LOBOT: Fix invisible sprites for hand mortar

Uses sawn off shotgun graphics for now as we lack unique sprites for it
This commit is contained in:
Asdow
2024-12-30 19:27:57 +02:00
parent aad9946899
commit a148f8f633
+5 -5
View File
@@ -10,7 +10,7 @@
<!-- <AND> --> <!-- <AND> -->
<OR> <OR>
<WEAPON_TYPE>GUN_PISTOL</WEAPON_TYPE> <WEAPON_TYPE>GUN_PISTOL</WEAPON_TYPE>
<HANDPOS op="in">711, 732</HANDPOS><!-- Sawn-off shotgun and Super-Shorty --> <HANDPOS op="in">711, 732, 1352</HANDPOS><!-- Sawn-off shotgun, Super-Shorty & Hand Mortar -->
</OR> </OR>
<!--<LEFT_WEAPON_TYPE>NOT_GUN</LEFT_WEAPON_TYPE>--> <!--<LEFT_WEAPON_TYPE>NOT_GUN</LEFT_WEAPON_TYPE>-->
<!-- </AND> --> <!-- </AND> -->
@@ -32,13 +32,13 @@
<AND> <AND>
<LEFT_WEAPON_TYPE not="">GUN_PISTOL</LEFT_WEAPON_TYPE> <LEFT_WEAPON_TYPE not="">GUN_PISTOL</LEFT_WEAPON_TYPE>
<LEFT_WEAPON_TYPE not="">GUN_M_PISTOL</LEFT_WEAPON_TYPE> <LEFT_WEAPON_TYPE not="">GUN_M_PISTOL</LEFT_WEAPON_TYPE>
<SECONDHANDPOS not="" op="in">711, 732</SECONDHANDPOS> <SECONDHANDPOS not="" op="in">711, 732, 1352</SECONDHANDPOS>
</AND> </AND>
</Filter> </Filter>
<Filter name="HasPistolInLeftHand"> <Filter name="HasPistolInLeftHand">
<OR> <OR>
<LEFT_WEAPON_TYPE>GUN_PISTOL</LEFT_WEAPON_TYPE> <LEFT_WEAPON_TYPE>GUN_PISTOL</LEFT_WEAPON_TYPE>
<SECONDHANDPOS op="in">711, 732</SECONDHANDPOS> <SECONDHANDPOS op="in">711, 732, 1352</SECONDHANDPOS>
</OR> </OR>
</Filter> </Filter>
<Filter name="HasMPistolInLeftHand"> <Filter name="HasMPistolInLeftHand">
@@ -2307,12 +2307,12 @@
</Filter> </Filter>
<Filter name="HasSawnOffInHand"> <Filter name="HasSawnOffInHand">
<AND> <AND>
<HANDPOS op="in">711</HANDPOS> <HANDPOS op="in">711, 1352</HANDPOS>
</AND> </AND>
</Filter> </Filter>
<Filter name="HasSawnOffInLeftHand"> <Filter name="HasSawnOffInLeftHand">
<AND> <AND>
<SECONDHANDPOS op="in">711</SECONDHANDPOS> <SECONDHANDPOS op="in">711, 1352</SECONDHANDPOS>
</AND> </AND>
</Filter> </Filter>
<Filter name="HasDualRightSawnOff"> <Filter name="HasDualRightSawnOff">