a/Data-UB/AddOns/Data-UB-1.13/Ja2_Options.ini +++ b/Data-UB/AddOns/Data-UB-1.13/Ja2_Options.ini @@ -79,25 +79,27 @@ ; PLEASE NOTE: ; Changing these settings may cause your savegames to become UNLOADABLE. Remember to change them before starting a new game! ; To load any "broken" savegames, simply revert to your original settings. +; +; The maximum values (250+) are meant for debugging and stress testing. More sensible max values for gameplay are around 100. ;------------------------------------------------------------------------------------------------------------------------------ -; Player mercs, valid values 16 through 32, default is 24 -MAX_NUMBER_PLAYER_MERCS = 32 -; Player vehicles, valid values 2 through 6, default is 2 +; Player mercs, valid values 16 through 254 +MAX_NUMBER_PLAYER_MERCS = 40 +; Player vehicles, valid values 2 through 6 MAX_NUMBER_PLAYER_VEHICLES = 2 ;------------------------------------------------------------------------------------------------------------------------------ ; Use these to adjust the numbers of various sorts of "people" that can appear in the same sector in TACTICAL mode. ;------------------------------------------------------------------------------------------------------------------------------ -; Enemies (i.e., soldiers), valid values 16 through 64, default is 32 -MAX_NUMBER_ENEMIES_IN_TACTICAL = 32 -; Creatures (i.e., bloodcats and crepitus), valid values 16 through 40, default is 32 -MAX_NUMBER_CREATURES_IN_TACTICAL = 32 -; Rebels (i.e., militia), valid values 16 through 64, default is 32 -MAX_NUMBER_MILITIA_IN_TACTICAL = 32 -; Civilians, valid values 16 through 40, default is 32 -MAX_NUMBER_CIVS_IN_TACTICAL = 32 +; Enemies (i.e., soldiers), valid values 16 through 256 +MAX_NUMBER_ENEMIES_IN_TACTICAL = 64 +; Creatures (i.e., bloodcats and crepitus), valid values 16 through 256 +MAX_NUMBER_CREATURES_IN_TACTICAL = 64 +; Rebels (i.e., militia), valid values 16 through 256 +MAX_NUMBER_MILITIA_IN_TACTICAL = 64 +; Civilians, valid values 16 through 256 +MAX_NUMBER_CIVS_IN_TACTICAL = 64 ;------------------------------------------------------------------------------------------------------------------------------ ; DO NOT LOWER ***MAX_STRATEGIC_ENEMY_GROUP_SIZE*** BELOW 20 diff --git a/Data-UB/AddOns/Data-UB-Vanilla/Ja2_Options.INI b/Data-UB/AddOns/Data-UB-Vanilla/Ja2_Options.INI index 73bb7577f..61e54406e 100644 --- a/Data-UB/AddOns/Data-UB-Vanilla/Ja2_Options.INI +++ b/Data-UB/AddOns/Data-UB-Vanilla/Ja2_Options.INI @@ -79,24 +79,26 @@ ; PLEASE NOTE: ; Changing these settings may cause your savegames to become UNLOADABLE. Remember to change them before starting a new game! ; To load any "broken" savegames, simply revert to your original settings. +; +; The maximum values (250+) are meant for debugging and stress testing. More sensible max values for gameplay are around 100. ;------------------------------------------------------------------------------------------------------------------------------ -; Player mercs, valid values 16 through 32, default is 24 +; Player mercs, valid values 16 through 254 MAX_NUMBER_PLAYER_MERCS = 18 -; Player vehicles, valid values 2 through 6, default is 2 +; Player vehicles, valid values 2 through 6 MAX_NUMBER_PLAYER_VEHICLES = 2 ;------------------------------------------------------------------------------------------------------------------------------ ; Use these to adjust the numbers of various sorts of "people" that can appear in the same sector in TACTICAL mode. ;------------------------------------------------------------------------------------------------------------------------------ -; Enemies (i.e., soldiers), valid values 16 through 64, default is 32 +; Enemies (i.e., soldiers), valid values 16 through 256 MAX_NUMBER_ENEMIES_IN_TACTICAL = 20 -; Creatures (i.e., bloodcats and crepitus), valid values 16 through 40, default is 32 +; Creatures (i.e., bloodcats and crepitus), valid values 16 through 256 MAX_NUMBER_CREATURES_IN_TACTICAL = 20 -; Rebels (i.e., militia), valid values 16 through 64, default is 32 +; Rebels (i.e., militia), valid values 16 through 256 MAX_NUMBER_MILITIA_IN_TACTICAL = 20 -; Civilians, valid values 16 through 40, default is 32 +; Civilians, valid values 16 through 256 MAX_NUMBER_CIVS_IN_TACTICAL = 32 ;------------------------------------------------------------------------------------------------------------------------------ diff --git a/Data/Interface/OverheadInterface_scrollarea.sti b/Data/Interface/OverheadInterface_scrollarea.sti new file mode 100644 index 000000000..640820a7a Binary files /dev/null and b/Data/Interface/OverheadInterface_scrollarea.sti differ diff --git a/Data/Ja2_Options.INI b/Data/Ja2_Options.INI index f7534b34d..214f7471f 100644 --- a/Data/Ja2_Options.INI +++ b/Data/Ja2_Options.INI @@ -79,24 +79,26 @@ ; PLEASE NOTE: ; Changing these settings may cause your savegames to become UNLOADABLE. Remember to change them before starting a new game! ; To load any "broken" savegames, simply revert to your original settings. +; +; The maximum values (250+) are meant for debugging and stress testing. More sensible max values for gameplay are around 100. ;------------------------------------------------------------------------------------------------------------------------------ -; Player mercs, valid values 16 through 32, default is 24 +; Player mercs, valid values 16 through 254 MAX_NUMBER_PLAYER_MERCS = 18 -; Player vehicles, valid values 2 through 6, default is 2 +; Player vehicles, valid values 2 through 6 MAX_NUMBER_PLAYER_VEHICLES = 2 ;------------------------------------------------------------------------------------------------------------------------------ ; Use these to adjust the numbers of various sorts of "people" that can appear in the same sector in TACTICAL mode. ;------------------------------------------------------------------------------------------------------------------------------ -; Enemies (i.e., soldiers), valid values 16 through 64, default is 32 +; Enemies (i.e., soldiers), valid values 16 through 256 MAX_NUMBER_ENEMIES_IN_TACTICAL = 20 -; Creatures (i.e., bloodcats and crepitus), valid values 16 through 40, default is 32 +; Creatures (i.e., bloodcats and crepitus), valid values 16 through 256 MAX_NUMBER_CREATURES_IN_TACTICAL = 20 -; Rebels (i.e., militia), valid values 16 through 64, default is 32 +; Rebels (i.e., militia), valid values 16 through 256 MAX_NUMBER_MILITIA_IN_TACTICAL = 20 -; Civilians, valid values 16 through 40, default is 32 +; Civilians, valid values 16 through 256 MAX_NUMBER_CIVS_IN_TACTICAL = 32 ;------------------------------------------------------------------------------------------------------------------------------